Refactor save/load functionality; improve error messages and add save data timer
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+4
-10
@@ -45,14 +45,6 @@
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ifjjt"]
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[sub_resource type="GDScript" id="GDScript_behgl"]
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script/source = "extends Node
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func print_smth(smth: String):
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pass
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print(smth)
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"
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[node name="World" type="Node2D" unique_id=1392592456]
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[node name="Background" type="Node2D" parent="." unique_id=1988758765]
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@@ -880,8 +872,9 @@ layout_mode = 2
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wait_time = 0.2
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autostart = true
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[node name="CommandProcessor" type="Node" parent="." unique_id=2069361293]
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script = SubResource("GDScript_behgl")
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[node name="SaveData" type="Timer" parent="Stage" unique_id=1208861837]
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wait_time = 5.0
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autostart = true
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[connection signal="timeout" from="Background/Timer" to="Background" method="randomize_parallax"]
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[connection signal="pressed" from="Stage/StageRows/TopMenu/BurgerButton" to="Stage" method="_on_topmenu_button_pressed" binds= ["Burger"]]
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@@ -897,3 +890,4 @@ script = SubResource("GDScript_behgl")
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[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/AggressionIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Aggression", 4]]
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[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Trends", 4]]
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[connection signal="timeout" from="Stage/ItemAmountUpdate" to="Stage" method="set_owniverse_item_value"]
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[connection signal="timeout" from="Stage/SaveData" to="Stage" method="_on_save_data"]
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