Implement item unlocking mechanism and refactor save functionality; update scene timer node
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+3
-3
@@ -872,8 +872,8 @@ layout_mode = 2
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wait_time = 0.2
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autostart = true
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[node name="SaveData" type="Timer" parent="Stage" unique_id=1208861837]
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wait_time = 5.0
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[node name="Unlock&Save" type="Timer" parent="Stage" unique_id=1208861837]
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wait_time = 2.0
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autostart = true
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[connection signal="timeout" from="Background/Timer" to="Background" method="randomize_parallax"]
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@@ -890,4 +890,4 @@ autostart = true
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[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/AggressionIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Aggression", 4]]
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[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Trends", 4]]
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[connection signal="timeout" from="Stage/ItemAmountUpdate" to="Stage" method="set_owniverse_item_value"]
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[connection signal="timeout" from="Stage/SaveData" to="Stage" method="_on_save_data"]
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[connection signal="timeout" from="Stage/Unlock&Save" to="Stage" method="_on_unlock_and_save_timeout"]
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