diff --git a/Autoload/Global.gd b/Autoload/Global.gd
index 44352f9..b4144ad 100644
--- a/Autoload/Global.gd
+++ b/Autoload/Global.gd
@@ -1,5 +1,7 @@
extends Node
+const SPEED_LIMIT = 4
+
var Settings: Dictionary = {
"filename": "save-0001",
"sound_volume": 1.0,
@@ -17,14 +19,38 @@ var Owniverse: Dictionary = {
"inventory": {},
}
+var Locales: Dictionary = {}
+var Locale = "en"
+
var Entities: Dictionary = {}
+var Templates: Dictionary = {}
+
+
+func get_localized_item_description(entity_id: String, item: String) -> String:
+ if Locales[Locale].has(entity_id):
+ return Locales[Locale][entity_id][item]
+ return ""
+
+
+func get_description(item_id: String, values: Array = []) -> String:
+ if !Templates[Locale].has(item_id):
+ return ""
+ #print(Templates[Locale])
+ var description: String = Templates[Locale][item_id]["text"]
+ var value = 0
+ for item in values:
+ description.replace("value"+str(value), str(item))
+ return description
+
+
func _ready() -> void:
- # Initialize datetime with current adventure time
- Owniverse["datetime"] = Datetime.init_datetime()
-
Entities = _read_from_csv("res://Autoload/entities.csv")
- #_print_dict(Entities)
+
+ Locales["en"] = _read_from_csv("res://Autoload/locale.en.csv")
+ Locales["ru"] = _read_from_csv("res://Autoload/locale.ru.csv")
+
+ Templates["en"] = _read_from_csv("res://Autoload/templates.en.csv")
func _read_from_csv(file_path: String) -> Dictionary:
if not FileAccess.file_exists(file_path):
diff --git a/Autoload/entities.csv b/Autoload/entities.csv
index f17bb14..ff8bb07 100644
--- a/Autoload/entities.csv
+++ b/Autoload/entities.csv
@@ -1,125 +1,125 @@
-Shortcut|Name|Area|AreaName|Screen|ScreenName|Row|Col|ImagePath|LinkedScreen|ShowBound
-Shovelin|Shovelin|1|1-Items|0|ForceItems|0|0|Images/1-Items/Forces/||
-Inflatin|Inflatin|1|1-Items|0|ForceItems|0|1|Images/1-Items/Forces/||
-Temporite|Temporite|1|1-Items|0|ForceItems|0|2|Images/1-Items/Forces/||
-Collisite|Collisite|1|1-Items|0|ForceItems|0|3|Images/1-Items/Forces/||
-Primex|Primex|1|1-Items|0|ForceItems|0|4|Images/1-Items/Forces/||
-Singularite|Singularite|1|1-Items|0|ForceItems|1|0|Images/1-Items/Forces/||
-Renewin|Renewin|1|1-Items|0|ForceItems|1|1|Images/1-Items/Forces/||
-Infusite|Infusite|1|1-Items|0|ForceItems|1|2|Images/1-Items/Forces/||
-Frostin|Frostin|1|1-Items|0|ForceItems|1|3|Images/1-Items/Forces/||
-Destellarite|Destellarite|1|1-Items|0|ForceItems|1|4|Images/1-Items/Forces/||
-Rockex|Rockex|1|1-Items|0|ForceItems|2|0|Images/1-Items/Forces/||
-Panspermin|Panspermin|1|1-Items|0|ForceItems|2|1|Images/1-Items/Forces/||
-Gaianite|Gaianite|1|1-Items|0|ForceItems|2|2|Images/1-Items/Forces/||
-Darwinite|Darwinite|1|1-Items|0|ForceItems|2|3|Images/1-Items/Forces/||
-Edenex|Edenex|1|1-Items|0|ForceItems|2|4|Images/1-Items/Forces/||
-Pacifin|Pacifin|1|1-Items|0|ForceItems|3|0|Images/1-Items/Forces/||
-Enragein|Enragein|1|1-Items|0|ForceItems|3|1|Images/1-Items/Forces/||
-Moralite|Moralite|1|1-Items|0|ForceItems|3|2|Images/1-Items/Forces/||
-Discriminite|Discriminite|1|1-Items|0|ForceItems|3|3|Images/1-Items/Forces/||
-Reprex|Reprex|1|1-Items|0|ForceItems|3|4|Images/1-Items/Forces/||
-S|Space|1|1-Items|1|ResourceItems|0|0|Images/1-Items/Resources/||
-H|Hydrogen|1|1-Items|1|ResourceItems|1|0|Images/1-Items/Resources/||
-He|Helium|1|1-Items|1|ResourceItems|2|0|Images/1-Items/Resources/||
-Met|Metals|1|1-Items|1|ResourceItems|3|0|Images/1-Items/Resources/||
-N|Nebula|1|1-Items|2|6-Stars|0|0|Images/1-Items/Stars/||
-G|Globula|1|1-Items|2|6-Stars|0|1|Images/1-Items/Stars/||
-STN|StarNursery|1|1-Items|2|6-Stars|0|2|Images/1-Items/Stars/||
-MC|MolecularCloud|1|1-Items|2|6-Stars|0|3|Images/1-Items/Stars/||
-ASTN|ActiveStarNursery|1|1-Items|2|6-Stars|0|4|Images/1-Items/Stars/||
-BD|BrownDwarf|1|1-Items|2|6-Stars|1|0|Images/1-Items/Stars/||1
-RD|RedDwarf|1|1-Items|2|6-Stars|1|1|Images/1-Items/Stars/||
-OD|OrangeDwarf|1|1-Items|2|6-Stars|1|2|Images/1-Items/Stars/||
-YD|YellowDwarf|1|1-Items|2|6-Stars|1|3|Images/1-Items/Stars/||
-WYD|WhiteYellowDwarf|1|1-Items|2|6-Stars|1|4|Images/1-Items/Stars/||
-RG|RedGiant|1|1-Items|2|6-Stars|2|0|Images/1-Items/Stars/||
-YG|YellowGiant|1|1-Items|2|6-Stars|2|1|Images/1-Items/Stars/||
-BG|BlueGiant|1|1-Items|2|6-Stars|2|2|Images/1-Items/Stars/||
-SG|Supergiant|1|1-Items|2|6-Stars|2|3|Images/1-Items/Stars/||
-HG|Hypergiant|1|1-Items|2|6-Stars|2|4|Images/1-Items/Stars/||
-WD|WhiteDwarf|1|1-Items|2|6-Stars|3|0|Images/1-Items/Stars/||
-NS|NeutronStar|1|1-Items|2|6-Stars|3|1|Images/1-Items/Stars/||
-MGT|Magnetar|1|1-Items|2|6-Stars|3|2|Images/1-Items/Stars/||
-BH|BlackHole|1|1-Items|2|6-Stars|3|3|Images/1-Items/Stars/||
-SMBH|SupermassiveBlackHole|1|1-Items|2|6-Stars|3|4|Images/1-Items/Stars/||
-SCD|StarClusterScattered|1|1-Items|3|6-Structures|0|0|Images/1-Items/Structures/||
-SCS|StarClusterSmall|1|1-Items|3|6-Structures|0|1|Images/1-Items/Structures/||
-SCM|StarClusterMedium|1|1-Items|3|6-Structures|0|2|Images/1-Items/Structures/||
-SCL|StarClusterLarge|1|1-Items|3|6-Structures|0|3|Images/1-Items/Structures/||
-SCG|StarClusterGiant|1|1-Items|3|6-Structures|0|4|Images/1-Items/Structures/||
-GED|GalaxyEllipticalDwarf|1|1-Items|3|6-Structures|1|0|Images/1-Items/Structures/||
-GES|GalaxyEllipticalSmall|1|1-Items|3|6-Structures|1|1|Images/1-Items/Structures/||
-GEM|GalaxyEllipticalMedium|1|1-Items|3|6-Structures|1|2|Images/1-Items/Structures/||
-GEL|GalaxyEllipticalLarge|1|1-Items|3|6-Structures|1|3|Images/1-Items/Structures/||
-GEG|GalaxyEllipticalGiant|1|1-Items|3|6-Structures|1|4|Images/1-Items/Structures/||
-GSD|GalaxySpiralDwarf|1|1-Items|3|6-Structures|2|0|Images/1-Items/Structures/||
-GSS|GalaxySpiralSmall|1|1-Items|3|6-Structures|2|1|Images/1-Items/Structures/||
-GSM|GalaxySpiralMedium|1|1-Items|3|6-Structures|2|2|Images/1-Items/Structures/||
-GSL|GalaxySpiralLarge|1|1-Items|3|6-Structures|2|3|Images/1-Items/Structures/||
-GSG|GalaxySpiralGiant|1|1-Items|3|6-Structures|2|4|Images/1-Items/Structures/||
-LGG|GalacticGroup|1|1-Items|3|6-Structures|3|0|Images/1-Items/Structures/||
-LSC|GalacticSupercluster|1|1-Items|3|6-Structures|3|1|Images/1-Items/Structures/||
-LGF|GalacticFilament|1|1-Items|3|6-Structures|3|2|Images/1-Items/Structures/||
-LGW|GalacticWall|1|1-Items|3|6-Structures|3|3|Images/1-Items/Structures/||
-LUB|UniverseBubble|1|1-Items|3|6-Structures|3|4|Images/1-Items/Structures/||
-GG|GasGiant|1|1-Items|4|6-Life|0|0|Images/1-Items/Life/||1
-AB|AsteroidBelt|1|1-Items|4|6-Life|0|1|Images/1-Items/Life/||1
-RP|RockyPlanet|1|1-Items|4|6-Life|0|2|Images/1-Items/Life/||1
-HP|HabitablePlanet|1|1-Items|4|6-Life|0|3|Images/1-Items/Life/||1
-LP|LivingPlanet|1|1-Items|4|6-Life|0|4|Images/1-Items/Life/|1-4-2-LivingEon|1
-C0|Civ0|1|1-Items|4|6-Life|1|0|Images/1-Items/Life/|1-4-2-Civ0|1
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-EON1|Archean|1|1-Items|4|1-4-2-LivingEon|0|0|Images/1-Items/Life/Living/|1-4-2-LivingEon|1
-EON2|Proterozoic|1|1-Items|4|1-4-2-LivingEon|0|1|Images/1-Items/Life/Living/|1-4-2-LivingEon|1
-EON3|Paleozoic|1|1-Items|4|1-4-2-LivingEon|0|2|Images/1-Items/Life/Living/|1-4-2-LivingEon|1
-EON4|Mezozoic|1|1-Items|4|1-4-2-LivingEon|0|3|Images/1-Items/Life/Living/|1-4-2-LivingEon|1
-EON5|Cenozoic|1|1-Items|4|1-4-2-LivingEon|0|4|Images/1-Items/Life/Living/|1-4-2-LivingEon|1
-C0.0|Civ0.0|1|1-Items|4|1-4-2-Civ0|0|0|Images/1-Items/Life/Civ0/|1-4-2-Civ0|1
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+id|name|image|page|row|col|sub_page
+Shovelin|Shovelin|UI/0-Forces/|0|0|0|
+Inflatin|Inflatin|UI/0-Forces/|0|0|1|
+Temporite|Temporite|UI/0-Forces/|0|0|2|
+Collisite|Collisite|UI/0-Forces/|0|0|3|
+Primex|Primex|UI/0-Forces/|0|0|4|
+Singularite|Singularite|UI/0-Forces/|0|1|0|
+Renewin|Renewin|UI/0-Forces/|0|1|1|
+Infusite|Infusite|UI/0-Forces/|0|1|2|
+Frostin|Frostin|UI/0-Forces/|0|1|3|
+Destellarite|Destellarite|UI/0-Forces/|0|1|4|
+Rockex|Rockex|UI/0-Forces/|0|2|0|
+Panspermin|Panspermin|UI/0-Forces/|0|2|1|
+Gaianite|Gaianite|UI/0-Forces/|0|2|2|
+Darwinite|Darwinite|UI/0-Forces/|0|2|3|
+Edenex|Edenex|UI/0-Forces/|0|2|4|
+Pacifin|Pacifin|UI/0-Forces/|0|3|0|
+Enragein|Enragein|UI/0-Forces/|0|3|1|
+Moralite|Moralite|UI/0-Forces/|0|3|2|
+Discriminite|Discriminite|UI/0-Forces/|0|3|3|
+Reprex|Reprex|UI/0-Forces/|0|3|4|
+S|Space|UI/1-Resources/|1|0|0|
+H|Hydrogen|UI/1-Resources/|1|1|0|
+He|Helium|UI/1-Resources/|1|2|0|
+Met|Metal|UI/1-Resources/|1|3|0|
+N|Nebula|UI/2-Stars/|2|0|0|
+G|Globula|UI/2-Stars/|2|0|1|
+STN|StarNursery|UI/2-Stars/|2|0|2|
+MC|MolecularCloud|UI/2-Stars/|2|0|3|
+ASTN|ActiveStarNursery|UI/2-Stars/|2|0|4|
+BD|BrownDwarf|UI/2-Stars/|2|1|0|
+RD|RedDwarf|UI/2-Stars/|2|1|1|
+OD|OrangeDwarf|UI/2-Stars/|2|1|2|
+YD|YellowDwarf|UI/2-Stars/|2|1|3|
+WYD|WhiteYellowDwarf|UI/2-Stars/|2|1|4|
+RG|RedGiant|UI/2-Stars/|2|2|0|
+WS|WhiteStar|UI/2-Stars/|2|2|1|
+BG|BlueGiant|UI/2-Stars/|2|2|2|
+SG|Supergiant|UI/2-Stars/|2|2|3|
+HG|Hypergiant|UI/2-Stars/|2|2|4|
+WD|WhiteDwarf|UI/2-Stars/|2|3|0|
+NS|NeutronStar|UI/2-Stars/|2|3|1|
+MGT|Magnetar|UI/2-Stars/|2|3|2|
+BH|BlackHole|UI/2-Stars/|2|3|3|
+SMBH|SupermassiveBlackHole|UI/2-Stars/|2|3|4|
+SCD|StarClusterScattered|UI/3-Structures/|3|0|0|
+SCS|StarClusterSmall|UI/3-Structures/|3|0|1|
+SCM|StarClusterMedium|UI/3-Structures/|3|0|2|
+SCL|StarClusterLarge|UI/3-Structures/|3|0|3|
+SCG|StarClusterGiant|UI/3-Structures/|3|0|4|
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+GEM|GalaxyEllipticalMedium|UI/3-Structures/|3|1|2|
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+GEG|GalaxyEllipticalGiant|UI/3-Structures/|3|1|4|
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+GSL|GalaxySpiralLarge|UI/3-Structures/|3|2|3|
+GSG|GalaxySpiralGiant|UI/3-Structures/|3|2|4|
+LGG|GalacticGroup|UI/3-Structures/|3|3|0|
+LSC|GalacticSupercluster|UI/3-Structures/|3|3|1|
+LGF|GalacticFilament|UI/3-Structures/|3|3|2|
+LGW|GalacticWall|UI/3-Structures/|3|3|3|
+LUB|UniverseBubble|UI/3-Structures/|3|3|4|
+GG|GasGiant|UI/4-Life/|4|0|0|
+AB|AsteroidBelt|UI/4-Life/|4|0|1|
+RP|RockyPlanet|UI/4-Life/|4|0|2|
+HP|HabitablePlanet|UI/4-Life/|4|0|3|
+LP|LivingPlanet|UI/4-Life/|4|0|4|5
+C0|Civ0|UI/4-Life/|4|1|0|6
+C1|Civ1|UI/4-Life/|4|1|1|7
+C2|Civ2|UI/4-Life/|4|1|2|8
+C3|Civ3|UI/4-Life/|4|1|3|9
+C4|Civ4|UI/4-Life/|4|1|4|10
+EON1|Archean|UI/4-Life/Living/|5|0|0|
+EON2|Proterozoic|UI/4-Life/Living/|5|0|1|
+EON3|Paleozoic|UI/4-Life/Living/|5|0|2|
+EON4|Mezozoic|UI/4-Life/Living/|5|0|3|
+EON5|Cenozoic|UI/4-Life/Living/|5|0|4|
+C0.0|Civ0.0|UI/4-Life/Civ0/|6|0|0|
+C0.1|Civ0.1|UI/4-Life/Civ0/|6|0|1|
+C0.2|Civ0.2|UI/4-Life/Civ0/|6|0|2|
+C0.3|Civ0.3|UI/4-Life/Civ0/|6|0|3|
+C0.4|Civ0.4|UI/4-Life/Civ0/|6|0|4|
+C0.5|Civ0.5|UI/4-Life/Civ0/|6|1|0|
+C0.6|Civ0.6|UI/4-Life/Civ0/|6|1|1|
+C0.7|Civ0.7|UI/4-Life/Civ0/|6|1|2|
+C0.8|Civ0.8|UI/4-Life/Civ0/|6|1|3|
+C0.9|Civ0.9|UI/4-Life/Civ0/|6|1|4|
+C1.0|Civ1.0|UI/4-Life/Civ1/|7|0|0|
+C1.1|Civ1.1|UI/4-Life/Civ1/|7|0|1|
+C1.2|Civ1.2|UI/4-Life/Civ1/|7|0|2|
+C1.3|Civ1.3|UI/4-Life/Civ1/|7|0|3|
+C1.4|Civ1.4|UI/4-Life/Civ1/|7|0|4|
+C1.5|Civ1.5|UI/4-Life/Civ1/|7|1|0|
+C1.6|Civ1.6|UI/4-Life/Civ1/|7|1|1|
+C1.7|Civ1.7|UI/4-Life/Civ1/|7|1|2|
+C1.8|Civ1.8|UI/4-Life/Civ1/|7|1|3|
+C1.9|Civ1.9|UI/4-Life/Civ1/|7|1|4|
+C2.0|Civ2.0|UI/4-Life/Civ2/|8|0|0|
+C2.1|Civ2.1|UI/4-Life/Civ2/|8|0|1|
+C2.2|Civ2.2|UI/4-Life/Civ2/|8|0|2|
+C2.3|Civ2.3|UI/4-Life/Civ2/|8|0|3|
+C2.4|Civ2.4|UI/4-Life/Civ2/|8|0|4|
+C2.5|Civ2.5|UI/4-Life/Civ2/|8|1|0|
+C2.6|Civ2.6|UI/4-Life/Civ2/|8|1|1|
+C2.7|Civ2.7|UI/4-Life/Civ2/|8|1|2|
+C2.8|Civ2.8|UI/4-Life/Civ2/|8|1|3|
+C2.9|Civ2.9|UI/4-Life/Civ2/|8|1|4|
+C3.0|Civ3.0|UI/4-Life/Civ3/|9|0|0|
+C3.1|Civ3.1|UI/4-Life/Civ3/|9|0|1|
+C3.2|Civ3.2|UI/4-Life/Civ3/|9|0|2|
+C3.3|Civ3.3|UI/4-Life/Civ3/|9|0|3|
+C3.4|Civ3.4|UI/4-Life/Civ3/|9|0|4|
+C3.5|Civ3.5|UI/4-Life/Civ3/|9|1|0|
+C3.6|Civ3.6|UI/4-Life/Civ3/|9|1|1|
+C3.7|Civ3.7|UI/4-Life/Civ3/|9|1|2|
+C3.8|Civ3.8|UI/4-Life/Civ3/|9|1|3|
+C3.9|Civ3.9|UI/4-Life/Civ3/|9|1|4|
+C4.0|Civ4.0|UI/4-Life/Civ4/|10|0|0|
+C4.1|Civ4.1|UI/4-Life/Civ4/|10|0|1|
+C4.2|Civ4.2|UI/4-Life/Civ4/|10|0|2|
+C4.3|Civ4.3|UI/4-Life/Civ4/|10|0|3|
+C4.4|Civ4.4|UI/4-Life/Civ4/|10|0|4|
diff --git a/Autoload/locale.en.csv b/Autoload/locale.en.csv
new file mode 100644
index 0000000..6432877
--- /dev/null
+++ b/Autoload/locale.en.csv
@@ -0,0 +1,115 @@
+name|label|description|image
+Hydrogenin|Hydrogenin|Hydrogen production +100%[p]Space production −50%[p]Duration 1e9 years|
+Temporin|Temporin|Skip 1 billion years[p] [p]|
+Inflatite|Inflatite|Space production +100%[p]Structures age +10%[p]Duration 1e9 years|
+Singularite|Singularite|Space consumption by SMBH +1000%[p]Stars consumption by SMBH +100%[p]Duration 1e9 years|
+Primex|Primex|Helium usage +200%[p]Hydrogen production −50%[p]Duration 1e9 years|
+Stellarin|Stellarin|Automatization of star production +50%[p] [p]Duration 1e8 years|
+Renewin|Renewin|[p]Structures age −10%[p]Explosiveness +10%[p]Duration 1e8 years|
+Infusite|Infusite|Burnability +10%[p]5% of brown dwarfs are infused into other stars[p]Duration 1e8 years|
+Frostite|Frostite|Explosiveness −10%[p]Burnability −10%[p]Duration 1e8 years|
+Desintegrex|Desintegrex|Destroys 1% of degenerate objects[p]Causes gamma-ray bursts and antitheistic trends[p]|
+Rockein|Rockein|Chance of formation for hocky planets +50%, for habitable planets +25%[p]Chance of formation for gas giants -75%[p]Duration 1e7 years|
+Panspermin|Panspermin|1% of habitable planets become living[p]5% of habitable planets become rocky[p]|
+Gaianite|Gaianite|5% of rocky planets become habitable[p]Aggression −5%[p]Duration 1e7 years|
+Darwinite|Darwinite|Progress +25% for all eons[p]Aggression +5%[p]Duration 1e7 years|
+Edenex|Edenex|Degradation −90% for all eons[p]Progress −50% for all eons, causes spiritual trends[p]Duration 1e7 years|
+Pacifin|Pacifin|Aggression −10%[p]Drift from bellicosity and to friendliness +5%[p]Duration 1e5 years|
+Enragein|Enragein|Aggression +10%[p]Drift from friendliness and to bellicosity +5%[p]Duration 1e5 years|
+Moralite|Moralite|Drift to the chosen ethic +20%[p]Causes antitheistic trends[p]Duration 1e5 years|
+Discriminite|Discriminite|Progress +25% for the chosen ethic[p]Causes antitheistic trends[p]Duration 1e5 years|
+Reprex|Reprex|Trends input −90% for the chosen ethic[p]Drift to mysticism and logic +10%[p]Duration 1e5 years|
+Archean|Archean|It is difficult to notice, but these planets are full of archaea and cyanobacteria.|
+Proterozoic|Proterozoic|Alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.|
+Paleozoic|Paleozoic|Ferns, worms, trilobites and fishes.|
+Mezozoic|Mesozoic|Conifers, lizards, dinosaurs and therapsids.|
+Cenozoic|Cenozoic|Flowering plants and various mammals, some of which show signs of sapience.|
+Civ0|Civ0|Pre-space epoch – from a tribe to a federation.|
+Civ0.0|Civ0.0|Lower Paleolithic. Control of fire, stone tools.|
+Civ0.1|Civ0.1|Middle Paleolithic. Developed stone tools.|
+Civ0.2|Civ0.2|Upper Paleolithic. Advanced stone tools, art.|
+Civ0.3|Civ0.3|Mesolithic. Bow and arrows, fishing, boats.|
+Civ0.4|Civ0.4|Early Neolithic. Agriculture.|
+Civ0.5|Civ0.5|Middle Neolithic. Animal husbandry, ceramics.|
+Civ0.6|Civ0.6|Late Neolithic. Large settlements.|
+Civ0.7|Civ0.7|First kingdoms of copper and bronze ages. Wheel.|
+Civ0.8|Civ0.8|Ancient empires of the iron age. Philosophy.|
+Civ0.9|Civ0.9|Industrial age. Electronics and nuclear energy.|
+Civ1|Civ1|Civilizations that are busy with mastering their own solar system.|
+Civ1.0|Civ1.0|Civilization which completely mastered its home planet. Superconductivity, controlled nuclear fusion.|
+Civ1.1|Civ1.1|Science is based on other bodies of the home system. Launch loop, space elevator.|
+Civ1.2|Civ1.2|Complete genetic tailoring. Cyborgization.|
+Civ1.3|Civ1.3|Industrial asteroid mining. Colonies on other planets of the home system.|
+Civ1.4|Civ1.4|Harvesting of matter from gas giants’ atmosphere.|
+Civ1.5|Civ1.5|Space cities. Picotechnologies: manipulations on individual atoms.|
+Civ1.6|Civ1.6|Industrial manufacturing of antimatter. First starships.|
+Civ1.7|Civ1.7|Terraforming. Gamma-lasers.|
+Civ1.8|Civ1.8|Space stations of continental scale.|
+Civ1.9|Civ1.9|Partial Dyson swarm.|
+Civ2|Civ2|Civilizations that can expand to other stars.|
+Civ2.0|Civ2.0|Civilization that completely exploits the energy output of its own sun.[p]About 1 star is settled (handful).|
+Civ2.1|Civ2.1|Change of planetary orbits.[p]About 10 stars are settled (tens).|
+Civ2.2|Civ2.2|Control over inertia.[p]About 100 stars are settled (hundreds).|
+Civ2.3|Civ2.3|Starlifting, harvesting matter from stars.[p]About 1000 stars are settled (thousands), this is on the scale of a scattered star cluster.|
+Civ2.4|Civ2.4|Femtotechnologies: manipulations on individual fermions.[p]About e4 stars are settled (tens of thousands), this is on the scale of a small star cluster.|
+Civ2.5|Civ2.5|Deconstruction and creation of planets.[p]About e5 stars are settled (hundreds of thousands), this is on the scale of a medium star cluster.|
+Civ2.6|Civ2.6|Complete domination of astroarchitecture over planets.[p]About e6 stars are settled (millions), this is on the scale of a large star cluster.|
+Civ2.7|Civ2.7|Giant stars resources exploitation.[p]About e7 stars are settled (tens of millions), this is on the scale of a giant star cluster.|
+Civ2.8|Civ2.8|Control over gravity.[p]About e8 stars are settled (hundreds of millions).|
+Civ2.9|Civ2.9|Movement of stars.[p]About e9 stars are settled (billions), this is on a scale of a dwarf galaxy such as the Small Magellanic Cloud.|
+Civ3|Civ3|Civilizations of galactic scale.|
+Civ3.0|Civ3.0|Expansion into a galactic group is available.[p]About e10 stars are settled (tens of billions), this is on a scale of a small galaxy such as the Large Magellanic Cloud.|
+Civ3.1|Civ3.1|Creation of stars.[p]About e11 stars are settled (hundreds of billions), this is on a scale of a medium galaxy such as the Milky Way.|
+Civ3.2|Civ3.2|Utilization of white dwarfs.[p]About e12 stars are settled (trillions), this is on a scale of a large galaxy such as Andromeda Galaxy.|
+Civ3.3|Civ3.3|Creation of black holes by focused radiation.[p]About e13 stars are settled (tens of trillions), this is on a scale of a giant galaxy such as IC 1101.|
+Civ3.4|Civ3.4|Expansion into a galactic supercluster is available.[p]About e14 stars are settled (hundreds of trillions) or e1 galaxies (tens).|
+Civ3.5|Civ3.5|Utilization of neutron stars.[p]About e15 stars are settled (quadrillions) or e2 galaxies (hundreds).|
+Civ3.6|Civ3.6|Expansion into a galactic filament is available.[p]About e16 stars are settled (tens of quadrillions) or e3 galaxies (thousands).|
+Civ3.7|Civ3.7|Utilization of magnetars.[p]About e17 stars are settled (hundreds of quadrillions) or e4 galaxies (tens of thousands).|
+Civ3.8|Civ3.8|Expansion into a great wall is available.[p]About e18 stars are settled (quintillions) or e5 galaxies (hundreds of thousands).|
+Civ3.9|Civ3.9|Utilization of black holes.[p]About e19 stars are settled (tens of quintillions) or e6 galaxies (millions).|
+Civ4|Civ4|Civilizations of the universe scale.|
+Civ4.0|Civ4.0|Temporal manipulations.[p]About e20 stars are settled (hundreds of quintillions) or e7 galaxies (tens of millions).|
+Civ4.1|Civ4.1|Expansion into the whole universe scale is available.[p]About e21 stars are settled (sextillions) or e8 galaxies (hundreds of millions).|
+Civ4.2|Civ4.2|Utilization of supermassive black holes.[p]About e22 stars are settled (tens of sextillions) or e9 galaxies (billions).|
+Civ4.3|Civ4.3|Folding space.[p]About e23 stars are settled (hundreds of sextillions) or e10 galaxies (tens of billions).|
+Civ4.4|Civ4.4|Improbability field.[p]About e24 stars are settled (septillions) or e11 galaxies (hundreds of billions).|
+Civ4.5|Civ4.5|About e25 stars are settled (tens of septillions) or e12 galaxies (trillions).|
+Civ4.6|Civ4.6|About e26 stars are settled (hundreds of septillions) or e13 galaxies (tens of trillions).|
+Civ4.7|Civ4.7|About e27 stars are settled (octillions) or e14 galaxies (hundreds of trillions).|
+Civ4.8|Civ4.8|About e28 stars are settled (tens of octillions) or e15 galaxies (quadrillions).|
+Civ4.9|Civ4.9|About e29 stars are settled (hundreds of octillions) or e16 galaxies (tens of quadrillions).|
+AboutTheGame|About The Game|In this game you can [b]create a universe[/b] and control its development. The final goal can be designated by yourself. Don't forget to check out the list of game achievements and try to reach some of the ones that seem interesting. Read hints, explore possibilities and don't be afraid to experiment. In the worst case you can always start from scratch.[p] [p]Numbers greater than 1 000 are displayed using [b]scientific notation[/b]. 1e4 – this is a 10 000, meaning “one with 4 zeroes”. 1e6 – a million, 1e9 – a billion and so on. 13.77e9 – this is 13 billions 770 millions.[p] [p]The game plays in [b]real time[/b] with changeable scaling. One second of real time can pass a year, a decade, a century and so on. Change the pace of time by using buttons “−” and “+”.|GameHelp/en/AboutTheGame
+GameplayBasics|Gameplay Basics|You have access to a very large, but still limited [b]cache of energy[/b] that is used to create the whole matter in the universe and the expanse of the universe's space itself. At the start of the game the vast majority of this energy is not in your direct control. But during the game you will take more and more energy from the cache. The less filled the cache is, the harder it is to obtain new energy. The energy shortage won’t become an urgent problem in the first billion years or so: the cache is really very large.[p] [p]The matter is harvested from the energy cache in the form of [b]hydrogen[/b] by clouds. Hydrogen may be spent to create new clouds and also to create stars. During their burning stars create [b]space[/b] that can be used to place additional stars and clouds. This creation of space also spends some energy from the cache.|GameHelp/en/GameplayBasics
+StarsAndStructures|Stars and Structures|The heavier the star is, the faster it burns and the more space it produces. However, on the contrary, the most cost-efficient way of spending hydrogen to obtain new space, is investment into the smallest stars. Unfortunately they burn for a very long time and produce space very slowly. Also each star takes a unit of space, no matter which type the star is.[p] [p]There is a reason to arrange stars and nebulae of the growing universe into galaxies and even larger [b]structures[/b]. Objects that became parts of such structures keep functioning as usual.[p] [p]The proportion between universe matter and space is called density. The universe is only stable when the [b]density[/b] is inside a certain range. If it is too packed or too empty, problems come into being.|GameHelp/en/StarsAndStructures
+LifeAndForces|Life and Forces|[b]Planets[/b] form around certain stars, and life may emerge there. In specific circumstances life can evolve to sapience, and sapience can advance to high technology. Life's next step is to try to reclaim the universe, which she assumes as her own.[p] [p]There are many events in the universe that don't happen all the time, only with certain probability. You have access to special [b]forces[/b], which you can use to “tweak” chances of events that are important to you, changing the laws of nature in the process.|GameHelp/en/LifeAndForces
+Achievements|Achievements|During the gameplay you will definitely be able to reach certain [b]achievements[/b]. While simpler ones come by themselves, ones that are more complex may be more tricky. You can use the achievements list as a roadmap of hints and suggestions for possible next steps.[p] [p]It is unnecessary to try to finish each and every achievement. This is your own universe and you can do whatever you like with it. However, achievements are a nice thing in general, and besides just having a personal feeling of pride and accomplishment you can easily [b]share[/b] it with friends!|GameHelp/en/Achievements
+Karma|Karma|Each obtained achievement grants you a certain number of [b]karmic points[/b]. During the new universe creation you may spend these points to gain some small bonuses that will definitely help you to gain better results.[p] [p]Spent karmic points are not lost: they will be [b]available[/b] for spending again in the next universe. There is a chance that there will be even more of them at that moment.|GameHelp/en/Karma
+GaugesAndEnergy|Gauges and Energy|[b]Gauges[/b] of measures that are especially important for an active objects page are located on the dashboard. To check other gauges just swipe the page.[p] [p][b]Energy cache[/b] or “ε”. Any creation of primary resources, meaning hydrogen and space, spends some energy. The lower the proportion of remaining cache, indicated in the middle of the bar, the lower is the efficiency of resource generators, such as clouds for hydrogen and stars for space.[p]The energy cache really is immense, however it is not infinite.|GameHelp/en/GaugesAndEnergy
+DensityAndBurnability|Density and Burnability|Average [b]density[/b] of the universe is the ratio of total matter mass, meaning all stars, clouds and so on, to the empty space. It increases alongside the mass and decreases when the space grows. If the “ρ” gauge will leave the “middle zone” and become inclined to any of the two extremeties, then the outcome might surprise you in a bad way.[p] [p][b]Burnability[/b] displays the current burning rate of stars. It can be influenced by universe density (the denser the greater), actions of superadvanced civilizations and forces used by the player.|GameHelp/en/DensityAndBurnability
+ExplosivenessAndAggression|Explosiveness and Aggression|[b]Explosiveness[/b] displays the current probability of gamma-ray bursts and the yield of any star collapse explosion. It can be influenced by universe density (the denser the lower), actions of superadvanced civilizations and forces used by the player.[p] [p][b]Aggression[/b] displays the intensity of competition between species, civilizations and their inner factions. It governs the progress and stability of life and societies. It can be influenced by universal trends and forces used by the player.[p]By default the average universal aggression is shown. But you can select any civilization level and observe the average aggression for this level, which can be different from the universal one.|GameHelp/en/ExplosivenessAndAggression
+Trends|Trends|[b]Trends[/b] are global goals of universal development that civilizations are inclined to. Aggregation of the actions of multitudes of highly advanced sapients manifests as a certain trend. When it becomes large enough, it influences the universe as a whole.[p]There are five trends: spirituality, antitheism, integration, xenocide and mastery.|GameHelp/en/Trends
+SpiritualityAndAntitheism|Spirituality and Antitheism|[b]Spirituality[/b] is understanding and acceptance of a higher will. It is not a secret that a higher power objectively exists in this universe, and enlightened beings are eager to follow it. They are very useful, because their reason for existence is to serve the player. However this behavior of theirs can be felt as being annoyingly clinging.[p] [p][b]Antitheism[/b] is the opposition of the people's will against the higher will. It can lead to an active conflict of sapient beings, inhabiting the universe, to the wishes of the player. In a manner antitheism might be perceived as something undesired. However, if a player is interested in nurturing self-sufficient beings who do not require any support of higher powers, then perhaps this “teenage angst” of your wards is not bad at all.|GameHelp/en/SpiritualityAndAntitheism
+IntegrationAndXenocide|Integration and Xenocide|[b]Integration[/b] is peaceful coexistence and unification of various life forms. It leads to a peaceful and harmonious life without conflicts and warfare. This utopia is great in every measure except lowered motivations to progress. A well integrated international society is not afraid of anything and has no real ambitions, because all mundane problems are already solved.[p] [p][b]Xenocide[/b] is a policy of seeking the final solution to the “us or them” question. Denizens of this universe do not trust each other, constantly expecting for a backstab. They argue that if a war is inevitable, then it is better to strike first to get an advantage. The universe is too small for several higher life forms, so in the end there can be only one, the most perfect and advanced of all. Let the strongest prevail!|GameHelp/en/IntegrationAndXenocide
+Mastery|Mastery|[b]Mastery[/b] is a rearrangement of the universe for the needs of a civilization. Denizens assume themselves as a peak of evolution, and the universe is supposed to be their habitable space, which has to be reclaimed. They obey the laws of economics and follow their desires, not thinking about distant consequences. Nobody cares what happensafter billions of years, if it is possible to enrich living conditions right now. And descendants won’t be fools anyway, that’s their problem and they can manage it.|GameHelp/en/Mastery
+Forces|Forces|[b]Forces[/b] are special powers available to the player. They globally influence the laws of nature that govern your universe. Each day you obtain a new random assortment of powers. Forces are not transfered between games, so there is no point in hoarding them.[p]There are 20 different forces. Ones with green border are common, blue are rare and purple are extra rare, but very powerful. The majority of the forces have innate duration, but there are some that just work instantly and that's it. Forces are detailed on the following help pages.|GameHelp/en/Forces
+UniverseForces|Universe Forces|These forces have duration of 1e9 years.[p][b]Hydrogenin[/b] increases the production of hydrogen and decreases the production of space. It is useful the space is plentiful.[p][b]Temporin[/b] allows you to skip 1 billion of years. This power is great when everything works as planned.[p][b]Inflatite[/b] boosts the production of space, but makes structures less stable. You can always create new ones.[p][b]Singularite[/b] makes your supermassive black holes significantly more active. They even consume the space itself, condensing the universe.[p][b]Primex[/b] allows you to use significantly larger portion of helium in creation of new stars and clouds. However, your hydrogen production decreases.|GameHelp/en/UniverseForces
+StellarForces|Stellar Forces|These forces have duration of 1e8 years.[p][b]Stellarin[/b] dedicates more hydrogen, produced by stellar nurseries, to automatic making of new stars. However you'll get less hydrogen into your budget.[p][b]Renewin[/b] makes structures more stable for the price of making stars more explosive.[p][b]Infusite[/b] infuses stars with these useless brown dwarfs, which increases their burnability and, occasionally, grows them up.[p][b]Frostite[/b] lowers both burnability and explosiveness of stars. Sometimes the universe needs some chill.[p][b]Desintegrex[/b] breaks some degenerate objects with catastrophical results. It provides you with more metals, but sapient denizens of the universe probably won't like such blatant display of destructive power.|GameHelp/en/StellarForces
+PlanetaryForces|Planetary Forces|These forces have duration of 1e7 years.[p][b]Rockein[/b] increases chances of forming rocky and even habitable planets instead of gas giants.[p][b]Panspermin[/b] instantly fills some habitable planets with life, but unfortunately it also reverts other habitable planets into rocky ones.[p][b]Gaianite[/b] converts some rocky planets into habitable ones and also decreases aggression.[p][b]Darwinite[/b] increases progress of evolution for all eons and also increases aggression. Survival of the fittest, you know.[p][b]Edenex[/b] greatly decreases degradation chance for all eons, but also significantly lowers the evolution progress, because everything becomes too good to require adaptation. It also boosts the spirituality trend.|GameHelp/en/PlanetaryForces
+CivilizationForces|Civilization Forces|These forces have duration of 1e5 years.[p][b]Pacifin[/b] lowers the aggression. Also it increases drift from bellicosity and to friendliness.[p][b]Enragein[/b] raises the aggression. Also it increases drift from friendliness and to bellicosity.[p][b]Moralite[/b] increases drift to a chosen ethic and causes anitheistic trends, because sapients don't like being told what to do.[p][b]Discriminite[/b] increases progress of advancement for the chosen ethic and causes antitheistic trends, because sapients don't like when you play favorites.[p][b]Reprex[/b] greatly decreases trends input for the chosen ethic. It also causes drift both to mysticism and logic, because sapients try to search answers in different places.|GameHelp/en/CivilizationForces
+SpaceAndHydrogen|Space and Hydrogen|The majority of creative actions require spending [b]resources[/b].[p] [p][b]Space[/b] is needed to place everything you are creating. To add new space lit up some stars![p] [p][b]Hydrogen[/b] is required to create nebulae and stars. Nebulae allow you to obtain more hydrogen. Stars are used to make more space and also to harbor planets. Both of these object types also serve as building blocks to create more complex structures.|GameHelp/en/SpaceAndHydrogen
+HeliumAndMetals|Helium and Metals|Helium and metals are obtained when stars finish their life cycle.[p][b]Helium[/b] is not especially useful, but it is inescapable. It is automatically spent in a line of hydrogen if possible, conserving the more valuable resource.[p] [p][b]Metals[/b] “contaminate” your hydrogen and helium by heavier elements. And usually it is a good thing, because the high proportion of metals to hydrogen and helium, also known as “metallicity”, provides for a greater chance for planets to emerge near new stars.[p]Metals are added when stars burn out, especially larger ones. But total metellicity may shrink down when the universe is filled by new objects made from pure hydrogen and helium, such as nebulae and stars.|GameHelp/en/HeliumAndMetals
+Clouds|Clouds|Clouds are used to produce hydrogen, which is required to construct the universe. Simplest nebulae can be arranged into more complex cloud structures.[p] [p][b]Nebula:[/b] the simplest of clouds.[p][b]Globula:[/b] provides hydrogen at a slower rate than nebulae, but persists for longer, and also takes less space. Used in creation of larger clouds.[p][b]Star nursery:[/b] automatically creates stars from a fraction of provided hydrogen.[p][b]Molecular cloud:[/b] large and long-lasting hydrogen generator.[p][b]Active star nursery:[/b] very large automatic hydrogen and stars generator.|GameHelp/en/Clouds
+DwarfStars|Dwarf Stars|Dwarf stars are cheap, they last for a long time and produce space efficiently. They can have planets that sometimes may harbor life at some point.[p] [p][b]Brown dwarf:[/b] useless rejects that happen during the star creation process. They appear by themselves and do not take space as opposed to all the other stars. Can’t be created manually, and you don’t need to.[p][b]Red dwarf:[/b] It is cost-effective in space creation, but works very slowly.[p][b]Orange dwarf:[/b] perfect for the development of life.[p][b]Yellow dwarf:[/b] good for the emergence of life.[p][b]White-yellow dwarf:[/b] has a largest habitable zone, but burns out rapidly.|GameHelp/en/DwarfStars
+GiantStars|Giant Stars|Giant stars are expensive, burn rapidly and produce a lot of space. At the end of their existence they collapse and explode. These events can damage planets at nearby stars, but they produce metals.[p] [p][b]Red giant:[/b] a star that has consumed the majority of its fuel. You can’t create these manually, they emerge themselves.[p][b]Yellow giant:[/b] the most modest of giant stars. The collapse is comparatively weak.[p][b]Blue giant:[/b] a common giant star. The collapse creates a lot of space.[p][b]Supergiant:[/b] huge giant star. Burns fast, the collapse is powerful.[p][b]Hypergiant:[/b] extremely giant star. Always collapses into a black hole.|GameHelp/en/GiantStars
+DegenerateObjects|Degenerate Objects|Stars that have exhausted their fusion fuel. They occupy space and do not produce anything, but can be used in forming structures.[p] [p][b]White dwarf:[/b] the remains of a dwarf star.[p][b]Neutron star:[/b] exceptionally compact remains of a giant star.[p][b]Magnetar:[/b] the most dense object that is not a black hole.[p][b]Black hole:[/b] the remains of a giant star that experienced a destructive collapse. They may be merged into supermassive black holes.[p][b]Supermassive black hole:[/b] the result of multitudes of the stellar mass black holes merged into one. Required for galactic formation. They do grow in time, consuming other stars, but do so very slowly.|GameHelp/en/DegenerateObjects
+StarClusters|Star Clusters|Star clusters are the most modest of available structures. As a matter of fact these are just certain numbers of stars which are co-located closer to each other than usual, and therefore they are gravitationally bound. But even such simple lumps already bring noticeable variety into the homogenous landscape of the universe.[p] [p][b]Scattered:[/b] little structure of irregular shape.[p][b]Small:[/b] globular shape.[p][b]Medium:[/b] noticeable from afar off.[p][b]Large:[/b] makes an impression.[p][b]Giant:[/b] causes awe.|GameHelp/en/StarClusters
+Galaxies|Galaxies|[b]Elliptical galaxies[/b] resemble colossal star clusters. They have lenticular shapes, rotate slowly and look very much alike to each other. Star formation is almost completely absent there, so if no life emerged in such a galaxy during the first couple of billion years, then it probably won’t emerge later.[p] [p][b]Spiral galaxies[/b] spin faster than elliptical ones, they have diverse structures with arms and keep active star formation. They are better fit for the emergence and development of life. In time spiral galaxies exhaust their storage of free gas, they slow down and become more stable and boring ellipticals.|GameHelp/en/Galaxies
+LargeStructures|Large Structures|[b]Large structures[/b] are called that for a reason: whole galaxies are used there as building blocks. They are needed to arrange the universe on the largest scales. Without them the space, uniformly filled by stars and galaxies, becomes too monotonous and sparse, meanwile these structures create a packing gradient with more and less dense regions. This arrangement is better fit for being claimed and developed by superadvanced sapient beings.|GameHelp/en/LargeStructures
+Planets|Planets|Planets emerge around dwarf stars when metals are sufficient. In a sense all this space construction is being made with a purpose of making planets with potential of bearing life.[p] [p][b]Gas giant:[/b] large planet with a very thick atmosphere, unsuitable for life.[p][b]Asteroid belt:[/b] a bunch of rocks that lacks mass to form a planet.[p][b]Rocky planet:[/b] a planet unsuitable for life. Too cold, hot or wrong chemical makeup.[p][b]Habitable planet:[/b] there is liquid water here and life may emerge in the long run.[p][b]Living planet:[/b] denizens of this planet show great promise!|GameHelp/en/Planets
+Eons|Eons|Life slowly evolves through eons from the most primitive one to the one with sapience potential. Not all planets are successful in completing this process to the end, because stars do not burn forever.[p] [p][b]Archean:[/b] it is difficult to notice, but these planets are full of archaea and cyanobacteria.[p][b]Paleozoic:[/b] alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.[p][b]Proterozoic:[/b] ferns, worms, trilobites and fishes.[p][b]Mezozoic:[/b] conifers, lizards, dinosaurs and therapsids.[p][b]Cenozoic:[/b] flowering plants and various mammals, some of which show signs of sapience.|GameHelp/en/Eons
+Type0Civilizations|Type 0 Civilizations|Pre-space epoch – from a tribe to a federation.[p] [p][b]c0.0:[/b] Lower Paleolithic. Control of fire, stone tools.[p][b]c0.1:[/b] Middle Paleolithic. Developed stone tools.[p][b]c0.2:[/b] Upper Paleolithic. Advanced stone tools, art.[p][b]c0.3:[/b] Mesolithic. Bow and arrows, fishing, boats.[p][b]c0.4:[/b] Early Neolithic. Agriculture.[p][b]c0.5:[/b] Middle Neolithic. Animal husbandry, ceramics.[p][b]c0.6:[/b] Late Neolithic. Large settlements.[p][b]c0.7:[/b] First kingdoms of copper and bronze ages. Wheel.[p][b]c0.8:[/b] Ancient empires of the iron age. Philosophy.[p][b]c0.9:[/b] Industrial age. Electronics and nuclear energy.|GameHelp/en/Type0Civilizations
+Type1Civilizations|Type 1 Civilizations|Civilizations are busy with settling their own solar system.[p] [p][b]c1.0:[/b] A civilization that has completely mastered its home planet. Superconductivity, controlled nuclear fusion.[p][b]c1.1:[/b] Research compounds in the home system. Launch loop, space elevator.[p][b]c1.2:[/b] Complete genetic tailoring. Cyborgization.[p][b]c1.3:[/b] Industrial asteroid mining. Colonies on the other planets of the home system.[p][b]c1.4:[/b] Harvesting of matter from atmospheres of gas giants.[p][b]c1.5:[/b] Space cities. Picotechnologies.[p][b]c1.6:[/b] Industrial manufacturing of antimatter. First starships.[p][b]c1.7:[/b] Terraforming. Gamma-lasers.[p][b]c1.8:[/b] Space stations of continental scale.[p][b]c1.9:[/b] Partial Dyson swarm.|GameHelp/en/Type1Civilizations
+Type2Civilizations|Type 2 Civilizations|Civilizations that can expand to other stars.[p] [p][b]c2.0:[/b] A civilization that completely exploits the energy output of its own sun.[p][b]c2.1:[/b] Change of planetary orbits.[p][b]c2.2:[/b] Control over inertia.[p][b]c2.3:[/b] Starlifting, harvesting matter from stars.[p][b]c2.4:[/b] Femtotechnologies: manipulations on individual fermions.[p][b]c2.5:[/b] Deconstruction and creation of planets.[p][b]c2.6:[/b] Complete domination of astroarchitecture over planets.[p][b]c2.7:[/b] Giant stars resources exploitation.[p][b]c2.8:[/b] Control over gravity.[p][b]c2.9:[/b] Movement of stars.|GameHelp/en/Type2Civilizations
+Type3Civilizations|Type 3 Civilizations|Civilizations of galactic scale.[p] [p][b]c3.0:[/b] Expansion into a galactic group is available.[p][b]c3.1:[/b] Creation of stars.[p][b]c3.2:[/b] Utilization of white dwarfs.[p][b]c3.3:[/b] Creation of black holes by focused radiation.[p][b]c3.4:[/b] Expansion into a galactic supercluster is available.[p][b]c3.5:[/b] Utilization of neutron stars.[p][b]c3.6:[/b] Expansion into a galactic filament is available.[p][b]c3.7:[/b] Utilization of magnetars.[p][b]c3.8:[/b] Expansion into a great wall is available.[p][b]c3.9:[/b] Utilization of black holes.|GameHelp/en/Type3Civilizations
+Type4Civilizations|Type 4 Civilizations|Civilizations of the universe scale.[p] [p][b]c4.0:[/b] Temporal manipulations.[p][b]c4.1:[/b] Expansion into the whole universe scale is available.[p][b]c4.2:[/b] Utilization of supermassive black holes.[p][b]c4.3:[/b] Folding space.[p][b]c4.4:[/b] Improbability field.[p] [p]And so on, bigger and bigger, so long as there is space.|GameHelp/en/Type4Civilizations
diff --git a/Autoload/locale.ru.csv b/Autoload/locale.ru.csv
new file mode 100644
index 0000000..cb0e0d2
--- /dev/null
+++ b/Autoload/locale.ru.csv
@@ -0,0 +1,115 @@
+name|label|description|image
+Hydrogenin|Водородин|Производство водорода +100%
Производство пространства −50%
Длительность 1e9 лет|
+Temporin|Темпорин|Пропуск 1 миллиарда лет
|
+Inflatite|Инфлатит|Производство пространства +100%
Возраст структур +10%
Длительность 1e9 лет|
+Singularite|Сингулярит|Поглощение пространства СМЧД +1000%
Поглощение звёзд СМЧД +100%
Длительность 1e9 лет|
+Primex|Примекс|Использование гелия +200%
Производство водорода −50%
Длительность 1e9 лет|
+Stellarin|Звездин|Автоматизация производства звёзд +50%
Длительность 1e8 лет|
+Renewin|Обновин|Возраст структур −10%
Взрывчатость +10%
Длительность 1e8 лет|
+Infusite|Инфузит|Горючесть +10%
5% бурых карликов вливается в звёзды
Длительность 1e8 лет|
+Frostite|Фростит|Взрывчатость −10%
Горючесть −10%
Длительность 1e8 лет|
+Desintegrex|Дезинтегрекс|Разрушает 1% вырожденных объектов
Вызывает гамма-всплески и антитеистические тенденции
|
+Rockein|Камнеин|Шанс формирования каменистых планет +50%, обитаемых +25%
Шанс формирования газовых гигантов −75%
Длительность 1e7 лет|
+Panspermin|Панспермин|1% обитаемых планет становятся живыми
5% обитаемых планет становятся каменистыми
|
+Gaianite|Гайянит|5% каменистых планет становятся обитаемыми
Агрессивность −5%
Длительность 1e7 лет|
+Darwinite|Дарвинит|Прогресс +25% для всех эонов
Агрессивность +5%
Длительность 1e7 лет|
+Edenex|Эдемекс|Деградация −90% для всех эонов
Прогресс −50% для всех эонов, духовность
Длительность 1e7 лет|
+Pacifin|Пацифин|Агрессивность −10%
Дрейф от воинственности и к дружелюбию +5%
Длительность 1e5 лет|
+Enragein|Озверин|Агрессивность +10%
Дрейф от дружелюбия и к воинственности +5%
Длительность 1e5 лет|
+Moralite|Моралит|Дрейф к выбранной этике +20%
Вызывает антитеистические тенденции
Длительность 1e5 лет|
+Discriminite|Дискриминит|Прогресс +25% для выбранной этики
Вызывает антитеистические тенденции
Длительность 1e5 лет|
+Reprex|Репрекс|Вклад в тенденции −90% для выбранной этики
Дрейф к мистике и к логике +10%
Длительность 1e5 лет|
+Archean|Архей|Не сразу бросается в глаза, но на таких планетах полно археев и цианобактерий.|
+Proterozoic|Протерозой|Помимо вездесущих амёб, здесь присутствуют водоросли, губки и даже моллюски.|
+Paleozoic|Палеозой|Папоротники, черви, трилобиты и рыбы.|
+Mezozoic|Мезозой|Голосеменные, ящеры, динозавры и терапсиды.|
+Cenozoic|Кайнозой|Покрытосеменные и разнообразные млекопитающие, некоторые из которых проявляют признаки интеллекта.|
+Civ0|ц0|Докосмическая эпоха — от племени до федерации.|
+Civ0.0|ц0.0|Нижний палеолит. Приручение огня, каменные орудия.|
+Civ0.1|ц0.1|Средний палеолит. Развитые каменные орудия.|
+Civ0.2|ц0.2|Верхний палеолит. Сложные каменные орудия, искусство.|
+Civ0.3|ц0.3|Мезолит. Лук и стрелы, рыболовство, лодки.|
+Civ0.4|ц0.4|Ранний неолит. Земледелие.|
+Civ0.5|ц0.5|Средний неолит. Скотоводство, керамика.|
+Civ0.6|ц0.6|Поздний неолит. Крупные поселения.|
+Civ0.7|ц0.7|Первые царства медного и бронзового века. Колесо.|
+Civ0.8|ц0.8|Античные империи железного века. Философия.|
+Civ0.9|ц0.9|Промышленная эпоха. Электричество.|
+Civ1|ц1|Цивилизации, осваивающие родную солнечную систему.|
+Civ1.0|ц1.0|Цивилизация, освоившая родную планету. Сверхпроводимость, управляемый термоядерный синтез.|
+Civ1.1|ц1.1|Научные базы на других телах родной системы. Пусковая петля, космический лифт.|
+Civ1.2|ц1.2|Полное управление генетикой. Киборгизация.|
+Civ1.3|ц1.3|Промышленная добыча астероидов. Колонии на других планетах родной системы.|
+Civ1.4|ц1.4|Сбор вещества из атмосфер газовых гигантов.|
+Civ1.5|ц1.5|Космические города. Пикотехнологии: управление отдельными атомами.|
+Civ1.6|ц1.6|Промышленное производство антивещества. Первые звездолёты.|
+Civ1.7|ц1.7|Терраформинг. Гамма-лазеры.|
+Civ1.8|ц1.8|Космические станции континентального масштаба.|
+Civ1.9|ц1.9|Частичный рой Дайсона.|
+Civ2|ц2|Цивилизации, ведущие экспансию к иным звёздам.|
+Civ2.0|ц2.0|Цивилизация, освоившая энергию родного солнца.
Заселено порядка 1 звезды (единицы).|
+Civ2.1|ц2.1|Изменение планетарных орбит.
Заселено порядка 10 звёзд (десятки).|
+Civ2.2|ц2.2|Управление инерцией.
Заселено порядка 100 звёзд (сотни).|
+Civ2.3|ц2.3|Сбор вещества со звёзд.
Заселено порядка 100 звёзд (тысячи), это масштаб рассеянного звёздного скопления.|
+Civ2.4|ц2.4|Фемтотехнологии: управление отдельными фермионами.
Заселено порядка e4 звёзд (десятки тысяч), это масштаб малого звёздного скопления.|
+Civ2.5|ц2.5|Деконструкция и сборка планет.
Заселено порядка e5 звёзд (сотни тысяч), это масштаб среднего звёздного скопления.|
+Civ2.6|ц2.6|Полное доминирование астроархитектуры над планетами.
Заселено порядка e6 звёзд (миллионы), это масштаб большого звёздного скопления.|
+Civ2.7|ц2.7|Освоение ресурсов звёзд-гигантов.
Заселено порядка e7 звёзд (десятки миллионов), это масштаб гигантского звёздного скопления.|
+Civ2.8|ц2.8|Управление гравитацией.
Заселено порядка e8 звёзд (сотни миллионов).|
+Civ2.9|ц2.9|Перемещение звёзд.
Заселено порядка e9 звёзд (миллиарды), это масштаб карликовой галактики вроде Малого Магелланова Облака.|
+Civ3|ц3|Цивилизации галактического масштаба.|
+Civ3.0|ц3.0|Возможна экспансия в группу галактик.
Заселено порядка e10 звёзд (десятки миллиардов), это масштаб малой галактики вроде Большого Магелланова Облака.|
+Civ3.1|ц3.1|Создание звёзд.
Заселено порядка e11 звёзд (сотни миллиардов), это масштаб средней галактики вроде Млечного Пути.|
+Civ3.2|ц3.2|Использование белых карликов.
Заселено порядка e12 звёзд (триллионы), это масштаб большой галактики вроде Туманности Андромеды.|
+Civ3.3|ц3.3|Создание чёрных дыр из концентрированного излучения.
Заселено порядка e13 звёзд (десятки триллионов), это масштаб гигантской галактики вроде IC 1101.|
+Civ3.4|ц3.4|Возможна экспансия в сверхскопление.
Заселено порядка e14 звёзд (сотни триллионов) или e1 галактик (десятки).|
+Civ3.5|ц3.5|Использование нейтронных звёзд.
Заселено порядка e15 звёзд (квадриллионы) или e2 галактик (сотни).|
+Civ3.6|ц3.6|Возможна экспансия в галактическую нить.
Заселено порядка e16 звёзд (десятки квадриллионов) или e3 галактик (тысячи).|
+Civ3.7|ц3.7|Использование магнетаров.
Заселено порядка e17 звёзд (сотни квадриллионов) или e4 галактик (десятки тысяч).|
+Civ3.8|ц3.8|Возможна экспансия в великую стену.
Заселено порядка e18 звёзд (квинтиллионы) или e5 галактик (сотни тысяч).|
+Civ3.9|ц3.9|Использование чёрных дыр.
Заселено порядка e19 звёзд (десятки квинтиллионов) или e6 галактик (миллионы).|
+Civ4|ц4|Цивилизации вселенского масштаба.|
+Civ4.0|ц4.0|Манипуляции со временем.
Заселено порядка e20 звёзд (сотни квинтиллионов) или e7 галактик (десятки миллионов).|
+Civ4.1|ц4.1|Возможна экспансия на масштабы всей вселенной.
Заселено порядка e21 звёзд (секстиллионы) или e8 галактик (сотни миллионов).|
+Civ4.2|ц4.2|Использование сверхмассивных чёрных дыр.
Заселено порядка e22 звёзд (секстиллионы) или e9 галактик (миллиарды).|
+Civ4.3|ц4.3|Складное пространство.
Заселено порядка e23 звёзд (сотни секстиллионов) или e10 галактик (десятки миллиардов).|
+Civ4.4|ц4.4|Поле невероятности.
Заселено порядка e24 звёзд (септиллионы) или e11 галактик (сотни миллиардов).|
+Civ4.5|ц4.5|Заселено порядка e25 звёзд (десятки септиллионов) или e12 галактик (триллионы).|
+Civ4.6|ц4.6|Заселено порядка e26 звёзд (сотни септиллионов) или e13 галактик (десятки триллионов).|
+Civ4.7|ц4.7|Заселено порядка e27 звёзд (октиллионы) или e14 галактик (сотни триллионов).|
+Civ4.8|ц4.8|Заселено порядка e28 звёзд (десятки октиллионов) или e15 галактик (квадриллионы).|
+Civ4.9|ц4.9|Заселено порядка e29 звёзд (сотни октиллионов) или e16 галактик (десятки квадриллионов).|
+AboutTheGame|Об игре|В этой игре вы можете создать вселенную и управлять её развитием. Конечную цель вы определяете для себя самостоятельно. Попробуйте получить те достижения, которые вам понравятся. Читайте подсказки, исследуйте возможности и не бойтесь экспериментировать. Всегда можно начать всё заново.
Числа больше 1 000 записаны экспоненциально. 1e4 — это 10 000, то есть «единица, у которой 4 нуля». 1е6 — миллион, 1е9 — миллиард и так далее. 13,77е9 — это 13 миллиардов 770 миллионов.
Игра идёт в реальном времени с изменяемым масштабированием. За одну секунду может пройти год, десять лет, век и так далее. Меняйте скорость течения времени кнопками «−» и «+».|GameHelp/ru/AboutTheGame
+GameplayBasics|Основы игры|Вам доступен большой, но конечный запас энергии, нужной для создания всего вещества во вселенной и самого её пространства. В начале подавляющая часть этой энергии вам напрямую недоступна. Но в ходе игры вы будете забирать всё больше энергии, и чем меньше её останется в запасе, тем сложнее будет брать новую. Нехватка энергии не станет острой проблемой в ближайший миллиард лет или около того: запас действительно очень велик.
Из энергии с помощью облаков производится вещество в виде водорода. Он тратится на создание новых облаков и звёзд. Звёзды в процессе горения создают пространство, в котором могут быть размещены новые звёзды и облака. Создание пространства также расходует некоторую часть энергии из общего запаса.|GameHelp/ru/GameplayBasics
+StarsAndStructures|Звёзды и структуры|Чем массивнее звезда, тем быстрее она сгорает и больше пространства производит. Самым выгодным вложением водорода на полученное пространство являются самые маленькие звёзды. Но они горят очень долго и медленно производят пространство. Также каждая звезда сама занимает единицу пространства.
Звёзды и туманности растущей вселенной есть смысл организовывать в галактики и более крупные структуры. Объекты, ставшие частью таких структур, продолжают функционировать как обычно.
Соотношение между веществом и свободным пространством называется плотностью. Вселенная стабильна только в определённом диапазоне плотности. При выходе за его рамки возникают проблемы.|GameHelp/ru/StarsAndStructures
+LifeAndForces|Жизнь и силы|Возле некоторых звёзд возникают планеты, на которых может появиться жизнь. При определённых обстоятельствах жизнь эволюционирует до разумной, а разумная развивается до высокотехнологичной. Далее она пытается освоить вселенную, которую считает своей.
Многие события во вселенной случаются не всегда, а лишь с некоторой вероятностью. У вас есть доступ к особым силам, с помощью которых вы можете «подкручивать» вероятности интересующих вас событий, влияя на законы природы.|GameHelp/ru/LifeAndForces
+Achievements|Достижения|В ходе игры вам совершенно точно удастся выполнить некоторые достижения. Простые получаются сами собой, а вот над более сложными может понадобиться призадуматься. Можно использовать список достижений в качестве карты подсказок возможных следующих шагов.
Гнаться за всеми достижениями необязательно. Это ваша вселенная и вы можете делать с ней что угодно. Однако достижение есть достижение, и помимо личной гордости о проделанной работе вы сможете с лёгкостью поделиться им с друзьями!|GameHelp/ru/Achievements
+Karma|Карма|Каждое полученное достижение даёт вам некоторое число кармических очков. При создании новой вселенной вы можете потратить полученные очки на получение небольших бонусов, с помощью которых вам непременно удастся добиться лучших результатов.
Потраченные кармические очки никуда не деваются: они остаются с вами и вы снова сможете их потратить в следующей вселенной. Скорее всего, к этому моменту их станет ещё больше.|GameHelp/ru/Karma
+GaugesAndEnergy|Индикаторы и энергия|На приборной панели расположены индикаторы тех показателей, которые особенно важны для выбранной страницы с объектами.
Запас энергии или «ε». На любое производство первичных ресурсов, то есть водорода и пространства, расходуется запас энергии. Чем ниже доля оставшегося запаса, указанная в середине полоски, тем с меньшей эффективностью работают источники создания ресурсов, такие как облака для водорода и звёзды для пространства.
Запас энергии правда очень велик, хоть и не бесконечен.|GameHelp/ru/GaugesAndEnergy
+DensityAndBurnability|Плотность и горючесть|Средняя плотность вселенной это отношение общей массы вещества, то есть всех звёзд, облаков и так далее, к пустому пространству. Она растёт вместе с массой и уменьшается с ростом пространства. Если индикатор «ρ» выйдет из «средней зоны» и склонится к одной из крайностей, то последствия могут вас неприятно удивить.
Горючесть показывает текущую скорость горения звёзд. На неё могут влиять плотность вселенной (чем больше, тем выше), действия сверхразвитых цивилизаций и силы игрока.|GameHelp/ru/DensityAndBurnability
+ExplosivenessAndAggression|Взрывчатость и агрессия|Взрывчатость показывает текущую вероятность гамма-всплесков и мощность взрыва при любом коллапсе звезды-гиганта. На неё могут влиять плотность вселенной (чем больше, тем ниже), действия сверхразвитых цивилизаций и силы игрока.
Агрессия показывает интенсивность конкурентной борьбы между видами, цивилизациями и их внутренними фракциями. Она влияет на развитие и стабильность жизни и обществ. Изменяется под воздействием вселенских тенденций и сил игрока.
По умолчанию показывается средняя вселенская агрессия. Но можно выделить какой-либо цивилизационный уровень и увидеть среднюю агрессию именно для этого уровня.|GameHelp/ru/ExplosivenessAndAggression
+Trends|Тенденции|Тенденциями называются глобальные цели развития вселенной, к которым тяготеют цивилизации. Совокупность действий множества высокоразвитых существ проявляет себя как та или иная тенденция, по достижении некоторого порога величины влияющая на вселенную в целом.
Всего есть пять тенденций: духовность, антитеизм, интеграция, ксеноцид и владение.|GameHelp/ru/Trends
+SpiritualityAndAntitheism|Духовность и антитеизм|Духовность это понимание и принятие высшей воли. Не секрет, что в этой вселенной высшая воля объективно присутствует, и просветлённые существа готовы ей следовать. Они очень полезны, поскольку смысл их существования в услужении игроку. Однако это поведение может восприниматься как раздражающая навязчивость.
Антитеизм это противопоставление воли людей высшей воле. Он может привести к конфликту разумных обитателей вселенной с желаниями игрока. В некотором смысле антитеизм может восприниматься как нечто нежелательное. Однако если игрок хочет вырастить самостоятельных существ, которым не нужно покровительство высших сил, тогда ничего страшного в «подростковом бунте» подопечных на самом деле и нет.|GameHelp/ru/SpiritualityAndAntitheism
+IntegrationAndXenocide|Интеграция и ксеноцид|Интеграция это мирное сосуществование и объединение различных форм жизни. Она приводит к мирной и гармоничной жизни без конфликтов и войн. Эта утопия хороша всем, кроме снижения стимулов к развитию. Плотно интегрированное международное сообщество ничего не боится и ни к чему не стремится, поскольку все насущные проблемы и так решены.
Ксеноцид это политика окончательного решения вопроса «мы или они». Жители такой вселенной не доверяют друг другу и рассуждают, что раз уж война всё равно неизбежна, то для получения преимущества надо бить первыми. Вселенная слишком мала для нескольких высших форм жизни, поэтому в конце должна остаться только одна, наиболее совершенная и высокоразвитая из всех. Пусть выживет сильнейший!|GameHelp/ru/IntegrationAndXenocide
+Mastery|Владение|Владение это перестройка вселенной для нужд цивилизации. Жители считают себя вершиной эволюции, а вселенную воспринимают как пространство для освоения. Они подчиняются законам экономики и служат собственным желаниям, не думая о последствиях. Неважно, что случится через миллиарды лет, если можно поднять качество жизни. А потомки не дураки, сами разберутся, это уже их проблемы.|GameHelp/ru/Mastery
+Forces|Силы|Силы это особые способности, доступные игроку. Они глобально влияют на законы природы, управляющие вашей вселенной. Каждый день вы получаете новый случайный набор сил. Силы не переходят из одной партии в другую, поэтому их нет особого смысла беречь.
Всего есть 20 различных сил. Силы с зелёной границей встречаются чаще всего, синие реже, а фиолетовые особенно редки, но очень мощны. У большинства сил есть определённая длительность, но некоторые из них просто срабатывают мгновенно и всё. Силы разъяснены на следующих страницах помощи.|GameHelp/ru/Forces
+UniverseForces|Вселенские силы|Длительность этих сил равна 1e9 лет.
Водородин увеличивает производство водорода и уменьшает производство пространства. Полезен, когда пространства и так хватает.
Темпорин позволяет вам пропустить 1 миллиард лет. Эта сила полезна, когда всё идёт по плану.
Инфлатит усиливает производство пространства, но структуры становятся менее стабильными. Вы всегда можете сделать новые.
Сингулярит делает ваши сверхмассивные чёрные дыры значительно активнее. Они даже начинают поглощать пустое пространство, уплотняя вселенную.
Примекс позволяет вам использовать гораздо большую долю гелия вместо водорода при создании новых звёзд и облаков. Однако ваше производство водорода уменьшается.|GameHelp/ru/UniverseForces
+StellarForces|Звёздные силы|Длительность этих сил равна 1e8 лет.
Звездин направляет большую часть водорода, производимого звёздными колыбелями, на автоматическое создание новых звёзд. Вы получите меньше водорода в свой бюджет.
Обновин повышает стабильность структур, но делает звёзды более взрывчатыми.
Инфузит вливает в звёзды эти бесполезные бурые карлики, что увеличивает их горючесть и, время от времени, их размеры.
Фростит понижает горючесть и взрывчатость звёзд. Иногда вселенной полезно слегка остыть.
Дезинтегрекс разламывает некоторые вырожденные объекты с катастрофическими последствиями. Вы получаете больше металлов, но разумным жителям вселенной вряд ли придётся по вкусу такая грубая демонстрация разрушительной мощи.|GameHelp/ru/StellarForces
+PlanetaryForces|Планетные силы|Длительность этих сил равна 1e7 лет.
Камнеин увеличивает шанс появления каменистых и даже обитаемых планет вместо газовых гигантов.
Панспермин мгновено заполняет некоторые обитаемые планеты жизнью, но, к сожалению, он портит другие обитаемые планеты, делая их каменистыми.
Гайянит превращает некоторые каменистые планеты в обитаемые, а также снижает агрессивность.
Дарвинит ускоряет прогресс эволюции для всех эонов, а также повышает агрессивность. Выживание сильнейших, понятное дело.
Эдемекс мощно снижает шанс деградации для всех эонов, но также значительно замедляет эволюционный прогресс, потому что всё становится слишком благостным и не требует адаптации. Также он усиливает тенденцию духовности.|GameHelp/ru/PlanetaryForces
+CivilizationForces|Цивилизационные силы|Длительность этих сил равна 1e5 лет.
Пацифин снижает агрессивность. Также он увеличивает дрейф от воинственности и к дружелюбию.
Озверин повышает агрессивность. Также он увеличивает дрейф от дружелюбия и к воинственности.
Моралит увеличивает дрейф к выбранной этике и вызывает антитеистические тенденции, потому что разумным существам не нравится, когда им указывают, что делать.
Дискриминит увеличивает прогресс развития для выбранной этики и вызывает антитеистические тенденции, потому что разумным существам не нравится, когда выбирается любимчик.
Репрекс мощно снижает вклад в тенденции для выбранной этики. Также он вызывает дрейф одновременно к мистике и логике, потому что разумные существа пытаются искать ответы в разных местах.|GameHelp/ru/CivilizationForces
+SpaceAndHydrogen|Пространство и водород|Большинство созидательных действий требует траты ресурсов.
Пространство нужно для размещения всего того, что вы создаёте. Для создания нового пространства зажигайте звёзды!
Водород требуется для создания туманностей и звёзд. Туманности позволяют получать больше водорода. Звёзды создают пространство и используются для базирования планет. Эти объекты также служат кирпичиками для возведения сложных структур.|GameHelp/ru/SpaceAndHydrogen
+HeliumAndMetals|Гелий и металлы|Гелий и металлы остаются, когда звёзды завершают своё существование.
Гелий не особенно полезен, но от него никуда не деться. Он расходуется автоматически, по возможности замещая водород, экономя более полезный ресурс.
Металлы «загрязняют» ваш запас водорода и гелия более тяжёлыми элементами. Это хорошо, поскольку высокая «металличность», отношение металлов к водороду и гелию, увеличивает вероятность возникновения планет у новых звёзд.
Металлы добавляются от сгорания звёзд, особенно больших, но общая металличность может уменьшаться, когда вселенная наполняется новыми объектами из чистого водорода и гелия, такими как туманности и звёзды.|GameHelp/ru/HeliumAndMetals
+Clouds|Облака|Облака нужны для создания водорода, из которого впоследствии можно построить вселенную. Из базовых туманностей можно собирать более сложные облачные структуры.
Туманность: самое простое облако.
Глобула: даёт водород медленнее туманности, но существует дольше, а также занимает меньше места. Используется в создании более крупных облаков.
Звёздная колыбель: автоматически создаёт звёзды из части выданного водорода.
Молекулярное облако: большой и долговременный генератор водорода.
Активная звёздная колыбель: очень большой автоматический генератор водорода и звёзд.|GameHelp/ru/Clouds
+DwarfStars|Звёзды-карлики|Звёзды-карлики дёшевы, существуют долго и производят пространство эффективно. У них бывают планеты, на которых впоследствии может развиться жизнь.
Бурый карлик: брак, бесполезный побочный эффект от создания звёзд. Они возникают сами и не занимают пространство в отличие от остальных звёзд. Производить их специально нельзя, да и не нужно.
Красный карлик: экономически выгоден для производства пространства, но работает очень медленно.
Оранжевый карлик: идеален для развития жизни.
Жёлтый карлик: подходит для возникновения жизни.
Бело-жёлтый карлик: имеет самую большую зону обитания, но быстро выгорает.|GameHelp/ru/DwarfStars
+GiantStars|Звёзды-гиганты|Звёзды-гиганты дороги, быстро сгорают и производят много пространства. В конце существования они коллапсируют и взрываются, что может повредить планеты у соседних звёзд, но производит металлы.
Красный гигант: звезда, израсходовавшая большую часть запаса топлива. Их нельзя производить специально, они появляются сами.
Жёлтый гигант: самая скромная из звёзд-гигантов. Коллапс сравнительно слаб.
Голубой гигант: обычная звезда-гигант. Коллапс создаёт много пространства.
Сверхгигант: огромная звезда-гигант. Живёт недолго, коллапсирует бурно.
Гипергигант: экстремальная звезда-гигант. Всегда коллапсирует в чёрную дыру.|GameHelp/ru/GiantStars
+DegenerateObjects|Вырожденные объекты|Звёзды, выработавшие своё термоядерное топливо. Они занимают пространство и ничего не производят, но из них можно собирать структуры.
Белый карлик: остаток сгоревшего карлика.
Нейтронная звезда: исключительно компактный остаток звезды-гиганта.
Магнетар: самый плотный объект, не являющийся чёрной дырой.
Чёрная дыра: остаток огромной звезды, прошедшей разрушительный коллапс. Их можно объединять в сверхмассивные чёрные дыры.
Сверхмассивная чёрная дыра: результат слияния множества чёрных дыр звёздной массы. Необходимы для создания галактик. Растут самостоятельно за счёт прочих звёзд, хотя и очень медленно.|GameHelp/ru/DegenerateObjects
+StarClusters|Звёздные скопления|Звёздные скопления являются самыми скромными из структур. Фактически это просто некоторое количество звёзд, расположенных ближе друг к другу, чем обычно и из-за этого гравитационно связанных. Но даже подобные комки уже вносят заметное разнообразие в однородный вселенский ландшафт.
Рассеянное: небольшая структура неправильной формы.
Малое: имеет шарообразную форму.
Среднее: заметно издалека.
Большое: производит впечатление.
Гигантское: вызывает трепет.|GameHelp/ru/StarClusters
+Galaxies|Галактики|Эллиптические галактики напоминают колоссальные звёздные скопления. Они имеют линзовидную форму, вращаются медленно и довольно похожи друг на друга. В них почти не идёт процесс звездообразования, поэтому если жизнь в такой галактике не зародилась в первые пару миллиардов лет, то вряд ли она появится в дальнейшем.
Спиральные галактики вращаются быстрее эллиптических, имеют неоднородную структуру с рукавами и поддерживают активное звездообразование. Они лучше подходят для зарождения и развития жизни. Со временем в спиральных галактиках заканчивается запас газа, они замедляются и превращаются в более стабильные и скучные эллиптические.|GameHelp/ru/Galaxies
+LargeStructures|Большие структуры|Большие структуры не зря так называются: в качестве строительных кирпичиков в них используются целые галактики. Они нужны для организации вселенной на самых больших масштабах. Без них пространство, равномерно заполненное звёздами и галактиками, оказывается слишком однообразным и разреженным, тогда как они создают градиент заполнения с более и менее плотными областями, более подходящий для освоения сверхразвитыми разумными существами.|GameHelp/ru/LargeStructures
+Planets|Планеты|Планеты возникают у звёзд-карликов при наличии металлов. В некотором смысле всё это космическое строительство проводится ради тех планет, у которых есть потенциал для зарождения жизни.
Газовый гигант: большая планета с чрезвычайно плотной атмосферой, непригодная для жизни.
Пояс астероидов: куча камней недостаточной массы, чтобы собраться в планету.
Каменистая планета: непригодная для жизни планета. Слишком холодно, жарко или не тот химический состав.
Обитаемая планета: здесь есть жидкая вода и в перспективе может образоваться жизнь.
Живая планета: обитатели этой планеты подают большие надежды!|GameHelp/ru/Planets
+Eons|Эоны|Жизнь медленно эволюционирует через эоны от самой примитивной до способной к появлению разума. Не всем планетам удаётся довести этот процесс до победного конца, потому что звёзды горят не вечно.
Архей: не сразу бросается в глаза, но на таких планетах полно археев и цианобактерий.
Палеозой: помимо вездесущих амёб, здесь присутствуют водоросли, губки и даже моллюски.
Протерозой: папоротники, черви, трилобиты и рыбы.
Мезозой: голосеменные, ящеры, динозавры и терапсиды.
Кайнозой: покрытосеменные и разнообразные млекопитающие, некоторые из которых проявляют признаки интеллекта.|GameHelp/ru/Eons
+Type0Civilizations|Цивилизации типа 0|Докосмическая эпоха — от племени до федерации.
ц0.0: нижний палеолит. Приручение огня, каменные орудия.
ц0.1: средний палеолит. Развитые каменные орудия.
ц0.2: верхний палеолит. Сложные каменные орудия, искусство.
ц0.3: мезолит. Лук и стрелы, рыболовство, лодки.
ц0.4: ранний неолит. Земледелие.
ц0.5: средний неолит. Скотоводство, керамика.
ц0.6: поздний неолит. Крупные поселения.
ц0.7: первые царства медного и бронзового века. Колесо.
ц0.8: античные империи железного века. Философия.
ц0.9: промышленная эпоха. Электричество.|GameHelp/ru/Type0Civilizations
+Type1Civilizations|Цивилизации типа 1|Цивилизации, заселяющие родную солнечную систему.
ц1.0: цивилизация, освоившая родную планету. Сверхпроводимость, термоядерный синтез.
ц1.1: научные базы в родной системе. Пусковая петля, космический лифт.
ц1.2: полное управление генетикой. Киборгизация.
ц1.3: промышленная добыча астероидов. Поселения в родной системе.
ц1.4: сбор вещества из атмосфер газовых гигантов.
ц1.5: космические города. Пикотехнологии.
ц1.6: промышленное антивещество. Первые звездолёты.
ц1.7: терраформинг. Гамма-лазеры.
ц1.8: космические станции континентального масштаба.
ц1.9: частичный рой Дайсона.|GameHelp/ru/Type1Civilizations
+Type2Civilizations|Цивилизации типа 2|Цивилизации, ведущие экспансию к иным звёздам.
ц2.0: цивилизация, освоившая энергию родного солнца.
ц2.1: изменение планетарных орбит.
ц2.2: управление инерцией.
ц2.3: сбор вещества со звёзд.
ц2.4: фемтотехнологии: управление отдельными фермионами.
ц2.5: деконструкция и сборка планет.
ц2.6: окончательное переселение с планет в космос.
ц2.7: освоение ресурсов звёзд-гигантов.
ц2.8: управление гравитацией.
ц2.9: перемещение звёзд.|GameHelp/ru/Type2Civilizations
+Type3Civilizations|Цивилизации типа 3|Цивилизации галактического масштаба.
ц3.0: возможна экспансия в группу галактик.
ц3.1: создание звёзд.
ц3.2: использование белых карликов.
ц3.3: создание чёрных дыр из концентрированного излучения.
ц3.4: возможна экспансия в сверхскопление.
ц3.5: использование нейтронных звёзд.
ц3.6: возможна экспансия в галактическую нить.
ц3.7: использование магнетаров.
ц3.8: возможна экспансия в великую стену.
ц3.9: использование чёрных дыр.|GameHelp/ru/Type3Civilizations
+Type4Civilizations|Цивилизации типа 4|Цивилизации вселенского масштаба.
ц4.0: манипуляции со временем.
ц4.1: возможна экспансия на масштабы всей вселенной.
ц4.2: использование сверхмассивных чёрных дыр.
ц4.3: складное пространство.
ц4.4: поле невероятности.
И так далее, всё больше и больше, пока есть место.|GameHelp/ru/Type4Civilizations
diff --git a/Autoload/templates-en.csv b/Autoload/templates-en.csv
deleted file mode 100644
index 2ad1858..0000000
--- a/Autoload/templates-en.csv
+++ /dev/null
@@ -1,1092 +0,0 @@
-Owniverse|Interface|Menu|Owniverse|
-MM-Create|Interface|Menu|MM-Create|GameMenu/en/CreateUniverse
-MM-Help|Interface|Menu|MM-Help|GameMenu/en/Tutorial
-MM-Achievments|Interface|Menu|MM-Achievments|GameMenu/en/Achievements
-MM-Credits|Interface|Menu|MM-Credits|GameMenu/en/Credits
-MM-LanguageEn|Interface|Menu|MM-LanguageEn|GameMenu/en/EnglishActive
-MM-LanguageRu|Interface|Menu|MM-LanguageRu|GameMenu/en/Russian
-MM-SoundActive|Interface|Menu|MM-SoundActive|GameMenu/en/SoundActive
-MM-SoundNonActive|Interface|Menu|MM-SoundNonActive|GameMenu/en/SoundNonActive
-MM-MusicActive|Interface|Menu|MM-MusicActive|GameMenu/en/MusicActive
-MM-MusicNonActive|Interface|Menu|MM-MusicNonActive|GameMenu/en/MusicNonActive
-MM-LeaveReality|Interface|Menu|MM-LeaveReality|GameMenu/en/LeaveReality
-CreditsTitle|Interface|Menu|CreditsTitle|Credits/en/Credits
-Achievement-Status-Template|Interface|Header|Unlocked %Value0% of %Value1%|Achievements/en/Achievements
-CreditsRoles|Interface|Credits|Unitizer
Python Tamer
Painter
Original Score by|
-CreditsNames|Interface|Credits|Kirill Ivlev
Ilya Konovalov
Dmitry Uvarov
Tatyana Stepanenko|
-Logtext|Interface|Text|Summary of changes in the last 100 seconds.
Average values for the year are shown.|
-1-1-1-NavigationResourceImage|Interface|Image|1-1-1-NavigationResourceImage|BigBang/Dashboard/en/Resources
-NavigationStarImage|Interface|Image|NavigationStarImage|BigBang/Dashboard/en/Stars
-1-3-1-NavigationStructureImage|Interface|Image|1-3-1-NavigationStructureImage|BigBang/Dashboard/en/Structures
-1-4-1-NavigationLifeImage|Interface|Image|1-4-1-NavigationLifeImage|BigBang/Dashboard/en/Planets
-Version|Interface|Title|What is new in |
-S|Journal|Summary|Space: +%Value0%; −%Value1%|
-H|Journal|Summary|Hydrogen: +%Value0%; −%Value1%|
-Den|Journal|Summary|Density: +%Value0%; −%Value1%|
-DwStar|Journal|Summary|Dwarf Stars: +%Value0%; −%Value1%|
-GiStar|Journal|Summary|Giant Stars: +%Value0%; −%Value1%|
-SNGRBB|Journal|Summary|Stellar explosions: +%Value0%|
-LPlanet|Journal|Summary|Habitable Planets perished: %Value1%|
-BPlanet|Journal|Summary|Planets perished: %Value1%|
-Worship|Journal|Summary|Worship: %Value0%%|
-Inflatin|Journal|Force|[Inflatin] Gain of space: +%Value0%%, duration %Value1% years.|
-Singularite|Journal|Force|[Singularite] Fraction of SMBHs absorbing space: %Value0%%, duration %Value1% years.|
-Rockex|Journal|Force|[Rockex] Formation chance for rocky planets: +%Value0%%, for habitable planets: +%Value1%%, duration %Value2% years.|
-Darwinite|Journal|Force|[Darwinite] Rate of biological evolution: +%Value0%%, duration %Value1% years.|
-Edenex|Journal|Force|[Edenex] Degradation: −%Value0%%, evolution and progress: −%Value1%%, duration %Value2% years.|
-Pacifin|Journal|Force|[Pacifin] Diplomacy: +%Value0%%, belligerence: −%Value1%%, duration %Value2%, duration |
-Enragein|Journal|Force|[Enragein] Belligerence: +%Value0%%, diplomacy: −%Value1%%, duration %Value2%, duration |
-Moralite|Journal|Force|[Moralite] %Value0% diplomacy: +%Value1%%, duration %Value2% years.|
-Discriminite|Journal|Force|[Discriminite] %Value0% progress: −%Value1%%, duration %Value2% years.|
-Reprex.1|Journal|Force|[Reprex] %Value0% contribution to trends: −%Value1%%, duration %Value2% years.|
-Reprex.2|Journal|Force|[Reprex] For mystics and logicians diplomacy: +%Value0%%, duration %Value1% years.|
-Eth.m|Journal|Ethic|For mystics|
-Eth.b|Journal|Ethic|For builders|
-Eth.d|Journal|Ethic|For diplomats|
-Eth.l|Journal|Ethic|For logicians|
-Eth.c|Journal|Ethic|For colonists|
-Eth.w|Journal|Ethic|For warriors|
-BD|Notification|Unlock|First brown dwarf just formed|Images/1-Items/1-2-Stars/1-0-BrownDwarf
-RD|Notification|Unlock|A new object is available: red dwarf|Images/1-Items/1-2-Stars/1-1-RedDwarf
-OD|Notification|Unlock|A new object is available: orange dwarf|Images/1-Items/1-2-Stars/1-2-OrangeDwarf
-YD|Notification|Unlock|A new object is available: yellow dwarf|Images/1-Items/1-2-Stars/1-3-YellowDwarf
-WYD|Notification|Unlock|A new object is available: white-yellow dwarf|Images/1-Items/1-2-Stars/1-4-WhiteYellowDwarf
-RG|Notification|Unlock|First star transformed into a red giant|Images/1-Items/1-2-Stars/2-0-RedGiant
-YG|Notification|Unlock|A new object is available: yellow giant|Images/1-Items/1-2-Stars/2-1-YellowGiant
-BG|Notification|Unlock|A new object is available: blue giant|Images/1-Items/1-2-Stars/2-2-BlueGiant
-SG|Notification|Unlock|A new object is available: supergiant|Images/1-Items/1-2-Stars/2-3-Supergiant
-HG|Notification|Unlock|A new object is available: hypergiant|Images/1-Items/1-2-Stars/2-4-Hypergiant
-WD|Notification|Unlock|First star collapsed into a white dwarf|Images/1-Items/1-2-Stars/3-0-WhiteDwarf
-NS|Notification|Unlock|First star collapsed into a neutron star|Images/1-Items/1-2-Stars/3-1-NeutronStar
-MGT|Notification|Unlock|First star collapsed into a magnetar|Images/1-Items/1-2-Stars/3-2-Magnetar
-BH|Notification|Unlock|First star collapsed into a black hole|Images/1-Items/1-2-Stars/3-3-BlackHole
-SMBH|Notification|Unlock|You can merge black holes into a SMBH|Images/1-Items/1-2-Stars/3-4-SupermassiveBlackHole
-N|Notification|Unlock|A new object is available: nebula|Images/1-Items/1-2-Stars/0-0-Nebula
-G|Notification|Unlock|A new object is available: globula|Images/1-Items/1-2-Stars/0-1-Globula
-STN|Notification|Unlock|A new object is available: star nursery|Images/1-Items/1-2-Stars/0-2-StarNursery
-MC|Notification|Unlock|A new object is available: molecular cloud|Images/1-Items/1-2-Stars/0-3-MolecularCloud
-ASTN|Notification|Unlock|A new object is available: active star nursery|Images/1-Items/1-2-Stars/0-4-ActiveStarNursery
-SCD|Notification|Unlock|A new object is available: scattered star cluster|Images/1-Items/1-3-Structures/0-0-StarClusterScattered
-SCS|Notification|Unlock|A new object is available: small star cluster|Images/1-Items/1-3-Structures/0-1-StarClusterSmall
-SCM|Notification|Unlock|A new object is available: medium star cluster|Images/1-Items/1-3-Structures/0-2-StarClusterMedium
-SCL|Notification|Unlock|A new object is available: large star cluster|Images/1-Items/1-3-Structures/0-3-StarClusterLarge
-SCG|Notification|Unlock|A new object is available: giant star cluster|Images/1-Items/1-3-Structures/0-4-StarClusterGiant
-GED|Notification|Unlock|A new object is available: dwarf elliptical galaxy|Images/1-Items/1-3-Structures/1-0-GalaxyEllipticalDwarf
-GES|Notification|Unlock|A new object is available: small elliptical galaxy|Images/1-Items/1-3-Structures/1-1-GalaxyEllipticalSmall
-GEM|Notification|Unlock|A new object is available: medium elliptical galaxy|Images/1-Items/1-3-Structures/1-2-GalaxyEllipticalMedium
-GEL|Notification|Unlock|A new object is available: large elliptical galaxy|Images/1-Items/1-3-Structures/1-3-GalaxyEllipticalLarge
-GEG|Notification|Unlock|A new object is available: giant elliptical galaxy|Images/1-Items/1-3-Structures/1-4-GalaxyEllipticalGiant
-GSD|Notification|Unlock|A new object is available: dwarf spiral galaxy|Images/1-Items/1-3-Structures/2-0-GalaxySpiralDwarf
-GSS|Notification|Unlock|A new object is available: small spiral galaxy|Images/1-Items/1-3-Structures/2-1-GalaxySpiralSmall
-GSM|Notification|Unlock|A new object is available: medium spiral galaxy|Images/1-Items/1-3-Structures/2-2-GalaxySpiralMedium
-GSL|Notification|Unlock|A new object is available: large spiral galaxy|Images/1-Items/1-3-Structures/2-3-GalaxySpiralLarge
-GSG|Notification|Unlock|A new object is available: giant spiral galaxy|Images/1-Items/1-3-Structures/2-4-GalaxySpiralGiant
-LGG|Notification|Unlock|A new object is available: galactic group|Images/1-Items/1-3-Structures/3-0-GalacticGroup
-LSC|Notification|Unlock|A new object is available: supercluster|Images/1-Items/1-3-Structures/3-1-GalacticSupercluster
-LGF|Notification|Unlock|A new object is available: galactic filament|Images/1-Items/1-3-Structures/3-2-GalacticFilament
-LGW|Notification|Unlock|A new object is available: great wall|Images/1-Items/1-3-Structures/3-3-GalacticWall
-LUB|Notification|Unlock|A new object is available: universe bubble|Images/1-Items/1-3-Structures/3-4-UniverseBubble
-GG|Notification|Unlock|First gas giant planet just formed|Images/1-Items/1-4-Life/0-0-GasGiant
-AB|Notification|Unlock|First asteroid belt just formed|Images/1-Items/1-4-Life/0-1-Asteroids
-RP|Notification|Unlock|First rocky planet just formed|Images/1-Items/1-4-Life/0-2-RockyPlanet
-HP|Notification|Unlock|First habitable planet just formed|Images/1-Items/1-4-Life/0-3-HabitablePlanet
-EON1|Notification|Unlock|Life have emerged for the first time|Images/1-Items/1-4-Life/0-4-LivingPlanet
-C0.0|Notification|Unlock|First sapient beings just emerged|Images/1-Items/1-4-Life/1-0-Civ0
-BigRip|Notification|Occurred|Apocalypse! Big Rip began!|
-BigRip|Notification|Advanced|Apocalypse! Big Rip intensified!|
-BigRip|Notification|Prevented|Big Rip is prevented for now!|
-BigCrunch|Notification|Occurred|Apocalypse! Big Crunch began!|
-BigCrunch|Notification|Advanced|Apocalypse! Big Crunch intensified!|
-BigCrunch|Notification|Prevented|Big Crunch is prevented for now!|
-Reset|Notification|Reset|Your old universe turned out to be incompatible with the update and had to be reset. The new one will be much better! ♥|
-Federation|Notification|Trend|Advanced civilizations successfully formed a federation. The number of civilizations affected by diplomacy is increased.|
-Enlightenment|Notification|Trend|Advanced civilizations launched a program of enlightenment. The progress during primitive stages of life development is accelerated.|
-NewOrder|Notification|Trend|Advanced civilizations have established a new order. Civilizations in crisis obtain aid and support.|
-PrayerCreation|Notification|Trend|%Value0%! %Value1% %Value2% %Value3%!|
-PrayerIncrease|Notification|Trend|%Value0%! %Value1% %Value2%!|
-PrayerDecrease|Notification|Trend|%Value0%! %Value1% %Value2%!|
-PrayerInspiration|Notification|Trend|%Value0%! %Value1% %Value2%!|
-GuidanceExistence|Notification|Trend|%Value0%, do you exist?|
-GuidanceTryBest|Notification|Trend|%Value0%, are you really trying your best?|
-GuidanceReason|Notification|Trend|%Value0%, is there a reason for all of this?|
-GuidanceRightPath|Notification|Trend|%Value0%, are we on the right path?|
-GuidancePleasFavorable|Notification|Trend|%Value0%, are our pleas favorable to you?|
-GuidanceRitualsCorrect|Notification|Trend|%Value0%, are our rituals correct?|
-GuidanceUniverseForUs|Notification|Trend|%Value0%, is this Universe created for us?|
-GuidanceFruitsLabor|Notification|Trend|%Value0%, are we eligible to freely exploit the fruits of your labor?|
-GuidanceCooperation|Notification|Trend|%Value0%, will cooperation bring any good?|
-GuidancePeacefulPath|Notification|Trend|%Value0%, should we seek a peaceful path?|
-GuidancePunish|Notification|Trend|%Value0%, should we punish heathens?|
-GuidanceBloodSacrifice|Notification|Trend|%Value0%, would you receive a blood sacrifice?|
-0.0.1|Speech|C0.0|Fire is spirit! We worship him and he protects us!|
-0.0.2|Speech|C0.0|Listen to grandma! She will teach you how to choose edible mushrooms and berries.|
-0.0.3|Speech|C0.0|It is dangerous in the forest at night. We don't see them, but they see us.|
-0.0.4|Speech|C0.0|My three brothers and two sisters were eaten by wild animals.|
-0.1.1|Speech|C0.1|Grandfather taught me how to make axes from river stones, and I will teach you.|
-0.1.2|Speech|C0.1|These stones can be used to make tools. And those are good for nothing.|
-0.1.3|Speech|C0.1|This spear must be thrown at a bird, this one at a small animal, and this one at a person from a neighboring tribe.|
-0.2.1|Speech|C0.2|The shaman defeated the mammoth spirit. Tomorrow's hunt will be successful.|
-0.2.2|Speech|C0.2|If you paint an animal on the wall of the cave, then his spirit will become satisfied.|
-0.2.3|Speech|C0.2|I am the strongest, so I will command. If someone objects, then we will fight. Do you all agree? Fine.|
-0.2.4|Speech|C0.2|People from the neighboring tribe are not like us. They speak to other spirits and dress differently. We will attack them first.|
-0.3.1|Speech|C0.3|An arrow is weaker than a spear, but it flies farther. Remember this wisdom.|
-0.3.2|Speech|C0.3|Stupid fish caught on the hook! Light a fire, we'll eat.|
-0.3.3|Speech|C0.3|By boat we can travel on the river without getting wet! What a miracle!|
-0.3.4|Speech|C0.3|The neighbors offer to unite against the newcomers from the mountains. We don't like our neighbors, but at least we can speak to them.|
-0.3.5|Speech|C0.3|Is it true that no one built huts and houses before, everyone just wandered around and slept in the rain?|
-0.4.1|Speech|C0.4|If we bury these grains, then new ears will grow from them, right?|
-0.4.2|Speech|C0.4|How did we live without flatbreads before?|
-0.4.3|Speech|C0.4|Oh %Value0%, send us rain!|
-0.5.1|Speech|C0.5|I don't understand why you bother with these domestic pigs. It's simpler just to go hunting.|
-0.5.2|Speech|C0.5|It's called a “bowl”. I traded it with the people of the Deer tribe. Look, you can pour water into it!|
-0.5.3|Speech|C0.5|You're the best tool-maker in the village. So take care of them, and we will feed you. It's a good idea, isn't it?|
-0.6.1|Speech|C0.6|Our settlement has grown so much that we no longer know each of our neighbors by name. The spirits of the ancestors are discontent, this did not happen in their time.|
-0.6.2|Speech|C0.6|Inside the walls there is no longer enough space for new houses. We'll have to leave or expand the walls.|
-0.6.3|Speech|C0.6|If the priest said that we need to build a temple, then we need to build a temple. Otherwise %Value0% will get angry.|
-0.6.4|Speech|C0.6|With the help of these stone pillars, our priests ask the spirits when to start sowing. I don't know how, but it works.|
-0.7.1|Speech|C0.7|You can carry so much on a wheelbarrow or cart! But what if you tie it to an ox or a horse? The possibilities are simply fantastic!|
-0.7.2|Speech|C0.7|They say that the leader of a neighboring tribe now orders to call himself “king.” I wonder where this will lead?|
-0.7.3|Speech|C0.7|Wait! Why kill everyone? Let's take them captive and make them work in our fields.|
-0.7.4|Speech|C0.7|Now your village will pay taxes to our city, and if anyone is dissatisfied, they will go to the fire! %Value0% gave us these lands and we will rule them!|
-0.8.1|Speech|C0.8|Ruler! Western barbarians are so impressed with our aqueduct that they are asking for imperial citizenship.|
-0.8.2|Speech|C0.8|The enemy army is defeated, and their leader is captured. What are we going to do with him, Commander?|
-0.8.3|Speech|C0.8|The late emperor, of course, should be inscribed in the pantheon, but I'm not sure about his bastard. What will the spirits of the ancestors say?|
-0.8.4|Speech|C0.8|How do I know that I know something?|
-0.8.5|Speech|C0.8|Who are we? What do we want? Why are we here? Where are we heading?|
-0.8.6|Speech|C0.8|From now on, you are not slaves, but free people. Here is your land, pay rent for it. All problems are yours.|
-0.9.1|Speech|C0.9|Put everyone down, %Value0% will recognize their own!|
-0.9.2|Speech|C0.9|So that the state does not fall apart, I need to get rid of my brothers in advance. The spirits of the ancestors will understand.|
-0.9.3|Speech|C0.9|Your Majesty, this device is called a “bombard” and with its help you can take any fortress!|
-0.9.4|Speech|C0.9|Darling, it’s a pity that you did not visit the opera yesterday, this new composer is incomparable!|
-0.9.5|Speech|C0.9|A few workers and a printing press can replace countless scriveners. Monasteries can be closed.|
-0.9.6|Speech|C0.9|With such sailships, not a drop of unexplored ocean will soon be left. We live in the most blessed times in history!|
-0.9.7|Speech|C0.9|My lord, the peasants demand rights and decent treatment. Your horse is prepared. What sword do you prefer this time of year?|
-0.9.8|Speech|C0.9|We, the master craftsmen, have been bringing the best quality cloth to the market for centuries, and now our services are not needed? Burn the factory!|
-0.9.9|Speech|C0.9|It seems to me that there is nothing supernatural in the nature of lightning. So far I can’t explain exactly how, but apparently it has a common nature with ordinary magnets.|
-0.9.10|Speech|C0.9|Young man, you made the wrong choice of career. Scientists are no longer needed, everything is already discovered, there are some minor clarifications left.|
-0.9.11|Speech|C0.9|I can’t understand why our Sun burns so long and steadily? I calculated and no known fuel would suffice. Could it really be something supernatural?|
-0.9.12|Speech|C0.9|Stop paying predatory taxes to the king across the ocean! We are no longer a colony, but a republic! And I will lead us as a representative of the people!|
-0.9.13|Speech|C0.9|Your Majesty, the townspeople shout that we are one people and demand the abolition of class privileges. Order the soldiers to open fire?|
-0.9.14|Speech|C0.9|Global Information Network? Some nonsense. This trend will pass quickly.|
-1.0.1|Speech|C1.0|It was necessary to burn hydrocarbons. But now there are more adequate sources of energy, such as uranium.|
-1.0.2|Speech|C1.0|When your grandmother was the same age as you are now, it seemed that space exploration had stopped and everything was in a dead end. And now the excellent students are going on a field trip to the orbital station?|
-1.0.3|Speech|C1.0|We had to turn the rivers a long time ago. There is nothing “sacred” in the “natural” order of things, only probability.|
-1.0.4|Speech|C1.0|It was a desert here. For many thousands of years. Finally, we stopped holding back.|
-1.0.5|Speech|C1.0|Underwater cities? Is this really a good idea from an economic point of view?|
-1.0.6|Speech|C1.0|Have you heard about the giant nature reserve in the north? They say that they are already starting to release mammoths from it into the outside world, so many of them have bred.|
-1.0.7|Speech|C1.0|Here it is, a small man-made Sun. Welcome to the era of fusion energy!|
-1.0.8|Speech|C1.0|That is, the project of covering the desert with solar panels is now fully feasible? And there will be no problems with the delivery of energy?|
-1.0.9|Speech|C1.0|%Value0%, kudos for nuclear weapons. If not for it, we still would have pummel each other down.|
-1.0.10|Speech|C1.0|I wonder if, in connection with recent events, we as a species will be able to agree, unite, stop fighting? It sounds too fantastic though.|
-1.1.1|Speech|C1.1|My supervisor of studies is going to work on another planet. No, I’m staying here for the time being, they don’t take them without a degree at all. Maybe later.|
-1.1.2|Speech|C1.1|Everything is very simple. We send robots to one of the moons. They extract aluminum from the soil and reproduce themselves, waiting for further instructions.|
-1.1.3|Speech|C1.1|A gigantic telescope on a planetoid with no atmosphere is something one could only dream of before. Now we will look even deeper into the past of our universe!|
-1.1.4|Speech|C1.1|Launch loops have radically reduced the cost of space launches, creating a new space industry and economy.|
-1.1.5|Speech|C1.1|A fundamental decision has been reached by all interested parties: a space elevator will be constructed!|
-1.1.6|Speech|C1.1|Despite the catastrophe that has shocked the whole world, the construction of the space elevator will be resumed after the budget correction.|
-1.2.1|Speech|C1.2|What gender offspring do you want? Gene defects are removed by default, don't worry. Choose the appearance of the child, please.|
-1.2.2|Speech|C1.2|I'm thinking about changing my skin color, but I can't decide. Now all fashionistas go with black, but it seems to me that bronze will be more interesting.|
-1.2.3|Speech|C1.2|Yes, grandma, this is our child. I know he doesn't look like us at all. What does “not like a human” mean, grandma? And the tail is recommended by all the doctors!|
-1.2.4|Speech|C1.2|No thanks, I don't eat normal food. Yes, an artificial food system. I fill up with capsules once per week. And had to install a charger into my bed. It is very convenient.|
-1.2.5|Speech|C1.2|Do not lie to me! I can see in the ultraviolet spectrum!|
-1.3.1|Speech|C1.3|I'll buy an asteroid and live there alone, away from all of this.|
-1.3.2|Speech|C1.3|The scanner shows that it is a lump of gold and palladium weighing about fifty thousand tons. Shall we take it or pass?|
-1.3.3|Speech|C1.3|In a colony, you either live under a dome, or you replace your lungs with a modern system for filtering atmospheric gases. The new generation also includes LED lighting!|
-1.3.4|Speech|C1.3|So why do I need a semblance of an ordinary body? I'll just plug my nervous system into a spaceship and fly wherever I want.|
-1.3.5|Speech|C1.3|Yes, it is impossible to find such landscapes in our homeworld. It was worth it.|
-1.3.6|Speech|C1.3|Indeed, how can this religious ritual be carried out on another planet?|
-1.4.1|Speech|C1.4|The introduction of yet another new technology bankrupted an entire industry. But even in the medium term, this promises serious benefits.|
-1.4.2|Speech|C1.4|How cheap it is to fly now!|
-1.4.3|Speech|C1.4|Don't worry, there's no way the gas giant itself will turn into a star, even if all the refineries collapse into its depths at the same time.|
-1.4.4|Speech|C1.4|Well, everything is clear with deuterium and tritium, but where does the ordinary filtered hydrogen go after purification? The volumes of matter are staggering...|
-1.4.5|Speech|C1.4|I came across here on forecasts for the energy crisis from the end of the pre-space era. It is impossible to read without laughter. Can you imagine, they burned hydrocarbons!|
-1.5.1|Speech|C1.5|A proposal is being discussed to move the capital of the unified government to one of the new orbital cities.|
-1.5.2|Speech|C1.5|I don't use fusion power. New generation solar panels are sufficient for my purposes. Well, yes, it is impossible to fly very far from the Sun, but I don’t need to.|
-1.5.3|Speech|C1.5|Our great-great-grandmother got married for the eighth time. Life teaches her nothing.|
-1.5.4|Speech|C1.5|Explain to me, what is it for me outside of virtual reality? What do you have in the “real” world that I don't have there?|
-1.5.5|Speech|C1.5|No, it's not a perpetual motion machine. But the battery capacity is enough for a couple of thousand years, and then it can be recharged.|
-1.6.1|Speech|C1.6|The expected spread of antimatter to the civilian population on a large scale calls for increased security and regulation.|
-1.6.2|Speech|C1.6|This vial of antimatter a few centuries ago would have cost more than anything produced by our civilization. And now I bought it at a recharge station.|
-1.6.3|Speech|C1.6|Well, let's fly to the stars, shall we? We just need to pass the anabiosis test.|
-1.6.4|Speech|C1.6|While the ship of generations will fly, years will pass. During this time, faster engines could be developed, and newer ships can possibly catch it in midflight.|
-1.6.5|Speech|C1.6|We cannot live forever in a cradle. Despite all the obvious difficulties, the time has come to leave the native star system.|
-1.7.1|Speech|C1.7|They say that once civilization was threatened by either global warming or freezing. Couldn't decide.|
-1.7.2|Speech|C1.7|The desert and tundra cannot be considered as ecosystems that should be preserved on a global scale. Small reserves should be used to contain parts of them, nothing more.|
-1.7.3|Speech|C1.7|After these mountains are removed, the climate on both sides of them will even out.|
-1.7.4|Speech|C1.7|Have you ever thought that the possibilities of our civilization are largely determined by the efficiency of solar batteries?|
-1.7.5|Speech|C1.7|For global terraforming you will have to temporarily evict the colony, because we will start with an asteroid bombardment.|
-1.8.1|Speech|C1.8|I remember how just a couple of hundred years ago this planet was uninhabitable, and now there are only resorts here!|
-1.8.2|Speech|C1.8|Our space habitat is quite modest by today's standards, only a couple of billion people.|
-1.8.3|Speech|C1.8|They say that a space city of almost planetary proportions is being built behind the snow line. Yes, from waste matter from the gas giants.|
-1.8.4|Speech|C1.8|The first space city is entirely placed inside the museum of astronautics, located in the capital's dwelling.|
-1.8.5|Speech|C1.8|And I like to live near the pole. Computers do not overheat here, and my body is frost-resistant.|
-1.9.1|Speech|C1.9|Yes, they will have to dismantle several planets for solar panels. It is possible to do without it, but that way it's easier.|
-1.9.2|Speech|C1.9|The swarm closest to the Sun is visible to the naked eye from the farthest edges of the system. I wonder what it looks like from other stars and is anyone watching?|
-1.9.3|Speech|C1.9|I doubt between “we should go all the way” and “we should stop”. The possibilities of the conquered Sun literally scare old people like me.|
-1.9.4|Speech|C1.9|What does %Value0% think of your rampant progress? What about our traditions and spiritual bonds? What will become of us?|
-1.9.5|Speech|C1.9|The Sun is the last barrier before the stars.|
-2.0.1|Speech|C2.0|Different countries existed in the era of dominant irrationalism. The unification took place on the basis of a mathematical calculation of the maximization of benefits.|
-2.0.2|Speech|C2.0|It's amazing how our ancestors, numbering about ten of billions, could achieve something? Our sector is populated several times more, and is still a hole. People became worse.|
-2.0.3|Speech|C2.0|Travelers on the ship of generations were very surprised when they reached the system that their descendants had already settled. But everything ended well.|
-2.0.4|Speech|C2.0|They say that some hermits live on distant comets for several centuries.|
-2.0.5|Speech|C2.0|It seems to me that laser accelerators will not justify themselves. How many thousand starships per year will fly this route?|
-2.1.1|Speech|C2.1|We will soon move this planet closer to the star. Let's start in sixty years, prior to that we’ll have to settle in the system.|
-2.1.2|Speech|C2.1|It's hard to be first in anything these days. But we are the first province where starships have been built to settle neighboring systems. The metropolis doesn't count.|
-2.1.3|Speech|C2.1|There is not much work here. We’ll have to slightly accelerate the rotation of the planet around its axis and move it slightly away from the star. And we will provide a new Moon as a gift!|
-2.1.4|Speech|C2.1|I am three hundred years old. For most of my life, my body has been a seeker starship. No, I am not tired of that.|
-2.1.5|Speech|C2.1|We will not touch this planet, it has too highly developed life. Let it be a reserve, biologists from all over the federation will flock to study it.|
-2.2.1|Speech|C2.2|We already have a flying saucer. Now we need to fly to a planet with primitive intelligent life, make fun of them and put the video on the net!|
-2.2.2|Speech|C2.2|Those flying saucers of yours are complete nonsense. Ancestors from time immemorial flew on rockets!|
-2.2.3|Speech|C2.2|Now, while our culture is spread over a hundred stars, it is possible to maintain unity. But what will happen to us when there are ten or a hundred times more provinces?|
-2.2.4|Speech|C2.2|When the technicians reduce the flying saucers size by several times, I will make such a chair for myself and will not get out of it at all.|
-2.2.5|Speech|C2.2|What planet did our species originate on?|
-2.3.1|Speech|C2.3|We have detected highly advanced sentient aliens. They also live among the stars. Now everything will change.|
-2.3.2|Speech|C2.3|The bureaucracy is failing. We need new advances in government theory, otherwise we will break up into several independent star powers.|
-2.3.3|Speech|C2.3|I will build a castle of pure gold for the kids on our site. They are fond of ancient history, it seems that then this material was expensive.|
-2.3.4|Speech|C2.3|The problem of too fast burning of our Sun was solved. Although now, when “our” Suns are already more than a thousand, this is not so important.|
-2.3.5|Speech|C2.3|Nobody and nothing can stop us. %Value0%? Let it try! We rule among the stars!|
-2.4.1|Speech|C2.4|Wait, how is it that the implant or communicator could have run out of energy before? And what to do with it then? What is a “battery”?|
-2.4.2|Speech|C2.4|With this superhero costume, you can fly at supersonic speeds, throw lightning bolts and crush steel walls with your fists! For children 9+ years old.|
-2.4.3|Speech|C2.4|Sleeping in a force field cocoon instead of a bed is a little scary at first, but then you get used to it and it becomes very comfortable!|
-2.4.4|Speech|C2.4|We, the citizens of the Glorious Empire, proudly accept the offer to join the Star Federation!|
-2.4.5|Speech|C2.4|Curious. They're trying to blow up our starship with a massive blast of fusion missiles. Will we answer or take pity on these sorry worms?|
-2.5.1|Speech|C2.5|But I still think that the planets are a wild extravagance! Their volume requires an incredible amount of raw matter. Well ... yes, we really do have a lot of it. But still!|
-2.5.2|Speech|C2.5|Well, the planet was cut into pieces, so what? In our virtual world the same stuff has been modeled ages ago. Looked almost the same, only better. I have no time to stare at all sorts of nonsense.|
-2.5.3|Speech|C2.5|A statue of the Emperor the size of a planet should inspire shock and awe! Redo everything!|
-2.5.4|Speech|C2.5|There was some ancient legend about a space station capable of blowing up planets. Well done, these shamans, they were able to predict in advance!|
-2.5.5|Speech|C2.5|It seems that at the moment no one knows how our society is actually run. The elected government definitely has nothing to do with this.|
-2.6.1|Speech|C2.6|We will isolate ourselves within the planetary sphere, escaping from the universal madness.|
-2.6.2|Speech|C2.6|Did we once breed like animals, lived on the surface of the planet and could not freely change bodies? How sad it was then to live.|
-2.6.3|Speech|C2.6|And I did not notice that I am still automatically building a swarm frame! Well, maybe it will come in handy for being settled by younger nations. It’s no trouble.|
-2.6.4|Speech|C2.6|Are you saying that this little metal sphere is your body?|
-2.6.5|Speech|C2.6|%Value0%, we've been walking for so long and achieved so much, but we still haven't got an answer to the main question...|
-2.7.1|Speech|C2.7|This supergiant is perfect as the new sector capital.|
-2.7.2|Speech|C2.7|At least a quintillion of our ancestors, as they once were, could live in the converted system of a giant.|
-2.7.3|Speech|C2.7|Emperor General! Scientists have prepared a plan to destroy all life in the galaxy. We'll build a star caliber beam emitter and just shoot everything one by one.|
-2.7.4|Speech|C2.7|I remember well the times when we shunned the giants because we didn't know how to live in their systems. But I don't remember my age.|
-2.7.5|Speech|C2.7|This extravagant reenactor has built a personal planet for himself, populated it with biorobots and jumps between their bodies with his consciousness. Trying to understand how the ancestors lived.|
-2.8.1|Speech|C2.8|We decided to build a flat world just to avoid asking questions like “what would it be like to live in a flat world.”|
-2.8.2|Speech|C2.8|I love this neo-planetary retro style! The installation from the planet with moons connected by towers looks especially cool.|
-2.8.3|Speech|C2.8|Where does the destroyed space go and where does the created space come from? It is intuitively clear that it is the same place, but where is it?|
-2.8.4|Speech|C2.8|The governmental planetary intelligence directed as much as two percent of the budget to the construction of battle gravicruisers. This is not good.|
-2.8.5|Speech|C2.8|One such ship can destroy a small civilization based on a dozen stars. And we have about a million of them.|
-2.9.1|Speech|C2.9|I wonder what primitives studying the sky through telescopes will think when they see the stars fly?|
-2.9.2|Speech|C2.9|Most of the metropolis is unsuitable for biological citizens. It's too cold, but the computers work perfectly.|
-2.9.3|Speech|C2.9|There is no significant difference between the virtual and real universe for a long time. These are two sides of the same coin that influence each other.|
-2.9.4|Speech|C2.9|The galaxy doesn't seem that big anymore. It's time to start thinking about how to live outside of it.|
-2.9.5|Speech|C2.9|Maybe %Value0% will pay attention to us if we simultaneously launch a thousand stars in different directions at relativistic speeds?|
-3.0.1|Speech|C3.0|Mastering intergalactic travel turned out to be quite simple. Our ancestors learned to fly between the stars with much greater difficulty.|
-3.0.2|Speech|C3.0|Do we need to build these billions of settlements along the line of the intergalactic express?|
-3.0.3|Speech|C3.0|If you still do not understand why we continue to develop, then you and I are not on the same path.|
-3.0.4|Speech|C3.0|How long have we not talked to each other! Three thousand years? No, it is not right, we need to cross more often.|
-3.0.5|Speech|C3.0|How would we react if highly developed aliens actually invaded our galaxy, not the other way around, and began to put things to their preferences?|
-3.1.1|Speech|C3.1|It used to be that only %Value0% could light the stars, but now we do it too. Are we overstepping the bounds of what is permitted?|
-3.1.2|Speech|C3.1|During the construction of the express, a previously unnoticed civilization, which had just begun its spacewalk, was accidentally destroyed. The perpetrators were reprimanded.|
-3.1.3|Speech|C3.1|I like to watch how the map of the galaxy and its environs changes century after century. At this scale, all of us combined look like one colossal living being.|
-3.1.4|Speech|C3.1|I remember a long time ago we were proud of the new ability to create planets. Now we're making stars, but no one cares anymore. What happened to us?|
-3.1.5|Speech|C3.1|And what is the biggest star you can create? Let's try, no one will know.|
-3.2.1|Speech|C3.2|The striking element of the warhead is whitedwarfium carbon.|
-3.2.2|Speech|C3.2|The metastable degenerate matter is an excellent carrier material in cases where mass is not a concern.|
-3.2.3|Speech|C3.2|Compacted space allows you to save a lot of area. For example, gravshuttle hangars take up less space than the gravshuttles themselves.|
-3.2.4|Speech|C3.2|Cooled whitedwarfium silicon transistors? A crude but interesting approach to scaling computing power.|
-3.2.5|Speech|C3.2|I'm just curious when it would occur to someone to dig up an entire white dwarf to settle it inside. What, someone already done that?|
-3.3.1|Speech|C3.3|“Darkness will appear from light, and light will be reborn from darkness” – is this about energy black holes? Oh, those ancient prophets.|
-3.3.2|Speech|C3.3|Intergalactic travel by personal transport. Sounds idiotic, but that's our reality.|
-3.3.3|Speech|C3.3|This whitedwarfium shell is needed for isolation. We can blow up thermonuclear firecrackers here, and inside the structure nothing will not flinch even by the Planck length.|
-3.3.4|Speech|C3.3|We found the babies! They've only just started colonizing nearby stars. Mastered a couple hundred or so. Shall we surprise them or do it later?|
-3.3.5|Speech|C3.3|Yes, I have a phobia of black holes! And the fact that almost everything works on them now does not make it any easier for me! I would fly away to hell, but all the engines are on black holes!|
-3.4.1|Speech|C3.4|All this fuss got me. Going to fly away to the void to rest. I’ll turn off the communicator for ten thousand years. See you later.|
-3.4.2|Speech|C3.4|Imagine, my autonomous sub-bodies have evolved, developed a philosophy and worship me as if I am %Value0%! It's even a little awkward.|
-3.4.3|Speech|C3.4|I didn't think that our Transgalactic Federation is inhabited by creatures that originated from different galaxies, and not just from ours! Although this is obvious.|
-3.4.4|Speech|C3.4|If interested, I can briefly tell the history of our species. We evolved on an abandoned swarm frame and never lived on planets.|
-3.4.5|Speech|C3.4|You have been watching our activity for a long time. Your galaxy is now connected to our travel network. There is no point in fearing or resisting. Welcome.|
-3.5.1|Speech|C3.5|According to some predictions, the apocalyptic contraction of the universe is inevitable. I'm preparing in advance, so I'm thinking about moving my main consciousness inside a neutron star.|
-3.5.2|Speech|C3.5|I'll take a neutronium hammer and go to the primitives. I'll tell them that only the worthy can lift it. There was something like that in the legends.|
-3.5.3|Speech|C3.5|Wow, a real physical city in a cubic millimeter of matter!|
-3.5.4|Speech|C3.5|And how can one manage with just a singular local consciousness?|
-3.5.5|Speech|C3.5|A catastrophic sequence of errors led to the formation of an event horizon around an overly dense settlement.|
-3.6.1|Speech|C3.6|The universe itself is woven from these filaments. We are not yet approaching the limit of possibilities, but it is already visible on the horizon.|
-3.6.2|Speech|C3.6|Urbanized spherical galaxies are much better suited to modern life than natural spiral and elliptical ones. Although some people like the pastoral.|
-3.6.3|Speech|C3.6|Recent studies indicate that “%Value0%” still somehow affects our universe, while himself being outside of it. We'll figure this out.|
-3.6.4|Speech|C3.6|There are no more fundamental questions in science, it remains to clarify some details. Although the subconscious mind suggests that this has already been wrong before.|
-3.6.5|Speech|C3.6|The stars are burning too fast. It is necessary to change the strong interaction, so it will be more convenient.|
-3.7.1|Speech|C3.7|Why do we need a society at all, when each individual is completely self-sufficient? I personally can light and extinguish the stars.|
-3.7.2|Speech|C3.7|Ouch. It came out awkward. I confused the real with the virtual and accidentally destroyed a civilization that got in the way of my creative process. Is there really no undo function here?|
-3.7.3|Speech|C3.7|Some of us go crazy trying to make sense of our history and place in the universe. Others are looking for clues to the last secrets of the universe. I'm just watching.|
-3.7.4|Speech|C3.7|And here the primitives are hooligans. They decided to destroy all life in their galaxy. Should we stop them or watch the events?|
-3.7.5|Speech|C3.7|Our society continues to study the universe because not all possible answers have been received. We will only stop when we can't move forward.|
-3.8.1|Speech|C3.8|I don't like “reality” at all. It looks like a very inconvenient and poorly designed virtual layer.|
-3.8.2|Speech|C3.8|They deliberately slowed down their thought processes in order to communicate “in real time” over very long distances. Nowhere to hurry.|
-3.8.3|Speech|C3.8|It turned out that a suspiciously large proportion of the wars among the primitives has our influence as the root cause.|
-3.8.4|Speech|C3.8|I love helping them develop. Yes, they often think that I am %Value0%, but what's the difference, since it makes it easier for them to do what I say.|
-3.8.5|Speech|C3.8|You know, it seems like we literally have nothing else to talk about. We discussed everything that matters in any way. Goodbye.|
-3.9.1|Speech|C3.9|Where do wormholes lead, inward or outward? And how is one different from the other? And what is it in general?|
-3.9.2|Speech|C3.9|What will I lose if I go down a wormhole? Yes, I can't go back. But there is nothing interesting here. Do you think there are other risks?|
-3.9.3|Speech|C3.9|They unwound a black hole, inside of which there was a neutron chronometer. According to it, an infinite amount of time has passed.|
-3.9.4|Speech|C3.9|Usually when you understand something better, you stop being afraid of it. With black holes, this trick does not work.|
-3.9.5|Speech|C3.9|But what if wormholes just lead somewhere inside our universe and we need to watch it more closely? It definitely won't make things worse.|
-4.0.1|Speech|C4.0|I need this data yesterday! Seriously, send it back in time, please.|
-4.0.2|Speech|C4.0|It's been a good holiday! Let's repeat it, shall we? Where do we start, right on arrival or skip the speech?|
-4.0.3|Speech|C4.0|Some of us influenced their past. Who is planning to do this?|
-4.0.4|Speech|C4.0|It's great that now it is impossible to be late!|
-4.0.5|Speech|C4.0|Figured out what I had to answer in that dispute! I'll go back there and fix it.|
-4.1.1|Speech|C4.1|Tunnel through the universe! Sounds tempting.|
-4.1.2|Speech|C4.1|It seems that the oldest of my minds has lost its sanity from trying to understand modernity. Will have to be removed. Too bad, I liked it.|
-4.1.3|Speech|C4.1|For safety, we captured all the savages who moved into this void, fleeing from civilization. It is safer to put them into the virtual. They won't even notice.|
-4.1.4|Speech|C4.1|I see no trace of intelligent design in the original arrangement of the universe. Things were going very badly until we took matters into our own hands.|
-4.1.5|Speech|C4.1|It is useless to retreat into hermitage. No matter how fast you fly away, civilization will catch up with you.|
-4.2.1|Speech|C4.2|The archisphere around the SMBH is sufficient to move there and free the galaxy for the development of primitives.|
-4.2.2|Speech|C4.2|This is data about what is on the other side of the wormhole formed from the unwound SMBH. All consciousnesses that become familiar with them lose their sanity.|
-4.2.3|Speech|C4.2|Thoughts from the category “you should not get to the bottom of the matter” never stopped us. We would still live on the planets like animals.|
-4.2.4|Speech|C4.2|I think I understand how to destroy the universe. This is a problem, because someone less balanced can also find this method.|
-4.2.5|Speech|C4.2|%Value0% is inside the SMBH. Where else?|
-4.3.1|Speech|C4.3|What, there are still intelligent species in the universe who are living outside of our culture?|
-4.3.2|Speech|C4.3|Yes, this room is bigger inside than outside.|
-4.3.3|Speech|C4.3|This folded container houses the folded containers. And the deeper you dig, the bigger they are.|
-4.3.4|Speech|C4.3|Folding the entire universe down to pocket size is quite simple, but impractical. A lot of energy is required.|
-4.3.5|Speech|C4.3|Scientific prediction says that %Value0% is watching us, and that we will meet with a high probability soon.|
-4.4.1|Speech|C4.4|Multiple non-local consciousnesses were an important step towards a mental hypernetwork that connects most of us into a single whole.|
-4.4.2|Speech|C4.4|In some planetary worlds, thanks to our influence, there is now what is called “magic”. Let's see how it affects their development.|
-4.4.3|Speech|C4.4|I don't like teleportation. It seems that local consciousnesses die from it and are resurrected later. Have you noticed a similar effect?|
-4.4.4|Speech|C4.4|Now we understand what is really happening. It remains to decide what to do with it. It'll all be over soon.|
-4.4.5|Speech|C4.4|Who is there? Is that you, %Value0%?|
-M.1|Notification|CtAppears|We’ve managed to find balance between knowledge and faith, between wishes and actions. Thank you for lightening our path, %Value0%.|
-M.2|Notification|CtAppears|That's what you really are, %Value0%! It's a good thing we didn't find out about this prematurely. Things could get complicated.|
-B.1|Notification|CtAppears|We relied on our own knowledge and strengths, but did not forget that %Value0% exists. Now, thanks to you, new opportunities are open to us.|
-B.2|Notification|CtAppears|The universe in which we were born became perfect thanks to our joint work. Now we'll take care of the one you live in, %Value0%!|
-D.1|Notification|CtAppears|We were able to unite countless intelligent beings and together we moved on to a higher state of being. Oh, there you are, %Value0%! Nice to meet you.|
-D.2|Notification|CtAppears|We hope that in your universe, %Value0%, the inhabitants are more peaceful! In any case, we are here now and everything will be fine.|
-L.1|Notification|CtAppears|Now the simulation hypothesis can definitely be considered sufficiently confirmed by the facts to transfer it to the rank of a theory.|
-L.2|Notification|CtAppears|Oh look, it's “%Value0%”! It doesn't look like it does in the mythology books. I don't even know if it is a good thing or a bad thing. No matter, there will be time to research it in more detail.|
-C.1|Notification|CtAppears|Hello, “%Value0%”! We got out of our universe. There is so much room here, you can go crazy! Don't worry, we'll be great neighbors!|
-C.2|Notification|CtAppears|To be fruitful! To multiply! Hurry, while the universe is almost empty!|
-W.1|Notification|CtAppears|So that’s what all these sacrifices were for, %Value0%? For the cycle to repeat itself? Sure, if that's your will.|
-W.2|Notification|CtAppears|Naïve were those who hoped that upon reaching a new state of being, something would change. The essence never changes.|
-M.1|Notification|CtMsg|We find your lack of faith disturbing.|
-M.2|Notification|CtMsg|We wonder if there is a “%Value0%” in this universe?|
-B.1|Notification|CtMsg|With all due respect, %Value0%, your desk is such a mess!|
-B.2|Notification|CtMsg|%Value0%, it's baffling that you still live on the surface of the planet. We will try to turn it inside out, you will see, you will like it!|
-D.1|Notification|CtMsg|You have a great haircut, %Value0%!|
-D.2|Notification|CtMsg|You don’t mind us visiting your dreams, %Value0%? Of course not, that's where we'll talk as equals.|
-L.1|Notification|CtMsg|Why was it impossible to make the pi number equal to 3, or at least rational? Terribly annoying.|
-L.2|Notification|CtMsg|Having studied your universe and you personally, we now understand why our universe was so flawed. No offense.|
-C.1|Notification|CtMsg|We have managed to establish contact with the cockroaches of this planet. They have great potential. We will give them technologies, it will only make things better for everyone.|
-C.2|Notification|CtMsg|We have begun settling one of the deserts on this planet. Ironically, the natives seem to take us for something other than who we are, and have founded some sort of worship cults.|
-W.1|Notification|CtMsg|We noticed that you pay too little attention to the development of your physical body. Do push-ups and squats immediately, otherwise a world war will begin!|
-W.2|Notification|CtMsg|You do not have enough direct conflicts, being totally civilized, diplomatic and all that. Don't worry, we'll arrange everything.|
-UniversalMind|NotifVar|PlayerName|Universal Mind|
-GreatIntelligence|NotifVar|PlayerName|Great Intelligence|
-HigherPower|NotifVar|PlayerName|Higher Power|
-Gnosis|NotifVar|PlayerName|Gnosis|
-Creator|NotifVar|PlayerName|Creator|
-TheMaker|NotifVar|PlayerName|The Maker|
-Demiurge|NotifVar|PlayerName|Demiurge|
-GreatSpirit|NotifVar|PlayerName|Great Spirit|
-UniversalLight|NotifVar|PlayerName|Universal Light|
-WeAsk|NotifVar|CreationText|We ask you to create|
-PleaseCreate|NotifVar|CreationText|Please create|
-WeNeed|NotifVar|CreationText|We need|
-WePlea|NotifVar|CreationText|We plea about creation of|
-WeAsk|NotifVar|IncreaseText|We ask you to increase|
-PleaseCreate|NotifVar|IncreaseText|Please increase|
-WeNeed|NotifVar|IncreaseText|We need increase of|
-WePlea|NotifVar|IncreaseText|We plea about increase of|
-WeAsk|NotifVar|DecreaseText|We ask you to decrease|
-PleaseCreate|NotifVar|DecreaseText|Please decrease|
-WeNeed|NotifVar|DecreaseText|We need decrease of|
-WePlea|NotifVar|DecreaseText|We plea about decrease of|
-ShowForce|NotifVar|InspireText|Show force|
-ManifestForce|NotifVar|InspireText|Manifest force|
-Demonstrate|NotifVar|InspireText|Demonstrate your power|
-Bring|NotifVar|InspireText|Bring sceptics to shame by using|
-RD|NotifVar|Objects|red dwarfs|
-OD|NotifVar|Objects|orange dwarfs|
-YD|NotifVar|Objects|yellow dwarfs|
-WYD|NotifVar|Objects|white-yellow dwarfs|
-YG|NotifVar|Objects|yellow giants|
-BG|NotifVar|Objects|blue giants|
-SG|NotifVar|Objects|supergiants|
-HG|NotifVar|Objects|hypergiants|
-N|NotifVar|Objects|nebulas|
-G|NotifVar|Objects|globulas|
-STN|NotifVar|Objects|star nurseries|
-MC|NotifVar|Objects|molecular clouds|
-ASTN|NotifVar|Objects|active star nurseries|
-SCD|NotifVar|Objects|scattered star clusters|
-SCS|NotifVar|Objects|small star clusters|
-SCM|NotifVar|Objects|medium star clusters|
-SCL|NotifVar|Objects|large star clusters|
-SCG|NotifVar|Objects|giant star clusters|
-GED|NotifVar|Objects|dwarf elliptical galaxies|
-GES|NotifVar|Objects|small elliptical galaxies|
-GEM|NotifVar|Objects|medium elliptical galaxies|
-GEL|NotifVar|Objects|large elliptical galaxies|
-GEG|NotifVar|Objects|giant elliptical galaxies|
-GSD|NotifVar|Objects|dwarf spiral galaxies|
-GSS|NotifVar|Objects|small spiral galaxies|
-GSM|NotifVar|Objects|medium spiral galaxies|
-GSL|NotifVar|Objects|large spiral galaxies|
-GSG|NotifVar|Objects|giant spiral galaxies|
-LGG|NotifVar|Objects|galactic groups|
-LSC|NotifVar|Objects|superclusters|
-LGF|NotifVar|Objects|galactic filaments|
-LGW|NotifVar|Objects|great walls|
-Bur|NotifVar|Metric|burnability|
-Exp|NotifVar|Metric|explosiveness|
-Agg|NotifVar|Metric|aggression|
-Shovelin|NotifVar|Force|Shovelin|
-Inflatin|NotifVar|Force|Inflatin|
-Temporite|NotifVar|Force|Temporite|
-Collisite|NotifVar|Force|Collisite|
-Primex|NotifVar|Force|Primex|
-Singularite|NotifVar|Force|Singularite|
-Renewin|NotifVar|Force|Renewin|
-Infusite|NotifVar|Force|Infusite|
-Frostin|NotifVar|Force|Frostin|
-Destellarite|NotifVar|Force|Destellarite|
-Rockex|NotifVar|Force|Rockex|
-Panspermin|NotifVar|Force|Panspermin|
-Gaianite|NotifVar|Force|Gaianite|
-Darwinite|NotifVar|Force|Darwinite|
-Edenex|NotifVar|Force|Edenex|
-Pacifin|NotifVar|Force|Pacifin|
-Enragein|NotifVar|Force|Enragein|
-Moralite|NotifVar|Force|Moralite|
-Discriminite|NotifVar|Force|Discriminite|
-Reprex|NotifVar|Force|Reprex|
-Forces|Page|Name|Forces|
-Resources|Page|Name|Resources|
-Stars|Page|Name|Stars|
-Structures|Page|Name|Structures|
-Planets|Page|Name|Planets|
-Life|Page|Name|Life|
-Shovelin|Force|Name|Shovelin|
-Inflatin|Force|Name|Inflatin|
-Temporite|Force|Name|Temporite|
-Collisite|Force|Name|Collisite|
-Primex|Force|Name|Primex|
-Singularite|Force|Name|Singularite|
-Renewin|Force|Name|Renewin|
-Infusite|Force|Name|Infusite|
-Frostin|Force|Name|Frostin|
-Destellarite|Force|Name|Destellarite|
-Rockex|Force|Name|Rockex|
-Panspermin|Force|Name|Panspermin|
-Gaianite|Force|Name|Gaianite|
-Darwinite|Force|Name|Darwinite|
-Edenex|Force|Name|Edenex|
-Pacifin|Force|Name|Pacifin|
-Enragein|Force|Name|Enragein|
-Moralite|Force|Name|Moralite|
-Discriminite|Force|Name|Discriminite|
-Reprex|Force|Name|Reprex|
-T|Indicator|Name|Time|
-E|Indicator|Name|Energy|
-Den|Indicator|Name|Density|
-DensityRip|Indicator|Name|Big Rip|
-DensityCrunch|Indicator|Name|Big Crunch|
-Bur|Indicator|Name|Burnability|
-Exp|Indicator|Name|Explosiveness|
-Agg|Indicator|Name|Aggression|
-Trends|Indicator|Name|Trends|
-Scale1|Indicator|Scale|Minimal|
-Scale2|Indicator|Scale|Superlow|
-Scale3|Indicator|Scale|Superlow|
-Scale4|Indicator|Scale|Very Low|
-Scale5|Indicator|Scale|Very Low|
-Scale6|Indicator|Scale|Low|
-Scale7|Indicator|Scale|Low|
-Scale8|Indicator|Scale|Decreased|
-Scale9|Indicator|Scale|Decreased|
-Scale10|Indicator|Scale|Normal|
-Scale11|Indicator|Scale|Increased|
-Scale12|Indicator|Scale|Increased|
-Scale13|Indicator|Scale|High|
-Scale14|Indicator|Scale|High|
-Scale15|Indicator|Scale|Very High|
-Scale16|Indicator|Scale|Very High|
-Scale17|Indicator|Scale|Superhigh|
-Scale18|Indicator|Scale|Superhigh|
-Scale19|Indicator|Scale|Maximum|
-S|Entity|Name|Space|
-H|Entity|Name|Hydrogen|
-He|Entity|Name|Helium|
-Met|Entity|Name|Metals|
-N|Entity|Name|Nebula|
-G|Entity|Name|Globula|
-STN|Entity|Name|Star Nursery|
-MC|Entity|Name|Molecular Cloud|
-ASTN|Entity|Name|Active Star Nursery|
-BD|Entity|Name|Brown Dwarf|
-RD|Entity|Name|Red Dwarf|
-OD|Entity|Name|Orange Dwarf|
-YD|Entity|Name|Yellow Dwarf|
-WYD|Entity|Name|White-Yellow Dwarf|
-RG|Entity|Name|Red Giant|
-YG|Entity|Name|Yellow Giant|
-BG|Entity|Name|Blue Giant|
-SG|Entity|Name|Supergiant|
-HG|Entity|Name|Hypergiant|
-WD|Entity|Name|White Dwarf|
-NS|Entity|Name|Neutron Star|
-MGT|Entity|Name|Magnetar|
-BH|Entity|Name|Black Hole|
-SMBH|Entity|Name|Supermassive Black Hole|
-SCD|Entity|Name|Scattered Star Cluster|
-SCS|Entity|Name|Small Star Cluster|
-SCM|Entity|Name|Medium Star Cluster|
-SCL|Entity|Name|Large Star Cluster|
-SCG|Entity|Name|Giant Star Cluster|
-GED|Entity|Name|Dwarf Elliptical Galaxy|
-GES|Entity|Name|Small Elliptical Galaxy|
-GEM|Entity|Name|Medium Elliptical Galaxy|
-GEL|Entity|Name|Large Elliptical Galaxy|
-GEG|Entity|Name|Giant Elliptical Galaxy|
-GSD|Entity|Name|Dwarf Spiral Galaxy|
-GSS|Entity|Name|Small Spiral Galaxy|
-GSM|Entity|Name|Medium Spiral Galaxy|
-GSL|Entity|Name|Large Spiral Galaxy|
-GSG|Entity|Name|Giant Spiral Galaxy|
-LGG|Entity|Name|Galactic Group|
-LSC|Entity|Name|Galactic Supercluster|
-LGF|Entity|Name|Galactic Filament|
-LGW|Entity|Name|Great Wall|
-LUB|Entity|Name|Universe Bubble|
-GG|Entity|Name|Gas Giant|
-AB|Entity|Name|Asteroids|
-RP|Entity|Name|Rocky Planet|
-HP|Entity|Name|Habitable Planet|
-LP|Entity|Name|Living Planet|
-EON1|Entity|Name|Archean|
-EON2|Entity|Name|Proterozoic|
-EON3|Entity|Name|Paleozoic|
-EON4|Entity|Name|Mesozoic|
-EON5|Entity|Name|Cenozoic|
-C0|Entity|Name|Type 0 civilization|
-C0.0|Entity|Name|Type 0.0 civilization|
-C0.1|Entity|Name|Type 0.1 civilization|
-C0.2|Entity|Name|Type 0.2 civilization|
-C0.3|Entity|Name|Type 0.3 civilization|
-C0.4|Entity|Name|Type 0.4 civilization|
-C0.5|Entity|Name|Type 0.5 civilization|
-C0.6|Entity|Name|Type 0.6 civilization|
-C0.7|Entity|Name|Type 0.7 civilization|
-C0.8|Entity|Name|Type 0.8 civilization|
-C0.9|Entity|Name|Type 0.9 civilization|
-C1|Entity|Name|Type 1 civilization|
-C1.0|Entity|Name|Type 1.0 civilization|
-C1.1|Entity|Name|Type 1.1 civilization|
-C1.2|Entity|Name|Type 1.2 civilization|
-C1.3|Entity|Name|Type 1.3 civilization|
-C1.4|Entity|Name|Type 1.4 civilization|
-C1.5|Entity|Name|Type 1.5 civilization|
-C1.6|Entity|Name|Type 1.6 civilization|
-C1.7|Entity|Name|Type 1.7 civilization|
-C1.8|Entity|Name|Type 1.8 civilization|
-C1.9|Entity|Name|Type 1.9 civilization|
-C2|Entity|Name|Type 2 civilization|
-C2.0|Entity|Name|Type 2.0 civilization|
-C2.1|Entity|Name|Type 2.1 civilization|
-C2.2|Entity|Name|Type 2.2 civilization|
-C2.3|Entity|Name|Type 2.3 civilization|
-C2.4|Entity|Name|Type 2.4 civilization|
-C2.5|Entity|Name|Type 2.5 civilization|
-C2.6|Entity|Name|Type 2.6 civilization|
-C2.7|Entity|Name|Type 2.7 civilization|
-C2.8|Entity|Name|Type 2.8 civilization|
-C2.9|Entity|Name|Type 2.9 civilization|
-C3|Entity|Name|Type 3 civilization|
-C3.0|Entity|Name|Type 3.0 civilization|
-C3.1|Entity|Name|Type 3.1 civilization|
-C3.2|Entity|Name|Type 3.2 civilization|
-C3.3|Entity|Name|Type 3.3 civilization|
-C3.4|Entity|Name|Type 3.4 civilization|
-C3.5|Entity|Name|Type 3.5 civilization|
-C3.6|Entity|Name|Type 3.6 civilization|
-C3.7|Entity|Name|Type 3.7 civilization|
-C3.8|Entity|Name|Type 3.8 civilization|
-C3.9|Entity|Name|Type 3.9 civilization|
-C4|Entity|Name|Type 4 civilization|
-C4.0|Entity|Name|Type 4.0 civilization|
-C4.1|Entity|Name|Type 4.1 civilization|
-C4.2|Entity|Name|Type 4.2 civilization|
-C4.3|Entity|Name|Type 4.3 civilization|
-C4.4|Entity|Name|Type 4.4 civilization|
-Star|Entity|Name|Star|
-SC|Entity|Name|Star Cluster|
-GAL|Entity|Name|Galaxy|
-Ethic:m|Ethic|Name|Mystics|
-Ethic:b|Ethic|Name|Builders|
-Ethic:d|Ethic|Name|Diplomats|
-Ethic:l|Ethic|Name|Logicians|
-Ethic:c|Ethic|Name|Colonists|
-Ethic:w|Ethic|Name|Warriors|
-Trend:a|Trend|Name|Antitheism|
-Trend:i|Trend|Name|Integration|
-Trend:x|Trend|Name|Xenocide|
-Trend:r|Trend|Name|Reconstruction|
-Trend:s|Trend|Name|Spirituality|
-Forces|Page|Description|Supernatural abilities with which you can exert a global influence on the universe, transforming it at will.|
-Resources|Page|Description|Here are the basic components for creating the universe, as well as a log with the latest events.|
-Stars|Page|Description|Create clouds and stars as the basis for large-scale structures and the appearance of planets, as well as for the production of resources.|
-Structures|Page|Description|Combine free-floating stars and clouds into structures, increasing space production efficiency.|
-Planets|Page|Description|Increase metallicity by exploding giant stars, then create dwarf stars. Planets will appear around them.|
-Life|Page|Description|Life originates on planets near dwarf stars and gradually develops. To help it, to interfere or just to watch – it's up to you.|
-Shovelin|Force|Description|Allows you to accumulate more space or hydrogen manually. Lasts for a few seconds, not tied to the speed of time in the universe.
%Value0% — %Value1% — %Value2% — %Value3%|
-Inflatin|Force|Description|Temporarily boosts gain of space.
Perpetually increases age of existing structures, burnability and explosiveness.
%Value0% — %Value1% — %Value2% — %Value3%|
-Temporite|Force|Description|For a selected fraction of the universe, a lot of time passes instantly.
Perpetually increases aggression in the whole universe.
%Value0% — %Value1% — %Value2% — %Value3%|
-Collisite|Force|Description|A selected proportion of white dwarfs, neutron stars and magnetars turn into black holes.
Perpetually increases aggression in the whole universe.
%Value0% — %Value1% — %Value2% — %Value3%|
-Primex|Force|Description|Converts matter from SMBHs into energy. Application is associated with disastrous consequences.
Perpetually increases burnability, explosiveness and aggression.
Contribution to antitheism: civilizations do not like such manifestations of power.
%Value0% — %Value1% — %Value2% — %Value3%|
-Singularite|Force|Description|Temporarily consumes stars and burns space.
Perpetually increases explosiveness and aggression.
%Value0% — %Value1% — %Value2% — %Value3%|
-Renewin|Force|Description|Increases the stability of structures once, extending their lifespan.
Perpetually decreases burnability and aggression, increases explosiveness.
%Value0% — %Value1% — %Value2% — %Value3%|
-Infusite|Force|Description|Perpetually increases the burnability and explosiveness of stars by consuming some of the brown dwarfs.
%Value0% — %Value1% — %Value2% — %Value3%|
-Frostin|Force|Description|Perpetually decreases explosiveness, burnability and aggression, cooling the universe.
%Value0% — %Value1% — %Value2% — %Value3%|
-Destellarite|Force|Description|Directly transforms a certain proportion of stars of the selected type into SMBH.
Increases burnability and aggression in the whole universe.
Contribution to antitheism: civilizations do not like such manifestations of power.
%Value0% — %Value1% — %Value2% — %Value3%|
-Rockex|Force|Description|Temporarily increases the chance of planet formation.
Perpetually decreases burnability.
%Value0% — %Value1% — %Value2% — %Value3%|
-Panspermin|Force|Description|On a portion of the potentially habitable planets, life immediately emerges. At the same time, many more habitable planets immediately become barren.
%Value0% — %Value1% — %Value2% — %Value3%|
-Gaianite|Force|Description|Some rocky planets become habitable.
Perpetually decreases burnability and aggression.
%Value0% — %Value1% — %Value2% — %Value3%|
-Darwinite|Force|Description|Temporarily accelerates biological evolution.
Perpetually increases aggression.
%Value0% — %Value1% — %Value2% — %Value3%|
-Edenex|Force|Description|Temporarily increases biological stability, reducing the likelihood of degradation, but slows down the biological evolution alongside scientifical and social development.
Perpetually decreases aggression.
Contribution to spirituality: this kind of change affects attitudes.
%Value0% — %Value1% — %Value2% — %Value3%|
-Pacifin|Force|Description|Temporarily increases the effectiveness of diplomacy and reduces belligerence.
Perpetually decreases aggression.
Contribution to integration: civilizations manage to find peaceful solutions.
%Value0% — %Value1% — %Value2% — %Value3%|
-Enragein|Force|Description|Temporarily decreases the effectiveness of diplomacy and increases belligerence.
Perpetually increases aggression.
Contribution to xenocide: search for the final solutions.
%Value0% — %Value1% — %Value2% — %Value3%|
-Moralite|Force|Description|Temporarily increases diplomatic power for the selected ethic.
Perpetually increases aggression.
%Value0% — %Value1% — %Value2% — %Value3%|
-Discriminite|Force|Description|Temporarily reduces progress for the selected ethic.
Contribution to antitheism: civilizations do not like such manifestations of power.
%Value0% — %Value1% — %Value2% — %Value3%|
-Reprex|Force|Description|Temporarily reduces the ability of the chosen ethic to contribute to trends. This deprives civilizations of the opportunity to influence the universe at the macro level.
%Value0% — %Value1% — %Value2% — %Value3%|
-SelectStar|Action|Description|Select the kind of star you want to turn into a SMBH. To cancel, select any other object.|
-SelectEthic|Action|Description|Select the ethic you want to influence. To cancel, select any other object.|
-T|Indicator|Description|Years per second: %Value0%
Change the speed as you like.|
-E|Indicator|Description|%Value0%
Spend on hydrogen and space.|
-Den|Indicator|Description|%Value0%
Maintain balance.|
-DensityRip|Indicator|Description|%Value0%
Increase density!|
-DensityCrunch|Indicator|Description|%Value0%
Decrease density!|
-Bur|Indicator|Description|Burning intensity of stars.
%Value0%: %Value1%|
-Exp|Indicator|Description|Power of stellar explosions.
%Value0%: %Value1%|
-Agg|Indicator|Description|Evolution and competition.
%Value0%: %Value1%|
-Trends|Indicator|Description|Actions of advanced civilizations.
Antitheism: %Value0%
Integration: %Value1%
Xenocide: %Value2%
Reconstruction: %Value3%
Spirituality: %Value4%
|
-S|Entity|Description|%Value0%
Voids: %Value1%
Needed for placing objects.|
-H|Entity|Description|%Value0%
Used to create clouds and stars.|
-He|Entity|Description|%Value0%
Saves hydrogen.%Value1%|
-Met|Entity|Description|%Value0%
Needed to create planets.
Metallicity: %Value1%|
-N|Entity|Description|%Value0%
Produces hydrogen.
%Value2%
Baseline lifespan: %Value3%|
-G|Entity|Description|%Value0%
Produces more hydrogen.
%Value2%
Baseline lifespan: %Value3%|
-STN|Entity|Description|%Value0%
Produces hydrogen and stars.
%Value2%
Baseline lifespan: %Value3%|
-MC|Entity|Description|%Value0%
Produces a lot of hydrogen.
%Value2%
Baseline lifespan: %Value3%|
-ASTN|Entity|Description|%Value0%
Produces a lot of hydrogen and stars.
%Value2%
Baseline lifespan: %Value3%|
-BD|Entity|Description|%Value0%
Useless, but doesn't take up space.|
-RD|Entity|Description|%Value0%
The simplest star.
%Value2%
Baseline lifespan: %Value3%|
-OD|Entity|Description|%Value0%
Star with planets. Small chance of life emergence.
%Value2%
Baseline lifespan: %Value3%|
-YD|Entity|Description|%Value0%
Star similar to the Sun. Modest chance of life emergence.
%Value2%
Baseline lifespan: %Value3%|
-WYD|Entity|Description|%Value0%
Star with many planets. Greatest chances of life emergence.
%Value2%
Baseline lifespan: %Value3%|
-RG|Entity|Description|%Value0%
Degrading old star.|
-YG|Entity|Description|%Value0%
Optimal for metals production.
%Value2%
Baseline lifespan: %Value3%|
-BG|Entity|Description|%Value0%
Produces metals and space in a balanced manner.
%Value2%
Baseline lifespan: %Value3%|
-SG|Entity|Description|%Value0%
Quickly produces space and a bit of metals.
%Value2%
Baseline lifespan: %Value3%|
-HG|Entity|Description|%Value0%
Burns violently, creating a lot of space.
%Value2%
Baseline lifespan: %Value3%|
-WD|Entity|Description|%Value0%
Remnant of a dwarf star.|
-NS|Entity|Description|%Value0%
Compact remnant of a burned-out giant.|
-MGT|Entity|Description|%Value0%
The most dense object that is not a black hole.|
-BH|Entity|Description|%Value0%
The result of a stellar catastrophe. Needed for structures.|
-SMBH|Entity|Description|%Value0%
Merged from black holes. Needed for galaxies.|
-SCD|Entity|Description|%Value0%
A little structure of irregular shape.
Space: +10%
%Value2%
Baseline lifespan: %Value3%|
-SCS|Entity|Description|%Value0%
Has globular shape.
Space: +20%
%Value2%
Baseline lifespan: %Value3%|
-SCM|Entity|Description|%Value0%
Noticeable from afar off.
Space: +30%
%Value2%
Baseline lifespan: %Value3%|
-SCL|Entity|Description|%Value0%
Makes an impression.
Space: +50%
%Value2%
Baseline lifespan: %Value3%|
-SCG|Entity|Description|%Value0%
Causes awe.
Space: +80%
%Value2%
Baseline lifespan: %Value3%|
-GED|Entity|Description|%Value0%
The size of the Small Magellanic Cloud.
Space: +100%
%Value2%
Baseline lifespan: %Value3%|
-GES|Entity|Description|%Value0%
The size of the Large Magellanic Cloud.
Space: +150%
%Value2%
Baseline lifespan: %Value3%|
-GEM|Entity|Description|%Value0%
The size of the Milky Way.
Space: +200%
%Value2%
Baseline lifespan: %Value3%|
-GEL|Entity|Description|%Value0%
The size of the Andromeda Galaxy.
Space: +300%
%Value2%
Baseline lifespan: %Value3%|
-GEG|Entity|Description|%Value0%
Similar to the IC 1101.
Space: +450%
%Value2%
Baseline lifespan: %Value3%|
-GSD|Entity|Description|%Value0%
Similar to the Small Magellanic Cloud.
Mass production of stars.
%Value2%
Baseline lifespan: %Value3%|
-GSS|Entity|Description|%Value0%
Similar to the Large Magellanic Cloud.
Mass production of stars.
%Value2%
Baseline lifespan: %Value3%|
-GSM|Entity|Description|%Value0%
Similar to the Milky Way.
Mass production of stars.
%Value2%
Baseline lifespan: %Value3%|
-GSL|Entity|Description|%Value0%
Similar to the Andromeda Galaxy.
Mass production of stars.
%Value2%
Baseline lifespan: %Value3%|
-GSG|Entity|Description|%Value0%
The size of the IC 1101.
Mass production of stars.
%Value2%
Baseline lifespan: %Value3%|
-LGG|Entity|Description|%Value0%
Aggregates galaxies.
%Value2%
Baseline lifespan: %Value3%|
-LSC|Entity|Description|%Value0%
Basis for the structure of the universe.
%Value2%
Baseline lifespan: %Value3%|
-LGF|Entity|Description|%Value0%
Balances density of the universe.
Adds five voids.
%Value2%
Baseline lifespan: %Value3%|
-LGW|Entity|Description|%Value0%
Reinforces the structure of the universe.
Adds ten thousand voids.
%Value2%
Baseline lifespan: %Value3%|
-LUB|Entity|Description|%Value0%
That's the extent of it.
Adds a billion voids.
%Value2%
Baseline lifespan: %Value3%|
-GG|Entity|Description|%Value0%
Too big.|
-AB|Entity|Description|%Value0%
A bunch of rocks.|
-RP|Entity|Description|%Value0%
Not suitable for life.|
-HP|Entity|Description|%Value0%
Has the potential for life.|
-LP|Entity|Description|%Value0%
There is life on this planet!|
-EON1|Entity|Description|%Value0%
It is difficult to notice, but these planets are full of archaea and cyanobacteria.|
-EON2|Entity|Description|%Value0%
Alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.|
-EON3|Entity|Description|%Value0%
Ferns, worms, trilobites and fishes.|
-EON4|Entity|Description|%Value0%
Conifers, lizards, dinosaurs and therapsids.|
-EON5|Entity|Description|%Value0%
Flowering plants and various mammals, some of which show signs of sapience.|
-C0|Entity|Description|%Value0%
Pre-space epoch – from a tribe to a federation.|
-C0.0|Entity|Description|%Value0%
Lower Paleolithic. Control of fire, stone tools.|
-C0.1|Entity|Description|%Value0%
Middle Paleolithic. Developed stone tools.|
-C0.2|Entity|Description|%Value0%
Upper Paleolithic. Advanced stone tools, art.|
-C0.3|Entity|Description|%Value0%
Mesolithic. Bow and arrows, fishing, boats.|
-C0.4|Entity|Description|%Value0%
Early Neolithic. Agriculture.|
-C0.5|Entity|Description|%Value0%
Middle Neolithic. Animal husbandry, ceramics.|
-C0.6|Entity|Description|%Value0%
Late Neolithic. Large settlements.|
-C0.7|Entity|Description|%Value0%
First kingdoms of copper and bronze ages. Wheel.|
-C0.8|Entity|Description|%Value0%
Ancient empires of the iron age. Philosophy.|
-C0.9|Entity|Description|%Value0%
Industrial age. Electronics and nuclear energy.|
-C1|Entity|Description|%Value0%
Civilizations that are busy with mastering their own solar system.|
-C1.0|Entity|Description|%Value0%
Civilization which completely mastered its home planet. Superconductivity, controlled nuclear fusion.|
-C1.1|Entity|Description|%Value0%
Science is based on other bodies of the home system. Launch loop, space elevator.|
-C1.2|Entity|Description|%Value0%
Complete genetic tailoring. Cyborgization.|
-C1.3|Entity|Description|%Value0%
Industrial asteroid mining. Colonies on other planets of the home system.|
-C1.4|Entity|Description|%Value0%
Harvesting of matter from gas giants’ atmosphere.|
-C1.5|Entity|Description|%Value0%
Space cities. Picotechnologies: manipulations on individual atoms.|
-C1.6|Entity|Description|%Value0%
Industrial manufacturing of antimatter. First starships.|
-C1.7|Entity|Description|%Value0%
Terraforming. Gamma-lasers.|
-C1.8|Entity|Description|%Value0%
Space stations of continental scale.|
-C1.9|Entity|Description|%Value0%
Partial Dyson swarm.|
-C2|Entity|Description|%Value0%
Civilizations that can expand to other stars.|
-C2.0|Entity|Description|%Value0%
Civilization that completely exploits the energy output of its own sun.
About 1 star is exploited (handful).|
-C2.1|Entity|Description|%Value0%
Change of planetary orbits.
About 10 stars are exploited (tens).|
-C2.2|Entity|Description|%Value0%
Control over inertia.
About 100 stars are exploited (hundreds).|
-C2.3|Entity|Description|%Value0%
Starlifting, harvesting matter from stars.
About 1 000 stars are exploited (thousands), this is on the scale of a scattered star cluster.|
-C2.4|Entity|Description|%Value0%
Femtotechnologies: manipulations on individual fermions.
About 10 000 stars are exploited (tens of thousands), this is on the scale of a small star cluster.|
-C2.5|Entity|Description|%Value0%
Deconstruction and creation of planets.
About 1e5 stars are exploited (hundreds of thousands), this is on the scale of a medium star cluster.|
-C2.6|Entity|Description|%Value0%
Astroarchitectural dominant.
About 1e6 stars are exploited (millions), this is on the scale of a large star cluster.|
-C2.7|Entity|Description|%Value0%
Giant stars resources exploitation.
About 1e7 stars are exploited (tens of millions), this is on the scale of a giant star cluster.|
-C2.8|Entity|Description|%Value0%
Control over gravity.
About 1e8 stars are exploited (hundreds of millions).|
-C2.9|Entity|Description|%Value0%
Movement of stars.
About 1e9 stars are exploited (billions), this is on a scale of a dwarf galaxy such as the Small Magellanic Cloud.|
-C3|Entity|Description|%Value0%
Civilizations of galactic scale.|
-C3.0|Entity|Description|%Value0%
Expansion into a galactic group is available.
About 1e10 stars are exploited (tens of billions), this is on a scale of a small galaxy such as the Large Magellanic Cloud. Or about 1 (handful) dwarf galaxies.|
-C3.1|Entity|Description|%Value0%
Creation of stars.
About 1e11 stars are exploited (hundreds of billions), this is on a scale of a medium galaxy such as the Milky Way. Or about 1−10 (handful or tens) smaller galaxies.|
-C3.2|Entity|Description|%Value0%
Utilization of white dwarfs.
About 1e12 stars are exploited (trillions), this is on a scale of a large galaxy such as Andromeda Galaxy. Or about 10−100 (tens or hundreds) smaller galaxies.|
-C3.3|Entity|Description|%Value0%
Creation of black holes by focused radiation.
About 1e13 stars are exploited (tens of trillions), this is on a scale of a giant galaxy such as IC 1101. Or about 100−1 000 (hundreds or thousands) smaller galaxies.|
-C3.4|Entity|Description|%Value0%
Expansion into a galactic supercluster is available.
About 1e14 stars are exploited (hundreds of trillions) or 1 000−10 000 various galaxies (thousands or tens of thousands).|
-C3.5|Entity|Description|%Value0%
Utilization of neutron stars.
About 1e15 stars are exploited (quadrillions) or 10 000 galaxies (tens of thousands).|
-C3.6|Entity|Description|%Value0%
Expansion into a galactic filament is available.
About 1e16 stars are exploited (tens of quadrillions) or 1e5 galaxies (hundreds of thousands).|
-C3.7|Entity|Description|%Value0%
Utilization of magnetars.
About 1e17 stars are exploited (hundreds of quadrillions) or 1e6 galaxies (millions).|
-C3.8|Entity|Description|%Value0%
Expansion into a great wall is available.
About 1e18 stars are exploited (quintillions) or 1e7 galaxies (tens of millions).|
-C3.9|Entity|Description|%Value0%
Utilization of black holes.
About 1e19 stars are exploited (tens of quintillions) or 1e8 galaxies (hundreds of millions).|
-C4|Entity|Description|%Value0%
Civilizations of the universe scale.|
-C4.0|Entity|Description|%Value0%
Temporal manipulations.
About 1e20 stars are exploited (hundreds of quintillions) or 1e9 galaxies (billions).|
-C4.1|Entity|Description|%Value0%
Expansion into the whole universe scale is available.
About 1e21 stars are exploited (sextillions) or 1e10 galaxies (tens of billions).|
-C4.2|Entity|Description|%Value0%
Utilization of supermassive black holes.
About 1e22 stars are exploited (tens of sextillions) or 1e11 galaxies (hundreds of billions).|
-C4.3|Entity|Description|%Value0%
Folding space.
About 1e23 stars are exploited (hundreds of sextillions) or 1e12 galaxies (trillions).|
-C4.4|Entity|Description|%Value0%
Improbability field.
About 1e24 stars are exploited (septillions) or 1e13 galaxies (tens of trillions).|
-Ethic:m|Ethic|Description|
Piety and conservatism.|
-Ethic:b|Ethic|Description|
Sustainability and perfectionism.|
-Ethic:d|Ethic|Description|
Friendliness, pacifism, idealism.|
-Ethic:l|Ethic|Description|
Maximum progress with all risks.|
-Ethic:c|Ethic|Description|
Expansion at any cost.|
-Ethic:w|Ethic|Description|
History is written by the winners.|
-Trend:a|Trend|Description|Opposition of the will of sapient beings to the higher will.|
-Trend:i|Trend|Description|Peaceful coexistence and unification of different forms of life.|
-Trend:x|Trend|Description|Extermination of other forms of life.|
-Trend:r|Trend|Description|Restructuring of the universe for the needs of civilization.|
-Trend:s|Trend|Description|Understanding and acceptance of the higher will.|
-Forces|Page|Hint|Forces gradually arrive in forceboxes. Carefully read the description of the force before using it, because it is you who will answer to the universe for the result.
Like boxes, so do forces have grades of quality. In ascending order: green, blue, purple, and orange.
Most forces cause more than one effect at once, some of which are often less desirable. These undesirable effects are usually less pronounced in high quality forces.|
-Resources|Page|Hint|To get space and hydrogen in small amounts, just click on them. Stars gradually create space, and clouds produce hydrogen.
Helium is produced by burning stars and is not very useful, it just exists and nothing can be done about it.
Metals, that is, elements heavier than helium, also appear when stars burn out, especially the giants. They are needed for the formation of planets around new dwarf stars.
The journal collects basic information about events taking place in the universe. More detailed statistics can be found by clicking the button with three columns in the upper right corner of the screen.|
-Stars|Page|Hint|Clouds take up quite a lot of space, but automatically produce hydrogen, which is used to create stars and new clouds. Among the clouds, there are star nurseries that not only produce hydrogen, but also automatically create stars from it.
Planets can rotate around dwarf stars. The larger the dwarf, the more likely planets are to form, but large dwarfs don't last very long, which can become problematic for a highly evolved life to emerge.
Giant stars burn quickly and produce a lot of space, especially at the end of their lives, with supernova explosions and gamma-ray bursts. These turbulent events are dangerous for life on nearby stars.
A burnt out star turns into a degenerate object. The most interesting of these are black holes, which serve as anchors for the formation of stellar structures such as galaxies.|
-Structures|Page|Hint|When you create structures from stars, those stars don't disappear anywhere. They continue to shine, producing space even more efficiently. If these stars have planets, then they are also all right. Moreover, for advanced life capable of interstellar travel, it is extremely useful to have some kind of space structures. Without them, the development of civilizations will not go above one level or another.
Star clusters are useful for the primary organization of stars, they are used in the assembly of galaxies. Galaxies, on the other hand, are assembled into large-scale structures, reaching the scale of the universe.
Stars in larger clusters and galaxies produce more space compared to small clusters and galaxies, however, to move to the next structural level, it is not the quality of the objects that make up the structure that matters, but quantity. Decide on the optimal balance yourself.|
-Planets|Page|Hint|On potentially habitable planets, there is a chance of the origin of life. Rocky planets, asteroid belts and gas giants are deprived of such a chance, but they can be useful for civilizations exploring space.|
-Life|Page|Hint|On some habitable planets, primitive life is emerging. It gradually goes through a biological evolution, divided into five aeons, as a result of which the sentience arises. This does not always happen, on some planets life may die out from natural causes or cataclysms, such as supernova explosions, as well as at the end of the existence of their star.
Sentient beings at first are not very different from animals, but soon societies begin to gravitate towards certain ethics. Civilizations with different ethics develop in different ways: some are more stable and conservative, some are more active and regularly face crises.
Successful civilizations go into space, master their own star system and move on to expansion. During interstellar travel, they encounter other sentient beings, with whom they interact, guided by their own ethics. Civilizations of interstellar travelers need galaxies and larger structures for their development. The most advanced of civilizations begin to influence the universe with the help of trends that correspond to their ethics.|
-Shovelin|Force|Hint|Used to rapidly harvest space or hydrogen.
Normal: duration 20 seconds, gathers 0.1% of your storage.
Rare: duration 40 seconds, digs 0.3% of your storage.
Epic: duration 60 seconds, digs 1% of your storage.
Legendary: duration 90 seconds, digs 3% of your storage.|
-Inflatin|Force|Hint|Significantly boosts the constant growth of space, which allows you to enlarge the universe more rapidly.
Due to the violation of the density of space, burnability and explosiveness increase. The stability of previously created structures also decreases, that is, they become closer to decay. At the same time, this property does not apply to structures created after the application of force.
In mature universes, the effects of Inflatin can negatively affect the development of life.
Perpetually: burnability +1, explosiveness +1.
Normal: duration 3E7 years, space gain +75%, structural stability −60%.
Rare: duration 6E7 years, space gain +100%, structural stability −50%.
Epic: duration 1.2E8 years, space gain +150%, structural stability −40%.
Legendary: duration 2.4E8 years, space gain +250%, structural stability −30%.|
-Temporite|Force|Hint|Objects and structures affected by Temporite pass to the next phase of existence. Stars burn up to red giants, clouds dissipate, structures fall apart. All involved objects produce space and hydrogen as they should normally, in the usual volume, but delivered instantly.
Shortly after the application of force, there are usually several waves of supernova explosions. Only the most highly developed civilizations have a chance to survive such a cataclysm.
Applied to the whole universe: aggression +1.
Normal: time passage affects 5% to 9% of the universe.
Rare: time passage affects 10% to 18% of the universe.
Epic: time passage affects 20% to 32% of the universe.
Legendary: time passage affects 40% to 60% of the universe.|
-Collisite|Force|Hint|Degenerate stars are usually considered not very useful, and black holes are always beneficial in the economy for creating galaxies and SMBHs.
Some highly developed civilizations use degenerate stars for their own purposes. But since they are so smart, they will find a way to do without them!
Perpetually affects the whole universe: aggression +1.
Normal: turns 5% to 9% of degenerate stars into black holes.
Rare: turns 10% to 18% of degenerate stars into black holes.
Epic: turns 20% to 32% of degenerate stars into black holes.
Legendary: turns 40% to 60% of degenerate stars into black holes.|
-Primex|Force|Hint|The cycle of matter, pulling the universe out of the impasse of total energy consumption and the possibility of its continued existence.
The part of the universe corresponding to the power of the impact receives a thorough shake-up. Structures are being disintegrated with the release of objects and the destruction of voids, which can lead to the apocalypse. Structures can be reassembled again if you will make it in time.
The released energy sweeps through the universe like a destructive wave, destroying almost all life. However, it can always be grown up from scratch again.
Perpetually affects the whole universe: burnability +1, explosiveness +1, aggression +1. One-time growth of antitheism.
Normal: explodes from 1% to 2.2% of SMBHs and destroys the same proportion of structures.
Rare: explodes between 3% and 5.4% of SMBHs and destroys the same proportion of structures.
Epic: explodes from 6% to 10% of SMBHs and destroys the same proportion of structures.
Legendary: explodes from 12% to 20% of SMBHs and destroys the same proportion of structures.|
-Singularite|Force|Hint|While the force is in effect, SMBHs devour space, both empty and with stars, including their planets. Used to destroy space. Saves from a Big Rip, but can cause a Big Crunch.
Perpetually affects the whole universe: explosiveness +1, aggression +1.
Normal: duration 3E7 years, proportion of active SMBHs from 3% to 5%.
Rare: duration 6E7 years, proportion of active SMBHs from 6% to 10%.
Epic: duration 1.2E8 years, proportion of active SMBHs from 11% to 17%.
Legendary: duration 2.4E8 years, proportion of active SMBHs from 18% to 28%.|
-Renewin|Force|Hint|All existing structures in the universe instantly become younger, prolonging their existence. This leads to a decrease in burnability and aggression, but increases explosiveness due to space straightening.
Perpetually: burnability −1, explosiveness +1, aggression −1.
Normal: +20% structure stability increase.
Rare: +50% structure stability increase.
Epic: +100% structure stability increase.
Legendary: +200% structure stability increase.|
-Infusite|Force|Hint|Unnecessary brown dwarfs are used as fuel to ignite stars. This is usually the most convenient way to increase burnability and explosiveness directly, as all the others have negative side effects.
Perpetually affects the whole universe: burnability +1, explosiveness +1.
Normal: burns 5% to 9% of brown dwarfs.
Rare: burns 10% to 18% of brown dwarfs.
Epic: burns 20% to 32% of brown dwarfs.
Legendary: burns 40% to 60% of brown dwarfs.|
-Frostin|Force|Hint|Reducing burnability is usually not as beneficial as reducing life-threatening explosiveness. The concomitant reduction in aggression can be either a nice bonus or an undesirable consequence, depending on the circumstances and your goals.
All results perpetually affect the whole universe.
Normal: Burnability −2, Explosiveness −1, Agression −1.
Rare: Burnability −1, Explosiveness −1, Agression −1.
Epic: Burnability −1, Explosiveness −2, Agression −1.
Legendary: Burnability −1, Explosiveness −3, Agression −1.|
-Destellarite|Force|Hint|After selecting the power, select the star to apply the force, or select something else to cancel.
With the help of Destellarite, you can reduce the number of stars of unwanted varieties. Use it as a “cancel” button if you accidentally produced the wrong stars.
Perpetually affects the whole universe: burnability +1, aggression +1. One-time growth of antitheism.
Normal: turns 2% to 4% of selected stars into SMBH.
Rare: turns 5% to 9% of selected stars into SMBH.
Epic:turns 10% to 16.4% of selected stars into SMBH.
Legendary: turns 18% to 28% of selected stars into SMBH.|
-Rockex|Force|Hint|Gives life a better chance of birth. Lowered burnability impairs the production of space.
Perpetually: burnability −1.
Normal: 3E7 years duration, +30% formation chance for rocky planets and +15% for habitable planets.
Rare: 6E7 years duration, +40% formation chance for rocky planets and +20% for habitable planets.
Epic: 1.2E8 years duration, +50% formation chance for rocky planets and +25% for habitable planets.
Legendary: duration 2.4E8 years, +70% formation chance for rocky planets and +35% for habitable planets.|
-Panspermin|Force|Hint|Allows you to get life “here and now”, sacrificing the potential for its development in the future.
Normal: 5% of habitable planets progress to archaea, 50% degrade to rocky.
Rare: 10% of habitable planets progress to archaea, 50% degrade to rocky.
Epic: 17% of habitable planets progress to archaea, 50% degrade to rocky.
Legendary: 25% of habitable planets progress to archaea, 50% degrade to rocky.|
-Gaianite|Force|Hint|Increases the number of planets on which life can emerge. Also, by reducing burnability, it prolongs the life of stars. At the same time, it slightly reduces the rate of biological evolution.
Perpetually: burnability −1, aggression −1.
Normal: 1% of rocky planets become habitable.
Rare: 3% of rocky planets become habitable.
Epic: 10% of rocky planets become habitable.
Legendary: 30% of rocky planets become habitable.|
-Darwinite|Force|Hint|Life is rapidly evolving to intelligence, but becomes more competitive.
Normal: duration 3E7 years, progress +20% for all eons.
Rare: duration 6E7 years, +25% progress for all eons.
Epic: duration 1.2E8 years, +30% progress for all eons.
Legendary: duration 2.4E8 years, +40% progress for all eons.|
-Edenex|Force|Hint|In heavenly conditions the existence becomes very blissful, but the development of life and civilizations is slowed down. It is recommended to reduce burnability so that life has time to develop to the stellar level while their star still burns.
Perpetually: aggression −2. One-time growth of spirituality.
Normal: duration 3E7 years, degradation −40%, progress −25%.
Rare: duration 6E7 years, degradation −50%, progress −25%.
Epic: duration 1.2E8 years, degradation −60%, progress −25%.
Legendary: duration 2.4E8 years, degradation −70%, progress −25%.|
-Pacifin|Force|Hint|For all the good against all the bad. The primary effect of Pacifin affects only advanced civilizations, but aggression drops globally throughout the whole universe.
Perpetually: aggression −2. One-time growth of integration.
Normal: duration 3E7 years, diplomacy +50%, war −20%.
Rare: duration 6E7 years, diplomacy +100%, war −40%.
Epic: duration 1.2E8 years, diplomacy +150%, war −60%.
Legendary: duration 2.4E8 years, diplomacy +250%, war −80%.|
-Enragein|Force|Hint|In the grim darkness of the distant future, there is only war. The main effect of the Enragein only affects advanced civilizations, but aggression increases throughout the universe.
Perpetually: aggression +2. One-time growth of xenocide.
Normal: duration 3E7 years, war +50%, diplomacy −20%.
Rare: duration 6E7 years, war +100%, diplomacy −40%.
Epic: duration 1.2E8 years, war +150%, diplomacy −60%.
Legendary: duration 2.4E8 years, war +250%, diplomacy −80%.|
-Moralite|Force|Hint|When using Moralite, select the ethic you want to affect, or something else to cancel.
Civilizations that follow the chosen ethic become exceptionally persuasive. Other civilizations more often adopt their way of life, however in the course of this process new controversies arise.
Perpetually: aggression +1.
Normal: duration 3E7 years, diplomacy +100% for the selected ethic.
Rare: duration 6E7 years, diplomacy +150% for the selected ethic.
Epic: duration 1.2E8 years, diplomacy +200% for the selected ethic.
Legendary: duration 2.4E8 years, diplomacy +300% for the selected ethic.|
-Discriminite|Force|Hint|When using Discriminite, select the ethic you want to affect or something else to cancel.
Civilizations that follow the afflicted ethic develop more slowly. All ethics, except the one opposite to the affected, do not approve of such actions.
One-time growth of antitheism.
Normal: duration 3E7 years, progress −20% for the selected ethic.
Rare: duration 6E7 years, progress −40% for the selected ethic.
Epic: duration 1.2E8 years, progress −60% for the selected ethic.
Legendary: duration 2.4E8 years, progress −80% for the selected ethic.|
-Reprex|Force|Hint|When using Reprex, select the ethic you want to affect or something else to cancel.
Civilizations that follow the afflicted ethic continue to exist as usual, with the exception of reducing the possibility of global impact on the universe. In addition, mystics and logicians, as representatives of opposite extremes, increase their diplomatic power as a reaction to such a clear manifestation of the supernatural.
Normal: duration 3E7 years, trend contribution −30% for the selected ethic, diplomacy +40% for mystics and logicians.
Rare: duration 6E7 years, trend contribution −50% for the selected ethic, diplomacy +50% for mystics and logicians.
Epic: duration 1.2E8 years, trend contribution −70% for the selected ethic, diplomacy +60% for mystics and logicians.
Legendary: duration 2.4E8 years, trend contribution −90% for the selected ethic, diplomacy +70% for mystics and logicians.|
-Destellarite|Force|Popup|Stars to be destroyed: %Value0%%
Select the type of star to destroy.|
-Moralite|Force|Popup|Choose an ethic to influence.|
-Easter|Entity|Hint|Hey, who turned off the light?|
-T|Indicator|Hint|At different stages of the evolution of the universe, different speeds of time are suited better. Stars burn for a while, life also evolves for an impressive amount of time. But if you want to observe civilizations, then it is better not to rush.
If you leave Owniverse at a high speed and switch to do something else, then time inside the universe will not be stopped. You can even exit the application, but the time will continue to run anyway. However, it is not possible to pass a whole eternity using this feature: in about a billion years, the speed will decrease to the minimum. This way you will not get the random effect of a completely burnt out universe in which trillions of years have passed.|
-E|Indicator|Hint|Energy is spent in the creation of hydrogen and space, both “manually” by clicking on the corresponding icons, and “naturally”, from the burning of stars and the contribution of clouds.
The less energy remains, the more the production of hydrogen and space by stars and clouds slows down. This is difficult to notice, since the energy consumption corresponds to the creation of a large universe in which the production volumes are impressive due to the gigantic scale.|
-Den|Indicator|Hint|Small universes tend to scatter into empty space if they are not held together by a sufficient mass of matter. In large universes, on the other hand, a lack of space can lead to the collapse of the entire universe on itself.
During the growth of the universe, the density indicator will probably shift to the right, and that is fine and nothing to worry about until it reaches the very edge.|
-DensityRip|Indicator|Hint|Don’t panic!
Fill the space with matter. Nebulae and globules are good choices. They also will continue to produce hydrogen from energy, further increasing the amount of matter. Avoid creating stars, especially giants, because they will add even more space.
And don't be afraid to start all over again if it didn't work out. One universe more or less won’t make a difference.|
-DensityCrunch|Indicator|Hint|Panic if you want to, no one can tell you what to do!
The fastest way to add space to the universe would be to create large structures, starting with galactic filaments and so on. All these structures are created together with voids, huge bubbles of vacuum that cannot be filled with stars and other objects, and it is a good thing, considering circumstances.
Explosions from large stars, especially hypergiants, can also help. The possibly fatal consequences for life in the universe are not really important, since the existence of the universe itself is at stake.|
-Bur|Indicator|Hint|The higher the burnability is, the faster the stars burn. High values of burnability allow you to get a lot of space, but it makes it difficult for life to develop, since the planets cease to be suitable for life before their inhabitants go out into space and gain autonomy.
Burnability is primarily controlled by forces, but some factors in the universe can also affect it.|
-Exp|Indicator|Hint|The higher the explosiveness value, the more often giant stars do explode not with simple supernovae, but with destructive gamma-ray bursts, leaving behind a black hole and producing huge volumes of space. In addition, the very explosions of supernovae and gamma-ray bursts at high explosiveness values become more productive and destructive at the same time. High explosiveness hurts the development of life, but it helps a lot when the universe needs to expand.
Explosiveness is primarily controlled by forces, but some factors in the universe can also affect it.|
-Agg|Indicator|Hint|High aggression accelerates the evolution of life and the development of civilizations. At the same time, the likelihood of degradation increases for those who are unlucky enough to lose in the competition within their own society or when meeting with neighbors who are eager to fight.
Aggression is primarily controlled by forces, but some factors of the universe can also affect it.|
-Trends|Indicator|Hint|Long-term actions of highly developed civilizations are reduced to five tendencies. Different ethics gravitate towards different tendencies.
Antitheism: opposition of the will of sapient beings to the higher will.
Integration: peaceful coexistence and unification of different forms of life.
Xenocide: extermination of other forms of life.
Reconstruction: restructuring of the universe for the needs of civilization.
Spirituality: understanding and acceptance of the higher will.
Highly developed sapient beings live their own lives and act in their own interests, which do not have to coincide with the goals of the player. When one of the trends reaches maximum, its value is reset to zero, and the actions of civilizations change the universe.|
-S|Entity|Hint|Space is produced from energy by stars. Massive stars produce space faster and in greater volumes. Most of the space is produced not during the ordinary life of a star in the form of a yellow dwarf or blue giant, but in that relatively short period when the main sequence star swells to the state of a red giant.
An extremely large amount of space is produced by giant stars at the very end of their existence, after the end of the red giant stage. At this moment, a supernova explosion or gamma-ray burst occurs. These events destroy the star, make the planets of neighboring stars uninhabitable, but they produce a huge amount of space.
Voids are a special form of space. These colossal volumes of nothingness are created along with the largest structures, starting with the galactic filaments. They are necessary to counteract the increasing compressive forces that are typical for the larger universes.|
-H|Entity|Hint|Hydrogen is created from energy in clouds and spiral galaxies. It is the simplest kind of matter, and it is required for the production of all material objects. Stars are assembled from hydrogen. Inside them it converts into helium and metals, which are released after the end of a star's life. Clouds are also condensed from hydrogen, and they are used to produce even more hydrogen.
Star nurseries of both kinds and spiral galaxies of all sizes have the capability of automation. They do produce hydrogen, just like ordinary clouds, but a fraction of the produced matter is immediately used for the assembly of stars. Stars are produced in the same proportion in which they exist in the universe at the time of creation. Thus, the player can adjust the composition of the universe, despite the fact that most of the stars are usually created without his direct participation.|
-He|Entity|Hint|Helium is the main product of the burning of stars. It is chemically inert and not very important for the development of the subtle processes of the universe, such as life, but it does affect the composition of the stars and their evolution.
Helium “pollutes” the hydrogen supply. From time to time, some stars are created with an admixture of helium, and not from pure hydrogen. These “dirty” stars are not fundamentally different from “pure” hydrogen stars, they are just like ones that are older, already partially converted into helium. Therefore, they outlive their term faster than normal. This is basically the reprocessing of waste, which otherwise would simply lie like a dead weight, increasing the density of the universe.
There is no reason to maximize the production of helium somehow. But, if you need to know, the larger the star, the more helium it emits at the end.|
-Met|Entity|Hint|All the elements of the periodic table that are heavier than helium are considered to be metals. They are required for the creation of planets, the development of life and basically for everything that can exist in the universe alongside simple stars and nebulae.
Like helium, metals appear as a result of the stellar burning, and also do “pollute” the hydrogen supply. However, these additions of metals do not affect the lifespan of stars in significant amounts. But the higher the metallicity is, meaning the proportion of metals in the total mass of the matter in the universe, which generally consists of hydrogen and helium, the more planets have a chance to appear alongside new stars.
The earliest stars, created from pure hydrogen, cannot have planets at all – they simply have nothing to be condensed from. High metallicity is beneficial for the emergence of life, and the yellow and blue giants are the most efficient metal producers. Larger stars produce metals faster, but also add huge amounts of helium to the universe, reducing metallicity rather than increasing it.|
-N|Entity|Hint|The simplest of the clouds, the smallest and the most sparse. Used to create denser globules that produce hydrogen faster than ordinary nebulae do.
Clouds are used to produce hydrogen, which is required to construct the universe.|
-G|Entity|Hint|An order of magnitude denser than the nebula, the globula is not only a valuable source of hydrogen in the early stages of the development of the universe, but it also serves as the basis for the creation of more advanced clouds.
Clouds are used to produce hydrogen, which is required to construct the universe.|
-STN|Entity|Hint|A star nursery produces much more hydrogen than the globula.
Star nurseries of both kinds and spiral galaxies of all sizes have the capability of automation. They do produce hydrogen, just like ordinary clouds, but a fraction of the produced matter is immediately used for the assembly of stars. Stars are produced in the same proportion in which they exist in the universe at the time of creation. Thus, the player can adjust the composition of the universe, despite the fact that most of the stars are usually created without his direct participation.|
-MC|Entity|Hint|These are the largest clouds that do not have the capability of automation, meaning that they do not create stars on their own. Use them to directly replenish hydrogen reserves and to create the largest clouds on their basis.
Clouds are used to produce hydrogen, which is required to construct the universe.|
-ASTN|Entity|Hint|The same as the usual star nursery, but significantly larger.
Star nurseries of both kinds and spiral galaxies of all sizes have the capability of automation. They do produce hydrogen, just like ordinary clouds, but a fraction of the produced matter is immediately used for the assembly of stars. Stars are produced in the same proportion in which they exist in the universe at the time of creation. Thus, the player can adjust the composition of the universe, despite the fact that most of the stars are usually created without his direct participation.|
-BD|Entity|Hint|Brown dwarfs are a side effect of star nurseries workflow. They are just existing there, you may ignore them. For a while they even do produce some space, and after that they just fly around and do not interfere with anything.
A brown dwarf is a celestial body between a very large planet and a very small star. These objects do have enough mass to trigger simpler thermonuclear reactions based on deuterium, an isotope of hydrogen, but not those based on ordinary hydrogen. Deuterium is quite rare compared to hydrogen, therefore brown dwarfs relatively quickly stop burning and gradually cool down.|
-RD|Entity|Hint|This star is massive enough to trigger hydrogen-based thermonuclear reactions. It is very small, therefore it burns for a very long time, while it produces space extremely slowly. But around red dwarfs, when metallicity is sufficient, planets still can form, sometimes even suitable for life. The long life of such stars has a very positive effect on the chances of development of such life.
Unlike the larger main sequence stars, a red dwarf does not pass through the red giant phase. Over time it simply transforms into a white dwarf.|
-OD|Entity|Hint|The smallest of the main sequence stars. Due to its small size, it has a rather narrow habitation zone. Only planets that do appear inside that zone have a chance for the formation of life. By this benchmark an orange dwarf succeeds only against a red dwarf, and life on a planet orbiting a red dwarf is considered to be exotic. However if the planet is lucky enough to be potentially habitable, then it has plenty of time for evolution.
A main sequence star after the expiration of its lifespan turns into a red giant. This destroys all its local planets. Subsequently this red giant degenerates into a white dwarf.|
-YD|Entity|Hint|An average dwarf star as it is. Has a wider habitation zone compared to the orange dwarf, but its’ lifepan is somewhat shorter. It has been factually proven that it is sufficient anyway.
A main sequence star after the expiration of its lifespan turns into a red giant. This destroys all its local planets. Subsequently this red giant degenerates into a white dwarf.|
-WYD|Entity|Hint|The largest of the dwarf stars. With a high metallicity and some luck, even one such star can have several potentially habitable planets at once. However, due to the large mass of the star, thermonuclear processes inside it are much more violent than in other dwarfs. Therefore, life around such stars should hurry up with evolution, if it does not want to be scorched by the red giant at the gentle stage of trilobites and fish.
A main sequence star after the expiration of its lifespan turns into a red giant. This destroys all its local planets. Subsequently this red giant degenerates into a white dwarf.|
-RG|Entity|Hint|When a main sequence star, from an orange dwarf to a hypergiant, runs out of hydrogen, its thermonuclear reactions weaken and it begins to contract under the influence of its own gravity. The temperature rises in the core of this star due to the compression. It becomes high enough to trigger thermonuclear reactions based on helium, and this star has plenty of it. The violent release of energy leads to the subsequent expansion, swelling of the star, which destroys all the local planets. This is the red giant, a huge and a very sparse star that exists for a relatively short time while burning through its helium reserves.
Red giants range from rather small, formerly orange dwarfs, to colossal, degenerate hypergiants. Their lifespan varies greatly, but in any case, they produce space quite rapidly.
At the end of its relatively short existence, the core of the red giant shrinks into a degenerate object, and the outer layers scatter in space, returning some of the hydrogen, helium and metals to the general supply. The type of degenerate object and the processes accompanying this transformation depend on the type of the original star passing through the red giant stage.|
-YG|Entity|Hint|For a giant star, this one lives for a very long time. In addition to being the most beneficial way of converting hydrogen into metals, yellow giants are extra nice, because during their explosions, those around them suffer the least.
A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion, leaving a neutron star, or with a more destructive gamma-ray burst, which turns the star's core into a black hole.
Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|
-BG|Entity|Hint|It does not live as long as the yellow giant, therefore the “return on investment” comes faster in the form of space, obtained from the red giant stage and collapse, as well as helium and, more importantly, metals. But it is still a quite stable star. Blue giants are very good at maintaining long-term, sustainable universes. However, without the larger stars, there might not be enough black holes to create structures.
A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion, leaving a neutron star, or with a more destructive gamma-ray burst, which turns the star's core into a black hole.
Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|
-SG|Entity|Hint|These stars are used for rapid, if not very urgent, space production without undue risk to life in the universe. They produce relatively little metals per unit of hydrogen deposited, so they are not very useful on their own, without support in the form of blue and yellow giants.
A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion, leaving a magnetar, or with a more destructive gamma-ray burst, which turns the star's core into a black hole.
Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|
-HG|Entity|Hint|An extreme star with a very short lifespan. It gives off an incredible amount of space, especially with a gamma-ray burst, the probability of which is much higher than that of any other star. Extremely dangerous to life in the universe. Use with care.
A hypergiant always turns into a black hole, even in a “normal” supernova explosion without a gamma-ray burst.
A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion or with a more destructive gamma-ray burst.
Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|
-WD|Entity|Hint|White dwarfs do not produce anything and have no planets, but they continue to occupy one unit of space. On the bright side, they can be used to assemble structures such as star clusters and galaxies, since they are considered to be stars.
When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object.
White dwarfs are composed of substances such as carbon and iron, that are considered to be metals in the astronomical sense. But they are monstrously compressed. While having stellar mass, white dwarfs have planetary dimensions. It is often said that a fist-sized chunk of a white dwarf matter on the surface of the Earth would weigh about 2,500 tons and would immediately fall under its own mass towards the center of the planet. However, in reality, it would simply explode, since nothing would prevent such a highly compressed substance from expanding.|
-NS|Entity|Hint|Neutron stars do not produce anything and do not have planets, but continue to occupy one unit of space. On the bright side, they can be used to assemble structures such as star clusters and galaxies, since they are considered to be stars.
When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object.
Matter in neutron stars is compressed so strongly that electrons are pressed into the nuclei of atoms, merge with protons and turn into neutrons. Chemistry “breaks down”, it cannot describe such a state of matter, but physics continues to work. Such stars have dimensions comparable to those of a large city. They rotate very quickly and emit the majority of their radiation in the x-ray range of the spectrum.|
-MGT|Entity|Hint|Magnetars do not produce anything and do not have planets, but they continue to occupy one unit of space. On the bright side, they can be used to assemble structures such as star clusters and galaxies, since they are considered to be stars.
When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object.
A magnetar is a type of neutron star that has an unusually powerful magnetic field, the strongest in the universe. Over time, the magnetic field weakens and the magnetar becomes similar to any other neutron star.|
-BH|Entity|Hint|Black holes appear from all the giants during gamma-ray bursts, that is, with a small probability that rises up with increasing explosiveness. Hypergiants always turn into black holes.
When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object.
A core that is massive enough compresses matter beyond the durability limits of neutron stars. At some point, not just chemistry, but also physics “breaks down”, the fabric of space and time itself is destroyed, matter is compressed to an incredible density, forming an event horizon around the central region – an area that even light cannot leave because of the monstrous curvature of space caused by the exorbitant attraction of a concentrated mass.|
-SMBH|Entity|Hint|Ordinary black holes have different masses, depending on the history of their origin. This mass is indicated on the SMBH assembly buttons. In practice, it is not very important which specific black holes are used, but accuracy is accuracy.
You can take SMBH not as one specific colossal object, but as a resource, a supply of black holes intended for merging. Pieces with sufficient mass to hold the galactic nucleus are “pinched off” from this resource, if necessary. Such a trick cannot be done by literally “sawing” a huge black hole to pieces. Therefore, when creating a galaxy, in fact, you take a certain number of black holes that have already been deposited in the stock of SMBH, and only at this moment you mold one huge object of the required mass out of them.
The more massive the black hole, the lower is the average density inside its event horizon. A hypothetical black hole with a mass in order of a large enough universe will have approximately the same density.|
-SCD|Entity|Hint|Scattered clusters are smaller than others. They do not exist for long, since the gravitational connection between their stars is not very strong and over time they simply drift apart. But even such simple lumps already bring noticeable variety into the homogenous landscape of the universe.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-SCS|Entity|Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-SCM|Entity|Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-SCL|Entity|Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-SCG|Entity|Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GED|Entity|Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GES|Entity|Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GEM|Entity|Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GEL|Entity|Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GEG|Entity|Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GSD|Entity|Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones.
Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GSS|Entity|Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones.
Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GSM|Entity|Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones.
Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GSL|Entity|Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones.
Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-GSG|Entity|Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones.
Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater.
When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|
-LGG|Entity|Hint|A galactic group does nothing by itself. But their assembly is necessary for the further progress of structures of a universal scale, as well as for the development of supercivilizations of the galactic level. Galaxies that have become part of the group continue to function as usual.
The name of this structure fully describes its essence. This is a certain number of galaxies in the closest neighborhood to each other.|
-LSC|Entity|Hint|A galactic supercluster does nothing by itself. But their assembly is necessary for the further progress of structures of a universal scale, as well as for the development of supercivilizations of the galactic level. Objects that have become part of other structures continue to function as usual.
A galactic supercluster consists of many galactic groups. The distances between the distant parts of the supercluster are so great that only the most powerful civilizations can seriously consider these colossal structures as something whole. For the rest, the supercluster is perceived as a part of the endless expanse of the universe, so huge that it is difficult even to comprehend it, let alone to fly around and even more to master it.|
-LGF|Entity|Hint|The universe at its maximum scale is composed of interweaving galactic filaments. These filaments, in turn, are collected from many superclusters and so on down to individual stars.
Alongside the creation of a filament huge volumes of emptiness appear, the so-called voids. A void is a special form of empty space. They cannot be filled with substance, and it is not necessary. Voids reduce the density of the universe and help resist the gravitational collapse, which seems inevitable given its large enough size.|
-LGW|Entity|Hint|Galactic filaments are woven into patches and other larger pieces of fabric of the universe, called great walls. These structures extend over tens, sometimes even hundreds of megaparsecs. They are the largest structures in the universe, with the exception of the universe itself.
Alongside the creation of a great wall huge volumes of emptiness appear, the so-called voids. A void is a special form of empty space. They cannot be filled with substance, and it is not necessary. Voids reduce the density of the universe and help resist the gravitational collapse, which seems inevitable given its large enough size.
Voids from filaments, like all the other properties of objects assembled into larger structures, are preserved.|
-LUB|Entity|Hint|The patches and ribbons of the great walls, connected by bundles of individual filaments, are intertwined into a colossal ball or a bubble, about the size of the visible universe. It is unknown what lies outside of our universe bubble, but it is assumed that the universe does not end there. Therefore, you also are not limited in the creation of just one universal bubble, but able to make much more.
Alongside the creation of a universal bubble, huge volumes of emptiness appear, the so-called voids. A void is a special form of empty space. They cannot be filled with substance, and it is not necessary. Voids reduce the density of the universe and help resist the gravitational collapse, which seems inevitable given its large enough size.
Voids from walls and filaments, like all the other properties of objects assembled into larger structures, are preserved.|
-GG|Entity|Hint|Water is one of the most common chemical compounds in the universe. Oxygen is abundant among the metals produced by stars, and hydrogen is always plentiful. At a certain distance from the star, water vapor, freely flying in space, cools down and condenses into snowflakes and ice floes. The border beyond which this occurs is called the snow line.
Planets that form behind the snow line are usually much larger than those closer to the sun. In the early stages of formation, thanks to the significant addition of snow and ice, they quickly gain mass and attract more and more matter. Their gravity is sufficient to keep in the atmosphere not just relatively heavier and slow molecules of gaseous substances like nitrogen, oxygen and water vapor, but also lighter and faster pure hydrogen and helium. And, as you might guess, these two are the most common materials in the universe. So it turns out that they grow to incredible sizes when compared with rocky planets that are closer to their suns. Although they are still much smaller and lighter than not only full-fledged stars, but also brown dwarfs.
Quite often gas giants, as a result of various local processes, relocate themselves to nearer orbits around their luminaries, finding themselves inside the snow line. Many of them even occupy the position closest to the star, warming up and gradually losing the atmosphere accumulated at the stage of formation, blown off by the solar wind into deep space.|
-AB|Entity|Hint|It happens so that there is not enough substance in a certain area to assemble the planet. Sometimes it also happens that one planet crashes into another. Their cores merge into a greater planet, but some of the fragments are scattered wherever. Belts and other clusters of asteroids can have different origins, often very dramatic and interesting. But on the scale of the universe at large and even for just one star system, asteroids basically are just litter.
Civilizations that have entered into their local space and begin to master their native system are often very interested in asteroids. Their substance is the easiest to use for the construction of space objects, since it does not need to be lifted from the planets – it is already “above”.|
-RP|Entity|Hint|If the circumstances were a little different, there could be conditions for the emergence of life on this planet. But something went wrong. Sometimes rocky planets are either too close to the star, or too far from it. In both cases, liquid water cannot exist on their surface, and it is almost a requirement for life.
Some rocky planets may orbit their star at a fitting distance, but simply do not have enough water. Or their chemical composition may be incompatible with complex organics. For the formation of life, many different factors must successfully coincide, and a lack of just one item can lead to the complete unsuitability of the entire event.|
-HP|Entity|Hint|Average temperature, presence of water, not too aggressive chemical composition, moderately dense atmosphere, tectonic activity and much more on the list. By the way, there is no guarantee that even if all these conditions are met, life will eventually emerge on this piece of rock. But if you're not in luck right now, then you'll be next time! Feel free to create more of these planets.
Warning: supernovae explosions and gamma-ray bursts can sterilize planets, transforming them from potentially habitable and even living ones into barren chunks of rock. However, if you are not worried about this, then no one is going to make you.|
-LP|Entity|Hint|Yay, lucky!
Life on planets goes through five long stages of biological evolution, called aeons. It doesn’t take a lot of time to form the simplest life, but it will take a while to develop it into something more interesting. If it looks like nothing is happening, then probably it just seems so. Hard to see from above.
The path of life transformation can be directed both towards development and towards degradation. An asteroid may collapse on a planet with promising inhabitants. A biochemical catastrophe, such as air pollution by waste products, as happened with cyanobacteria, can destroy not just the vast majority of the population, but basically everyone in general. There is no doubt about the possibility of technogenic civilization to roll back to the Stone Age at the touch of a button.|
-EON1|Entity|Hint|Primitive single-cell creatures. Modern mold, compared to them, is incredibly complex and perfect. But you have to start somewhere.
Most of the worlds on which life was formed remain at this stage. For the transition to the next phase of development, a number of specific qualities are required. These qualities appear as a result of random mutations, which most often simply do not occur.|
-EON2|Entity|Hint|Many life forms have become multicellular. Such an organization provides a lot of advantages and allows you to solve seemingly incomprehensibly difficult tasks, such as crawling on land or having special organs for the perception of light.
Life that developed up to Proterozoic is likely to be able to evolve further. Such a biosphere is already stable enough not to die out from its own shenanigans. But it is in no way immune to events such as transformation of its native star into a red giant, a nearby supernova outbreak or a collision with an asteroid. This is also true for much more advanced life forms, but not for all of them.|
-EON3|Entity|Hint|Some varieties of creatures formed in this age will continue their development, evolving into even more complex forms, including those very unlike their ancestors. Someone will remain approximately what it is, if the environment in its niche will not change much. Many will be unlucky, their offspring lines will not be competitive enough and eventually they will die out.
Unfortunately, nature knows no other ways of developing life to higher forms. It is impossible to assemble them all manually, right?|
-EON4|Entity|Hint|Epic era of giant reptiles. There is something to brag about! Looking at the fauna of the Mesozoic, it is difficult to believe that the most promising are not the undisputed rulers of all things, dinosaurs, but modest creatures similar to mice.
By the way, dinosaurs are not obliged to die out as thoroughly as happened on Earth. In addition to ostriches and cassowaries, who are very similar to the classic appearance of a dinosaur, hypothetically, other large reptiles could have survived, also becoming birds. Not all evolving planets have to complete the Mesozoic age by being hit with an impressive asteroid that destroys most of life. On the other hand, it is quite possible that it was thanks to this disaster that little mice had a chance to become human.|
-EON5|Entity|Hint|Primates, that is, the most mentally developed of all animals, can emerge not only from monkeys. Raccoons, bears and some birds are famous for their outstanding mental abilities, and on other planets everything can turn out quite differently.
To evolve towards the emergence of intelligence, an animal needs the following properties: brains that are decent enough by local standards, the ability to use limbs like hands, a complex and varied life full of adventures and problems that require an extraordinary approach. Those who manage to find the ideal niche fit into it and remain animals, gradually losing their intellectual potential.
Others reach to where no one expects them, overcome any obstacles and master new opportunities. The brain is useful for such activity, as an organ that is capable of indirectly solving any problem. A person runs slower than a cheetah, but with the help of his brain he can change the conditions of the environment so that he does not need to run so often. And later he will invent a car.|
-C0|Entity|Hint|If life was able to evolve to a sapient state, then it can no longer be stopped. Evolution changes from biological to cultural and accelerates many times over. With the advent of intelligence, decrease of time speed may become a good idea. Otherwise you might miss everything!
Every sufficiently developed civilization has one of six ethics. Ethics determines the cultural properties of a civilization, its traditions, customs and aspirations.
As a civilization develops, it has a small chance to change its ethics. Also, ethics can change as a result of interaction between different civilizations.|
-C0.0|Entity|Hint|Small scattered tribes of hunter-gatherers. Wildlife is a serious problem. Articulate speech appeared quite recently, but this was the main innovation almost since the days of the cell nucleus.|
-C0.1|Entity|Hint|Hunter-gatherers still hunt and gather, but they feel much more confident in the process. Life expectancy rises to an impressive 30 years, which is a significant improvement over previous results.|
-C0.2|Entity|Hint|Long-term settlements appear in well-suited regions. Small tribes aggregate into larger chiefdoms. The primitive community, in which everyone is equal, begins to show the first signs of a class society.
Up to this level, all civilizations were concerned only with survival, therefore they were very similar to each other. Now their paths diverge, manifesting in the form of ethics.|
-C0.3|Entity|Hint|Settlements are spreading all over the place. Chiefdoms sometimes form confederations and tribal alliances. A complex politics emerges, which is significantly different from the previously adopted “those not with us are food.”|
-C0.4|Entity|Hint|The life of a hunter-gatherer is, on average, easier and more carefree than that of a farmer. But the latter has more chances of its daily continuation. Digging into the ground, growing grains and vegetables, is quite tedious, but it provides a guaranteed source of food for every day.|
-C0.5|Entity|Hint|The development of agriculture leads to the growth of settlements, as well as to the allocation of an increasing number of specialists, who are primarily employed not in the food production, but in some kind of socially useful craft. The presence of experienced artisans makes it possible to significantly complicate production processes, which spurs the further development of the economy.|
-C0.6|Entity|Hint|The pinnacle of Stone Age development. For this civilization, there is nothing surprising in the presence of cities. They build impressive temples and observatories, know how to construct bridges and pave roads. They cannot be called savages in any way, even if their behavior seems eccentric.|
-C0.7|Entity|Hint|In previous times, the power of specific people rarely extended beyond the city and its environs, although there were exceptions. In this era everybody who is powerful enough engages into the creation of kingdoms and empires, seizing territories from each other, especially when monarchs and generations change. Simultaneously with military actions, peaceful interactions are developing, trade routes are being laid. The exchange of goods from different parts of the world once again spurs development.
Nobody remembers primitive equality any more. Slavery is gradually becoming the default economic basis. By the standards of the era, it is a very progressive and humane invention. Before its introduction, instead of being forced into labor, after some years of which they could often be adopted into the family, prisoners of war were simply killed on spot without further ado.|
-C0.8|Entity|Hint|Society is undergoing rapid change. Individual cities basically lose their freedom, large and rather stable states appear on the world map from now on and for a very long time. Slavery is reaching its climax. Over-exploitation of huge armies of slaves allows empires to build previously unheard-of structures, to maintain a centralized economy at the highest level.
Over time, the population density increases, and empires grow to the limits of their control. Some of them disintegrate, while others are reorganized. In any case, slavery ceases to be the basis of the economy, it is replaced by serfdom. It turns out to be much more profitable to grant freedom to a slave, along with a piece of land, which he will be obliged to cultivate, feeding himself and the master. Philosophy tries to be useful and confirms that this way is better.|
-C0.9|Entity|Hint|These civilizations are undergoing unprecedented rapid development. This has literally never happened before. For some miserable few centuries after the abolition of slavery, a whole era of feudalism has passed with accompanying knights, castles and wars for a variety of far-fetched reasons. It is replaced by the most progressive bourgeois epoch at the time of its introduction, which formally abolishes the estates and, in words, equalizes people.
An industrial revolution is taking place. Craftsmen are replaced by manufactories, and machines and conveyors are introduced there. Mass production. Deep development of science. Gunpowder. Aircraft. Steam engine. Nuclear fusion. Sailships capable of traveling around the world. Global information network. Rockets and satellites. All these phenomena occur so quickly that it is difficult to keep track of what appears earlier and what comes later.|
-C1|Entity|Hint|Intelligence overcomes the attraction of the home planet. The task that the civilizations of this group are solving is the development of their star system as a preparation for overcoming the seemingly endless space to neighboring stars.
In parallel with the development of science and technology, incredibly rushed forward over the last thousand years or so, space civilizations must pull themselves up culturally, reaching a new level of consciousness. This is necessary because every captain of a spaceship with a powerful nuclear engine and every president of a superpower state capable of destroying billions of people with one order, in a biological sense and in the depths of their souls, are still the same animals that have recently, by historical standards, raised their heads above their Cenozoic relatives.|
-C1.0|Entity|Hint|The dream about the cosmos as an endless space for travelers to explore, was shattered into nothingness by the endlessness of this space. The universe is far too huge and empty, and interstellar flights require fantastic technologies, unattainable energy levels, or they continue for longer than not only the life of an individual, but the entire history of civilization, starting from the first settlements.
Nevertheless, since sapients have already gone into space, they cannot return home empty-handed. Even in their native solar system, there can be a lot of interesting or even useful stuff.
The main problem for civilization at this stage is itself. Sovereign states with their own interests, incompatible economic models and religious cults have not gone anywhere. Certains stages of space exploration are carried out jointly. But if a strong country or even a powerful corporation thinks that it can achieve something on its own, then it does just that.|
-C1.1|Entity|Hint|Science is the first to seek space. Early orbiting telescopes were launched a long time ago, and a variety of experiments have been and continue to be carried out in cramped space stations. Some of them even turn out to be useful.
The first really big step for science is the construction of an astronomy town on one of the bodies of their solar system that lacks atmosphere. Most likely it is the moon orbiting their home planet. All mining and construction work is carried out using robots and telemetry, and this alone is taking industrial capabilities to a new level.
As soon as it becomes completely clear that it is necessary to fly into space on a constant basis, and that includes transportation of massive cargoes back and forth, the opportunity is immediately found to organize the construction of a launch loop or a space elevator. These imposing structures are being assembled using materials produced in small orbiting factories.|
-C1.2|Entity|Hint|The loud headlines “scientists yet again completely deciphered the genetic code for the first time” have already bored everyone for a while. But this time it is true – a complete model of genetics has been compiled, which gives accurate predictions about how exactly any gene will manifest itself in any conditions.
It has become possible to assemble organisms, including offspring of sapients themselves, with specified properties. Genetic diseases have been eradicated. All are born perfectly healthy and have such a phenotype that seems optimal to their parents, and we are talking not only about the color of the eyes, but also about the number of limbs. Racial prejudices explode at first and then disappear completely due to the ridiculousness of the concept.
In parallel with the improvement of genetics, cyborgization has reached a new level. What cannot be improved with genes can be changed with it. Yes, genetically programming a fetus so that it grows a jetpack is not possible. But to build it into the back of an adult in such a way that it folds into a compact hump and practically does not interfere – no problem. And there are always willing ones.|
-C1.3|Entity|Hint|Heavy industry follows science into space. Experiments on the extraction of minerals from asteroids have been carried out almost since the very beginning of the space age, but only now this activity is becoming economically feasible.
It is no less important that the dream of many generations is finally coming true – there is an opportunity to live on other planets in the native system. Sure, it was possible to fly there and even back for a while. In some places, more or less permanent outposts were even maintained, set up primarily for ostentatious and secondly for scientific purposes. Now, intelligent beings with updated genetics and cybernetic improvements, armed with the power of the planetary and space industries can very comfortably settle barren planets and live there in artificial biospheres, hoping that someday they will be able to turn these places into lush gardens.|
-C1.4|Entity|Hint|The primary source of energy at the beginning and middle of the space age are controlled thermonuclear fusion reactions. They are best done with rare isotopes, which require filtering huge volumes of ordinary hydrogen and helium to find them.
Fortunately, in the majority of star systems there are ample sources of light gases, which can be approached closely without fear of burning out. These are gas giants, in orbits around which hydrogen rigs are erected at the earliest opportunity, and purification foundries are built on satellites.
Thus, the problem of fusion fuel, and of a rocket propellant for spaceships, has been solved for many years to come.|
-C1.5|Entity|Hint|Long-term space settlements of the early eras look laughable compared to the huge orbital cities that gradually fill the star system. The first of them were created as industrial centers for the processing of minerals and gases, and also for the large-scale construction of spacecraft. Later, many simply realized that living in space is convenient.
The concept of “nanotechnology” has not been used in everyday speech for a long time. It's just “technology” now. The products of manipulating matter at the level of individual molecules are as familiar as a hammer or an internal combustion engine. Now the accuracy of methods and tools is increasing even higher. Controlling individual atoms allows the creation of chemically impossible compounds with fantastic properties.|
-C1.6|Entity|Hint|The development of space infrastructure allows the construction of huge industrial colliders. They are specially tailored not for scientific research, which manages fine in its own way, but for the mass production of antimatter, which is increasingly necessary in various areas of life.
The most obvious application of antimatter, now extracted literally in tons, is the creation of an engine capable of reaching the nearest star within a relatively reasonable time frame. This civilization can build a ship of generations. The great-grandchildren of the crew have every chance to see the new sun with their own eyes. Not everyone likes the idea, but it always has its enjoyers.|
-C1.7|Entity|Hint|The shocks that are associated with the transition from a planetary to a space civilization do not have the best effect on the home planet. Fortunately, with such a developed space industry, it becomes more than possible to deal with environmental, climatic and any other damage.
In the process of “repair” it is revealed that at the same time it is possible to get rid of senseless deserts, tundra, overly high mountains and basically everything that seems unnecessary to contemporaries. Smaller sections of various biomes are saved for sentimental reasons, and the rest is optimized. Similar processes can be attempted on other planets of the native system if they reside inside the habitable zone.
Gamma lasers, that is, devices of coherent ultrahard radiation, are valuable tools and powerful weapons in their own right. But in the long term it turns out that even more valuable are certain engineering innovations created in the process of their development. The ability to perfectly reflect and focus gamma rays opens up a whole new twist of old-fashioned solar panels.|
-C1.8|Entity|Hint|Space cities are no longer surprising. Conglomerates and even individual stations with a diameter of several hundred kilometers are becoming quite common. Even in linear dimensions, they are comparable to small moons, and if we compare their useful area, then it can even surpass the surface of the home planet.
Nevertheless, most of the intelligent beings still live on their home planet and other natural bodies of the system. Force of habit, with the addition of optimization of their own bodies on the one hand and terraforming on the other – they feel too good there and lack reasons to leave.|
-C1.9|Entity|Hint|Somehow imperceptibly, the cosmic civilization approached the natural result of its development. Huge space cities and continents, thousands of spaceships – all of this successfully works on thermonuclear fusion engines, burning hydrogen, which is massively collected from the gas giants. But it is impossible to completely ignore the largest, most stable and absolutely free fusion reactor – their own sun.
Mass construction of power stations with solar panels manufactured with the new technological approaches begins. At first there are only thousands of stations, then there are millions and even billions. They primarily power the plants producing the stations themselves, as well as all the industry and infrastructure necessary for the process. This leads to exponential growth.
Civilization has never received such an amount of energy at its disposal. If it manages to curb not only the sun, but also its own nature, then it will be able to reach the stars. If not, then perhaps someday alien archaeologists will be able to study it.|
-C2|Entity|Hint|Having completely united the disparate states, sovereign corporations and other similar entities into a single conglomerate, the majority of whose members primarily recognize themselves as part of it, the civilization is ready to act at the stellar level.
Scientific, technical and engineering progresses are just as important. Billions of satellites revolve around the native star, collecting free solar energy. The population of the system is measured in trillions, many of whom dwell in space. The home planet for the most part has been turned into a giant city, but some of its parts, on the contrary, are mothballed as reserves. Giant starships, powered by new antimatter thrusters, are ready to head for nearby stars. This is no longer a timid colonization performed by generation ships, but the direct spread of central power from the metropolis, which leads to the creation of an interstellar state.|
-C2.0|Entity|Hint|The sun has long been the primary source of energy for civilizations. At this level, its power is fully mastered. The combination of previously made inventions with huge amounts of energy allows interstellar flights to be made in a reasonable time frame. An important component of its reasonableness is a set of technologies that significantly extend the life span.
The new starships do not resemble humble lonely generation ships of old, which were used for the first attempts to deliver descendants to new worlds. An armada of tens and hundreds of thousands of ships is sent to each new star. Size of the largest of these vessels is on the scale of a continent. On their way fleets encounter various objects, such as wandering planets and large comets. Some of these are considered worthy of being captured and exploited. Communication with the homeland is constantly maintained, permanent routes are being laid. The fastest ships immediately start scurrying back and forth as the core of the fleet moves towards its target. Settling a new star is like stretching out a tentacle, tying it to civilization.
In the new system, the construction of an adequate source of energy immediately begins, that is, at least a partial Dyson swarm. Some of the materials can be brought with the fleet, but the majority of bulk is collected from available asteroids and planets orbiting the new star.|
-C2.1|Entity|Hint|A civilization is considered to be truly interstellar when its provinces are capable of independently building flotillas of resettlement. In this case, even the loss of a native star does not lead to total collapse.
Not all stars have planets on which it is possible to live comfortably. And some sapients still want to. Fortunately, quite often in new star systems one can find overheated or supercooled planets, or maybe even satellites of gas giants. A sufficiently developed civilization is able to tow these to the habitable zone.
However, settling on the surface of planets attracts less and less immigrants from new generations. Nevertheless, the capability to drag planets to the construction area of the Dyson swarm or some giant space dwelling is difficult to overestimate.|
-C2.2|Entity|Hint|The property of inertia imposes serious restrictions on the magnitude of the acceleration and deceleration of spacecraft. There is no point in accelerating the ship to the available speeds as quickly as possible, because with a sufficiently sharp acceleration or deceleration, the overloads will turn out to be intolerable, first for living beings, and then for electronics.
Now, maneuvers that previously seemed the delirium of a madman are becoming possible. The same can be said for the space vessels themselves. It is still reasonable to build massive starships around a powerful engine. They do not diverge away from the practical shape of huge cylindrical-conical missiles. But some models of small ships for interplanetary flights are now being built as “flying saucers”. At first it looks like a silly exotic, but then everyone somehow gets used to it.|
-C2.3|Entity|Hint|The theory of harvesting matter from stars was developed a long time ago. There were attempts at its smaller practical applications even during the construction of the first Dyson swarms. However, there were too many engineering difficulties. It turned out easier to follow the old fashioned way, sawing asteroids and planets for all construction needs.
Gradually, all these engineering difficulties were resolved. Around small and maximally stable stars, in addition to the already familiar solar panels, starlifting complexes are being erected to suck out hydrogen and helium. With the help of good old thermonuclear fusion reactions, any element can be synthesized from these substances, and their volumes inside the stars are several orders of magnitude greater than anything that can be collected from planets and asteroids.
The stars from which matter is collected are slowly losing mass. Internal gravity weakens, the temperature decreases, fusion reactions become less violent and the duration of the existence of such a star increases. For the inhabitants of the system, this is a pleasant side effect. If it gets too cold, you can always move the planets closer.|
-C2.4|Entity|Hint|Advanced stellar civilizations are usually associated with something huge. But even very small things do not escape the attention of their scientists. Controlling matter at the level of individual particles allows you to bypass the laws of chemistry and even physics, which previously seemed insurmountable. Society is once again unprecedentedly transformed in comparison with the previous era. This is the same technology that for less evolved creatures is indistinguishable from magic.
For a long time nobody seriously remembered about such things as energy shields or force fields, referring to them as non-scientific fiction. But with the advent of femtotechnologies, similar, as well as many other fabulous effects are rapidly breaking into everyday reality.|
-C2.5|Entity|Hint|For a while there is nothing surprising in gradually disassembling a planet, letting its substance into millions of orbital habitats and starships. This process stretches for a long time, and with the introduction of the starlifting, it has largely lost its relevance. Now, thanks to the use of previously unavailable methods of influencing reality, such as astro-engineering forcefield cutters, it is possible to slice the planet into convenient bricks in a few months, or even weeks.
Moreover, if earlier architectural and engineering projects were supposed to remain within reasonable limits and be practical at least on a planetary scale, now ideas that go beyond madness in their extravagance are perceived as a bold and extraordinary stylistic solution. The creation of new planets is in vogue, no matter how wasteful in terms of material consumption it may be.|
-C2.6|Entity|Hint|Social life in such advanced civilizations, in a sense, falls asleep. Every conceivable basic need has long been met at some incredible level. This leads to the fact that many ordinary residents lose interest in whatever is happening and go into recluse into their perfected worlds on artificial planets, no more influencing the universe whatsoever.
But there are those who continue to move forward. Often they are no longer similar to more conservative “default” creatures of their biological species, neither externally nor in essence. And now civilization rather belongs to them, which suits absolutely everyone. These new beings do not view the planets as something of significance. They dwell on giant starships, the majority of the material for the construction of which is collected directly from the stars. The development of new star systems is already going on without looking back at the planets.|
-C2.7|Entity|Hint|Previous civilizations avoided giant stars. They are too hot, they have too much gravity and a number of other disadvantages. Over time, all the problems associated with the hypothetical exploration of these stars were basically resolved. One giant star contains more matter than dozens of dwarf stars. It produces an incredible amount of energy, while glowing orders of magnitude brighter. And now all this energy can be caught, and a sufficient part of the substance can be exploited.
The further expansion of civilizations is already proceeding not only along the dwarfs, but first of all along the more tasty giants.|
-C2.8|Entity|Hint|The combination of colossal energies with the highest precision allows manipulating the very fabric of reality, acting directly on the shape of space, which manifests itself as gravity. A new paradigm for the construction of starships, both military and civilian, is emerging. Traveling between the stars has never been so fast and comfortable.
Thanks to the curvature of space, it became possible to create structures that were previously considered fundamentally impossible. The simplest of these is the monolithic Dyson sphere, which replaces the usual swarm of discrete objects. It is possible to do without it, but since there is a possibility now, then why not build it anyway.|
-C2.9|Entity|Hint|It is possible to move stars with a very low acceleration almost immediately after going into space. Well, or after the construction of a more or less developed Dyson swarm, which from the point of view of such a civilization is about the same. No one here will be surprised by anything of the sort. No, the movement of stars actually means their acceleration to near-light speeds, like large starships. Which are just now being built around the stars. It is convenient to carry everything with you.
The metropolis of this type of civilization is usually far away from the native planets of the species included in it. This is a cyclopean structure with a diameter of the order of a light year, erected around a stable star. It is possible to build larger, but in this case, the weakening of the straightening of the space will lead to the emergence of an event horizon around the structure. Even if the likelihood of such a failure is very small, no one is usually ready to take such risks.|
-C3|Entity|Hint|Creatures still chained to their home planet or star cannot fully comprehend the greatness of galactic civilizations. The difference between them and the civilizations that just recently finished the construction of their first Dyson swarm, now confidently flying into deep space is the same as between those who begin to master their native star system and the first hunter-gatherers, wandering dejectedly across the savannah, mostly busy saving their own skin from aggressive fauna and only rarely staring at the stars. It is not possible for these hunter-gatherers to understand how the global information network works and why satellite telescopes are needed.
Galactic civilizations are difficult to describe in archaic terms created in pre-cosmic times. For example, the population size of such civilizations does not matter. The difference is too great between the quintillion of “ordinary people” who in such civilizations can still survive and even live on planets, and between the “super-super-super-people” who have repeatedly gone through a chain of transformations, the first of which is known as “transhumanism”. These creatures can have entire planets as brains, rebuilt into computing centers, and star systems as bodies. Their will is transmitted not through the movements of the hands, but through the movements of celestial bodies. Their lifespan is not limited by anything other than their desires.
And they perfectly understand that they still have something to strive for.|
-C3.0|Entity|Hint|Even a single overcoming of the intergalactic distance is something transcendental. But these creatures have such a titanic potential in science, industry, energy and the will to advance, that they are able to unite distinct galaxies into a single conglomerate, inside which life is boiling.
The technologies used for such operations operate in arcane ways. Unlike the good old antimatter engines, the exhaust from which can be detected with the naked eye through half the star system, the actions of galactic civilizations are often invisible to those who have not yet reached such a high level.|
-C3.1|Entity|Hint|Artificial planets and huge space stations are located along popular interstellar routes. The principle has been known since time immemorial, and now it is applied to unite galaxies.
These creatures are able to proclaim the turning of light on a new level. Now everyone can have a personal star with the desired properties.|
-C3.2|Entity|Hint|White dwarf matter is very difficult to work with because of its tendency to immediately explode as soon as it leaves the compressed star. Force fields and curvature of space make it possible to compensate for this, but no one particularly was seriously occupied by this research because of the non-obviousness of the advantages.
At this level, civilization turns its attention to the industrial use of this sort of a degenerate matter. Some unexpected applications are found, including those related to changes in the topology of a space. There are ways to create structures, the internal volume of which exceeds the external, although so far the applicability of this effect is limited.|
-C3.3|Entity|Hint|The idea of a kugelblitz, that is, a black hole created from energy, and not from matter, originated in pre-space times. However, the creation of such an exotic object requires the incredible precision of instruments that no longer operate just at the level of an individual fermion, but go much deeper.
The use of such black holes opens up new possibilities for compact energy sources. Previous integalactic spaceships were about the size of a star. But now it is possible to build a very tiny one, something on a continental scale.|
-C3.4|Entity|Hint|Maintaining and expanding the infrastructure required for intergalactic expansion no longer requires the exertion of the entire supercivilization. The tasks of connecting another galaxy to the fast travel network are often delegated to small businesses.
It is not easy to comprehend the structure of a society of this scale. “Simple” representatives of the original species, on the basis of which supercivilization developed, no longer remain seen. Although some hyper-beings give their appearance to some of their external bodies, simply because they can.
By the standards of this civilization, a “poor hermit” is someone who does not have a personal star, preferably a mobile one. Such poor fellows make do with modest intergalactic starships of planetary proportions. Some of them leave densely populated areas of the universe, going to the depths of the voids, so that no one will disturb them.|
-C3.5|Entity|Hint|Pure neutronium lends itself to direct study and processing by orders of magnitude worse than even the capricious matter of white dwarfs. Of course, this could no longer stop those who were interested in delving into the tissue of neutron stars for a long time. They make unusual souvenirs that amuse their kin. For a physicist of a planetary or stellar civilization, most likely, a meeting with such a product would cause an acute psychosis.
But it's not about neutronium crafts. A combination of some high-tech gimmicks, backed by a decent level of energy, allows the interior of a neutron star to be rebuilt in such a way that it becomes liveable. According to some theories, the inhabitants of such shelters are able to withstand even a big crunch, moving into a new universe inside the greatest black hole more or less in one piece.|
-C3.6|Entity|Hint|Galactic filaments are intertwined by fast moving lines. Massive reassembling of stars in fact creates new galaxies that are more comfortable for dwelling than natural ones.
Local changes in the laws of nature affect the entire universe.|
-C3.7|Entity|Hint|They learned to work with electromagnetic forces at a decent level even in the pre-cosmic era, and their input was fundamental and important even in the later eras. But there was one hypothetical thing, theoretically invented a long time ago, that did not work out in practice: magnetic monopoles.
When it became possible to inhabit magnetars from the inside, like other neutron stars, a close study of their super-powerful magnetic fields nevertheless made it possible to create this philosophical stone of physicists.
With the creative use of magnetic monopoles on a sufficiently large scale, such tricks as two-dimensional stars or electric discharges on a megaparsec scale become possible.|
-C3.8|Entity|Hint|These civilizations are growing to such a size that not all residents realize that they belong to them. Thanks to mysterious technologies, an active and fruitful existence is possible at various levels of being. Among them there are digital “virtual realities” launched on computing centers the size of a star system, “solid” existence on man-made structures of the intergalactic class, which is considered “usual” for a galactic civilization, and many more options.
Some creatures spend time in the guise of representatives of the lower species, which are just beginning to conquer space or even their planet. The destruction of such a weak and primitive life is usually not interesting to anyone because of the triviality. Therefore, usually such visitors maintain neutrality or slightly help in development, changing the course of entire civilizations with light movements of thoughts. Such actions are the source of many prejudices and mythologemes.|
-C3.9|Entity|Hint|The breakdown of space-time, which occurs with the formation of the event horizon, remains one of the few insurmountable obstacles for such a civilization. The black hole cannot be left in any way, no extravagant methods help, although countless experiments have been carried out.
A way has been discovered to “unwind” a black hole of stellar mass by increasing the rate of its evaporation by many orders of magnitude. In the process, a significant amount of energy is released, which is not surprising to such a civilization. But what is more interesting is what happens to the topology of the event horizon itself, which changes shape from spherical to toroidal. The insides of this “donut hole” reveal new possibilities for interaction with the fabric of the universe.|
-C4|Entity|Hint|Civilizations of universe scale are capable of everything. You can expect anything from them. Their representatives can easily take any form, visit backward civilizations of the galactic, stellar, cosmic or planetary level and do whatever they wish with them. No one has any chances to resist them, since every creature belonging to such a civilization personally controls the power of the entire galaxy.
With the emergence of universe civilizations, the question may suddenly arise: who owns this universe – you or them?|
-C4.0|Entity|Hint|Relativistic effects make travel into the future a common consequence of moving at a fairly high speed. This is not a surprise to anyone. Much more interesting is the seemingly impossible journey into the past, entailing various paradoxes.
The possibilities of civilization are becoming even more esoteric. These now include a journey from the future to the past until the moment when a black hole was first unwound in the universe. The theory allows you to go to earlier eras, right up to the beginning of the existence of the universe. Experiments are being carried out, but the results, reflected in the historical chronicles, are too contradictory to state anything with complete certainty.|
-C4.1|Entity|Hint|The universe on a large scale resembles a chaotic interweaving of filaments and patches, composed of individual galaxies. Supercivilizations have no problems with traveling alongside these threads of matter. But the voids remained insurmountable obstacles for a long time. They can be travelled around, but it takes a very long time. And it was impossible to fly through.
Now it is fine. It is not really convenient to fly directly through tens of megaparsecs of void. But arcane supertechnologies make it possible to spin black holes, stabilize their mass and use the resulting wormholes as gates for traveling such a colossal distance in a very short time.|
-C4.2|Entity|Hint|For a long time, scientific laboratories and even experimental industrial enterprises have been located near supermassive black holes. But from a practical point of view, they are not very useful. The monstrous mass that spreads gravitic attraction over a considerable distance, combined with the relatively small curvature of space in this area, makes interaction with these objects less effective than working with black holes of stellar mass.
Everything changed when someone decided to unwind a smaller supermassive black hole, located in the core of an insignificant galaxy, to see where exactly the funnel of this cyclopean “donut” will lead. The results were not very clear, but in civilizations of this level there is a tendency to migrate to the centers of galaxies. They have found something there, and they are not telling.|
-C4.3|Entity|Hint|The result of a long scientific and technical activity related to exotic materials, hyper-precise instruments, transcendental energies, the unimaginable power of computing technology, a prediction generator and much more interesting is the ability to fold space, completely changing its topology. Early experiments, which only made it possible to make a room from the inside several times larger than it is from the outside, now seem cute and naïve.
It is sufficient to mention an amusing tourist wonder that has become possible: a gigaparsec hiking trail. It takes several days to complete. Along the way the guests of the attraction visit historical sites in their corresponding eras. The café near the first supernova explosion, where time is frozen outside, invariably attracts lovers of beautiful views.
This universe is becoming very strange.|
-C4.4|Entity|Hint|This civilization has populated an entire universe bubble, turning titanic volumes of space filled with matter into a kind of a huge city. Everything is available to her that is not absolutely impossible. And, as it turned out, there are not a lot of absolutely impossible things.
With the help of special devices for cyclic twisting of temporal loops, it is possible to achieve the most unlikely effects. Every inhabitant of such a universe actually has a “magic wand” that fulfills any desires.
Further development of civilization does not seem possible.|
-Ethic:m|Ethic|Hint|Mystics deeply believe in the supernatural. They are assured that their lives are controlled by a higher power. Given the circumstances, they really are not completely wrong.
The cultures of the mystics are based on ancient traditions. They are very conservative, which helps with the stabilization of society. But it also hinders the development of new ideas and even acceptance of technologies. But one should not think that mystical societies are absolutely backward. Only relatively.
A significant portion of the efforts of the mystics is directed to worship higher powers. This increases the efficiency of sources of basic resources such as clouds and stars.|
-Ethic:b|Ethic|Hint|Builders do not dig in breadth, but in depth. They are accustomed to squeezing every last drop out of the material available to them and only then move on to a new source. The civilizations of the builders occupy a relatively compact territory, but compared to their high cities, all the rest looks like villages.
In the culture of builders, senseless waste is unacceptable, but this in no way means that they live in a spirit of asceticism. On the contrary, thanks to a superbly adjusted economy, builders' societies are exceptionally stable and very pleasant to live in.
Emigration, breaking away from roots in search of a better life, is something not very clear and even alien for builders.|
-Ethic:d|Ethic|Hint|Diplomats hope to live in harmony with their neighbors in the galaxy. They strive for diplomatic contacts, constantly trying to form star leagues, communities and organizations based on the principles of mutual trust and respect. They resort to military action only when all the other possibilities have already been tested and have not brought the expected result, but it is simply impossible to sit it out.
Although they are open to everything new, their attention is often focused on not the most practical aspects of reality, which slows down progress somewhat.|
-Ethic:l|Ethic|Hint|Logicians strive to study the world strictly from a scientific point of view. They deny the obscurantist ideas of their backward relatives and do not need a hypothesis about the presence of supernatural forces for normal functioning.
Critical thinking of logicians somewhat constrains your possibilities. This reduces the efficiency of the sources of basic resources such as clouds and stars.
The main aspiration of logicians is progress. All other things being equal, they develop faster than any other culture. Unfortunately, due to their penchant for risky experimentation, their societies are not as stable as they would like to think.|
-Ethic:c|Ethic|Hint|Colonists perceive the colossal dimensions of the unexploited space of the universe as a challenge. They are annoyed by the expanses without owners, so they try to get their hands on them at the first opportunity, founding colonies on new worlds.
The freedom-loving societies of the colonists are not very stable due to the habit of citizens to resolve conflicts by emigration. In such circumstances, it is not easy to make far-reaching plans.
The colonists themselves are quite peaceful. But their habit of putting their flags onto everything in vicinity sometimes provokes neighbors to take harsh actions, which often leads to escalation.|
-Ethic:w|Ethic|Hint|Warriors perceive the universe with a mixture of dark gloom and cold determination. They do not trust outsiders and are not going to wait for them to strike first, considering it only a matter of time. Warriors do not always strive for the mass destruction of other forms of life. Often they are satisfied with just being the strongest, feeling safe and secure. But, unfortunately, things happen.
The meaning of existence for warriors is war. The warriors strongly doubt the applicability of diplomatic means.|
-Trend:a|Trend|Hint|The trend of antitheism indicates that the sapient inhabitants of this universe have a very negative attitude towards your activities, and possibly towards you personally. Whether their claims are justified is debatable.
In any case, the antitheists are openly fighting against you. They may be looking for a way to reduce your influence on their peaceful life, or they may be trying to leave their own universe in search of another one where they do not have to coexist with someone like you.
Logicians are characterized by the denial of higher powers.
Like logicians, builders prefer not to be interfered with, and are not in need of any sort of supernatural help.
Despite their religiosity, warriors have a rather negative attitude towards the creator of the imperfect universe in which they have to live and fight.
In colonist societies there are many who blame higher powers for their difficult situation.
Diplomats never stoop to such a hostile attitude towards a higher mind.
Antitheism is completely contrary to all ethical attitudes of mystics.|
-Trend:i|Trend|Hint|Successful cooperation is only possible when all participants are interested in it. In aggressive universes, where it is customary to resolve all issues by shooting ahead of time, it is difficult to reach a consensus.
Integrators are engaged in propaganda of peaceful life, they teach others to seek compromises and put out conflicts. In their universe, aggression is reduced and diplomacy is intensified. Enlightenment missions help young civilizations and even primitive life forms to develop faster, and the armed forces of the allied associations vigilantly monitor the preservation of world peace.
This is what diplomats live for.
Colonists are ready to coexist with any neighbors, there is enough space for everyone.
The missionary work of mystics creates stable bonds.
Logicians see the point in cooperation and symbiosis.
Builders are too self-contained and only contact with neighbors when necessary.
Warriors gravitate towards the opposite way of resolving issues.|
-Trend:x|Trend|Hint|If there are no enemies left, then there will be no need to fight. For civilizations that treat their neighbors with suspicion or contempt, over time, outbreaks of aggressive chauvinism are almost inevitable, leading to the mass extermination of everyone who was possible to reach out to. Of course, there are multitudes of pretty and rational explanations that can be crafted to support this line of action.
As a result of xenocidal tendencies, the level of universal aggression is increasing. Wars turn out to be more destructive than usual, because they are fought with maximum cruelty.
Most often warriors do this, and there is nothing to be surprised about.
In such cases, colonists usually claim that they were forced by circumstances.
Some interpretations of sacred texts push mystics to incredible cruelty.
Among logicians sometimes the cynical-cold-blooded point of view prevails, rationalizing such actions.
Builders will never engage in such senseless destruction.
For diplomats this way of acting is absolutely unacceptable.|
-Trend:r|Trend|Hint|Some cultures are definitely sure that they are the masters of their own universe. And the owner can remake his possessions as he sees fit. The desires of these figures are absolutely not obliged to coincide with your plans.
Reconstruction, as a rule, is aimed at maximizing living space and optimizing resource consumption. From the point of view of diligent owners, large stars look like a meaningless luxury, and nebulae are just dirt and debris.
For builders this is the main purpose of existence.
Colonists believe that the universe should not only be explored and staked out, but also thoroughly exploited.
Logicians strive for the practical application of theoretical knowledge.
Diplomats are sure that the optimal arrangement of the universe is necessary for general comfort and prosperity.
Warriors do not find it possible to allocate their resources for such luxury.
Mystics regard such a gross interference in the design of the author of the universe as wrong.|
-Trend:s|Trend|Hint|An individual true believer, living among billions of his fellows on one of the planets of the vast universe, has quite a few chances to personally shout out to you. But if a whole civilization coordinates its spiritual aspirations and maintains them for a long time, then it has every chance.
Spirituality helps to achieve mutual understanding between life forms as far apart as you and the highly developed inhabitants of your universe. It reduces tension and weakens the trend of antitheism.
Mystics naturally strive for this as much as possible.
Diplomats want to make friends even with higher powers.
Warriors are characterized by fatalism and a specific philosophy, often manifesting itself in various forms of spiritual search.
Some of the builders look for sources of inspiration in religious sources.
Colonists make better use of their time, they have no purpose for this.
For logicians such a method of interacting with reality is unacceptable, they prefer the scientific one.|
-Composition|Report|Header|Stellar composition of the universe|
-RD|Report|Fraction|Red Dwarfs: %Value0%|
-OD|Report|Fraction|Orange Dwarfs: %Value0%|
-YD|Report|Fraction|Yellow Dwarfs: %Value0%|
-WYD|Report|Fraction|White-Yellow Dwarfs: %Value0%|
-YG|Report|Fraction|Yellow Giants: %Value0%|
-BG|Report|Fraction|Blue Giants: %Value0%|
-SG|Report|Fraction|Supergiants: %Value0%|
-HG|Report|Fraction|Hypergiant: %Value0%|
-Trends|Report|Header|Influence of advanced civilizations on the universe|
-Int.Fed|Report|Max|[Integration] Federation: +%Value0%. The number of civilizations affected by diplomacy is increased.|
-Int.Enl|Report|Max|[Integration] Enlightenment: +%Value0%. The progress during primitive stages of life development is accelerated.|
-Int.Ord|Report|Max|[Integration] New Order: +%Value0%. Civilizations in crisis obtain aid and support.|
-Emerged|Report|Header|Maximum amount of emerged entities|
-Ctm|Report|Max|Transcendent mystics civilization: %Value0%|
-Ctb|Report|Max|Transcendent builders civilization: %Value0%|
-Ctd|Report|Max|Transcendent diplomats civilization: %Value0%|
-Ctl|Report|Max|Transcendent logicians civilization: %Value0%|
-Ctc|Report|Max|Transcendent colonists civilization: %Value0%|
-Ctw|Report|Max|Transcendent warriors civilization: %Value0%|
-C4.4|Report|Max|Type 4.4 civilization: %Value0%|
-C4.3|Report|Max|Type 4.3 civilization: %Value0%|
-C4.2|Report|Max|Type 4.2 civilization: %Value0%|
-C4.1|Report|Max|Type 4.1 civilization: %Value0%|
-C4.0|Report|Max|Type 4.0 civilization: %Value0%|
-C4|Report|Max|Type 4 civilization: %Value0%|
-C3.9|Report|Max|Type 3.9 civilization: %Value0%|
-C3.8|Report|Max|Type 3.8 civilization: %Value0%|
-C3.7|Report|Max|Type 3.7 civilization: %Value0%|
-C3.6|Report|Max|Type 3.6 civilization: %Value0%|
-C3.5|Report|Max|Type 3.5 civilization: %Value0%|
-C3.4|Report|Max|Type 3.4 civilization: %Value0%|
-C3.3|Report|Max|Type 3.3 civilization: %Value0%|
-C3.2|Report|Max|Type 3.2 civilization: %Value0%|
-C3.1|Report|Max|Type 3.1 civilization: %Value0%|
-C3.0|Report|Max|Type 3.0 civilization: %Value0%|
-C3|Report|Max|Type 3 civilization: %Value0%|
-C2.9|Report|Max|Type 2.9 civilization: %Value0%|
-C2.8|Report|Max|Type 2.8 civilization: %Value0%|
-C2.7|Report|Max|Type 2.7 civilization: %Value0%|
-C2.6|Report|Max|Type 2.6 civilization: %Value0%|
-C2.5|Report|Max|Type 2.5 civilization: %Value0%|
-C2.4|Report|Max|Type 2.4 civilization: %Value0%|
-C2.3|Report|Max|Type 2.3 civilization: %Value0%|
-C2.2|Report|Max|Type 2.2 civilization: %Value0%|
-C2.1|Report|Max|Type 2.1 civilization: %Value0%|
-C2.0|Report|Max|Type 2.0 civilization: %Value0%|
-C2|Report|Max|Type 2 civilization: %Value0%|
-C1.9|Report|Max|Type 1.9 civilization: %Value0%|
-C1.8|Report|Max|Type 1.8 civilization: %Value0%|
-C1.7|Report|Max|Type 1.7 civilization: %Value0%|
-C1.6|Report|Max|Type 1.6 civilization: %Value0%|
-C1.5|Report|Max|Type 1.5 civilization: %Value0%|
-C1.4|Report|Max|Type 1.4 civilization: %Value0%|
-C1.3|Report|Max|Type 1.3 civilization: %Value0%|
-C1.2|Report|Max|Type 1.2 civilization: %Value0%|
-C1.1|Report|Max|Type 1.1 civilization: %Value0%|
-C1.0|Report|Max|Type 1.0 civilization: %Value0%|
-C1|Report|Max|Type 1 civilization: %Value0%|
-C0.9|Report|Max|Type 0.9 civilization: %Value0%|
-C0.8|Report|Max|Type 0.8 civilization: %Value0%|
-C0.7|Report|Max|Type 0.7 civilization: %Value0%|
-C0.6|Report|Max|Type 0.6 civilization: %Value0%|
-C0.5|Report|Max|Type 0.5 civilization: %Value0%|
-C0.4|Report|Max|Type 0.4 civilization: %Value0%|
-C0.3|Report|Max|Type 0.3 civilization: %Value0%|
-C0.2|Report|Max|Type 0.2 civilization: %Value0%|
-C0.1|Report|Max|Type 0.1 civilization: %Value0%|
-C0.0|Report|Max|Type 0.0 civilization: %Value0%|
-C0|Report|Max|Type 0 civilization: %Value0%|
-EON5|Report|Max|Cenozoic: %Value0%|
-EON4|Report|Max|Mesozoic: %Value0%|
-EON3|Report|Max|Paleozoic: %Value0%|
-EON2|Report|Max|Proterozoic: %Value0%|
-EON1|Report|Max|Archean: %Value0%|
-LP|Report|Max|Living Planet: %Value0%|
-HP|Report|Max|Habitable Planet: %Value0%|
-RP|Report|Max|Rocky Planet: %Value0%|
-AB|Report|Max|Asteroids: %Value0%|
-GG|Report|Max|Gas Giant: %Value0%|
-Produced|Report|Header|Maximum amount of created objects|
-LUB|Report|Max|Universe Bubble: %Value0%|
-LGW|Report|Max|Great Wall: %Value0%|
-LGF|Report|Max|Galactic Filament: %Value0%|
-LSC|Report|Max|Galactic Supercluster: %Value0%|
-LGG|Report|Max|Galactic Group: %Value0%|
-GSG|Report|Max|Giant Spiral Galaxy: %Value0%|
-GSL|Report|Max|Large Spiral Galaxy: %Value0%|
-GSM|Report|Max|Medium Spiral Galaxy: %Value0%|
-GSS|Report|Max|Small Spiral Galaxy: %Value0%|
-GSD|Report|Max|Dwarf Spiral Galaxy: %Value0%|
-GEG|Report|Max|Giant Elliptical Galaxy: %Value0%|
-GEL|Report|Max|Large Elliptical Galaxy: %Value0%|
-GEM|Report|Max|Medium Elliptical Galaxy: %Value0%|
-GED|Report|Max|Dwarf Elliptical Galaxy: %Value0%|
-GES|Report|Max|Small Elliptical Galaxy: %Value0%|
-SCG|Report|Max|Giant Star Cluster: %Value0%|
-SCL|Report|Max|Large Star Cluster: %Value0%|
-SCM|Report|Max|Medium Star Cluster: %Value0%|
-SCS|Report|Max|Small Star Cluster: %Value0%|
-SCD|Report|Max|Scattered Star Cluster: %Value0%|
-SMBH|Report|Max|Supermassive Black Hole: %Value0%|
-BH|Report|Max|Black Hole: %Value0%|
-MGT|Report|Max|Magnetar: %Value0%|
-NS|Report|Max|Neutron Star: %Value0%|
-WD|Report|Max|White Dwarf: %Value0%|
-ASTN|Report|Max|Active Star Nursery: %Value0%|
-MC|Report|Max|Molecular Cloud: %Value0%|
-STN|Report|Max|Star Nursery: %Value0%|
-G|Report|Max|Globula: %Value0%|
-N|Report|Max|Nebula: %Value0%|
-HG|Report|Max|Hypergiant: %Value0%|
-SG|Report|Max|Supergiant: %Value0%|
-BG|Report|Max|Blue Giant: %Value0%|
-YG|Report|Max|Yellow Giant: %Value0%|
-RG|Report|Max|Red Giant: %Value0%|
-WYD|Report|Max|White-Yellow Dwarf: %Value0%|
-YD|Report|Max|Yellow Dwarf: %Value0%|
-OD|Report|Max|Orange Dwarf: %Value0%|
-RD|Report|Max|Red Dwarf: %Value0%|
-BD|Report|Max|Brown Dwarf: %Value0%|
-Obtained|Report|Header|Maximum for all the existence of the universe|
-S|Report|Max|Space: %Value0%|
-H|Report|Max|Hydrogen: %Value0%|
-He|Report|Max|Helium: %Value0%|
-Met|Report|Max|Metals: %Value0%|
-AboutTheGame|Help|Help|In this game you can create a universe and control its development. The final goal is designated by yourself. Don't forget to check out the list of game achievements and try to reach some of the ones that seem interesting. Read hints, explore possibilities and don't be afraid to experiment. In the worst case you can always start from scratch.
Numbers greater than 1 000 are displayed using scientific notation. 1e4 – this is a 10 000, meaning “one with 4 zeroes”. 1e6 – a million, 1e9 – a billion and so on. 13.77e9 – this is 13 billions 770 millions.
The game plays in real time with changeable scaling. One second of real time can pass a year, a decade, a century and so on. Change the pace of time by using buttons “−” and “+”.|GameHelp/en/AboutTheGame
-GameplayBasics|Help|Help|You have access to a very large, but still limited cache of energy that is used to create the whole matter in the universe and the expanse of the universe's space itself. At the start of the game the vast majority of this energy is not in your direct control. But during the game you will take more and more energy from the cache. The less filled the cache is, the harder it is to obtain new energy. The energy shortage won’t become an urgent problem in the first billion years or so: the cache is really very large.
The matter is harvested from the energy cache in the form of hydrogen by clouds. Hydrogen may be spent to create new clouds and also to create stars. During their burning stars create space that can be used to place additional stars and clouds. This creation of space also spends some energy from the cache.|GameHelp/en/GameplayBasics
-StarsAndStructures|Help|Help|The heavier the star is, the faster it burns and the more space it produces. However, on the contrary, the most cost-efficient way of spending hydrogen to obtain new space, is investment into the smallest stars. Unfortunately they burn for a very long time and produce space very slowly. Also each star takes a unit of space, no matter which type the star is.
There is a reason to arrange stars and nebulae of the growing universe into galaxies and even larger structures. The production of space by stars is increased inside structures.
The proportion between universe matter and space is called density. The universe is only stable when the density is inside a certain range. If it is too packed or too empty, problems come into being.|GameHelp/en/StarsAndStructures
-LifeAndForces|Help|Help|Planets form around certain stars, and life may emerge there. In specific circumstances life can evolve to sapience, and sapience can advance to high technology. Life's next step is to try to reclaim the universe, which she assumes as her own.
There are many events in the universe that don't happen all the time, only with certain probability. You have access to special forces, which you can use to “tweak” chances of events that are important to you, changing the laws of nature in the process.|GameHelp/en/LifeAndForces
-Achievements|Help|Help|During the gameplay you will definitely be able to reach certain achievements. While simpler ones come by themselves, ones that are more complex may be more tricky. You can use the achievements list as a roadmap of hints and suggestions for possible next steps.
It is unnecessary to try to finish each and every achievement. This is your own universe and you can do whatever you like with it. However, achievements are a nice thing in general, and besides just having a personal feeling of pride and accomplishment you can easily share it with friends!|GameHelp/en/Achievements
-Karma|Help|Help|Each obtained achievement grants you a certain number of karmic points. During the new universe creation you may spend these points to gain some small bonuses that will definitely help you to gain better results.
Spent karmic points are not lost: they will be available for spending again in the next universe. There is a chance that there will be even more of them at that moment.|GameHelp/en/Karma
-Gauges|Help|Help|Gauges of measures that are especially important for an active objects page are located on the dashboard. To check other gauges just swipe the page.|GameHelp/en/Gauges
-EnergyAndDensity|Help|Help|Energy from the cache is converted into hydrogen and space. The lower the proportion of remaining cache, indicated in the middle of the bar, the lower is the efficiency of the resource generators, such as clouds for hydrogen and stars for space.
The energy cache really is immense, however it is not infinite.
Average density of the universe is the ratio of total matter mass, meaning all stars, clouds and so on, to the empty space. It increases alongside the mass and decreases when the space grows. If the “ρ” gauge will leave the “middle zone” and become inclined to any of the two extremeties, then the outcome might surprise you in a bad way.|GameHelp/en/EnergyAndDensity
-BurnabilityAndExplosiveness|Help|Help|Burnability displays the current burning rate of stars. It can be influenced by the universe density (the denser the greater), the actions of superadvanced civilizations and the forces used by the player.
Explosiveness displays the current probability of the gamma-ray bursts and the space yield produced by any sort of star collapses. It can be influenced by universe density (the denser the lower), actions of superadvanced civilizations and forces used by the player.|GameHelp/en/BurnabilityAndExplosiveness
-AggressionAndTrends|Help|Help|Aggression displays the intensity of competition between species, civilizations and their inner factions. It governs the progress and stability of life and societies. It can be influenced by universal trends and forces used by the player.
By default the average universal aggression is shown. But you can select any civilization level and observe the average aggression for this level, which can be different from the universal one.
Trends are the results of prolonged civilization influences. There are five trends in total.|GameHelp/en/AggressionAndTrends
-SpaceAndHydrogen|Help|Help|The majority of creative actions require spending resources.
Space is needed to place everything you are creating. To add new space lit up some stars! Also don't forget to combine the created stars into structures to get even more space.
Hydrogen is required to create nebulae and stars. Nebulae allow you to obtain more hydrogen. Stars are used to make more space and also to harbor planets. Both of these object types also serve as building blocks to create more complex structures.|GameHelp/en/SpaceAndHydrogen
-HeliumAndMetals|Help|Help|Helium and metals are obtained when stars finish their life cycle.
Helium is not especially useful, but it is inevitable. It is automatically spent in a line of hydrogen if possible, conserving the more valuable resource.
Metals “contaminate” your hydrogen and helium by heavier elements. And usually it is a good thing, because the high proportion of metals to hydrogen and helium, also known as “metallicity”, provides for a greater chance for planets to emerge near new stars.
Metals are added when stars burn out, especially larger ones. But total metellicity may shrink down when the universe is filled by new objects made from pure hydrogen and helium, such as nebulae and stars.|GameHelp/en/HeliumAndMetals
-Clouds|Help|Help|Clouds are used to produce hydrogen, which is required to construct the universe. Simplest nebulae can be arranged into more complex cloud structures.
Nebula: the simplest of clouds.
Globula: provides hydrogen at a slower rate than nebulae, but persists for longer, and also takes less space. Used in creation of larger clouds.
Star nursery: automatically creates stars from a fraction of provided hydrogen.
Molecular cloud: large and long-lasting hydrogen generator.
Active star nursery: very large automatic hydrogen and stars generator.|GameHelp/en/Clouds
-DwarfStars|Help|Help|Dwarf stars are cheap, they last for a long time and produce space efficiently. They can have planets that sometimes may harbor life at some point.
Brown dwarf: useless rejects that happen during the star creation process. They appear by themselves and do not take space as opposed to all the other stars. Can’t be created manually, and you don’t need to.
Red dwarf: It is cost-effective in space creation, but works very slowly.
Orange dwarf: perfect for the development of life.
Yellow dwarf: good for the emergence of life.
White-yellow dwarf: has a largest habitable zone, but burns out rapidly.|GameHelp/en/DwarfStars
-GiantStars|Help|Help|Giant stars burn rapidly and produce a lot of space. At the end of their existence they collapse. These events can damage planets at nearby stars, but they produce metals.
Red giant: a star that has consumed the majority of its fuel. You can’t create these manually, they emerge themselves.
Yellow giant: the most modest of giant stars. Produces a lot of metals, collapse is weak.
Blue giant: a common giant star. Produces a good amount of space and metals. Collapse is average.
Supergiant: huge giant star. Lives short, collapses violently, produces a lot of space and few metals.
Hypergiant: extremely giant star. Always collapses into a black hole, producing a huge amount of space, which is accompanied by insane destruction.|GameHelp/en/GiantStars
-DegenerateObjects|Help|Help|Stars that have exhausted their fusion fuel. They occupy space and do not produce anything, but can be used in forming structures.
White dwarf: the remains of a dwarf star.
Neutron star: exceptionally compact remains of a giant star.
Magnetar: the most dense object that is not a black hole.
Black hole: the remains of a giant star that experienced a destructive collapse. They may be merged into supermassive black holes.
Supermassive black hole: the result of multitudes of the stellar mass black holes merged into one. Required for galactic formation. They do grow in time, consuming other stars, but do so very slowly.|GameHelp/en/DegenerateObjects
-StarClusters|Help|Help|Star clusters are the most modest of available structures. As a matter of fact these are just a lot of stars which are co-located closer to each other than usual, and therefore they are gravitationally bound. But even such simple lumps already bring noticeable variety into the homogenous landscape of the universe.
Scattered: little structure of irregular shape.
Small: globular shape.
Medium: noticeable from afar off.
Large: makes an impression.
Giant: causes awe.
Clusters, like other structures, increase the production of space for their constituent stars. Stars in structures exist as usual. Over time, the clusters disintegrate, releasing the stars they are composed of. Large clusters last longer than small ones and provide a larger bonus to space production.|GameHelp/en/StarClusters
-Galaxies|Help|Help|Elliptical galaxies resemble colossal star clusters. They have lenticular shapes, rotate slowly and look very much alike to each other. The stars in them produce more space than in spiral galaxies. Gradually, elliptical galaxies disintegrate into separate stars.
Spiral galaxies spin faster than elliptical ones, they have diverse structures with arms and keep active star formation. They are better fit for the emergence and development of life. In time spiral galaxies exhaust their storage of free gas, they slow down and become more stable and boring ellipticals.|GameHelp/en/Galaxies
-LargeStructures|Help|Help|Large structures are called that for a reason: whole galaxies are used there as building blocks. They are needed to arrange the universe on the largest scales. Without them the space, uniformly filled by stars and galaxies, becomes too monotonous and sparse, meanwile these structures create a packing gradient with more and less dense regions. This arrangement is better fit for being claimed and developed by superadvanced sapient beings.
Over time, large structures disintegrate into their components, but this does not happen very soon.|GameHelp/en/LargeStructures
-Planets|Help|Help|Planets emerge around dwarf stars when metals are sufficient. In a sense all this space construction is being made with a purpose of making planets with potential of bearing life.
Gas giant: large planet with a very thick atmosphere, unsuitable for life.
Asteroid belt: a bunch of rocks that lacks mass to form a planet.
Rocky planet: a planet unsuitable for life. Too cold, hot or wrong chemical makeup.
Habitable planet: there is liquid water here and life may emerge in the long run.
Living planet: denizens of this planet show great promise!|GameHelp/en/Planets
-Eons|Help|Help|Life slowly evolves through eons from the most primitive one to the one with sapience potential. Not all planets are successful in completing this process to the end, because stars do not burn forever.
Archean: it is difficult to notice, but these planets are full of archaea and cyanobacteria.
Paleozoic: alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.
Proterozoic: ferns, worms, trilobites and fishes.
Mezozoic: conifers, lizards, dinosaurs and therapsids.
Cenozoic: flowering plants and various mammals, some of which show signs of sapience.|GameHelp/en/Eons
-Ethics|Help|Help|Ethics make it possible to distinguish between civilizations not only by the level of development, but also by cultural values. At a certain point in the development of a new civilization, it gets one of the six ethics. If a civilization is created as a colony, then it receives the ethics of the parent civilization.
As a civilization develops, it has a small chance to change its ethics. Also, ethics can change as a result of interaction between different civilizations.|GameHelp/en/Ethics
-Mysticism|Help|Help|Mystics deeply believe in the supernatural. They are assured that their lives are controlled by a higher power. Given the circumstances, they really are not completely wrong.
The cultures of the mystics are based on ancient traditions. They are very conservative, which helps with the stabilization of society. But it also hinders the development of new ideas and even acceptance of technologies. But one should not think that mystical societies are absolutely backward. Only relatively.
A significant portion of the efforts of the mystics is directed to worship higher powers. This increases the efficiency of sources of basic resources such as clouds and stars.|GameHelp/en/Mysticism
-Building|Help|Help|Builders do not dig in breadth, but in depth. They are accustomed to squeezing every last drop out of the material available to them and only then move on to a new source. The civilizations of the builders occupy a relatively compact territory, but compared to their high cities, all the rest looks like villages.
In the culture of builders, senseless waste is unacceptable, but this in no way means that they live in a spirit of asceticism. On the contrary, thanks to a superbly adjusted economy, builders' societies are exceptionally stable and very pleasant to live in.
Emigration, breaking away from roots in search of a better life, is something not very clear and even alien for builders.|GameHelp/en/Building
-Diplomacy|Help|Help|Diplomats hope to live in harmony with their neighbors in the galaxy. They strive for diplomatic contacts, constantly trying to form star leagues, communities and organizations based on the principles of mutual trust and respect. They resort to military action only when all the other possibilities have already been tested and have not brought the expected result, but it is simply impossible to sit it out.
Although they are open to everything new, their attention is often focused on not the most practical aspects of reality, which slows down progress somewhat.|GameHelp/en/Diplomacy
-Logic|Help|Help|Logicians strive to study the world strictly from a scientific point of view. They deny the obscurantist ideas of their backward relatives and do not need a hypothesis about the presence of supernatural forces for normal functioning.
Critical thinking of logicians somewhat constrains your possibilities. This reduces the efficiency of the sources of basic resources such as clouds and stars.
The main aspiration of logicians is progress. All other things being equal, they develop faster than any other culture. Unfortunately, due to their penchant for risky experimentation, their societies are not as stable as they would like to think.|GameHelp/en/Logic
-Colonization|Help|Help|Colonists perceive the colossal dimensions of the unexploited space of the universe as a challenge. They are annoyed by the expanses without owners, so they try to get their hands on them at the first opportunity, founding colonies on new worlds.
The freedom-loving societies of the colonists are not very stable due to the habit of citizens to resolve conflicts by emigration. In such circumstances, it is not easy to make far-reaching plans.
The colonists themselves are quite peaceful. But their habit of putting their flags onto everything in vicinity sometimes provokes neighbors to take harsh actions, which often leads to escalation.|GameHelp/en/Colonization
-Bellicosity|Help|Help|Warriors perceive the universe with a mixture of dark gloom and cold determination. They do not trust outsiders and are not going to wait for them to strike first, considering it only a matter of time. Warriors do not always strive for the mass destruction of other forms of life. Often they are satisfied with just being the strongest, feeling safe and secure. But, unfortunately, things happen.
The meaning of existence for warriors is war. The warriors strongly doubt the applicability of diplomatic means.|GameHelp/en/Bellicosity
-Type0Civilizations|Help|Help|Pre-space epoch – from a tribe to a federation.
c0.0: Lower Paleolithic. Control of fire, stone tools.
c0.1: Middle Paleolithic. Developed stone tools.
c0.2: Upper Paleolithic. Advanced stone tools, art.
c0.3: Mesolithic. Bow and arrows, fishing, boats.
c0.4: Early Neolithic. Agriculture.
c0.5: Middle Neolithic. Animal husbandry, ceramics.
c0.6: Late Neolithic. Large settlements.
c0.7: First kingdoms of copper and bronze ages. Wheel.
c0.8: Ancient empires of the iron age. Philosophy.
c0.9: Industrial age. Electronics and nuclear energy.|GameHelp/en/Type0Civilizations
-Type1Civilizations|Help|Help|Civilizations are busy with settling their own solar system.
c1.0: A civilization that has completely mastered its home planet. Superconductivity, controlled nuclear fusion.
c1.1: Research compounds in the home system. Launch loop, space elevator.
c1.2: Complete genetic tailoring. Cyborgization.
c1.3: Industrial asteroid mining. Colonies on the other planets of the home system.
c1.4: Harvesting of matter from atmospheres of gas giants.
c1.5: Space cities. Picotechnologies.
c1.6: Industrial manufacturing of antimatter. First starships.
c1.7: Terraforming. Gamma-lasers.
c1.8: Space stations of continental scale.
c1.9: Partial Dyson swarm.|GameHelp/en/Type1Civilizations
-Type2Civilizations|Help|Help|Civilizations that can expand to other stars.
c2.0: A civilization that completely exploits the energy output of its own sun.
c2.1: Change of planetary orbits.
c2.2: Control over inertia.
c2.3: Starlifting, harvesting matter from stars.
c2.4: Femtotechnologies: manipulations on individual fermions.
c2.5: Deconstruction and creation of planets.
c2.6: Complete domination of astroarchitecture over planets.
c2.7: Giant stars resources exploitation.
c2.8: Control over gravity.
c2.9: Movement of stars.|GameHelp/en/Type2Civilizations
-Type3Civilizations|Help|Help|Civilizations of galactic scale.
c3.0: Expansion into a galactic group is available.
c3.1: Creation of stars.
c3.2: Utilization of white dwarfs.
c3.3: Creation of black holes by focused radiation.
c3.4: Expansion into a galactic supercluster is available.
c3.5: Utilization of neutron stars.
c3.6: Expansion into a galactic filament is available.
c3.7: Utilization of magnetars.
c3.8: Expansion into a great wall is available.
c3.9: Utilization of black holes.|GameHelp/en/Type3Civilizations
-Type4Civilizations|Help|Help|Civilizations of the universe scale.
c4.0: Temporal manipulations.
c4.1: Expansion into the whole universe scale is available.
c4.2: Utilization of supermassive black holes.
c4.3: Folding space.
c4.4: Improbability field.
More advanced civilizations reach the state of transcendence and leave the universe. You can also consider this your success!|GameHelp/en/Type4Civilizations
diff --git a/Autoload/templates.en.csv b/Autoload/templates.en.csv
new file mode 100644
index 0000000..e07d488
--- /dev/null
+++ b/Autoload/templates.en.csv
@@ -0,0 +1,1186 @@
+id.type|text|value0|value1|value2|value3|value4
+Owniverse.Menu|Owniverse|||||
+MM-Create.Menu|MM-Create|||||
+MM-Help.Menu|MM-Help|||||
+MM-Achievments.Menu|MM-Achievments|||||
+MM-Credits.Menu|MM-Credits|||||
+MM-LanguageEn.Menu|MM-LanguageEn|||||
+MM-LanguageRu.Menu|MM-LanguageRu|||||
+MM-SoundActive.Menu|MM-SoundActive|||||
+MM-SoundNonActive.Menu|MM-SoundNonActive|||||
+MM-MusicActive.Menu|MM-MusicActive|||||
+MM-MusicNonActive.Menu|MM-MusicNonActive|||||
+MM-LeaveReality.Menu|MM-LeaveReality|||||
+CreditsTitle.Menu|CreditsTitle|||||
+MM-Create.Image|GameMenu/en/CreateUniverse|||||
+MM-Help.Image|GameMenu/en/Tutorial|||||
+MM-Achievments.Image|GameMenu/en/Achievements|||||
+MM-Credits.Image|GameMenu/en/Credits|||||
+MM-LanguageEn.Image|GameMenu/en/EnglishActive|||||
+MM-LanguageRu.Image|GameMenu/en/Russian|||||
+MM-SoundActive.Image|GameMenu/en/SoundActive|||||
+MM-SoundNonActive.Image|GameMenu/en/SoundNonActive|||||
+MM-MusicActive.Image|GameMenu/en/MusicActive|||||
+MM-MusicNonActive.Image|GameMenu/en/MusicNonActive|||||
+MM-LeaveReality.Image|GameMenu/en/LeaveReality|||||
+CreditsTitle.Image|Credits/en/Credits|||||
+Achievement-Status-Template.Header|Unlocked %value0% of %value1%|count|total|||
+Achievement-Status-Template.Image|Achievements/en/Achievements|||||
+CreditsRoles.Credits|Unitizer [p] Python Tamer [p] Painter [p] Original Score by|||||
+CreditsNames.Credits|Kirill Ivlev [p] Ilya Konovalov [p] Dmitry Uvarov [p] Tatyana Stepanenko|||||
+Logtext.Text|Summary of changes in the last 100 seconds.[p]Average values for the year are shown.|||||
+BigBang/Dashboard/en/Resources.Image|BigBang/Dashboard/en/Resources|||||
+BigBang/Dashboard/en/Stars.Image|BigBang/Dashboard/en/Stars|||||
+BigBang/Dashboard/en/Structures.Image|BigBang/Dashboard/en/Structures|||||
+BigBang/Dashboard/en/Planets.Image|BigBang/Dashboard/en/Planets|||||
+Version.Title|What is new in |||||
+S.Summary|Space: [color=#66cc66]+%value0%;[/color] [color=#cc6666]−%value1%[/color]|прирост|уменьшение|||
+H.Summary|Hydrogen: [color=#66cc66]+%value0%;[/color] [color=#cc6666]−%value1%[/color]|прирост|уменьшение|||
+Den.Summary|Density: [color=#66cc66]+%value0%;[/color] [color=#cc6666]−%value1%[/color]|прирост|уменьшение|||
+DwStar.Summary|Dwarf Stars: [color=#66cc66]+%value0%;[/color] [color=#cc6666]−%value1%[/color]|прирост|уменьшение|||
+GiStar.Summary|Giant Stars: [color=#66cc66]+%value0%;[/color] [color=#cc6666]−%value1%[/color]|прирост|уменьшение|||
+SNGRBB.Summary|Stellar explosions: [color=#cccc88]+%value0%[/color]|взорванные звёзды|убитые взрывами планеты|||
+LPlanet.Summary|Habitable Planets perished: [color=#cccc88]%value1%[/color]|планеты, убитые любым способом||||
+BPlanet.Summary|Planets perished: [color=#cccc88]%value1%[/color]|планеты, убитые любым способом|уменьшение|||
+Worship.Summary|Worship: %value0%%[/color]|воршип||||
+Inflatin.Force|[Inflatin] Gain of space: [color=#cccc88]+%value0%%[/color], duration [color=#cccc88]%value1%[/color] years.|прирост пространства|длительность|||
+Singularite.Force|[Singularite] Fraction of SMBHs absorbing space: [color=#cccc88]%value0%%[/color], duration [color=#cccc88]%value1%[/color] years.|активные смчд|длительность|||
+Rockex.Force|[Rockex] Formation chance for rocky planets: [color=#cccc88]+%value0%%[/color], for habitable planets: [color=#cccc88]+%value1%%[/color], duration [color=#cccc88]%value2%[/color] years.|каменистые|обитаемые|длительность||
+Darwinite.Force|[Darwinite] Rate of biological evolution: [color=#cccc88]+%value0%%[/color], duration [color=#cccc88]%value1%[/color] years.|прогресс эонов|длительность|||
+Edenex.Force|[Edenex] Degradation: [color=#cccc88]−%value0%%[/color], evolution and progress: [color=#cccc88]−%value1%%[/color], duration [color=#cccc88]%value2%[/color] years.|минус деградация|минус прогресс|длительность||
+Pacifin.Force|[Pacifin] Diplomacy: [color=#cccc88]+%value0%%[/color], belligerence: [color=#cccc88]−%value1%%[/color], duration [color=#cccc88]%value2%[/color], duration |дипломатия|минус война|длительность||
+Enragein.Force|[Enragein] Belligerence: [color=#cccc88]+%value0%%[/color], diplomacy: [color=#cccc88]−%value1%%[/color], duration [color=#cccc88]%value2%[/color], duration |война|минус дипломатия|длительность||
+Moralite.Force|[Moralite] %value0% diplomacy: [color=#cccc88]+%value1%%[/color], duration [color=#cccc88]%value2%[/color] years.|этика|дипломатия|длительность||
+Discriminite.Force|[Discriminite] %value0% progress: [color=#cccc88]−%value1%%[/color], duration [color=#cccc88]%value2%[/color] years.|этика|минус прогресс|длительность||
+Reprex.1.Force|[Reprex] %value0% contribution to trends: [color=#cccc88]−%value1%%[/color], duration [color=#cccc88]%value2%[/color] years.|этика|минус вклад|длительность||
+Reprex.2.Force|[Reprex] For mystics and logicians diplomacy: [color=#cccc88]+%value0%%[/color], duration [color=#cccc88]%value1%[/color] years.|мистики и логики дипломатия|длительность|||
+Eth.m.Ethic|For mystics|||||
+Eth.b.Ethic|For builders|||||
+Eth.d.Ethic|For diplomats|||||
+Eth.l.Ethic|For logicians|||||
+Eth.c.Ethic|For colonists|||||
+Eth.w.Ethic|For warriors|||||
+BD.Unlock|First [b]brown dwarf[/b] just formed|||||
+RD.Unlock|A new object is available: [b]red dwarf[/b]|||||
+OD.Unlock|A new object is available: [b]orange dwarf[/b]|||||
+YD.Unlock|A new object is available: [b]yellow dwarf[/b]|||||
+WYD.Unlock|A new object is available: [b]white-yellow dwarf[/b]|||||
+RG.Unlock|First star transformed into a [b]red giant[/b]|||||
+WS.Unlock|A new object is available: [b]white star[/b]|||||
+BG.Unlock|A new object is available: [b]blue giant[/b]|||||
+SG.Unlock|A new object is available: [b]supergiant[/b]|||||
+HG.Unlock|A new object is available: [b]hypergiant[/b]|||||
+WD.Unlock|First star collapsed into a [b]white dwarf[/b]|||||
+NS.Unlock|First star collapsed into a [b]neutron star[/b]|||||
+MGT.Unlock|First star collapsed into a [b]magnetar[/b]|||||
+BH.Unlock|First star collapsed into a [b]black hole[/b]|||||
+SMBH.Unlock|You can merge black holes into a [b]SMBH[/b]|||||
+N.Unlock|A new object is available: [b]nebula[/b]|||||
+G.Unlock|A new object is available: [b]globula[/b]|||||
+STN.Unlock|A new object is available: [b]star nursery[/b]|||||
+MC.Unlock|A new object is available: [b]molecular cloud[/b]|||||
+ASTN.Unlock|A new object is available: [b]active star nursery[/b]|||||
+SCD.Unlock|A new object is available: [b]scattered star cluster[/b]|||||
+SCS.Unlock|A new object is available: [b]small star cluster[/b]|||||
+SCM.Unlock|A new object is available: [b]medium star cluster[/b]|||||
+SCL.Unlock|A new object is available: [b]large star cluster[/b]|||||
+SCG.Unlock|A new object is available: [b]giant star cluster[/b]|||||
+GED.Unlock|A new object is available: [b]dwarf elliptical galaxy[/b]|||||
+GES.Unlock|A new object is available: [b]small elliptical galaxy[/b]|||||
+GEM.Unlock|A new object is available: [b]medium elliptical galaxy[/b]|||||
+GEL.Unlock|A new object is available: [b]large elliptical galaxy[/b]|||||
+GEG.Unlock|A new object is available: [b]giant elliptical galaxy[/b]|||||
+GSD.Unlock|A new object is available: [b]dwarf spiral galaxy[/b]|||||
+GSS.Unlock|A new object is available: [b]small spiral galaxy[/b]|||||
+GSM.Unlock|A new object is available: [b]medium spiral galaxy[/b]|||||
+GSL.Unlock|A new object is available: [b]large spiral galaxy[/b]|||||
+GSG.Unlock|A new object is available: [b]giant spiral galaxy[/b]|||||
+LGG.Unlock|A new object is available: [b]galactic group[/b]|||||
+LSC.Unlock|A new object is available: [b]supercluster[/b]|||||
+LGF.Unlock|A new object is available: [b]galactic filament[/b]|||||
+LGW.Unlock|A new object is available: [b]great wall[/b]|||||
+LUB.Unlock|A new object is available: [b]universe bubble[/b]|||||
+GG.Unlock|First [b]gas giant[/b] planet just formed|||||
+AB.Unlock|First [b]asteroid belt[/b] just formed|||||
+RP.Unlock|First [b]rocky planet[/b] just formed|||||
+HP.Unlock|First [b]habitable planet[/b] just formed|||||
+EON1.Unlock|[b]Life[/b] have emerged for the first time|||||
+C0.0.Unlock|First [b]sapient beings[/b] just emerged|||||
+BD.Image|Images/1-Items/1-2-Stars/1-0-BrownDwarf|||||
+RD.Image|Images/1-Items/1-2-Stars/1-1-RedDwarf|||||
+OD.Image|Images/1-Items/1-2-Stars/1-2-OrangeDwarf|||||
+YD.Image|Images/1-Items/1-2-Stars/1-3-YellowDwarf|||||
+WYD.Image|Images/1-Items/1-2-Stars/1-4-WhiteYellowDwarf|||||
+RG.Image|Images/1-Items/1-2-Stars/2-0-RedGiant|||||
+WS.Image|Images/1-Items/1-2-Stars/2-1-YellowGiant|||||
+BG.Image|Images/1-Items/1-2-Stars/2-2-BlueGiant|||||
+SG.Image|Images/1-Items/1-2-Stars/2-3-Supergiant|||||
+HG.Image|Images/1-Items/1-2-Stars/2-4-Hypergiant|||||
+WD.Image|Images/1-Items/1-2-Stars/3-0-WhiteDwarf|||||
+NS.Image|Images/1-Items/1-2-Stars/3-1-NeutronStar|||||
+MGT.Image|Images/1-Items/1-2-Stars/3-2-Magnetar|||||
+BH.Image|Images/1-Items/1-2-Stars/3-3-BlackHole|||||
+SMBH.Image|Images/1-Items/1-2-Stars/3-4-SupermassiveBlackHole|||||
+N.Image|Images/1-Items/1-2-Stars/0-0-Nebula|||||
+G.Image|Images/1-Items/1-2-Stars/0-1-Globula|||||
+STN.Image|Images/1-Items/1-2-Stars/0-2-StarNursery|||||
+MC.Image|Images/1-Items/1-2-Stars/0-3-MolecularCloud|||||
+ASTN.Image|Images/1-Items/1-2-Stars/0-4-ActiveStarNursery|||||
+SCD.Image|Images/1-Items/1-3-Structures/0-0-StarClusterScattered|||||
+SCS.Image|Images/1-Items/1-3-Structures/0-1-StarClusterSmall|||||
+SCM.Image|Images/1-Items/1-3-Structures/0-2-StarClusterMedium|||||
+SCL.Image|Images/1-Items/1-3-Structures/0-3-StarClusterLarge|||||
+SCG.Image|Images/1-Items/1-3-Structures/0-4-StarClusterGiant|||||
+GED.Image|Images/1-Items/1-3-Structures/1-0-GalaxyEllipticalDwarf|||||
+GES.Image|Images/1-Items/1-3-Structures/1-1-GalaxyEllipticalSmall|||||
+GEM.Image|Images/1-Items/1-3-Structures/1-2-GalaxyEllipticalMedium|||||
+GEL.Image|Images/1-Items/1-3-Structures/1-3-GalaxyEllipticalLarge|||||
+GEG.Image|Images/1-Items/1-3-Structures/1-4-GalaxyEllipticalGiant|||||
+GSD.Image|Images/1-Items/1-3-Structures/2-0-GalaxySpiralDwarf|||||
+GSS.Image|Images/1-Items/1-3-Structures/2-1-GalaxySpiralSmall|||||
+GSM.Image|Images/1-Items/1-3-Structures/2-2-GalaxySpiralMedium|||||
+GSL.Image|Images/1-Items/1-3-Structures/2-3-GalaxySpiralLarge|||||
+GSG.Image|Images/1-Items/1-3-Structures/2-4-GalaxySpiralGiant|||||
+LGG.Image|Images/1-Items/1-3-Structures/3-0-GalacticGroup|||||
+LSC.Image|Images/1-Items/1-3-Structures/3-1-GalacticSupercluster|||||
+LGF.Image|Images/1-Items/1-3-Structures/3-2-GalacticFilament|||||
+LGW.Image|Images/1-Items/1-3-Structures/3-3-GalacticWall|||||
+LUB.Image|Images/1-Items/1-3-Structures/3-4-UniverseBubble|||||
+GG.Image|Images/1-Items/1-4-Life/0-0-GasGiant|||||
+AB.Image|Images/1-Items/1-4-Life/0-1-Asteroids|||||
+RP.Image|Images/1-Items/1-4-Life/0-2-RockyPlanet|||||
+HP.Image|Images/1-Items/1-4-Life/0-3-HabitablePlanet|||||
+EON1.Image|Images/1-Items/1-4-Life/0-4-LivingPlanet|||||
+C0.0.Image|Images/1-Items/1-4-Life/1-0-Civ0|||||
+BigRip.Occurred|[color=#cc6666]Apocalypse! Big Rip began![/color]|||||
+BigRip.Advanced|[color=#cc6666]Apocalypse! Big Rip intensified![/color]|||||
+BigRip.Prevented|Big Rip is prevented for now!|||||
+BigCrunch.Occurred|[color=#cc6666]Apocalypse! Big Crunch began![/color]|||||
+BigCrunch.Advanced|[color=#cc6666]Apocalypse! Big Crunch intensified![/color]|||||
+BigCrunch.Prevented|Big Crunch is prevented for now!|||||
+Reset.Reset|Your old universe turned out to be incompatible with the update and had to be reset. The new one will be much better! ♥|||||
+Federation.Trend|Advanced civilizations successfully formed a federation. The number of civilizations affected by diplomacy is increased.|||||
+Enlightenment.Trend|Advanced civilizations launched a program of enlightenment. The progress during primitive stages of life development is accelerated.|||||
+NewOrder.Trend|Advanced civilizations have established a new order. Civilizations in crisis obtain aid and support.|||||
+PrayerCreation.Trend|%value0%! %value1% %value2% %value3%!|PlayerName|CreationText|CreationAmount|Objects|
+PrayerIncrease.Trend|%value0%! %value1% %value2%!|PlayerName|IncreaseText|Metric||
+PrayerDecrease.Trend|%value0%! %value1% %value2%!|PlayerName|DecreaseText|Metric||
+PrayerInspiration.Trend|%value0%! %value1% %value2%!|PlayerName|InspireText|Force||
+GuidanceExistence.Trend|%value0%, do you exist?|PlayerName||||
+GuidanceTryBest.Trend|%value0%, are you really trying your best?|PlayerName||||
+GuidanceReason.Trend|%value0%, is there a reason for all of this?|PlayerName||||
+GuidanceRightPath.Trend|%value0%, are we on the right path?|PlayerName||||
+GuidancePleasFavorable.Trend|%value0%, are our pleas favorable to you?|PlayerName||||
+GuidanceRitualsCorrect.Trend|%value0%, are our rituals correct?|PlayerName||||
+GuidanceUniverseForUs.Trend|%value0%, is this Universe created for us?|PlayerName||||
+GuidanceFruitsLabor.Trend|%value0%, are we eligible to freely exploit the fruits of your labor?|PlayerName||||
+GuidanceCooperation.Trend|%value0%, will cooperation bring any good?|PlayerName||||
+GuidancePeacefulPath.Trend|%value0%, should we seek a peaceful path?|PlayerName||||
+GuidancePunish.Trend|%value0%, should we punish heathens?|PlayerName||||
+GuidanceBloodSacrifice.Trend|%value0%, would you receive a blood sacrifice?|PlayerName||||
+0.0.1.C0.0|Fire is spirit! We worship him and he protects us!|||||
+0.0.2.C0.0|Listen to grandma! She will teach you how to choose edible mushrooms and berries.|||||
+0.0.3.C0.0|It is dangerous in the forest at night. We don't see them, but they see us.|||||
+0.0.4.C0.0|My three brothers and two sisters were eaten by wild animals.|||||
+0.1.1.C0.1|Grandfather taught me how to make axes from river stones, and I will teach you.|||||
+0.1.2.C0.1|These stones can be used to make tools. And those are good for nothing.|||||
+0.1.3.C0.1|This spear must be thrown at a bird, this one at a small animal, and this one at a person from a neighboring tribe.|||||
+0.2.1.C0.2|The shaman defeated the mammoth spirit. Tomorrow's hunt will be successful.|||||
+0.2.2.C0.2|If you paint an animal on the wall of the cave, then his spirit will become satisfied.|||||
+0.2.3.C0.2|I am the strongest, so I will command. If someone objects, then we will fight. Do you all agree? Fine.|||||
+0.2.4.C0.2|People from the neighboring tribe are not like us. They speak to other spirits and dress differently. We will attack them first.|||||
+0.3.1.C0.3|An arrow is weaker than a spear, but it flies farther. Remember this wisdom.|||||
+0.3.2.C0.3|Stupid fish caught on the hook! Light a fire, we'll eat.|||||
+0.3.3.C0.3|By boat we can travel on the river without getting wet! What a miracle!|||||
+0.3.4.C0.3|The neighbors offer to unite against the newcomers from the mountains. We don't like our neighbors, but at least we can speak to them.|||||
+0.3.5.C0.3|Is it true that no one built huts and houses before, everyone just wandered around and slept in the rain?|||||
+0.4.1.C0.4|If we bury these grains, then new ears will grow from them, right?|||||
+0.4.2.C0.4|How did we live without flatbreads before?|||||
+0.4.3.C0.4|Oh %value0%, send us rain!|PlayerName||||
+0.5.1.C0.5|I don't understand why you bother with these domestic pigs. It's simpler just to go hunting.|||||
+0.5.2.C0.5|It's called a “bowl”. I traded it with the people of the Deer tribe. Look, you can pour water into it!|||||
+0.5.3.C0.5|You're the best tool-maker in the village. So take care of them, and we will feed you. It's a good idea, isn't it?|||||
+0.6.1.C0.6|Our settlement has grown so much that we no longer know each of our neighbors by name. The spirits of the ancestors are discontent, this did not happen in their time.|||||
+0.6.2.C0.6|Inside the walls there is no longer enough space for new houses. We'll have to leave or expand the walls.|||||
+0.6.3.C0.6|If the priest said that we need to build a temple, then we need to build a temple. Otherwise %value0% will get angry.|PlayerName||||
+0.6.4.C0.6|With the help of these stone pillars, our priests ask the spirits when to start sowing. I don't know how, but it works.|||||
+0.7.1.C0.7|You can carry so much on a wheelbarrow or cart! But what if you tie it to an ox or a horse? The possibilities are simply fantastic!|||||
+0.7.2.C0.7|They say that the leader of a neighboring tribe now orders to call himself “king.” I wonder where this will lead?|||||
+0.7.3.C0.7|Wait! Why kill everyone? Let's take them captive and make them work in our fields.|||||
+0.7.4.C0.7|Now your village will pay taxes to our city, and if anyone is dissatisfied, they will go to the fire! %value0% gave us these lands and we will rule them!|PlayerName||||
+0.8.1.C0.8|Ruler! Western barbarians are so impressed with our aqueduct that they are asking for imperial citizenship.|||||
+0.8.2.C0.8|The enemy army is defeated, and their leader is captured. What are we going to do with him, Commander?|||||
+0.8.3.C0.8|The late emperor, of course, should be inscribed in the pantheon, but I'm not sure about his bastard. What will the spirits of the ancestors say?|||||
+0.8.4.C0.8|How do I know that I know something?|||||
+0.8.5.C0.8|Who are we? What do we want? Why are we here? Where are we heading?|||||
+0.8.6.C0.8|From now on, you are not slaves, but free people. Here is your land, pay rent for it. All problems are yours.|||||
+0.9.1.C0.9|Put everyone down, %value0% will recognize their own!|PlayerName||||
+0.9.2.C0.9|So that the state does not fall apart, I need to get rid of my brothers in advance. The spirits of the ancestors will understand.|||||
+0.9.3.C0.9|Your Majesty, this device is called a “bombard” and with its help you can take any fortress!|||||
+0.9.4.C0.9|Darling, it’s a pity that you did not visit the opera yesterday, this new composer is incomparable!|||||
+0.9.5.C0.9|A few workers and a printing press can replace countless scriveners. Monasteries can be closed.|||||
+0.9.6.C0.9|With such sailships, not a drop of unexplored ocean will soon be left. We live in the most blessed times in history!|||||
+0.9.7.C0.9|My lord, the peasants demand rights and decent treatment. Your horse is prepared. What sword do you prefer this time of year?|||||
+0.9.8.C0.9|We, the master craftsmen, have been bringing the best quality cloth to the market for centuries, and now our services are not needed? Burn the factory!|||||
+0.9.9.C0.9|It seems to me that there is nothing supernatural in the nature of lightning. So far I can’t explain exactly how, but apparently it has a common nature with ordinary magnets.|||||
+0.9.10.C0.9|Young man, you made the wrong choice of career. Scientists are no longer needed, everything is already discovered, there are some minor clarifications left.|||||
+0.9.11.C0.9|I can’t understand why our Sun burns so long and steadily? I calculated and no known fuel would suffice. Could it really be something supernatural?|||||
+0.9.12.C0.9|Stop paying predatory taxes to the king across the ocean! We are no longer a colony, but a republic! And I will lead us as a representative of the people!|||||
+0.9.13.C0.9|Your Majesty, the townspeople shout that we are one people and demand the abolition of class privileges. Order the soldiers to open fire?|||||
+0.9.14.C0.9|Global Information Network? Some nonsense. This trend will pass quickly.|||||
+1.0.1.C1.0|It was necessary to burn hydrocarbons. But now there are more adequate sources of energy, such as uranium.|||||
+1.0.2.C1.0|When your grandmother was the same age as you are now, it seemed that space exploration had stopped and everything was in a dead end. And now the excellent students are going on a field trip to the orbital station?|||||
+1.0.3.C1.0|We had to turn the rivers a long time ago. There is nothing “sacred” in the “natural” order of things, only probability.|||||
+1.0.4.C1.0|It was a desert here. For many thousands of years. Finally, we stopped holding back.|||||
+1.0.5.C1.0|Underwater cities? Is this really a good idea from an economic point of view?|||||
+1.0.6.C1.0|Have you heard about the giant nature reserve in the north? They say that they are already starting to release mammoths from it into the outside world, so many of them have bred.|||||
+1.0.7.C1.0|Here it is, a small man-made Sun. Welcome to the era of fusion energy!|||||
+1.0.8.C1.0|That is, the project of covering the desert with solar panels is now fully feasible? And there will be no problems with the delivery of energy?|||||
+1.0.9.C1.0|%value0%, kudos for nuclear weapons. If not for it, we still would have pummel each other down.|PlayerName||||
+1.0.10.C1.0|I wonder if, in connection with recent events, we as a species will be able to agree, unite, stop fighting? It sounds too fantastic though.|||||
+1.1.1.C1.1|My supervisor of studies is going to work on another planet. No, I’m staying here for the time being, they don’t take them without a degree at all. Maybe later.|||||
+1.1.2.C1.1|Everything is very simple. We send robots to one of the moons. They extract aluminum from the soil and reproduce themselves, waiting for further instructions.|||||
+1.1.3.C1.1|A gigantic telescope on a planetoid with no atmosphere is something one could only dream of before. Now we will look even deeper into the past of our universe!|||||
+1.1.4.C1.1|Launch loops have radically reduced the cost of space launches, creating a new space industry and economy.|||||
+1.1.5.C1.1|A fundamental decision has been reached by all interested parties: a space elevator will be constructed!|||||
+1.1.6.C1.1|Despite the catastrophe that has shocked the whole world, the construction of the space elevator will be resumed after the budget correction.|||||
+1.2.1.C1.2|What gender offspring do you want? Gene defects are removed by default, don't worry. Choose the appearance of the child, please.|||||
+1.2.2.C1.2|I'm thinking about changing my skin color, but I can't decide. Now all fashionistas go with black, but it seems to me that bronze will be more interesting.|||||
+1.2.3.C1.2|Yes, grandma, this is our child. I know he doesn't look like us at all. What does “not like a human” mean, grandma? And the tail is recommended by all the doctors!|||||
+1.2.4.C1.2|No thanks, I don't eat normal food. Yes, an artificial food system. I fill up with capsules once per week. And had to install a charger into my bed. It is very convenient.|||||
+1.2.5.C1.2|Do not lie to me! I can see in the ultraviolet spectrum!|||||
+1.3.1.C1.3|I'll buy an asteroid and live there alone, away from all of this.|||||
+1.3.2.C1.3|The scanner shows that it is a lump of gold and palladium weighing about fifty thousand tons. Shall we take it or pass?|||||
+1.3.3.C1.3|In a colony, you either live under a dome, or you replace your lungs with a modern system for filtering atmospheric gases. The new generation also includes LED lighting!|||||
+1.3.4.C1.3|So why do I need a semblance of an ordinary body? I'll just plug my nervous system into a spaceship and fly wherever I want.|||||
+1.3.5.C1.3|Yes, it is impossible to find such landscapes in our homeworld. It was worth it.|||||
+1.3.6.C1.3|Indeed, how can this religious ritual be carried out on another planet?|||||
+1.4.1.C1.4|The introduction of yet another new technology bankrupted an entire industry. But even in the medium term, this promises serious benefits.|||||
+1.4.2.C1.4|How cheap it is to fly now!|||||
+1.4.3.C1.4|Don't worry, there's no way the gas giant itself will turn into a star, even if all the refineries collapse into its depths at the same time.|||||
+1.4.4.C1.4|Well, everything is clear with deuterium and tritium, but where does the ordinary filtered hydrogen go after purification? The volumes of matter are staggering...|||||
+1.4.5.C1.4|I came across here on forecasts for the energy crisis from the end of the pre-space era. It is impossible to read without laughter. Can you imagine, they burned hydrocarbons!|||||
+1.5.1.C1.5|A proposal is being discussed to move the capital of the unified government to one of the new orbital cities.|||||
+1.5.2.C1.5|I don't use fusion power. New generation solar panels are sufficient for my purposes. Well, yes, it is impossible to fly very far from the Sun, but I don’t need to.|||||
+1.5.3.C1.5|Our great-great-grandmother got married for the eighth time. Life teaches her nothing.|||||
+1.5.4.C1.5|Explain to me, what is it for me outside of virtual reality? What do you have in the “real” world that I don't have there?|||||
+1.5.5.C1.5|No, it's not a perpetual motion machine. But the battery capacity is enough for a couple of thousand years, and then it can be recharged.|||||
+1.6.1.C1.6|The expected spread of antimatter to the civilian population on a large scale calls for increased security and regulation.|||||
+1.6.2.C1.6|This vial of antimatter a few centuries ago would have cost more than anything produced by our civilization. And now I bought it at a recharge station.|||||
+1.6.3.C1.6|Well, let's fly to the stars, shall we? We just need to pass the anabiosis test.|||||
+1.6.4.C1.6|While the ship of generations will fly, years will pass. During this time, faster engines could be developed, and newer ships can possibly catch it in midflight.|||||
+1.6.5.C1.6|We cannot live forever in a cradle. Despite all the obvious difficulties, the time has come to leave the native star system.|||||
+1.7.1.C1.7|They say that once civilization was threatened by either global warming or freezing. Couldn't decide.|||||
+1.7.2.C1.7|The desert and tundra cannot be considered as ecosystems that should be preserved on a global scale. Small reserves should be used to contain parts of them, nothing more.|||||
+1.7.3.C1.7|After these mountains are removed, the climate on both sides of them will even out.|||||
+1.7.4.C1.7|Have you ever thought that the possibilities of our civilization are largely determined by the efficiency of solar batteries?|||||
+1.7.5.C1.7|For global terraforming you will have to temporarily evict the colony, because we will start with an asteroid bombardment.|||||
+1.8.1.C1.8|I remember how just a couple of hundred years ago this planet was uninhabitable, and now there are only resorts here!|||||
+1.8.2.C1.8|Our space habitat is quite modest by today's standards, only a couple of billion people.|||||
+1.8.3.C1.8|They say that a space city of almost planetary proportions is being built behind the snow line. Yes, from waste matter from the gas giants.|||||
+1.8.4.C1.8|The first space city is entirely placed inside the museum of astronautics, located in the capital's dwelling.|||||
+1.8.5.C1.8|And I like to live near the pole. Computers do not overheat here, and my body is frost-resistant.|||||
+1.9.1.C1.9|Yes, they will have to dismantle several planets for solar panels. It is possible to do without it, but that way it's easier.|||||
+1.9.2.C1.9|The swarm closest to the Sun is visible to the naked eye from the farthest edges of the system. I wonder what it looks like from other stars and is anyone watching?|||||
+1.9.3.C1.9|I doubt between “we should go all the way” and “we should stop”. The possibilities of the conquered Sun literally scare old people like me.|||||
+1.9.4.C1.9|What does %value0% think of your rampant progress? What about our traditions and spiritual bonds? What will become of us?|PlayerName||||
+1.9.5.C1.9|The Sun is the last barrier before the stars.|||||
+2.0.1.C2.0|Different countries existed in the era of dominant irrationalism. The unification took place on the basis of a mathematical calculation of the maximization of benefits.|||||
+2.0.2.C2.0|It's amazing how our ancestors, numbering about ten of billions, could achieve something? Our sector is populated several times more, and is still a hole. People became worse.|||||
+2.0.3.C2.0|Travelers on the ship of generations were very surprised when they reached the system that their descendants had already settled. But everything ended well.|||||
+2.0.4.C2.0|They say that some hermits live on distant comets for several centuries.|||||
+2.0.5.C2.0|It seems to me that laser accelerators will not justify themselves. How many thousand starships per year will fly this route?|||||
+2.1.1.C2.1|We will soon move this planet closer to the star. Let's start in sixty years, prior to that we’ll have to settle in the system.|||||
+2.1.2.C2.1|It's hard to be first in anything these days. But we are the first province where starships have been built to settle neighboring systems. The metropolis doesn't count.|||||
+2.1.3.C2.1|There is not much work here. We’ll have to slightly accelerate the rotation of the planet around its axis and move it slightly away from the star. And we will provide a new Moon as a gift!|||||
+2.1.4.C2.1|I am three hundred years old. For most of my life, my body has been a seeker starship. No, I am not tired of that.|||||
+2.1.5.C2.1|We will not touch this planet, it has too highly developed life. Let it be a reserve, biologists from all over the federation will flock to study it.|||||
+2.2.1.C2.2|We already have a flying saucer. Now we need to fly to a planet with primitive intelligent life, make fun of them and put the video on the net!|||||
+2.2.2.C2.2|Those flying saucers of yours are complete nonsense. Ancestors from time immemorial flew on rockets!|||||
+2.2.3.C2.2|Now, while our culture is spread over a hundred stars, it is possible to maintain unity. But what will happen to us when there are ten or a hundred times more provinces?|||||
+2.2.4.C2.2|When the technicians reduce the flying saucers size by several times, I will make such a chair for myself and will not get out of it at all.|||||
+2.2.5.C2.2|What planet did our species originate on?|||||
+2.3.1.C2.3|We have detected highly advanced sentient aliens. They also live among the stars. Now everything will change.|||||
+2.3.2.C2.3|The bureaucracy is failing. We need new advances in government theory, otherwise we will break up into several independent star powers.|||||
+2.3.3.C2.3|I will build a castle of pure gold for the kids on our site. They are fond of ancient history, it seems that then this material was expensive.|||||
+2.3.4.C2.3|The problem of too fast burning of our Sun was solved. Although now, when “our” Suns are already more than a thousand, this is not so important.|||||
+2.3.5.C2.3|Nobody and nothing can stop us. %value0%? Let it try! We rule among the stars!|PlayerName||||
+2.4.1.C2.4|Wait, how is it that the implant or communicator could have run out of energy before? And what to do with it then? What is a “battery”?|||||
+2.4.2.C2.4|With this superhero costume, you can fly at supersonic speeds, throw lightning bolts and crush steel walls with your fists! For children 9+ years old.|||||
+2.4.3.C2.4|Sleeping in a force field cocoon instead of a bed is a little scary at first, but then you get used to it and it becomes very comfortable!|||||
+2.4.4.C2.4|We, the citizens of the Glorious Empire, proudly accept the offer to join the Star Federation!|||||
+2.4.5.C2.4|Curious. They're trying to blow up our starship with a massive blast of fusion missiles. Will we answer or take pity on these sorry worms?|||||
+2.5.1.C2.5|But I still think that the planets are a wild extravagance! Their volume requires an incredible amount of raw matter. Well ... yes, we really do have a lot of it. But still!|||||
+2.5.2.C2.5|Well, the planet was cut into pieces, so what? In our virtual world the same stuff has been modeled ages ago. Looked almost the same, only better. I have no time to stare at all sorts of nonsense.|||||
+2.5.3.C2.5|A statue of the Emperor the size of a planet should inspire shock and awe! Redo everything!|||||
+2.5.4.C2.5|There was some ancient legend about a space station capable of blowing up planets. Well done, these shamans, they were able to predict in advance!|||||
+2.5.5.C2.5|It seems that at the moment no one knows how our society is actually run. The elected government definitely has nothing to do with this.|||||
+2.6.1.C2.6|We will isolate ourselves within the planetary sphere, escaping from the universal madness.|||||
+2.6.2.C2.6|Did we once breed like animals, lived on the surface of the planet and could not freely change bodies? How sad it was then to live.|||||
+2.6.3.C2.6|And I did not notice that I am still automatically building a swarm frame! Well, maybe it will come in handy for being settled by younger nations. It’s no trouble.|||||
+2.6.4.C2.6|Are you saying that this little metal sphere is your body?|||||
+2.6.5.C2.6|%value0%, we've been walking for so long and achieved so much, but we still haven't got an answer to the main question...|PlayerName||||
+2.7.1.C2.7|This supergiant is perfect as the new sector capital.|||||
+2.7.2.C2.7|At least a quintillion of our ancestors, as they once were, could live in the converted system of a giant.|||||
+2.7.3.C2.7|Emperor General! Scientists have prepared a plan to destroy all life in the galaxy. We'll build a star caliber beam emitter and just shoot everything one by one.|||||
+2.7.4.C2.7|I remember well the times when we shunned the giants because we didn't know how to live in their systems. But I don't remember my age.|||||
+2.7.5.C2.7|This extravagant reenactor has built a personal planet for himself, populated it with biorobots and jumps between their bodies with his consciousness. Trying to understand how the ancestors lived.|||||
+2.8.1.C2.8|We decided to build a flat world just to avoid asking questions like “what would it be like to live in a flat world.”|||||
+2.8.2.C2.8|I love this neo-planetary retro style! The installation from the planet with moons connected by towers looks especially cool.|||||
+2.8.3.C2.8|Where does the destroyed space go and where does the created space come from? It is intuitively clear that it is the same place, but where is it?|||||
+2.8.4.C2.8|The governmental planetary intelligence directed as much as two percent of the budget to the construction of battle gravicruisers. This is not good.|||||
+2.8.5.C2.8|One such ship can destroy a small civilization based on a dozen stars. And we have about a million of them.|||||
+2.9.1.C2.9|I wonder what primitives studying the sky through telescopes will think when they see the stars fly?|||||
+2.9.2.C2.9|Most of the metropolis is unsuitable for biological citizens. It's too cold, but the computers work perfectly.|||||
+2.9.3.C2.9|There is no significant difference between the virtual and real universe for a long time. These are two sides of the same coin that influence each other.|||||
+2.9.4.C2.9|The galaxy doesn't seem that big anymore. It's time to start thinking about how to live outside of it.|||||
+2.9.5.C2.9|Maybe %value0% will pay attention to us if we simultaneously launch a thousand stars in different directions at relativistic speeds?|PlayerName||||
+3.0.1.C3.0|Mastering intergalactic travel turned out to be quite simple. Our ancestors learned to fly between the stars with much greater difficulty.|||||
+3.0.2.C3.0|Do we need to build these billions of settlements along the line of the intergalactic express?|||||
+3.0.3.C3.0|If you still do not understand why we continue to develop, then you and I are not on the same path.|||||
+3.0.4.C3.0|How long have we not talked to each other! Three thousand years? No, it is not right, we need to cross more often.|||||
+3.0.5.C3.0|How would we react if highly developed aliens actually invaded our galaxy, not the other way around, and began to put things to their preferences?|||||
+3.1.1.C3.1|It used to be that only %value0% could light the stars, but now we do it too. Are we overstepping the bounds of what is permitted?|PlayerName||||
+3.1.2.C3.1|During the construction of the express, a previously unnoticed civilization, which had just begun its spacewalk, was accidentally destroyed. The perpetrators were reprimanded.|||||
+3.1.3.C3.1|I like to watch how the map of the galaxy and its environs changes century after century. At this scale, all of us combined look like one colossal living being.|||||
+3.1.4.C3.1|I remember a long time ago we were proud of the new ability to create planets. Now we're making stars, but no one cares anymore. What happened to us?|||||
+3.1.5.C3.1|And what is the biggest star you can create? Let's try, no one will know.|||||
+3.2.1.C3.2|The striking element of the warhead is whitedwarfium carbon.|||||
+3.2.2.C3.2|The metastable degenerate matter is an excellent carrier material in cases where mass is not a concern.|||||
+3.2.3.C3.2|Compacted space allows you to save a lot of area. For example, gravshuttle hangars take up less space than the gravshuttles themselves.|||||
+3.2.4.C3.2|Cooled whitedwarfium silicon transistors? A crude but interesting approach to scaling computing power.|||||
+3.2.5.C3.2|I'm just curious when it would occur to someone to dig up an entire white dwarf to settle it inside. What, someone already done that?|||||
+3.3.1.C3.3|“Darkness will appear from light, and light will be reborn from darkness” – is this about energy black holes? Oh, those ancient prophets.|||||
+3.3.2.C3.3|Intergalactic travel by personal transport. Sounds idiotic, but that's our reality.|||||
+3.3.3.C3.3|This whitedwarfium shell is needed for isolation. We can blow up thermonuclear firecrackers here, and inside the structure nothing will not flinch even by the Planck length.|||||
+3.3.4.C3.3|We found the babies! They've only just started colonizing nearby stars. Mastered a couple hundred or so. Shall we surprise them or do it later?|||||
+3.3.5.C3.3|Yes, I have a phobia of black holes! And the fact that almost everything works on them now does not make it any easier for me! I would fly away to hell, but all the engines are on black holes!|||||
+3.4.1.C3.4|All this fuss got me. Going to fly away to the void to rest. I’ll turn off the communicator for ten thousand years. See you later.|||||
+3.4.2.C3.4|Imagine, my autonomous sub-bodies have evolved, developed a philosophy and worship me as if I am %value0%! It's even a little awkward.|PlayerName||||
+3.4.3.C3.4|I didn't think that our Transgalactic Federation is inhabited by creatures that originated from different galaxies, and not just from ours! Although this is obvious.|||||
+3.4.4.C3.4|If interested, I can briefly tell the history of our species. We evolved on an abandoned swarm frame and never lived on planets.|||||
+3.4.5.C3.4|You have been watching our activity for a long time. Your galaxy is now connected to our travel network. There is no point in fearing or resisting. Welcome.|||||
+3.5.1.C3.5|According to some predictions, the apocalyptic contraction of the universe is inevitable. I'm preparing in advance, so I'm thinking about moving my main consciousness inside a neutron star.|||||
+3.5.2.C3.5|I'll take a neutronium hammer and go to the primitives. I'll tell them that only the worthy can lift it. There was something like that in the legends.|||||
+3.5.3.C3.5|Wow, a real physical city in a cubic millimeter of matter!|||||
+3.5.4.C3.5|And how can one manage with just a singular local consciousness?|||||
+3.5.5.C3.5|A catastrophic sequence of errors led to the formation of an event horizon around an overly dense settlement.|||||
+3.6.1.C3.6|The universe itself is woven from these filaments. We are not yet approaching the limit of possibilities, but it is already visible on the horizon.|||||
+3.6.2.C3.6|Urbanized spherical galaxies are much better suited to modern life than natural spiral and elliptical ones. Although some people like the pastoral.|||||
+3.6.3.C3.6|Recent studies indicate that “%value0%” still somehow affects our universe, while himself being outside of it. We'll figure this out.|PlayerName||||
+3.6.4.C3.6|There are no more fundamental questions in science, it remains to clarify some details. Although the subconscious mind suggests that this has already been wrong before.|||||
+3.6.5.C3.6|The stars are burning too fast. It is necessary to change the strong interaction, so it will be more convenient.|||||
+3.7.1.C3.7|Why do we need a society at all, when each individual is completely self-sufficient? I personally can light and extinguish the stars.|||||
+3.7.2.C3.7|Ouch. It came out awkward. I confused the real with the virtual and accidentally destroyed a civilization that got in the way of my creative process. Is there really no undo function here?|||||
+3.7.3.C3.7|Some of us go crazy trying to make sense of our history and place in the universe. Others are looking for clues to the last secrets of the universe. I'm just watching.|||||
+3.7.4.C3.7|And here the primitives are hooligans. They decided to destroy all life in their galaxy. Should we stop them or watch the events?|||||
+3.7.5.C3.7|Our society continues to study the universe because not all possible answers have been received. We will only stop when we can't move forward.|||||
+3.8.1.C3.8|I don't like “reality” at all. It looks like a very inconvenient and poorly designed virtual layer.|||||
+3.8.2.C3.8|They deliberately slowed down their thought processes in order to communicate “in real time” over very long distances. Nowhere to hurry.|||||
+3.8.3.C3.8|It turned out that a suspiciously large proportion of the wars among the primitives has our influence as the root cause.|||||
+3.8.4.C3.8|I love helping them develop. Yes, they often think that I am %value0%, but what's the difference, since it makes it easier for them to do what I say.|PlayerName||||
+3.8.5.C3.8|You know, it seems like we literally have nothing else to talk about. We discussed everything that matters in any way. Goodbye.|||||
+3.9.1.C3.9|Where do wormholes lead, inward or outward? And how is one different from the other? And what is it in general?|||||
+3.9.2.C3.9|What will I lose if I go down a wormhole? Yes, I can't go back. But there is nothing interesting here. Do you think there are other risks?|||||
+3.9.3.C3.9|They unwound a black hole, inside of which there was a neutron chronometer. According to it, an infinite amount of time has passed.|||||
+3.9.4.C3.9|Usually when you understand something better, you stop being afraid of it. With black holes, this trick does not work.|||||
+3.9.5.C3.9|But what if wormholes just lead somewhere inside our universe and we need to watch it more closely? It definitely won't make things worse.|||||
+4.0.1.C4.0|I need this data yesterday! Seriously, send it back in time, please.|||||
+4.0.2.C4.0|It's been a good holiday! Let's repeat it, shall we? Where do we start, right on arrival or skip the speech?|||||
+4.0.3.C4.0|Some of us influenced their past. Who is planning to do this?|||||
+4.0.4.C4.0|It's great that now it is impossible to be late!|||||
+4.0.5.C4.0|Figured out what I had to answer in that dispute! I'll go back there and fix it.|||||
+4.1.1.C4.1|Tunnel through the universe! Sounds tempting.|||||
+4.1.2.C4.1|It seems that the oldest of my minds has lost its sanity from trying to understand modernity. Will have to be removed. Too bad, I liked it.|||||
+4.1.3.C4.1|For safety, we captured all the savages who moved into this void, fleeing from civilization. It is safer to put them into the virtual. They won't even notice.|||||
+4.1.4.C4.1|I see no trace of intelligent design in the original arrangement of the universe. Things were going very badly until we took matters into our own hands.|||||
+4.1.5.C4.1|It is useless to retreat into hermitage. No matter how fast you fly away, civilization will catch up with you.|||||
+4.2.1.C4.2|The archisphere around the SMBH is sufficient to move there and free the galaxy for the development of primitives.|||||
+4.2.2.C4.2|This is data about what is on the other side of the wormhole formed from the unwound SMBH. All consciousnesses that become familiar with them lose their sanity.|||||
+4.2.3.C4.2|Thoughts from the category “you should not get to the bottom of the matter” never stopped us. We would still live on the planets like animals.|||||
+4.2.4.C4.2|I think I understand how to destroy the universe. This is a problem, because someone less balanced can also find this method.|||||
+4.2.5.C4.2|%value0% is inside the SMBH. Where else?|PlayerName||||
+4.3.1.C4.3|What, there are still intelligent species in the universe who are living outside of our culture?|||||
+4.3.2.C4.3|Yes, this room is bigger inside than outside.|||||
+4.3.3.C4.3|This folded container houses the folded containers. And the deeper you dig, the bigger they are.|||||
+4.3.4.C4.3|Folding the entire universe down to pocket size is quite simple, but impractical. A lot of energy is required.|||||
+4.3.5.C4.3|Scientific prediction says that %value0% is watching us, and that we will meet with a high probability soon.|PlayerName||||
+4.4.1.C4.4|Multiple non-local consciousnesses were an important step towards a mental hypernetwork that connects most of us into a single whole.|||||
+4.4.2.C4.4|In some planetary worlds, thanks to our influence, there is now what is called “magic”. Let's see how it affects their development.|||||
+4.4.3.C4.4|I don't like teleportation. It seems that local consciousnesses die from it and are resurrected later. Have you noticed a similar effect?|||||
+4.4.4.C4.4|Now we understand what is really happening. It remains to decide what to do with it. It'll all be over soon.|||||
+4.4.5.C4.4|Who is there? Is that you, %value0%?|PlayerName||||
+M.1.CtAppears|We’ve managed to find balance between knowledge and faith, between wishes and actions. Thank you for lightening our path, %value0%.|PlayerName||||
+M.2.CtAppears|That's what you really are, %value0%! It's a good thing we didn't find out about this prematurely. Things could get complicated.|PlayerName||||
+B.1.CtAppears|We relied on our own knowledge and strengths, but did not forget that %value0% exists. Now, thanks to you, new opportunities are open to us.|PlayerName||||
+B.2.CtAppears|The universe in which we were born became perfect thanks to our joint work. Now we'll take care of the one you live in, %value0%!|PlayerName||||
+D.1.CtAppears|We were able to unite countless intelligent beings and together we moved on to a higher state of being. Oh, there you are, %value0%! Nice to meet you.|PlayerName||||
+D.2.CtAppears|We hope that in your universe, %value0%, the inhabitants are more peaceful! In any case, we are here now and everything will be fine.|PlayerName||||
+L.1.CtAppears|Now the simulation hypothesis can definitely be considered sufficiently confirmed by the facts to transfer it to the rank of a theory.|||||
+L.2.CtAppears|Oh look, it's “%value0%”! It doesn't look like it does in the mythology books. I don't even know if it is a good thing or a bad thing. No matter, there will be time to research it in more detail.|PlayerName||||
+C.1.CtAppears|Hello, “%value0%”! We got out of our universe. There is so much room here, you can go crazy! Don't worry, we'll be great neighbors!|PlayerName||||
+C.2.CtAppears|To be fruitful! To multiply! Hurry, while the universe is almost empty!|||||
+W.1.CtAppears|So that’s what all these sacrifices were for, %value0%? For the cycle to repeat itself? Sure, if that's your will.|PlayerName||||
+W.2.CtAppears|Naïve were those who hoped that upon reaching a new state of being, something would change. The essence never changes.|PlayerName||||
+M.1.CtMsg|We find your lack of faith disturbing.|||||
+M.2.CtMsg|We wonder if there is a “%value0%” in this universe?|PlayerName||||
+B.1.CtMsg|With all due respect, %value0%, your desk is such a mess!|PlayerName||||
+B.2.CtMsg|%value0%, it's baffling that you still live on the surface of the planet. We will try to turn it inside out, you will see, you will like it!|PlayerName||||
+D.1.CtMsg|You have a great haircut, %value0%!|PlayerName||||
+D.2.CtMsg|You don’t mind us visiting your dreams, %value0%? Of course not, that's where we'll talk as equals.|PlayerName||||
+L.1.CtMsg|Why was it impossible to make the pi number equal to 3, or at least rational? Terribly annoying.|||||
+L.2.CtMsg|Having studied your universe and you personally, we now understand why our universe was so flawed. No offense.|||||
+C.1.CtMsg|We have managed to establish contact with the cockroaches of this planet. They have great potential. We will give them technologies, it will only make things better for everyone.|||||
+C.2.CtMsg|We have begun settling one of the deserts on this planet. Ironically, the natives seem to take us for something other than who we are, and have founded some sort of worship cults.|||||
+W.1.CtMsg|We noticed that you pay too little attention to the development of your physical body. Do push-ups and squats immediately, otherwise a world war will begin!|||||
+W.2.CtMsg|You do not have enough direct conflicts, being totally civilized, diplomatic and all that. Don't worry, we'll arrange everything.|||||
+UniversalMind.PlayerName|Universal Mind|||||
+GreatIntelligence.PlayerName|Great Intelligence|||||
+HigherPower.PlayerName|Higher Power|||||
+Gnosis.PlayerName|Gnosis|||||
+Creator.PlayerName|Creator|||||
+TheMaker.PlayerName|The Maker|||||
+Demiurge.PlayerName|Demiurge|||||
+GreatSpirit.PlayerName|Great Spirit|||||
+UniversalLight.PlayerName|Universal Light|||||
+WeAsk.CreationText|We ask you to create|||||
+PleaseCreate.CreationText|Please create|||||
+WeNeed.CreationText|We need|||||
+WePlea.CreationText|We plea about creation of|||||
+WeAsk.IncreaseText|We ask you to increase|||||
+PleaseCreate.IncreaseText|Please increase|||||
+WeNeed.IncreaseText|We need increase of|||||
+WePlea.IncreaseText|We plea about increase of|||||
+WeAsk.DecreaseText|We ask you to decrease|||||
+PleaseCreate.DecreaseText|Please decrease|||||
+WeNeed.DecreaseText|We need decrease of|||||
+WePlea.DecreaseText|We plea about decrease of|||||
+ShowForce.InspireText|Show force|||||
+ManifestForce.InspireText|Manifest force|||||
+Demonstrate.InspireText|Demonstrate your power|||||
+Bring.InspireText|Bring sceptics to shame by using|||||
+RD.Objects|red dwarfs|||||
+OD.Objects|orange dwarfs|||||
+YD.Objects|yellow dwarfs|||||
+WYD.Objects|white-yellow dwarfs|||||
+WS.Objects|white stars|||||
+BG.Objects|blue giants|||||
+SG.Objects|supergiants|||||
+HG.Objects|hypergiants|||||
+N.Objects|nebulas|||||
+G.Objects|globulas|||||
+STN.Objects|star nurseries|||||
+MC.Objects|molecular clouds|||||
+ASTN.Objects|active star nurseries|||||
+SCD.Objects|scattered star clusters|||||
+SCS.Objects|small star clusters|||||
+SCM.Objects|medium star clusters|||||
+SCL.Objects|large star clusters|||||
+SCG.Objects|giant star clusters|||||
+GED.Objects|dwarf elliptical galaxies|||||
+GES.Objects|small elliptical galaxies|||||
+GEM.Objects|medium elliptical galaxies|||||
+GEL.Objects|large elliptical galaxies|||||
+GEG.Objects|giant elliptical galaxies|||||
+GSD.Objects|dwarf spiral galaxies|||||
+GSS.Objects|small spiral galaxies|||||
+GSM.Objects|medium spiral galaxies|||||
+GSL.Objects|large spiral galaxies|||||
+GSG.Objects|giant spiral galaxies|||||
+LGG.Objects|galactic groups|||||
+LSC.Objects|superclusters|||||
+LGF.Objects|galactic filaments|||||
+LGW.Objects|great walls|||||
+Bur.Metric|burnability|||||
+Exp.Metric|explosiveness|||||
+Agg.Metric|aggression|||||
+Shovelin.Force|Shovelin|||||
+Inflatin.Force|Inflatin|||||
+Temporite.Force|Temporite|||||
+Collisite.Force|Collisite|||||
+Primex.Force|Primex|||||
+Singularite.Force|Singularite|||||
+Renewin.Force|Renewin|||||
+Infusite.Force|Infusite|||||
+Frostin.Force|Frostin|||||
+Destellarite.Force|Destellarite|||||
+Rockex.Force|Rockex|||||
+Panspermin.Force|Panspermin|||||
+Gaianite.Force|Gaianite|||||
+Darwinite.Force|Darwinite|||||
+Edenex.Force|Edenex|||||
+Pacifin.Force|Pacifin|||||
+Enragein.Force|Enragein|||||
+Moralite.Force|Moralite|||||
+Discriminite.Force|Discriminite|||||
+Reprex.Force|Reprex|||||
+Forces.Name|Forces|||||
+Resources.Name|Resources|||||
+Stars.Name|Stars|||||
+Structures.Name|Structures|||||
+Planets.Name|Planets|||||
+Life.Name|Life|||||
+Shovelin.Name|Shovelin|||||
+Inflatin.Name|Inflatin|||||
+Temporite.Name|Temporite|||||
+Collisite.Name|Collisite|||||
+Primex.Name|Primex|||||
+Singularite.Name|Singularite|||||
+Renewin.Name|Renewin|||||
+Infusite.Name|Infusite|||||
+Frostin.Name|Frostin|||||
+Destellarite.Name|Destellarite|||||
+Rockex.Name|Rockex|||||
+Panspermin.Name|Panspermin|||||
+Gaianite.Name|Gaianite|||||
+Darwinite.Name|Darwinite|||||
+Edenex.Name|Edenex|||||
+Pacifin.Name|Pacifin|||||
+Enragein.Name|Enragein|||||
+Moralite.Name|Moralite|||||
+Discriminite.Name|Discriminite|||||
+Reprex.Name|Reprex|||||
+Time.Name|Time|||||
+Energy.Name|Energy|||||
+Density.Name|Density|||||
+DensityRip.Name|Big Rip|||||
+DensityCrunch.Name|Big Crunch|||||
+Burnability.Name|Burnability|||||
+Explosiveness.Name|Explosiveness|||||
+Aggression.Name|Aggression|||||
+Trends.Name|Trends|||||
+Scale1.Scale|Minimal|||||
+Scale2.Scale|Superlow|||||
+Scale3.Scale|Superlow|||||
+Scale4.Scale|Very Low|||||
+Scale5.Scale|Very Low|||||
+Scale6.Scale|Low|||||
+Scale7.Scale|Low|||||
+Scale8.Scale|Decreased|||||
+Scale9.Scale|Decreased|||||
+Scale10.Scale|Normal|||||
+Scale11.Scale|Increased|||||
+Scale12.Scale|Increased|||||
+Scale13.Scale|High|||||
+Scale14.Scale|High|||||
+Scale15.Scale|Very High|||||
+Scale16.Scale|Very High|||||
+Scale17.Scale|Superhigh|||||
+Scale18.Scale|Superhigh|||||
+Scale19.Scale|Maximum|||||
+S.Name|Space|||||
+H.Name|Hydrogen|||||
+He.Name|Helium|||||
+Met.Name|Metals|||||
+N.Name|Nebula|||||
+G.Name|Globula|||||
+STN.Name|Star Nursery|||||
+MC.Name|Molecular Cloud|||||
+ASTN.Name|Active Star Nursery|||||
+BD.Name|Brown Dwarf|||||
+RD.Name|Red Dwarf|||||
+OD.Name|Orange Dwarf|||||
+YD.Name|Yellow Dwarf|||||
+WYD.Name|White-Yellow Dwarf|||||
+RG.Name|Red Giant|||||
+WS.Name|White Star|||||
+BG.Name|Blue Giant|||||
+SG.Name|Supergiant|||||
+HG.Name|Hypergiant|||||
+WD.Name|White Dwarf|||||
+NS.Name|Neutron Star|||||
+MGT.Name|Magnetar|||||
+BH.Name|Black Hole|||||
+SMBH.Name|Supermassive Black Hole|||||
+SCD.Name|Scattered Star Cluster|||||
+SCS.Name|Small Star Cluster|||||
+SCM.Name|Medium Star Cluster|||||
+SCL.Name|Large Star Cluster|||||
+SCG.Name|Giant Star Cluster|||||
+GED.Name|Dwarf Elliptical Galaxy|||||
+GES.Name|Small Elliptical Galaxy|||||
+GEM.Name|Medium Elliptical Galaxy|||||
+GEL.Name|Large Elliptical Galaxy|||||
+GEG.Name|Giant Elliptical Galaxy|||||
+GSD.Name|Dwarf Spiral Galaxy|||||
+GSS.Name|Small Spiral Galaxy|||||
+GSM.Name|Medium Spiral Galaxy|||||
+GSL.Name|Large Spiral Galaxy|||||
+GSG.Name|Giant Spiral Galaxy|||||
+LGG.Name|Galactic Group|||||
+LSC.Name|Galactic Supercluster|||||
+LGF.Name|Galactic Filament|||||
+LGW.Name|Great Wall|||||
+LUB.Name|Universe Bubble|||||
+GG.Name|Gas Giant|||||
+AB.Name|Asteroids|||||
+RP.Name|Rocky Planet|||||
+HP.Name|Habitable Planet|||||
+LP.Name|Living Planet|||||
+EON1.Name|Archean|||||
+EON2.Name|Proterozoic|||||
+EON3.Name|Paleozoic|||||
+EON4.Name|Mesozoic|||||
+EON5.Name|Cenozoic|||||
+C0.Name|Type 0 civilization|||||
+C0.0.Name|Type 0.0 civilization|||||
+C0.1.Name|Type 0.1 civilization|||||
+C0.2.Name|Type 0.2 civilization|||||
+C0.3.Name|Type 0.3 civilization|||||
+C0.4.Name|Type 0.4 civilization|||||
+C0.5.Name|Type 0.5 civilization|||||
+C0.6.Name|Type 0.6 civilization|||||
+C0.7.Name|Type 0.7 civilization|||||
+C0.8.Name|Type 0.8 civilization|||||
+C0.9.Name|Type 0.9 civilization|||||
+C1.Name|Type 1 civilization|||||
+C1.0.Name|Type 1.0 civilization|||||
+C1.1.Name|Type 1.1 civilization|||||
+C1.2.Name|Type 1.2 civilization|||||
+C1.3.Name|Type 1.3 civilization|||||
+C1.4.Name|Type 1.4 civilization|||||
+C1.5.Name|Type 1.5 civilization|||||
+C1.6.Name|Type 1.6 civilization|||||
+C1.7.Name|Type 1.7 civilization|||||
+C1.8.Name|Type 1.8 civilization|||||
+C1.9.Name|Type 1.9 civilization|||||
+C2.Name|Type 2 civilization|||||
+C2.0.Name|Type 2.0 civilization|||||
+C2.1.Name|Type 2.1 civilization|||||
+C2.2.Name|Type 2.2 civilization|||||
+C2.3.Name|Type 2.3 civilization|||||
+C2.4.Name|Type 2.4 civilization|||||
+C2.5.Name|Type 2.5 civilization|||||
+C2.6.Name|Type 2.6 civilization|||||
+C2.7.Name|Type 2.7 civilization|||||
+C2.8.Name|Type 2.8 civilization|||||
+C2.9.Name|Type 2.9 civilization|||||
+C3.Name|Type 3 civilization|||||
+C3.0.Name|Type 3.0 civilization|||||
+C3.1.Name|Type 3.1 civilization|||||
+C3.2.Name|Type 3.2 civilization|||||
+C3.3.Name|Type 3.3 civilization|||||
+C3.4.Name|Type 3.4 civilization|||||
+C3.5.Name|Type 3.5 civilization|||||
+C3.6.Name|Type 3.6 civilization|||||
+C3.7.Name|Type 3.7 civilization|||||
+C3.8.Name|Type 3.8 civilization|||||
+C3.9.Name|Type 3.9 civilization|||||
+C4.Name|Type 4 civilization|||||
+C4.0.Name|Type 4.0 civilization|||||
+C4.1.Name|Type 4.1 civilization|||||
+C4.2.Name|Type 4.2 civilization|||||
+C4.3.Name|Type 4.3 civilization|||||
+C4.4.Name|Type 4.4 civilization|||||
+Star.Name|Star|||||
+SC.Name|Star Cluster|||||
+GAL.Name|Galaxy|||||
+Ethic:m.Name|Mystics|||||
+Ethic:b.Name|Builders|||||
+Ethic:d.Name|Diplomats|||||
+Ethic:l.Name|Logicians|||||
+Ethic:c.Name|Colonists|||||
+Ethic:w.Name|Warriors|||||
+Trend:a.Name|Antitheism|||||
+Trend:i.Name|Integration|||||
+Trend:x.Name|Xenocide|||||
+Trend:r.Name|Reconstruction|||||
+Trend:s.Name|Spirituality|||||
+Forces.Description|Supernatural abilities with which you can exert a global influence on the universe, transforming it at will.|||||
+Resources.Description|Here are the basic components for creating the universe, as well as a log with the latest events.|||||
+Stars.Description|Create clouds and stars as the basis for large-scale structures and the appearance of planets, as well as for the production of resources.|||||
+Structures.Description|Combine free-floating stars and clouds into structures, increasing space production efficiency.|||||
+Planets.Description|Increase metallicity by exploding giant stars, then create dwarf stars. Planets will appear around them.|||||
+Life.Description|Life originates on planets near dwarf stars and gradually develops. To help it, to interfere or just to watch – it's up to you.|||||
+Shovelin.Description|Allows you to accumulate more space or hydrogen manually. Lasts for a few seconds, not tied to the speed of time in the universe.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Inflatin.Description|Temporarily boosts gain of space.[p]Perpetually increases age of existing structures, burnability and explosiveness.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Temporite.Description|For a selected fraction of the universe, a lot of time passes instantly.[p]Perpetually increases aggression in the whole universe.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Collisite.Description|A selected proportion of white dwarfs, neutron stars and magnetars turn into black holes.[p]Perpetually increases aggression in the whole universe.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Primex.Description|Converts matter from SMBHs into energy. Application is associated with disastrous consequences.[p]Perpetually increases burnability, explosiveness and aggression.[p]Contribution to antitheism: civilizations do not like such manifestations of power.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Singularite.Description|Temporarily consumes stars and burns space.[p]Perpetually increases explosiveness and aggression.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Renewin.Description|Increases the stability of structures once, extending their lifespan.[p]Perpetually decreases burnability and aggression, increases explosiveness.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Infusite.Description|Perpetually increases the burnability and explosiveness of stars by consuming some of the brown dwarfs.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Frostin.Description|Perpetually decreases explosiveness, burnability and aggression, cooling the universe.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Destellarite.Description|Directly transforms a certain proportion of stars of the selected type into SMBH.[p]Increases burnability and aggression in the whole universe.[p]Contribution to antitheism: civilizations do not like such manifestations of power.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Rockex.Description|Temporarily increases the chance of planet formation.[p]Perpetually decreases burnability.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Panspermin.Description|On a portion of the potentially habitable planets, life immediately emerges. At the same time, many more habitable planets immediately become barren.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Gaianite.Description|Some rocky planets become habitable.[p]Perpetually decreases burnability and aggression.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Darwinite.Description|Temporarily accelerates biological evolution.[p]Perpetually increases aggression.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Edenex.Description|Temporarily increases biological stability, reducing the likelihood of degradation, but slows down the biological evolution alongside scientifical and social development.[p]Perpetually decreases aggression.[p]Contribution to spirituality: this kind of change affects attitudes.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Pacifin.Description|Temporarily increases the effectiveness of diplomacy and reduces belligerence.[p]Perpetually decreases aggression.[p]Contribution to integration: civilizations manage to find peaceful solutions.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Enragein.Description|Temporarily decreases the effectiveness of diplomacy and increases belligerence.[p]Perpetually increases aggression.[p]Contribution to xenocide: search for the final solutions.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Moralite.Description|Temporarily increases diplomatic power for the selected ethic.[p]Perpetually increases aggression.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Discriminite.Description|Temporarily reduces progress for the selected ethic.[p]Contribution to antitheism: civilizations do not like such manifestations of power.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+Reprex.Description|Temporarily reduces the ability of the chosen ethic to contribute to trends. This deprives civilizations of the opportunity to influence the universe at the macro level.[p][color=#40cc40]%value0%[/color] — [color=#40a0ff]%value1%[/color] — [color=#a040ff]%value2%[/color] — [color=#ffa040]%value3%[/color]|amount1|amount2|amount3|amount4|
+SelectStar.Description|Select the kind of star you want to turn into a SMBH. To cancel, select any other object.|||||
+SelectEthic.Description|Select the ethic you want to influence. To cancel, select any other object.|||||
+Time.Description|Years per second: %value0%[p]Change the speed as you like.|лет в секунду||||
+Energy.Description|%value0%[p]Spend on hydrogen and space.|энергия||||
+Density.Description|%value0%[p]Maintain balance.|плотность||||
+DensityRip.Description|%value0%[p]Increase density!|плотность||||
+DensityCrunch.Description|%value0%[p]Decrease density!|плотность||||
+Burnability.Description|Burning intensity of stars.[p]%value0%: %value1%|scale|amount|||
+Explosiveness.Description|Power of stellar explosions.[p]%value0%: %value1%|scale|amount|||
+Aggression.Description|Evolution and competition.[p]%value0%: %value1%|scale|amount|||
+Trends.Description|Actions of advanced civilizations.[p]Antitheism: %value0%[p]Integration: %value1%[p]Xenocide: %value2%[p]Reconstruction: %value3%[p]Spirituality: %value4%[p]|antitheism|integration|xenocide|reconstruction|spirituality
+S.Description|%value0%[p]Voids: %value1%[p]Needed for placing objects.|amount|voids|||
+H.Description|%value0%[p]Used to create clouds and stars.|amount||||
+He.Description|%value0%[p]Saves hydrogen.%value1%|amount he / h||||
+Met.Description|%value0%[p]Needed to create planets.[p]Metallicity: %value1%|amount|metallicity|||
+N.Description|%value0%[p]Produces hydrogen.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+G.Description|%value0%[p]Produces more hydrogen.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+STN.Description|%value0%[p]Produces hydrogen and stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+MC.Description|%value0%[p]Produces a lot of hydrogen.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+ASTN.Description|%value0%[p]Produces a lot of hydrogen and stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+BD.Description|%value0%[p]Useless, but doesn't take up space.|amount||||
+RD.Description|%value0%[p]The simplest star.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+OD.Description|%value0%[p]Star with planets. Small chance of life emergence.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+YD.Description|%value0%[p]Star similar to the Sun. Modest chance of life emergence.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+WYD.Description|%value0%[p]Star with many planets. Greatest chances of life emergence.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+RG.Description|%value0%[p]Degrading old star.|amount||||
+WS.Description|%value0%[p]Optimal for metals production.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+BG.Description|%value0%[p]Produces metals and space in a balanced manner.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+SG.Description|%value0%[p]Quickly produces space and a bit of metals.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+HG.Description|%value0%[p]Burns violently, creating a lot of space.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+WD.Description|%value0%[p]Remnant of a dwarf star.|amount||||
+NS.Description|%value0%[p]Compact remnant of a burned-out giant.|amount||||
+MGT.Description|%value0%[p]The most dense object that is not a black hole.|amount||||
+BH.Description|%value0%[p]The result of a stellar catastrophe. Needed for structures.|amount||||
+SMBH.Description|%value0%[p]Merged from black holes. Needed for galaxies.|amount||||
+SCD.Description|%value0%[p]A little structure of irregular shape.[p]Space: +10%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+SCS.Description|%value0%[p]Has globular shape.[p]Space: +20%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+SCM.Description|%value0%[p]Noticeable from afar off.[p]Space: +30%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+SCL.Description|%value0%[p]Makes an impression.[p]Space: +50%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+SCG.Description|%value0%[p]Causes awe.[p]Space: +80%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GED.Description|%value0%[p]The size of the Small Magellanic Cloud.[p]Space: +100%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GES.Description|%value0%[p]The size of the Large Magellanic Cloud.[p]Space: +150%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GEM.Description|%value0%[p]The size of the Milky Way.[p]Space: +200%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GEL.Description|%value0%[p]The size of the Andromeda Galaxy.[p]Space: +300%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GEG.Description|%value0%[p]Similar to the IC 1101.[p]Space: +450%[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GSD.Description|%value0%[p]Similar to the Small Magellanic Cloud.[p]Mass production of stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GSS.Description|%value0%[p]Similar to the Large Magellanic Cloud.[p]Mass production of stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GSM.Description|%value0%[p]Similar to the Milky Way.[p]Mass production of stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GSL.Description|%value0%[p]Similar to the Andromeda Galaxy.[p]Mass production of stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GSG.Description|%value0%[p]The size of the IC 1101.[p]Mass production of stars.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+LGG.Description|%value0%[p]Aggregates galaxies.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+LSC.Description|%value0%[p]Basis for the structure of the universe.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+LGF.Description|%value0%[p]Balances density of the universe.[p]Adds five voids.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+LGW.Description|%value0%[p]Reinforces the structure of the universe.[p]Adds ten thousand voids.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+LUB.Description|%value0%[p]That's the extent of it.[p]Adds a billion voids.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
+GG.Description|%value0%[p]Too big.|amount||||
+AB.Description|%value0%[p]A bunch of rocks.|amount||||
+RP.Description|%value0%[p]Not suitable for life.|amount||||
+HP.Description|%value0%[p]Has the potential for life.|amount||||
+LP.Description|%value0%[p]There is life on this planet!|amount||||
+EON1.Description|%value0%[p]It is difficult to notice, but these planets are full of archaea and cyanobacteria.|amount||||
+EON2.Description|%value0%[p]Alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.|amount||||
+EON3.Description|%value0%[p]Ferns, worms, trilobites and fishes.|amount||||
+EON4.Description|%value0%[p]Conifers, lizards, dinosaurs and therapsids.|amount||||
+EON5.Description|%value0%[p]Flowering plants and various mammals, some of which show signs of sapience.|amount||||
+C0.Description|%value0%[p]Pre-space epoch – from a tribe to a federation.|amount||||
+C0.0.Description|%value0%[p]Lower Paleolithic. Control of fire, stone tools.|amount||||
+C0.1.Description|%value0%[p]Middle Paleolithic. Developed stone tools.|amount||||
+C0.2.Description|%value0%[p]Upper Paleolithic. Advanced stone tools, art.|amount||||
+C0.3.Description|%value0%[p]Mesolithic. Bow and arrows, fishing, boats.|amount||||
+C0.4.Description|%value0%[p]Early Neolithic. Agriculture.|amount||||
+C0.5.Description|%value0%[p]Middle Neolithic. Animal husbandry, ceramics.|amount||||
+C0.6.Description|%value0%[p]Late Neolithic. Large settlements.|amount||||
+C0.7.Description|%value0%[p]First kingdoms of copper and bronze ages. Wheel.|amount||||
+C0.8.Description|%value0%[p]Ancient empires of the iron age. Philosophy.|amount||||
+C0.9.Description|%value0%[p]Industrial age. Electronics and nuclear energy.|amount||||
+C1.Description|%value0%[p]Civilizations that are busy with mastering their own solar system.|amount||||
+C1.0.Description|%value0%[p]Civilization which completely mastered its home planet. Superconductivity, controlled nuclear fusion.|amount||||
+C1.1.Description|%value0%[p]Science is based on other bodies of the home system. Launch loop, space elevator.|amount||||
+C1.2.Description|%value0%[p]Complete genetic tailoring. Cyborgization.|amount||||
+C1.3.Description|%value0%[p]Industrial asteroid mining. Colonies on other planets of the home system.|amount||||
+C1.4.Description|%value0%[p]Harvesting of matter from gas giants’ atmosphere.|amount||||
+C1.5.Description|%value0%[p]Space cities. Picotechnologies: manipulations on individual atoms.|amount||||
+C1.6.Description|%value0%[p]Industrial manufacturing of antimatter. First starships.|amount||||
+C1.7.Description|%value0%[p]Terraforming. Gamma-lasers.|amount||||
+C1.8.Description|%value0%[p]Space stations of continental scale.|amount||||
+C1.9.Description|%value0%[p]Partial Dyson swarm.|amount||||
+C2.Description|%value0%[p]Civilizations that can expand to other stars.|amount||||
+C2.0.Description|%value0%[p]Civilization that completely exploits the energy output of its own sun. [p]About 1 star is exploited (handful).|amount||||
+C2.1.Description|%value0%[p]Change of planetary orbits. [p]About 10 stars are exploited (tens).|amount||||
+C2.2.Description|%value0%[p]Control over inertia. [p]About 100 stars are exploited (hundreds).|amount||||
+C2.3.Description|%value0%[p]Starlifting, harvesting matter from stars. [p]About 1 000 stars are exploited (thousands), this is on the scale of a scattered star cluster.|amount||||
+C2.4.Description|%value0%[p]Femtotechnologies: manipulations on individual fermions. [p]About 10 000 stars are exploited (tens of thousands), this is on the scale of a small star cluster.|amount||||
+C2.5.Description|%value0%[p]Deconstruction and creation of planets. [p]About 1e5 stars are exploited (hundreds of thousands), this is on the scale of a medium star cluster.|amount||||
+C2.6.Description|%value0%[p]Astroarchitectural dominant. [p]About 1e6 stars are exploited (millions), this is on the scale of a large star cluster.|amount||||
+C2.7.Description|%value0%[p]Giant stars resources exploitation. [p]About 1e7 stars are exploited (tens of millions), this is on the scale of a giant star cluster.|amount||||
+C2.8.Description|%value0%[p]Control over gravity. [p]About 1e8 stars are exploited (hundreds of millions).|amount||||
+C2.9.Description|%value0%[p]Movement of stars. [p]About 1e9 stars are exploited (billions), this is on a scale of a dwarf galaxy such as the Small Magellanic Cloud.|amount||||
+C3.Description|%value0%[p]Civilizations of galactic scale.|amount||||
+C3.0.Description|%value0%[p]Expansion into a galactic group is available. [p]About 1e10 stars are exploited (tens of billions), this is on a scale of a small galaxy such as the Large Magellanic Cloud. Or about 1 (handful) dwarf galaxies.|amount||||
+C3.1.Description|%value0%[p]Creation of stars. [p]About 1e11 stars are exploited (hundreds of billions), this is on a scale of a medium galaxy such as the Milky Way. Or about 1−10 (handful or tens) smaller galaxies.|amount||||
+C3.2.Description|%value0%[p]Utilization of white dwarfs. [p]About 1e12 stars are exploited (trillions), this is on a scale of a large galaxy such as Andromeda Galaxy. Or about 10−100 (tens or hundreds) smaller galaxies.|amount||||
+C3.3.Description|%value0%[p]Creation of black holes by focused radiation. [p]About 1e13 stars are exploited (tens of trillions), this is on a scale of a giant galaxy such as IC 1101. Or about 100−1 000 (hundreds or thousands) smaller galaxies.|amount||||
+C3.4.Description|%value0%[p]Expansion into a galactic supercluster is available. [p]About 1e14 stars are exploited (hundreds of trillions) or 1 000−10 000 various galaxies (thousands or tens of thousands).|amount||||
+C3.5.Description|%value0%[p]Utilization of neutron stars. [p]About 1e15 stars are exploited (quadrillions) or 10 000 galaxies (tens of thousands).|amount||||
+C3.6.Description|%value0%[p]Expansion into a galactic filament is available. [p]About 1e16 stars are exploited (tens of quadrillions) or 1e5 galaxies (hundreds of thousands).|amount||||
+C3.7.Description|%value0%[p]Utilization of magnetars. [p]About 1e17 stars are exploited (hundreds of quadrillions) or 1e6 galaxies (millions).|amount||||
+C3.8.Description|%value0%[p]Expansion into a great wall is available. [p]About 1e18 stars are exploited (quintillions) or 1e7 galaxies (tens of millions).|amount||||
+C3.9.Description|%value0%[p]Utilization of black holes. [p]About 1e19 stars are exploited (tens of quintillions) or 1e8 galaxies (hundreds of millions).|amount||||
+C4.Description|%value0%[p]Civilizations of the universe scale.|amount||||
+C4.0.Description|%value0%[p]Temporal manipulations. [p]About 1e20 stars are exploited (hundreds of quintillions) or 1e9 galaxies (billions).|amount||||
+C4.1.Description|%value0%[p]Expansion into the whole universe scale is available. [p]About 1e21 stars are exploited (sextillions) or 1e10 galaxies (tens of billions).|amount||||
+C4.2.Description|%value0%[p]Utilization of supermassive black holes. [p]About 1e22 stars are exploited (tens of sextillions) or 1e11 galaxies (hundreds of billions).|amount||||
+C4.3.Description|%value0%[p]Folding space. [p]About 1e23 stars are exploited (hundreds of sextillions) or 1e12 galaxies (trillions).|amount||||
+C4.4.Description|%value0%[p]Improbability field. [p]About 1e24 stars are exploited (septillions) or 1e13 galaxies (tens of trillions).|amount||||
+Ethic:m.Description|[p]Piety and conservatism.|amount||||
+Ethic:b.Description|[p]Sustainability and perfectionism.|amount||||
+Ethic:d.Description|[p]Friendliness, pacifism, idealism.|amount||||
+Ethic:l.Description|[p]Maximum progress with all risks.|amount||||
+Ethic:c.Description|[p]Expansion at any cost.|amount||||
+Ethic:w.Description|[p]History is written by the winners.|amount||||
+Trend:a.Description|Opposition of the will of sapient beings to the higher will.|||||
+Trend:i.Description|Peaceful coexistence and unification of different forms of life.|||||
+Trend:x.Description|Extermination of other forms of life.|||||
+Trend:r.Description|Restructuring of the universe for the needs of civilization.|||||
+Trend:s.Description|Understanding and acceptance of the higher will.|||||
+Forces.Hint|Forces gradually arrive in forceboxes. Carefully read the description of the force before using it, because it is you who will answer to the universe for the result.[p] [p]Like boxes, so do forces have grades of quality. In ascending order: green, blue, purple, and orange.[p] [p]Most forces cause more than one effect at once, some of which are often less desirable. These undesirable effects are usually less pronounced in high quality forces.|||||
+Resources.Hint|To get space and hydrogen in small amounts, just click on them. Stars gradually create space, and clouds produce hydrogen.[p]Helium is produced by burning stars and is not very useful, it just exists and nothing can be done about it.[p]Metals, that is, elements heavier than helium, also appear when stars burn out, especially the giants. They are needed for the formation of planets around new dwarf stars.[p] [p]The journal collects basic information about events taking place in the universe. More detailed statistics can be found by clicking the button with three columns in the upper right corner of the screen.|||||
+Stars.Hint|Clouds take up quite a lot of space, but automatically produce hydrogen, which is used to create stars and new clouds. Among the clouds, there are star nurseries that not only produce hydrogen, but also automatically create stars from it.[p] [p]Planets can rotate around dwarf stars. The larger the dwarf, the more likely planets are to form, but large dwarfs don't last very long, which can become problematic for a highly evolved life to emerge.[p] [p]Giant stars burn quickly and produce a lot of space, especially at the end of their lives, with supernova explosions and gamma-ray bursts. These turbulent events are dangerous for life on nearby stars.[p] [p]A burnt out star turns into a degenerate object. The most interesting of these are black holes, which serve as anchors for the formation of stellar structures such as galaxies.|||||
+Structures.Hint|When you create structures from stars, those stars don't disappear anywhere. They continue to shine, producing space even more efficiently. If these stars have planets, then they are also all right. Moreover, for advanced life capable of interstellar travel, it is extremely useful to have some kind of space structures. Without them, the development of civilizations will not go above one level or another.[p] [p]Star clusters are useful for the primary organization of stars, they are used in the assembly of galaxies. Galaxies, on the other hand, are assembled into large-scale structures, reaching the scale of the universe.[p] [p]Stars in larger clusters and galaxies produce more space compared to small clusters and galaxies, however, to move to the next structural level, it is not the quality of the objects that make up the structure that matters, but quantity. Decide on the optimal balance yourself.|||||
+Planets.Hint|On potentially habitable planets, there is a chance of the origin of life. Rocky planets, asteroid belts and gas giants are deprived of such a chance, but they can be useful for civilizations exploring space.|||||
+Life.Hint|On some habitable planets, primitive life is emerging. It gradually goes through a biological evolution, divided into five aeons, as a result of which the sentience arises. This does not always happen, on some planets life may die out from natural causes or cataclysms, such as supernova explosions, as well as at the end of the existence of their star.[p] [p]Sentient beings at first are not very different from animals, but soon societies begin to gravitate towards certain ethics. Civilizations with different ethics develop in different ways: some are more stable and conservative, some are more active and regularly face crises.[p] [p]Successful civilizations go into space, master their own star system and move on to expansion. During interstellar travel, they encounter other sentient beings, with whom they interact, guided by their own ethics. Civilizations of interstellar travelers need galaxies and larger structures for their development. The most advanced of civilizations begin to influence the universe with the help of trends that correspond to their ethics.|||||
+Shovelin.Hint|Used to rapidly harvest space or hydrogen.[p] [p]Normal: duration 20 seconds, gathers 0.1% of your storage.[p]Rare: duration 40 seconds, digs 0.3% of your storage.[p]Epic: duration 60 seconds, digs 1% of your storage.[p]Legendary: duration 90 seconds, digs 3% of your storage.|||||
+Inflatin.Hint|Significantly boosts the constant growth of space, which allows you to enlarge the universe more rapidly.[p] [p]Due to the violation of the density of space, burnability and explosiveness increase. The stability of previously created structures also decreases, that is, they become closer to decay. At the same time, this property does not apply to structures created after the application of force.[p] [p]In mature universes, the effects of Inflatin can negatively affect the development of life.[p] [p]Perpetually: burnability +1, explosiveness +1.[p]Normal: duration 3E7 years, space gain +75%, structural stability −60%.[p]Rare: duration 6E7 years, space gain +100%, structural stability −50%.[p]Epic: duration 1.2E8 years, space gain +150%, structural stability −40%.[p]Legendary: duration 2.4E8 years, space gain +250%, structural stability −30%.|||||
+Temporite.Hint|Objects and structures affected by Temporite pass to the next phase of existence. Stars burn up to red giants, clouds dissipate, structures fall apart. All involved objects produce space and hydrogen as they should normally, in the usual volume, but delivered instantly.[p] [p]Shortly after the application of force, there are usually several waves of supernova explosions. Only the most highly developed civilizations have a chance to survive such a cataclysm.[p] [p]Applied to the whole universe: aggression +1.[p]Normal: time passage affects 5% to 9% of the universe.[p]Rare: time passage affects 10% to 18% of the universe.[p]Epic: time passage affects 20% to 32% of the universe.[p]Legendary: time passage affects 40% to 60% of the universe.|||||
+Collisite.Hint|Degenerate stars are usually considered not very useful, and black holes are always beneficial in the economy for creating galaxies and SMBHs.[p] [p]Some highly developed civilizations use degenerate stars for their own purposes. But since they are so smart, they will find a way to do without them![p] [p]Perpetually affects the whole universe: aggression +1.[p]Normal: turns 5% to 9% of degenerate stars into black holes.[p]Rare: turns 10% to 18% of degenerate stars into black holes.[p]Epic: turns 20% to 32% of degenerate stars into black holes.[p]Legendary: turns 40% to 60% of degenerate stars into black holes.|||||
+Primex.Hint|The cycle of matter, pulling the universe out of the impasse of total energy consumption and the possibility of its continued existence.[p] [p]The part of the universe corresponding to the power of the impact receives a thorough shake-up. Structures are being disintegrated with the release of objects and the destruction of voids, which can lead to the apocalypse. Structures can be reassembled again if you will make it in time.[p] [p]The released energy sweeps through the universe like a destructive wave, destroying almost all life. However, it can always be grown up from scratch again.[p] [p]Perpetually affects the whole universe: burnability +1, explosiveness +1, aggression +1. One-time growth of antitheism.[p]Normal: explodes from 1% to 2.2% of SMBHs and destroys the same proportion of structures.[p]Rare: explodes between 3% and 5.4% of SMBHs and destroys the same proportion of structures.[p]Epic: explodes from 6% to 10% of SMBHs and destroys the same proportion of structures.[p]Legendary: explodes from 12% to 20% of SMBHs and destroys the same proportion of structures.|||||
+Singularite.Hint|While the force is in effect, SMBHs devour space, both empty and with stars, including their planets. Used to destroy space. Saves from a Big Rip, but can cause a Big Crunch.[p] [p]Perpetually affects the whole universe: explosiveness +1, aggression +1.[p]Normal: duration 3E7 years, proportion of active SMBHs from 3% to 5%.[p]Rare: duration 6E7 years, proportion of active SMBHs from 6% to 10%.[p]Epic: duration 1.2E8 years, proportion of active SMBHs from 11% to 17%.[p]Legendary: duration 2.4E8 years, proportion of active SMBHs from 18% to 28%.|||||
+Renewin.Hint|All existing structures in the universe instantly become younger, prolonging their existence. This leads to a decrease in burnability and aggression, but increases explosiveness due to space straightening.[p] [p]Perpetually: burnability −1, explosiveness +1, aggression −1.[p]Normal: +20% structure stability increase.[p]Rare: +50% structure stability increase.[p]Epic: +100% structure stability increase.[p]Legendary: +200% structure stability increase.|||||
+Infusite.Hint|Unnecessary brown dwarfs are used as fuel to ignite stars. This is usually the most convenient way to increase burnability and explosiveness directly, as all the others have negative side effects.[p] [p]Perpetually affects the whole universe: burnability +1, explosiveness +1.[p]Normal: burns 5% to 9% of brown dwarfs.[p]Rare: burns 10% to 18% of brown dwarfs.[p]Epic: burns 20% to 32% of brown dwarfs.[p]Legendary: burns 40% to 60% of brown dwarfs.|||||
+Frostin.Hint|Reducing burnability is usually not as beneficial as reducing life-threatening explosiveness. The concomitant reduction in aggression can be either a nice bonus or an undesirable consequence, depending on the circumstances and your goals.[p] [p]All results perpetually affect the whole universe.[p]Normal: Burnability −2, Explosiveness −1, Agression −1.[p]Rare: Burnability −1, Explosiveness −1, Agression −1.[p]Epic: Burnability −1, Explosiveness −2, Agression −1.[p]Legendary: Burnability −1, Explosiveness −3, Agression −1.|||||
+Destellarite.Hint|After selecting the power, select the star to apply the force, or select something else to cancel.[p] [p]With the help of Destellarite, you can reduce the number of stars of unwanted varieties. Use it as a “cancel” button if you accidentally produced the wrong stars.[p] [p]Perpetually affects the whole universe: burnability +1, aggression +1. One-time growth of antitheism.[p]Normal: turns 2% to 4% of selected stars into SMBH.[p]Rare: turns 5% to 9% of selected stars into SMBH.[p]Epic:turns 10% to 16.4% of selected stars into SMBH.[p]Legendary: turns 18% to 28% of selected stars into SMBH.|||||
+Rockex.Hint|Gives life a better chance of birth. Lowered burnability impairs the production of space.[p] [p]Perpetually: burnability −1.[p]Normal: 3E7 years duration, +30% formation chance for rocky planets and +15% for habitable planets.[p]Rare: 6E7 years duration, +40% formation chance for rocky planets and +20% for habitable planets.[p]Epic: 1.2E8 years duration, +50% formation chance for rocky planets and +25% for habitable planets.[p]Legendary: duration 2.4E8 years, +70% formation chance for rocky planets and +35% for habitable planets.|||||
+Panspermin.Hint|Allows you to get life “here and now”, sacrificing the potential for its development in the future.[p] [p]Normal: 5% of habitable planets progress to archaea, 50% degrade to rocky.[p]Rare: 10% of habitable planets progress to archaea, 50% degrade to rocky.[p]Epic: 17% of habitable planets progress to archaea, 50% degrade to rocky.[p]Legendary: 25% of habitable planets progress to archaea, 50% degrade to rocky.|||||
+Gaianite.Hint|Increases the number of planets on which life can emerge. Also, by reducing burnability, it prolongs the life of stars. At the same time, it slightly reduces the rate of biological evolution.[p] [p]Perpetually: burnability −1, aggression −1.[p]Normal: 1% of rocky planets become habitable.[p]Rare: 3% of rocky planets become habitable.[p]Epic: 10% of rocky planets become habitable.[p]Legendary: 30% of rocky planets become habitable.|||||
+Darwinite.Hint|Life is rapidly evolving to intelligence, but becomes more competitive.[p] [p]Normal: duration 3E7 years, progress +20% for all eons.[p]Rare: duration 6E7 years, +25% progress for all eons.[p]Epic: duration 1.2E8 years, +30% progress for all eons.[p]Legendary: duration 2.4E8 years, +40% progress for all eons.|||||
+Edenex.Hint|In heavenly conditions the existence becomes very blissful, but the development of life and civilizations is slowed down. It is recommended to reduce burnability so that life has time to develop to the stellar level while their star still burns.[p] [p]Perpetually: aggression −2. One-time growth of spirituality.[p]Normal: duration 3E7 years, degradation −40%, progress −25%.[p]Rare: duration 6E7 years, degradation −50%, progress −25%.[p]Epic: duration 1.2E8 years, degradation −60%, progress −25%.[p]Legendary: duration 2.4E8 years, degradation −70%, progress −25%.|||||
+Pacifin.Hint|For all the good against all the bad. The primary effect of Pacifin affects only advanced civilizations, but aggression drops globally throughout the whole universe.[p] [p]Perpetually: aggression −2. One-time growth of integration.[p]Normal: duration 3E7 years, diplomacy +50%, war −20%.[p]Rare: duration 6E7 years, diplomacy +100%, war −40%.[p]Epic: duration 1.2E8 years, diplomacy +150%, war −60%.[p]Legendary: duration 2.4E8 years, diplomacy +250%, war −80%.|||||
+Enragein.Hint|In the grim darkness of the distant future, there is only war. The main effect of the Enragein only affects advanced civilizations, but aggression increases throughout the universe.[p] [p]Perpetually: aggression +2. One-time growth of xenocide.[p]Normal: duration 3E7 years, war +50%, diplomacy −20%.[p]Rare: duration 6E7 years, war +100%, diplomacy −40%.[p]Epic: duration 1.2E8 years, war +150%, diplomacy −60%.[p]Legendary: duration 2.4E8 years, war +250%, diplomacy −80%.|||||
+Moralite.Hint|When using Moralite, select the ethic you want to affect, or something else to cancel.[p] [p]Civilizations that follow the chosen ethic become exceptionally persuasive. Other civilizations more often adopt their way of life, however in the course of this process new controversies arise.[p] [p]Perpetually: aggression +1.[p]Normal: duration 3E7 years, diplomacy +100% for the selected ethic.[p]Rare: duration 6E7 years, diplomacy +150% for the selected ethic.[p]Epic: duration 1.2E8 years, diplomacy +200% for the selected ethic.[p]Legendary: duration 2.4E8 years, diplomacy +300% for the selected ethic.|||||
+Discriminite.Hint|When using Discriminite, select the ethic you want to affect or something else to cancel.[p] [p]Civilizations that follow the afflicted ethic develop more slowly. All ethics, except the one opposite to the affected, do not approve of such actions.[p] [p]One-time growth of antitheism.[p]Normal: duration 3E7 years, progress −20% for the selected ethic.[p]Rare: duration 6E7 years, progress −40% for the selected ethic.[p]Epic: duration 1.2E8 years, progress −60% for the selected ethic.[p]Legendary: duration 2.4E8 years, progress −80% for the selected ethic.|||||
+Reprex.Hint|When using Reprex, select the ethic you want to affect or something else to cancel.[p] [p]Civilizations that follow the afflicted ethic continue to exist as usual, with the exception of reducing the possibility of global impact on the universe. In addition, mystics and logicians, as representatives of opposite extremes, increase their diplomatic power as a reaction to such a clear manifestation of the supernatural.[p] [p]Normal: duration 3E7 years, trend contribution −30% for the selected ethic, diplomacy +40% for mystics and logicians.[p]Rare: duration 6E7 years, trend contribution −50% for the selected ethic, diplomacy +50% for mystics and logicians.[p]Epic: duration 1.2E8 years, trend contribution −70% for the selected ethic, diplomacy +60% for mystics and logicians.[p]Legendary: duration 2.4E8 years, trend contribution −90% for the selected ethic, diplomacy +70% for mystics and logicians.|||||
+Destellarite.Popup|Stars to be destroyed: %value0%%[p]Select the type of star to destroy.|percentage||||
+Moralite.Popup|Choose an ethic to influence.|||||
+Easter.Hint|Hey, who turned off the light?|||||
+Time.Hint|At different stages of the evolution of the universe, different speeds of time are suited better. Stars burn for a while, life also evolves for an impressive amount of time. But if you want to observe civilizations, then it is better not to rush. [p] [p]If you leave Owniverse at a high speed and switch to do something else, then time inside the universe will not be stopped. You can even exit the application, but the time will continue to run anyway. However, it is not possible to pass a whole eternity using this feature: in about a billion years, the speed will decrease to the minimum. This way you will not get the random effect of a completely burnt out universe in which trillions of years have passed.|||||
+Energy.Hint|Energy is spent in the creation of hydrogen and space, both “manually” by clicking on the corresponding icons, and “naturally”, from the burning of stars and the contribution of clouds. [p] [p]The less energy remains, the more the production of hydrogen and space by stars and clouds slows down. This is difficult to notice, since the energy consumption corresponds to the creation of a large universe in which the production volumes are impressive due to the gigantic scale.|||||
+Density.Hint|Small universes tend to scatter into empty space if they are not held together by a sufficient mass of matter. In large universes, on the other hand, a lack of space can lead to the collapse of the entire universe on itself. [p] [p]During the growth of the universe, the density indicator will probably shift to the right, and that is fine and nothing to worry about until it reaches the very edge.|||||
+DensityRip.Hint|Don’t panic! [p] [p]Fill the space with matter. Nebulae and globules are good choices. They also will continue to produce hydrogen from energy, further increasing the amount of matter. Avoid creating stars, especially giants, because they will add even more space. [p] [p]And don't be afraid to start all over again if it didn't work out. One universe more or less won’t make a difference.|||||
+DensityCrunch.Hint|Panic if you want to, no one can tell you what to do! [p] [p]The fastest way to add space to the universe would be to create large structures, starting with galactic filaments and so on. All these structures are created together with voids, huge bubbles of vacuum that cannot be filled with stars and other objects, and it is a good thing, considering circumstances. [p] [p]Explosions from large stars, especially hypergiants, can also help. The possibly fatal consequences for life in the universe are not really important, since the existence of the universe itself is at stake.|||||
+Burnability.Hint|The higher the burnability is, the faster the stars burn. High values of burnability allow you to get a lot of space, but it makes it difficult for life to develop, since the planets cease to be suitable for life before their inhabitants go out into space and gain autonomy. [p] [p]Burnability is primarily controlled by forces, but some factors in the universe can also affect it.|||||
+Explosiveness.Hint|The higher the explosiveness value, the more often giant stars do explode not with simple supernovae, but with destructive gamma-ray bursts, leaving behind a black hole and producing huge volumes of space. In addition, the very explosions of supernovae and gamma-ray bursts at high explosiveness values become more productive and destructive at the same time. High explosiveness hurts the development of life, but it helps a lot when the universe needs to expand. [p] [p]Explosiveness is primarily controlled by forces, but some factors in the universe can also affect it.|||||
+Aggression.Hint|High aggression accelerates the evolution of life and the development of civilizations. At the same time, the likelihood of degradation increases for those who are unlucky enough to lose in the competition within their own society or when meeting with neighbors who are eager to fight. [p] [p]Aggression is primarily controlled by forces, but some factors of the universe can also affect it.|||||
+Trends.Hint|Long-term actions of highly developed civilizations are reduced to five tendencies. Different ethics gravitate towards different tendencies. [p] [p][b]Antitheism:[/b] opposition of the will of sapient beings to the higher will. [p][b]Integration:[/b] peaceful coexistence and unification of different forms of life. [p][b]Xenocide:[/b] extermination of other forms of life. [p][b]Reconstruction:[/b] restructuring of the universe for the needs of civilization. [p][b]Spirituality:[/b] understanding and acceptance of the higher will. [p] [p]Highly developed sapient beings live their own lives and act in their own interests, which do not have to coincide with the goals of the player. When one of the trends reaches maximum, its value is reset to zero, and the actions of civilizations change the universe.|||||
+S.Hint|Space is produced from energy by stars. Massive stars produce space faster and in greater volumes. Most of the space is produced not during the ordinary life of a star in the form of a yellow dwarf or blue giant, but in that relatively short period when the main sequence star swells to the state of a red giant. [p] [p]An extremely large amount of space is produced by giant stars at the very end of their existence, after the end of the red giant stage. At this moment, a supernova explosion or gamma-ray burst occurs. These events destroy the star, make the planets of neighboring stars uninhabitable, but they produce a huge amount of space. [p] [p]Voids are a special form of space. These colossal volumes of nothingness are created along with the largest structures, starting with the galactic filaments. They are necessary to counteract the increasing compressive forces that are typical for the larger universes.|||||
+H.Hint|Hydrogen is created from energy in clouds and spiral galaxies. It is the simplest kind of matter, and it is required for the production of all material objects. Stars are assembled from hydrogen. Inside them it converts into helium and metals, which are released after the end of a star's life. Clouds are also condensed from hydrogen, and they are used to produce even more hydrogen. [p] [p]Star nurseries of both kinds and spiral galaxies of all sizes have the capability of automation. They do produce hydrogen, just like ordinary clouds, but a fraction of the produced matter is immediately used for the assembly of stars. Stars are produced in the same proportion in which they exist in the universe at the time of creation. Thus, the player can adjust the composition of the universe, despite the fact that most of the stars are usually created without his direct participation.|||||
+He.Hint|Helium is the main product of the burning of stars. It is chemically inert and not very important for the development of the subtle processes of the universe, such as life, but it does affect the composition of the stars and their evolution. [p] [p]Helium “pollutes” the hydrogen supply. From time to time, some stars are created with an admixture of helium, and not from pure hydrogen. These “dirty” stars are not fundamentally different from “pure” hydrogen stars, they are just like ones that are older, already partially converted into helium. Therefore, they outlive their term faster than normal. This is basically the reprocessing of waste, which otherwise would simply lie like a dead weight, increasing the density of the universe. [p] [p]There is no reason to maximize the production of helium somehow. But, if you need to know, the larger the star, the more helium it emits at the end.|||||
+Met.Hint|All the elements of the periodic table that are heavier than helium are considered to be metals. They are required for the creation of planets, the development of life and basically for everything that can exist in the universe alongside simple stars and nebulae. [p] [p]Like helium, metals appear as a result of the stellar burning, and also do “pollute” the hydrogen supply. However, these additions of metals do not affect the lifespan of stars in significant amounts. But the higher the metallicity is, meaning the proportion of metals in the total mass of the matter in the universe, which generally consists of hydrogen and helium, the more planets have a chance to appear alongside new stars. [p] [p]The earliest stars, created from pure hydrogen, cannot have planets at all – they simply have nothing to be condensed from. High metallicity is beneficial for the emergence of life, and the yellow and blue giants are the most efficient metal producers. Larger stars produce metals faster, but also add huge amounts of helium to the universe, reducing metallicity rather than increasing it.|||||
+N.Hint|The simplest of the clouds, the smallest and the most sparse. Used to create denser globules that produce hydrogen faster than ordinary nebulae do. [p] [p]Clouds are used to produce hydrogen, which is required to construct the universe.|||||
+G.Hint|An order of magnitude denser than the nebula, the globula is not only a valuable source of hydrogen in the early stages of the development of the universe, but it also serves as the basis for the creation of more advanced clouds. [p] [p]Clouds are used to produce hydrogen, which is required to construct the universe.|||||
+STN.Hint|A star nursery produces much more hydrogen than the globula. [p] [p]Star nurseries of both kinds and spiral galaxies of all sizes have the capability of automation. They do produce hydrogen, just like ordinary clouds, but a fraction of the produced matter is immediately used for the assembly of stars. Stars are produced in the same proportion in which they exist in the universe at the time of creation. Thus, the player can adjust the composition of the universe, despite the fact that most of the stars are usually created without his direct participation.|||||
+MC.Hint|These are the largest clouds that do not have the capability of automation, meaning that they do not create stars on their own. Use them to directly replenish hydrogen reserves and to create the largest clouds on their basis. [p] [p]Clouds are used to produce hydrogen, which is required to construct the universe.|||||
+ASTN.Hint|The same as the usual star nursery, but significantly larger. [p] [p]Star nurseries of both kinds and spiral galaxies of all sizes have the capability of automation. They do produce hydrogen, just like ordinary clouds, but a fraction of the produced matter is immediately used for the assembly of stars. Stars are produced in the same proportion in which they exist in the universe at the time of creation. Thus, the player can adjust the composition of the universe, despite the fact that most of the stars are usually created without his direct participation.|||||
+BD.Hint|Brown dwarfs are a side effect of star nurseries workflow. They are just existing there, you may ignore them. For a while they even do produce some space, and after that they just fly around and do not interfere with anything. [p] [p]A brown dwarf is a celestial body between a very large planet and a very small star. These objects do have enough mass to trigger simpler thermonuclear reactions based on deuterium, an isotope of hydrogen, but not those based on ordinary hydrogen. Deuterium is quite rare compared to hydrogen, therefore brown dwarfs relatively quickly stop burning and gradually cool down.|||||
+RD.Hint|This star is massive enough to trigger hydrogen-based thermonuclear reactions. It is very small, therefore it burns for a very long time, while it produces space extremely slowly. But around red dwarfs, when metallicity is sufficient, planets still can form, sometimes even suitable for life. The long life of such stars has a very positive effect on the chances of development of such life. [p] [p]Unlike the larger main sequence stars, a red dwarf does not pass through the red giant phase. Over time it simply transforms into a white dwarf.|||||
+OD.Hint|The smallest of the main sequence stars. Due to its small size, it has a rather narrow habitation zone. Only planets that do appear inside that zone have a chance for the formation of life. By this benchmark an orange dwarf succeeds only against a red dwarf, and life on a planet orbiting a red dwarf is considered to be exotic. However if the planet is lucky enough to be potentially habitable, then it has plenty of time for evolution. [p] [p]A main sequence star after the expiration of its lifespan turns into a red giant. This destroys all its local planets. Subsequently this red giant degenerates into a white dwarf.|||||
+YD.Hint|An average dwarf star as it is. Has a wider habitation zone compared to the orange dwarf, but its’ lifepan is somewhat shorter. It has been factually proven that it is sufficient anyway. [p] [p]A main sequence star after the expiration of its lifespan turns into a red giant. This destroys all its local planets. Subsequently this red giant degenerates into a white dwarf.|||||
+WYD.Hint|The largest of the dwarf stars. With a high metallicity and some luck, even one such star can have several potentially habitable planets at once. However, due to the large mass of the star, thermonuclear processes inside it are much more violent than in other dwarfs. Therefore, life around such stars should hurry up with evolution, if it does not want to be scorched by the red giant at the gentle stage of trilobites and fish. [p] [p]A main sequence star after the expiration of its lifespan turns into a red giant. This destroys all its local planets. Subsequently this red giant degenerates into a white dwarf.|||||
+RG.Hint|When a main sequence star, from an orange dwarf to a hypergiant, runs out of hydrogen, its thermonuclear reactions weaken and it begins to contract under the influence of its own gravity. The temperature rises in the core of this star due to the compression. It becomes high enough to trigger thermonuclear reactions based on helium, and this star has plenty of it. The violent release of energy leads to the subsequent expansion, swelling of the star, which destroys all the local planets. This is the red giant, a huge and a very sparse star that exists for a relatively short time while burning through its helium reserves. [p] [p]Red giants range from rather small, formerly orange dwarfs, to colossal, degenerate hypergiants. Their lifespan varies greatly, but in any case, they produce space quite rapidly. [p] [p]At the end of its relatively short existence, the core of the red giant shrinks into a degenerate object, and the outer layers scatter in space, returning some of the hydrogen, helium and metals to the general supply. The type of degenerate object and the processes accompanying this transformation depend on the type of the original star passing through the red giant stage.|||||
+WS.Hint|Often considered a bridge between dwarf and giant stars. In addition to being the most beneficial way of converting hydrogen into metals, white stars are extra nice, because during their explosions, those around them suffer the least. [p] [p]A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion, leaving a neutron star, or with a more destructive gamma-ray burst, which turns the star's core into a black hole. [p] [p]Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|||||
+BG.Hint|It does not live as long as the yellow giant, therefore the “return on investment” comes faster in the form of space, obtained from the red giant stage and collapse, as well as helium and, more importantly, metals. But it is still a quite stable star. Blue giants are very good at maintaining long-term, sustainable universes. However, without the larger stars, there might not be enough black holes to create structures. [p] [p]A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion, leaving a neutron star, or with a more destructive gamma-ray burst, which turns the star's core into a black hole. [p] [p]Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|||||
+SG.Hint|These stars are used for rapid, if not very urgent, space production without undue risk to life in the universe. They produce relatively little metals per unit of hydrogen deposited, so they are not very useful on their own, without support in the form of blue and yellow giants. [p] [p]A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion, leaving a magnetar, or with a more destructive gamma-ray burst, which turns the star's core into a black hole. [p] [p]Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|||||
+HG.Hint|An extreme star with a very short lifespan. It gives off an incredible amount of space, especially with a gamma-ray burst, the probability of which is much higher than that of any other star. Extremely dangerous to life in the universe. Use with care. [p] [p]A hypergiant always turns into a black hole, even in a “normal” supernova explosion without a gamma-ray burst. [p] [p]A main sequence star turns into a red giant upon expiration. Subsequently, this red giant collapses with a supernova explosion or with a more destructive gamma-ray burst. [p] [p]Any sort of explosion during such a collapse threatens life on neighboring stars. At the same time, a gamma-ray burst is significantly more destructive than a “normal” supernova explosion, but it produces more space. The larger the star, the higher is the likelihood of a gamma-ray burst. Larger stars also produce more space when they explode and hit more nearby stars.|||||
+WD.Hint|White dwarfs do not produce anything and have no planets, but they continue to occupy one unit of space. On the bright side, they can be used to assemble structures such as star clusters and galaxies, since they are considered to be stars. [p] [p]When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object. [p] [p]White dwarfs are composed of substances such as carbon and iron, that are considered to be metals in the astronomical sense. But they are monstrously compressed. While having stellar mass, white dwarfs have planetary dimensions. It is often said that a fist-sized chunk of a white dwarf matter on the surface of the Earth would weigh about 2,500 tons and would immediately fall under its own mass towards the center of the planet. However, in reality, it would simply explode, since nothing would prevent such a highly compressed substance from expanding.|||||
+NS.Hint|Neutron stars do not produce anything and do not have planets, but continue to occupy one unit of space. On the bright side, they can be used to assemble structures such as star clusters and galaxies, since they are considered to be stars. [p] [p]When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object. [p] [p]Matter in neutron stars is compressed so strongly that electrons are pressed into the nuclei of atoms, merge with protons and turn into neutrons. Chemistry “breaks down”, it cannot describe such a state of matter, but physics continues to work. Such stars have dimensions comparable to those of a large city. They rotate very quickly and emit the majority of their radiation in the x-ray range of the spectrum.|||||
+MGT.Hint|Magnetars do not produce anything and do not have planets, but they continue to occupy one unit of space. On the bright side, they can be used to assemble structures such as star clusters and galaxies, since they are considered to be stars. [p] [p]When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object. [p] [p]A magnetar is a type of neutron star that has an unusually powerful magnetic field, the strongest in the universe. Over time, the magnetic field weakens and the magnetar becomes similar to any other neutron star.|||||
+BH.Hint|Black holes appear from all the giants during gamma-ray bursts, that is, with a small probability that rises up with increasing explosiveness. Hypergiants always turn into black holes. [p] [p]When a red giant runs out of helium, its core continues to shrink as a result of its own gravitational forces. Heating up triggers metal-based thermonuclear reactions, but they are short-lived, since there are not too many metals available. In the end, the outer shell returns a portion of the stellar matter to the general supply, and the core turns into a degenerate object. [p] [p]A core that is massive enough compresses matter beyond the durability limits of neutron stars. At some point, not just chemistry, but also physics “breaks down”, the fabric of space and time itself is destroyed, matter is compressed to an incredible density, forming an event horizon around the central region – an area that even light cannot leave because of the monstrous curvature of space caused by the exorbitant attraction of a concentrated mass.|||||
+SMBH.Hint|Ordinary black holes have different masses, depending on the history of their origin. This mass is indicated on the SMBH assembly buttons. In practice, it is not very important which specific black holes are used, but accuracy is accuracy. [p] [p]You can take SMBH not as one specific colossal object, but as a resource, a supply of black holes intended for merging. Pieces with sufficient mass to hold the galactic nucleus are “pinched off” from this resource, if necessary. Such a trick cannot be done by literally “sawing” a huge black hole to pieces. Therefore, when creating a galaxy, in fact, you take a certain number of black holes that have already been deposited in the stock of SMBH, and only at this moment you mold one huge object of the required mass out of them. [p] [p]The more massive the black hole, the lower is the average density inside its event horizon. A hypothetical black hole with a mass in order of a large enough universe will have approximately the same density.|||||
+SCD.Hint|Scattered clusters are smaller than others. They do not exist for long, since the gravitational connection between their stars is not very strong and over time they simply drift apart. But even such simple lumps already bring noticeable variety into the homogenous landscape of the universe. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+SCS.Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+SCM.Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+SCL.Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+SCG.Hint|In the cores of small and larger clusters there are black holes that gravitationally “glue” these structures and prevent them from disintegrating for a long time. The larger the cluster, the more space is produced by its stars. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GED.Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GES.Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GEM.Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GEL.Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GEG.Hint|Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GSD.Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones. [p] [p]Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GSS.Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones. [p] [p]Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GSM.Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones. [p] [p]Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GSL.Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones. [p] [p]Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+GSG.Hint|Spiral galaxies, just like star nurseries, have the capability of automation. They produce hydrogen and a portion of it is immediately put into the assembly of stars, according to the proportional composition of the universe. Spiral galaxies retain their space production bonus from their corresponding elliptical ones. Over time, they degrade, again turning into elliptical ones. [p] [p]Galaxies resemble star clusters of colossal size. At their centers there are imposing supermassive black holes, around which billions of stars revolve, forming a galaxy. The larger the galaxy, the more space is produced by its stars. Also, in larger galaxies, the potential for the development of powerful stellar civilizations is greater. [p] [p]When structures are assembled from stars, these stars do not disappear. They preserve the planets and continue to produce space, gradually evolving into a degenerate object. The space bonus specified in the structure descriptions is added to the space production of all the stars in the structure. After the end of the structure's life, the objects of which it consisted are returned to the general supply.|||||
+LGG.Hint|A galactic group does nothing by itself. But their assembly is necessary for the further progress of structures of a universal scale, as well as for the development of supercivilizations of the galactic level. Galaxies that have become part of the group continue to function as usual. [p] [p]The name of this structure fully describes its essence. This is a certain number of galaxies in the closest neighborhood to each other.|||||
+LSC.Hint|A galactic supercluster does nothing by itself. But their assembly is necessary for the further progress of structures of a universal scale, as well as for the development of supercivilizations of the galactic level. Objects that have become part of other structures continue to function as usual. [p] [p]A galactic supercluster consists of many galactic groups. The distances between the distant parts of the supercluster are so great that only the most powerful civilizations can seriously consider these colossal structures as something whole. For the rest, the supercluster is perceived as a part of the endless expanse of the universe, so huge that it is difficult even to comprehend it, let alone to fly around and even more to master it.|||||
+LGF.Hint|The universe at its maximum scale is composed of interweaving galactic filaments. These filaments, in turn, are collected from many superclusters and so on down to individual stars. [p] [p]Alongside the creation of a filament huge volumes of emptiness appear, the so-called voids. A void is a special form of empty space. They cannot be filled with substance, and it is not necessary. Voids reduce the density of the universe and help resist the gravitational collapse, which seems inevitable given its large enough size.|||||
+LGW.Hint|Galactic filaments are woven into patches and other larger pieces of fabric of the universe, called great walls. These structures extend over tens, sometimes even hundreds of megaparsecs. They are the largest structures in the universe, with the exception of the universe itself. [p] [p]Alongside the creation of a great wall huge volumes of emptiness appear, the so-called voids. A void is a special form of empty space. They cannot be filled with substance, and it is not necessary. Voids reduce the density of the universe and help resist the gravitational collapse, which seems inevitable given its large enough size. [p] [p]Voids from filaments, like all the other properties of objects assembled into larger structures, are preserved.|||||
+LUB.Hint|The patches and ribbons of the great walls, connected by bundles of individual filaments, are intertwined into a colossal ball or a bubble, about the size of the visible universe. It is unknown what lies outside of our universe bubble, but it is assumed that the universe does not end there. Therefore, you also are not limited in the creation of just one universal bubble, but able to make much more. [p] [p]Alongside the creation of a universal bubble, huge volumes of emptiness appear, the so-called voids. A void is a special form of empty space. They cannot be filled with substance, and it is not necessary. Voids reduce the density of the universe and help resist the gravitational collapse, which seems inevitable given its large enough size. [p] [p]Voids from walls and filaments, like all the other properties of objects assembled into larger structures, are preserved.|||||
+GG.Hint|Water is one of the most common chemical compounds in the universe. Oxygen is abundant among the metals produced by stars, and hydrogen is always plentiful. At a certain distance from the star, water vapor, freely flying in space, cools down and condenses into snowflakes and ice floes. The border beyond which this occurs is called the snow line. [p] [p]Planets that form behind the snow line are usually much larger than those closer to the sun. In the early stages of formation, thanks to the significant addition of snow and ice, they quickly gain mass and attract more and more matter. Their gravity is sufficient to keep in the atmosphere not just relatively heavier and slow molecules of gaseous substances like nitrogen, oxygen and water vapor, but also lighter and faster pure hydrogen and helium. And, as you might guess, these two are the most common materials in the universe. So it turns out that they grow to incredible sizes when compared with rocky planets that are closer to their suns. Although they are still much smaller and lighter than not only full-fledged stars, but also brown dwarfs. [p] [p]Quite often gas giants, as a result of various local processes, relocate themselves to nearer orbits around their luminaries, finding themselves inside the snow line. Many of them even occupy the position closest to the star, warming up and gradually losing the atmosphere accumulated at the stage of formation, blown off by the solar wind into deep space.|||||
+AB.Hint|It happens so that there is not enough substance in a certain area to assemble the planet. Sometimes it also happens that one planet crashes into another. Their cores merge into a greater planet, but some of the fragments are scattered wherever. Belts and other clusters of asteroids can have different origins, often very dramatic and interesting. But on the scale of the universe at large and even for just one star system, asteroids basically are just litter. [p] [p]Civilizations that have entered into their local space and begin to master their native system are often very interested in asteroids. Their substance is the easiest to use for the construction of space objects, since it does not need to be lifted from the planets – it is already “above”.|||||
+RP.Hint|If the circumstances were a little different, there could be conditions for the emergence of life on this planet. But something went wrong. Sometimes rocky planets are either too close to the star, or too far from it. In both cases, liquid water cannot exist on their surface, and it is almost a requirement for life. [p] [p]Some rocky planets may orbit their star at a fitting distance, but simply do not have enough water. Or their chemical composition may be incompatible with complex organics. For the formation of life, many different factors must successfully coincide, and a lack of just one item can lead to the complete unsuitability of the entire event.|||||
+HP.Hint|Average temperature, presence of water, not too aggressive chemical composition, moderately dense atmosphere, tectonic activity and much more on the list. By the way, there is no guarantee that even if all these conditions are met, life will eventually emerge on this piece of rock. But if you're not in luck right now, then you'll be next time! Feel free to create more of these planets. [p] [p]Warning: supernovae explosions and gamma-ray bursts can sterilize planets, transforming them from potentially habitable and even living ones into barren chunks of rock. However, if you are not worried about this, then no one is going to make you.|||||
+LP.Hint|Yay, lucky! [p] [p]Life on planets goes through five long stages of biological evolution, called aeons. It doesn’t take a lot of time to form the simplest life, but it will take a while to develop it into something more interesting. If it looks like nothing is happening, then probably it just seems so. Hard to see from above. [p] [p]The path of life transformation can be directed both towards development and towards degradation. An asteroid may collapse on a planet with promising inhabitants. A biochemical catastrophe, such as air pollution by waste products, as happened with cyanobacteria, can destroy not just the vast majority of the population, but basically everyone in general. There is no doubt about the possibility of technogenic civilization to roll back to the Stone Age at the touch of a button.|||||
+EON1.Hint|Primitive single-cell creatures. Modern mold, compared to them, is incredibly complex and perfect. But you have to start somewhere. [p] [p]Most of the worlds on which life was formed remain at this stage. For the transition to the next phase of development, a number of specific qualities are required. These qualities appear as a result of random mutations, which most often simply do not occur.|||||
+EON2.Hint|Many life forms have become multicellular. Such an organization provides a lot of advantages and allows you to solve seemingly incomprehensibly difficult tasks, such as crawling on land or having special organs for the perception of light. [p] [p]Life that developed up to Proterozoic is likely to be able to evolve further. Such a biosphere is already stable enough not to die out from its own shenanigans. But it is in no way immune to events such as transformation of its native star into a red giant, a nearby supernova outbreak or a collision with an asteroid. This is also true for much more advanced life forms, but not for all of them.|||||
+EON3.Hint|Some varieties of creatures formed in this age will continue their development, evolving into even more complex forms, including those very unlike their ancestors. Someone will remain approximately what it is, if the environment in its niche will not change much. Many will be unlucky, their offspring lines will not be competitive enough and eventually they will die out. [p] [p]Unfortunately, nature knows no other ways of developing life to higher forms. It is impossible to assemble them all manually, right?|||||
+EON4.Hint|Epic era of giant reptiles. There is something to brag about! Looking at the fauna of the Mesozoic, it is difficult to believe that the most promising are not the undisputed rulers of all things, dinosaurs, but modest creatures similar to mice. [p] [p]By the way, dinosaurs are not obliged to die out as thoroughly as happened on Earth. In addition to ostriches and cassowaries, who are very similar to the classic appearance of a dinosaur, hypothetically, other large reptiles could have survived, also becoming birds. Not all evolving planets have to complete the Mesozoic age by being hit with an impressive asteroid that destroys most of life. On the other hand, it is quite possible that it was thanks to this disaster that little mice had a chance to become human.|||||
+EON5.Hint|Primates, that is, the most mentally developed of all animals, can emerge not only from monkeys. Raccoons, bears and some birds are famous for their outstanding mental abilities, and on other planets everything can turn out quite differently. [p] [p]To evolve towards the emergence of intelligence, an animal needs the following properties: brains that are decent enough by local standards, the ability to use limbs like hands, a complex and varied life full of adventures and problems that require an extraordinary approach. Those who manage to find the ideal niche fit into it and remain animals, gradually losing their intellectual potential. [p] [p]Others reach to where no one expects them, overcome any obstacles and master new opportunities. The brain is useful for such activity, as an organ that is capable of indirectly solving any problem. A person runs slower than a cheetah, but with the help of his brain he can change the conditions of the environment so that he does not need to run so often. And later he will invent a car.|||||
+C0.Hint|If life was able to evolve to a sapient state, then it can no longer be stopped. Evolution changes from biological to cultural and accelerates many times over. With the advent of intelligence, decrease of time speed may become a good idea. Otherwise you might miss everything! [p] [p]Every sufficiently developed civilization has one of six ethics. Ethics determines the cultural properties of a civilization, its traditions, customs and aspirations. [p] [p]As a civilization develops, it has a small chance to change its ethics. Also, ethics can change as a result of interaction between different civilizations.|||||
+C0.0.Hint|Small scattered tribes of hunter-gatherers. Wildlife is a serious problem. Articulate speech appeared quite recently, but this was the main innovation almost since the days of the cell nucleus.|||||
+C0.1.Hint|Hunter-gatherers still hunt and gather, but they feel much more confident in the process. Life expectancy rises to an impressive 30 years, which is a significant improvement over previous results.|||||
+C0.2.Hint|Long-term settlements appear in well-suited regions. Small tribes aggregate into larger chiefdoms. The primitive community, in which everyone is equal, begins to show the first signs of a class society. [p] [p]Up to this level, all civilizations were concerned only with survival, therefore they were very similar to each other. Now their paths diverge, manifesting in the form of ethics.|||||
+C0.3.Hint|Settlements are spreading all over the place. Chiefdoms sometimes form confederations and tribal alliances. A complex politics emerges, which is significantly different from the previously adopted “those not with us are food.”|||||
+C0.4.Hint|The life of a hunter-gatherer is, on average, easier and more carefree than that of a farmer. But the latter has more chances of its daily continuation. Digging into the ground, growing grains and vegetables, is quite tedious, but it provides a guaranteed source of food for every day.|||||
+C0.5.Hint|The development of agriculture leads to the growth of settlements, as well as to the allocation of an increasing number of specialists, who are primarily employed not in the food production, but in some kind of socially useful craft. The presence of experienced artisans makes it possible to significantly complicate production processes, which spurs the further development of the economy.|||||
+C0.6.Hint|The pinnacle of Stone Age development. For this civilization, there is nothing surprising in the presence of cities. They build impressive temples and observatories, know how to construct bridges and pave roads. They cannot be called savages in any way, even if their behavior seems eccentric.|||||
+C0.7.Hint|In previous times, the power of specific people rarely extended beyond the city and its environs, although there were exceptions. In this era everybody who is powerful enough engages into the creation of kingdoms and empires, seizing territories from each other, especially when monarchs and generations change. Simultaneously with military actions, peaceful interactions are developing, trade routes are being laid. The exchange of goods from different parts of the world once again spurs development. [p] [p]Nobody remembers primitive equality any more. Slavery is gradually becoming the default economic basis. By the standards of the era, it is a very progressive and humane invention. Before its introduction, instead of being forced into labor, after some years of which they could often be adopted into the family, prisoners of war were simply killed on spot without further ado.|||||
+C0.8.Hint|Society is undergoing rapid change. Individual cities basically lose their freedom, large and rather stable states appear on the world map from now on and for a very long time. Slavery is reaching its climax. Over-exploitation of huge armies of slaves allows empires to build previously unheard-of structures, to maintain a centralized economy at the highest level. [p] [p]Over time, the population density increases, and empires grow to the limits of their control. Some of them disintegrate, while others are reorganized. In any case, slavery ceases to be the basis of the economy, it is replaced by serfdom. It turns out to be much more profitable to grant freedom to a slave, along with a piece of land, which he will be obliged to cultivate, feeding himself and the master. Philosophy tries to be useful and confirms that this way is better.|||||
+C0.9.Hint|These civilizations are undergoing unprecedented rapid development. This has literally never happened before. For some miserable few centuries after the abolition of slavery, a whole era of feudalism has passed with accompanying knights, castles and wars for a variety of far-fetched reasons. It is replaced by the most progressive bourgeois epoch at the time of its introduction, which formally abolishes the estates and, in words, equalizes people. [p] [p]An industrial revolution is taking place. Craftsmen are replaced by manufactories, and machines and conveyors are introduced there. Mass production. Deep development of science. Gunpowder. Aircraft. Steam engine. Nuclear fusion. Sailships capable of traveling around the world. Global information network. Rockets and satellites. All these phenomena occur so quickly that it is difficult to keep track of what appears earlier and what comes later.|||||
+C1.Hint|Intelligence overcomes the attraction of the home planet. The task that the civilizations of this group are solving is the development of their star system as a preparation for overcoming the seemingly endless space to neighboring stars. [p] [p]In parallel with the development of science and technology, incredibly rushed forward over the last thousand years or so, space civilizations must pull themselves up culturally, reaching a new level of consciousness. This is necessary because every captain of a spaceship with a powerful nuclear engine and every president of a superpower state capable of destroying billions of people with one order, in a biological sense and in the depths of their souls, are still the same animals that have recently, by historical standards, raised their heads above their Cenozoic relatives.|||||
+C1.0.Hint|The dream about the cosmos as an endless space for travelers to explore, was shattered into nothingness by the endlessness of this space. The universe is far too huge and empty, and interstellar flights require fantastic technologies, unattainable energy levels, or they continue for longer than not only the life of an individual, but the entire history of civilization, starting from the first settlements. [p] [p]Nevertheless, since sapients have already gone into space, they cannot return home empty-handed. Even in their native solar system, there can be a lot of interesting or even useful stuff. [p] [p]The main problem for civilization at this stage is itself. Sovereign states with their own interests, incompatible economic models and religious cults have not gone anywhere. Certains stages of space exploration are carried out jointly. But if a strong country or even a powerful corporation thinks that it can achieve something on its own, then it does just that.|||||
+C1.1.Hint|Science is the first to seek space. Early orbiting telescopes were launched a long time ago, and a variety of experiments have been and continue to be carried out in cramped space stations. Some of them even turn out to be useful. [p] [p]The first really big step for science is the construction of an astronomy town on one of the bodies of their solar system that lacks atmosphere. Most likely it is the moon orbiting their home planet. All mining and construction work is carried out using robots and telemetry, and this alone is taking industrial capabilities to a new level. [p] [p]As soon as it becomes completely clear that it is necessary to fly into space on a constant basis, and that includes transportation of massive cargoes back and forth, the opportunity is immediately found to organize the construction of a launch loop or a space elevator. These imposing structures are being assembled using materials produced in small orbiting factories.|||||
+C1.2.Hint|The loud headlines “scientists yet again completely deciphered the genetic code for the first time” have already bored everyone for a while. But this time it is true – a complete model of genetics has been compiled, which gives accurate predictions about how exactly any gene will manifest itself in any conditions. [p] [p]It has become possible to assemble organisms, including offspring of sapients themselves, with specified properties. Genetic diseases have been eradicated. All are born perfectly healthy and have such a phenotype that seems optimal to their parents, and we are talking not only about the color of the eyes, but also about the number of limbs. Racial prejudices explode at first and then disappear completely due to the ridiculousness of the concept. [p] [p]In parallel with the improvement of genetics, cyborgization has reached a new level. What cannot be improved with genes can be changed with it. Yes, genetically programming a fetus so that it grows a jetpack is not possible. But to build it into the back of an adult in such a way that it folds into a compact hump and practically does not interfere – no problem. And there are always willing ones.|||||
+C1.3.Hint|Heavy industry follows science into space. Experiments on the extraction of minerals from asteroids have been carried out almost since the very beginning of the space age, but only now this activity is becoming economically feasible. [p] [p]It is no less important that the dream of many generations is finally coming true – there is an opportunity to live on other planets in the native system. Sure, it was possible to fly there and even back for a while. In some places, more or less permanent outposts were even maintained, set up primarily for ostentatious and secondly for scientific purposes. Now, intelligent beings with updated genetics and cybernetic improvements, armed with the power of the planetary and space industries can very comfortably settle barren planets and live there in artificial biospheres, hoping that someday they will be able to turn these places into lush gardens.|||||
+C1.4.Hint|The primary source of energy at the beginning and middle of the space age are controlled thermonuclear fusion reactions. They are best done with rare isotopes, which require filtering huge volumes of ordinary hydrogen and helium to find them. [p] [p]Fortunately, in the majority of star systems there are ample sources of light gases, which can be approached closely without fear of burning out. These are gas giants, in orbits around which hydrogen rigs are erected at the earliest opportunity, and purification foundries are built on satellites. [p] [p]Thus, the problem of fusion fuel, and of a rocket propellant for spaceships, has been solved for many years to come.|||||
+C1.5.Hint|Long-term space settlements of the early eras look laughable compared to the huge orbital cities that gradually fill the star system. The first of them were created as industrial centers for the processing of minerals and gases, and also for the large-scale construction of spacecraft. Later, many simply realized that living in space is convenient. [p] [p]The concept of “nanotechnology” has not been used in everyday speech for a long time. It's just “technology” now. The products of manipulating matter at the level of individual molecules are as familiar as a hammer or an internal combustion engine. Now the accuracy of methods and tools is increasing even higher. Controlling individual atoms allows the creation of chemically impossible compounds with fantastic properties.|||||
+C1.6.Hint|The development of space infrastructure allows the construction of huge industrial colliders. They are specially tailored not for scientific research, which manages fine in its own way, but for the mass production of antimatter, which is increasingly necessary in various areas of life. [p] [p]The most obvious application of antimatter, now extracted literally in tons, is the creation of an engine capable of reaching the nearest star within a relatively reasonable time frame. This civilization can build a ship of generations. The great-grandchildren of the crew have every chance to see the new sun with their own eyes. Not everyone likes the idea, but it always has its enjoyers.|||||
+C1.7.Hint|The shocks that are associated with the transition from a planetary to a space civilization do not have the best effect on the home planet. Fortunately, with such a developed space industry, it becomes more than possible to deal with environmental, climatic and any other damage. [p] [p]In the process of “repair” it is revealed that at the same time it is possible to get rid of senseless deserts, tundra, overly high mountains and basically everything that seems unnecessary to contemporaries. Smaller sections of various biomes are saved for sentimental reasons, and the rest is optimized. Similar processes can be attempted on other planets of the native system if they reside inside the habitable zone. [p] [p]Gamma lasers, that is, devices of coherent ultrahard radiation, are valuable tools and powerful weapons in their own right. But in the long term it turns out that even more valuable are certain engineering innovations created in the process of their development. The ability to perfectly reflect and focus gamma rays opens up a whole new twist of old-fashioned solar panels.|||||
+C1.8.Hint|Space cities are no longer surprising. Conglomerates and even individual stations with a diameter of several hundred kilometers are becoming quite common. Even in linear dimensions, they are comparable to small moons, and if we compare their useful area, then it can even surpass the surface of the home planet. [p] [p]Nevertheless, most of the intelligent beings still live on their home planet and other natural bodies of the system. Force of habit, with the addition of optimization of their own bodies on the one hand and terraforming on the other – they feel too good there and lack reasons to leave.|||||
+C1.9.Hint|Somehow imperceptibly, the cosmic civilization approached the natural result of its development. Huge space cities and continents, thousands of spaceships – all of this successfully works on thermonuclear fusion engines, burning hydrogen, which is massively collected from the gas giants. But it is impossible to completely ignore the largest, most stable and absolutely free fusion reactor – their own sun. [p] [p]Mass construction of power stations with solar panels manufactured with the new technological approaches begins. At first there are only thousands of stations, then there are millions and even billions. They primarily power the plants producing the stations themselves, as well as all the industry and infrastructure necessary for the process. This leads to exponential growth. [p] [p]Civilization has never received such an amount of energy at its disposal. If it manages to curb not only the sun, but also its own nature, then it will be able to reach the stars. If not, then perhaps someday alien archaeologists will be able to study it.|||||
+C2.Hint|Having completely united the disparate states, sovereign corporations and other similar entities into a single conglomerate, the majority of whose members primarily recognize themselves as part of it, the civilization is ready to act at the stellar level. [p] [p]Scientific, technical and engineering progresses are just as important. Billions of satellites revolve around the native star, collecting free solar energy. The population of the system is measured in trillions, many of whom dwell in space. The home planet for the most part has been turned into a giant city, but some of its parts, on the contrary, are mothballed as reserves. Giant starships, powered by new antimatter thrusters, are ready to head for nearby stars. This is no longer a timid colonization performed by generation ships, but the direct spread of central power from the metropolis, which leads to the creation of an interstellar state.|||||
+C2.0.Hint|The sun has long been the primary source of energy for civilizations. At this level, its power is fully mastered. The combination of previously made inventions with huge amounts of energy allows interstellar flights to be made in a reasonable time frame. An important component of its reasonableness is a set of technologies that significantly extend the life span. [p] [p]The new starships do not resemble humble lonely generation ships of old, which were used for the first attempts to deliver descendants to new worlds. An armada of tens and hundreds of thousands of ships is sent to each new star. Size of the largest of these vessels is on the scale of a continent. On their way fleets encounter various objects, such as wandering planets and large comets. Some of these are considered worthy of being captured and exploited. Communication with the homeland is constantly maintained, permanent routes are being laid. The fastest ships immediately start scurrying back and forth as the core of the fleet moves towards its target. Settling a new star is like stretching out a tentacle, tying it to civilization. [p] [p]In the new system, the construction of an adequate source of energy immediately begins, that is, at least a partial Dyson swarm. Some of the materials can be brought with the fleet, but the majority of bulk is collected from available asteroids and planets orbiting the new star.|||||
+C2.1.Hint|A civilization is considered to be truly interstellar when its provinces are capable of independently building flotillas of resettlement. In this case, even the loss of a native star does not lead to total collapse. [p] [p]Not all stars have planets on which it is possible to live comfortably. And some sapients still want to. Fortunately, quite often in new star systems one can find overheated or supercooled planets, or maybe even satellites of gas giants. A sufficiently developed civilization is able to tow these to the habitable zone. [p] [p]However, settling on the surface of planets attracts less and less immigrants from new generations. Nevertheless, the capability to drag planets to the construction area of the Dyson swarm or some giant space dwelling is difficult to overestimate.|||||
+C2.2.Hint|The property of inertia imposes serious restrictions on the magnitude of the acceleration and deceleration of spacecraft. There is no point in accelerating the ship to the available speeds as quickly as possible, because with a sufficiently sharp acceleration or deceleration, the overloads will turn out to be intolerable, first for living beings, and then for electronics. [p] [p]Now, maneuvers that previously seemed the delirium of a madman are becoming possible. The same can be said for the space vessels themselves. It is still reasonable to build massive starships around a powerful engine. They do not diverge away from the practical shape of huge cylindrical-conical missiles. But some models of small ships for interplanetary flights are now being built as “flying saucers”. At first it looks like a silly exotic, but then everyone somehow gets used to it.|||||
+C2.3.Hint|The theory of harvesting matter from stars was developed a long time ago. There were attempts at its smaller practical applications even during the construction of the first Dyson swarms. However, there were too many engineering difficulties. It turned out easier to follow the old fashioned way, sawing asteroids and planets for all construction needs. [p] [p]Gradually, all these engineering difficulties were resolved. Around small and maximally stable stars, in addition to the already familiar solar panels, starlifting complexes are being erected to suck out hydrogen and helium. With the help of good old thermonuclear fusion reactions, any element can be synthesized from these substances, and their volumes inside the stars are several orders of magnitude greater than anything that can be collected from planets and asteroids. [p] [p]The stars from which matter is collected are slowly losing mass. Internal gravity weakens, the temperature decreases, fusion reactions become less violent and the duration of the existence of such a star increases. For the inhabitants of the system, this is a pleasant side effect. If it gets too cold, you can always move the planets closer.|||||
+C2.4.Hint|Advanced stellar civilizations are usually associated with something huge. But even very small things do not escape the attention of their scientists. Controlling matter at the level of individual particles allows you to bypass the laws of chemistry and even physics, which previously seemed insurmountable. Society is once again unprecedentedly transformed in comparison with the previous era. This is the same technology that for less evolved creatures is indistinguishable from magic. [p] [p]For a long time nobody seriously remembered about such things as energy shields or force fields, referring to them as non-scientific fiction. But with the advent of femtotechnologies, similar, as well as many other fabulous effects are rapidly breaking into everyday reality.|||||
+C2.5.Hint|For a while there is nothing surprising in gradually disassembling a planet, letting its substance into millions of orbital habitats and starships. This process stretches for a long time, and with the introduction of the starlifting, it has largely lost its relevance. Now, thanks to the use of previously unavailable methods of influencing reality, such as astro-engineering forcefield cutters, it is possible to slice the planet into convenient bricks in a few months, or even weeks. [p] [p]Moreover, if earlier architectural and engineering projects were supposed to remain within reasonable limits and be practical at least on a planetary scale, now ideas that go beyond madness in their extravagance are perceived as a bold and extraordinary stylistic solution. The creation of new planets is in vogue, no matter how wasteful in terms of material consumption it may be.|||||
+C2.6.Hint|Social life in such advanced civilizations, in a sense, falls asleep. Every conceivable basic need has long been met at some incredible level. This leads to the fact that many ordinary residents lose interest in whatever is happening and go into recluse into their perfected worlds on artificial planets, no more influencing the universe whatsoever. [p] [p]But there are those who continue to move forward. Often they are no longer similar to more conservative “default” creatures of their biological species, neither externally nor in essence. And now civilization rather belongs to them, which suits absolutely everyone. These new beings do not view the planets as something of significance. They dwell on giant starships, the majority of the material for the construction of which is collected directly from the stars. The development of new star systems is already going on without looking back at the planets.|||||
+C2.7.Hint|Previous civilizations avoided giant stars. They are too hot, they have too much gravity and a number of other disadvantages. Over time, all the problems associated with the hypothetical exploration of these stars were basically resolved. One giant star contains more matter than dozens of dwarf stars. It produces an incredible amount of energy, while glowing orders of magnitude brighter. And now all this energy can be caught, and a sufficient part of the substance can be exploited. [p] [p]The further expansion of civilizations is already proceeding not only along the dwarfs, but first of all along the more tasty giants.|||||
+C2.8.Hint|The combination of colossal energies with the highest precision allows manipulating the very fabric of reality, acting directly on the shape of space, which manifests itself as gravity. A new paradigm for the construction of starships, both military and civilian, is emerging. Traveling between the stars has never been so fast and comfortable. [p] [p]Thanks to the curvature of space, it became possible to create structures that were previously considered fundamentally impossible. The simplest of these is the monolithic Dyson sphere, which replaces the usual swarm of discrete objects. It is possible to do without it, but since there is a possibility now, then why not build it anyway.|||||
+C2.9.Hint|It is possible to move stars with a very low acceleration almost immediately after going into space. Well, or after the construction of a more or less developed Dyson swarm, which from the point of view of such a civilization is about the same. No one here will be surprised by anything of the sort. No, the movement of stars actually means their acceleration to near-light speeds, like large starships. Which are just now being built around the stars. It is convenient to carry everything with you. [p] [p]The metropolis of this type of civilization is usually far away from the native planets of the species included in it. This is a cyclopean structure with a diameter of the order of a light year, erected around a stable star. It is possible to build larger, but in this case, the weakening of the straightening of the space will lead to the emergence of an event horizon around the structure. Even if the likelihood of such a failure is very small, no one is usually ready to take such risks.|||||
+C3.Hint|Creatures still chained to their home planet or star cannot fully comprehend the greatness of galactic civilizations. The difference between them and the civilizations that just recently finished the construction of their first Dyson swarm, now confidently flying into deep space is the same as between those who begin to master their native star system and the first hunter-gatherers, wandering dejectedly across the savannah, mostly busy saving their own skin from aggressive fauna and only rarely staring at the stars. It is not possible for these hunter-gatherers to understand how the global information network works and why satellite telescopes are needed. [p] [p]Galactic civilizations are difficult to describe in archaic terms created in pre-cosmic times. For example, the population size of such civilizations does not matter. The difference is too great between the quintillion of “ordinary people” who in such civilizations can still survive and even live on planets, and between the “super-super-super-people” who have repeatedly gone through a chain of transformations, the first of which is known as “transhumanism”. These creatures can have entire planets as brains, rebuilt into computing centers, and star systems as bodies. Their will is transmitted not through the movements of the hands, but through the movements of celestial bodies. Their lifespan is not limited by anything other than their desires. [p] [p]And they perfectly understand that they still have something to strive for.|||||
+C3.0.Hint|Even a single overcoming of the intergalactic distance is something transcendental. But these creatures have such a titanic potential in science, industry, energy and the will to advance, that they are able to unite distinct galaxies into a single conglomerate, inside which life is boiling. [p] [p]The technologies used for such operations operate in arcane ways. Unlike the good old antimatter engines, the exhaust from which can be detected with the naked eye through half the star system, the actions of galactic civilizations are often invisible to those who have not yet reached such a high level.|||||
+C3.1.Hint|Artificial planets and huge space stations are located along popular interstellar routes. The principle has been known since time immemorial, and now it is applied to unite galaxies. [p] [p]These creatures are able to proclaim the turning of light on a new level. Now everyone can have a personal star with the desired properties.|||||
+C3.2.Hint|White dwarf matter is very difficult to work with because of its tendency to immediately explode as soon as it leaves the compressed star. Force fields and curvature of space make it possible to compensate for this, but no one particularly was seriously occupied by this research because of the non-obviousness of the advantages. [p] [p]At this level, civilization turns its attention to the industrial use of this sort of a degenerate matter. Some unexpected applications are found, including those related to changes in the topology of a space. There are ways to create structures, the internal volume of which exceeds the external, although so far the applicability of this effect is limited.|||||
+C3.3.Hint|The idea of a kugelblitz, that is, a black hole created from energy, and not from matter, originated in pre-space times. However, the creation of such an exotic object requires the incredible precision of instruments that no longer operate just at the level of an individual fermion, but go much deeper. [p] [p]The use of such black holes opens up new possibilities for compact energy sources. Previous integalactic spaceships were about the size of a star. But now it is possible to build a very tiny one, something on a continental scale.|||||
+C3.4.Hint|Maintaining and expanding the infrastructure required for intergalactic expansion no longer requires the exertion of the entire supercivilization. The tasks of connecting another galaxy to the fast travel network are often delegated to small businesses. [p] [p]It is not easy to comprehend the structure of a society of this scale. “Simple” representatives of the original species, on the basis of which supercivilization developed, no longer remain seen. Although some hyper-beings give their appearance to some of their external bodies, simply because they can. [p] [p]By the standards of this civilization, a “poor hermit” is someone who does not have a personal star, preferably a mobile one. Such poor fellows make do with modest intergalactic starships of planetary proportions. Some of them leave densely populated areas of the universe, going to the depths of the voids, so that no one will disturb them.|||||
+C3.5.Hint|Pure neutronium lends itself to direct study and processing by orders of magnitude worse than even the capricious matter of white dwarfs. Of course, this could no longer stop those who were interested in delving into the tissue of neutron stars for a long time. They make unusual souvenirs that amuse their kin. For a physicist of a planetary or stellar civilization, most likely, a meeting with such a product would cause an acute psychosis. [p] [p]But it's not about neutronium crafts. A combination of some high-tech gimmicks, backed by a decent level of energy, allows the interior of a neutron star to be rebuilt in such a way that it becomes liveable. According to some theories, the inhabitants of such shelters are able to withstand even a big crunch, moving into a new universe inside the greatest black hole more or less in one piece.|||||
+C3.6.Hint|Galactic filaments are intertwined by fast moving lines. Massive reassembling of stars in fact creates new galaxies that are more comfortable for dwelling than natural ones. [p] [p]Local changes in the laws of nature affect the entire universe.|||||
+C3.7.Hint|They learned to work with electromagnetic forces at a decent level even in the pre-cosmic era, and their input was fundamental and important even in the later eras. But there was one hypothetical thing, theoretically invented a long time ago, that did not work out in practice: magnetic monopoles. [p] [p]When it became possible to inhabit magnetars from the inside, like other neutron stars, a close study of their super-powerful magnetic fields nevertheless made it possible to create this philosophical stone of physicists. [p] [p]With the creative use of magnetic monopoles on a sufficiently large scale, such tricks as two-dimensional stars or electric discharges on a megaparsec scale become possible.|||||
+C3.8.Hint|These civilizations are growing to such a size that not all residents realize that they belong to them. Thanks to mysterious technologies, an active and fruitful existence is possible at various levels of being. Among them there are digital “virtual realities” launched on computing centers the size of a star system, “solid” existence on man-made structures of the intergalactic class, which is considered “usual” for a galactic civilization, and many more options. [p] [p]Some creatures spend time in the guise of representatives of the lower species, which are just beginning to conquer space or even their planet. The destruction of such a weak and primitive life is usually not interesting to anyone because of the triviality. Therefore, usually such visitors maintain neutrality or slightly help in development, changing the course of entire civilizations with light movements of thoughts. Such actions are the source of many prejudices and mythologemes.|||||
+C3.9.Hint|The breakdown of space-time, which occurs with the formation of the event horizon, remains one of the few insurmountable obstacles for such a civilization. The black hole cannot be left in any way, no extravagant methods help, although countless experiments have been carried out. [p] [p]A way has been discovered to “unwind” a black hole of stellar mass by increasing the rate of its evaporation by many orders of magnitude. In the process, a significant amount of energy is released, which is not surprising to such a civilization. But what is more interesting is what happens to the topology of the event horizon itself, which changes shape from spherical to toroidal. The insides of this “donut hole” reveal new possibilities for interaction with the fabric of the universe.|||||
+C4.Hint|Civilizations of universe scale are capable of everything. You can expect anything from them. Their representatives can easily take any form, visit backward civilizations of the galactic, stellar, cosmic or planetary level and do whatever they wish with them. No one has any chances to resist them, since every creature belonging to such a civilization personally controls the power of the entire galaxy. [p] [p]With the emergence of universe civilizations, the question may suddenly arise: who owns this universe – you or them?|||||
+C4.0.Hint|Relativistic effects make travel into the future a common consequence of moving at a fairly high speed. This is not a surprise to anyone. Much more interesting is the seemingly impossible journey into the past, entailing various paradoxes. [p] [p]The possibilities of civilization are becoming even more esoteric. These now include a journey from the future to the past until the moment when a black hole was first unwound in the universe. The theory allows you to go to earlier eras, right up to the beginning of the existence of the universe. Experiments are being carried out, but the results, reflected in the historical chronicles, are too contradictory to state anything with complete certainty.|||||
+C4.1.Hint|The universe on a large scale resembles a chaotic interweaving of filaments and patches, composed of individual galaxies. Supercivilizations have no problems with traveling alongside these threads of matter. But the voids remained insurmountable obstacles for a long time. They can be travelled around, but it takes a very long time. And it was impossible to fly through. [p] [p]Now it is fine. It is not really convenient to fly directly through tens of megaparsecs of void. But arcane supertechnologies make it possible to spin black holes, stabilize their mass and use the resulting wormholes as gates for traveling such a colossal distance in a very short time.|||||
+C4.2.Hint|For a long time, scientific laboratories and even experimental industrial enterprises have been located near supermassive black holes. But from a practical point of view, they are not very useful. The monstrous mass that spreads gravitic attraction over a considerable distance, combined with the relatively small curvature of space in this area, makes interaction with these objects less effective than working with black holes of stellar mass. [p] [p]Everything changed when someone decided to unwind a smaller supermassive black hole, located in the core of an insignificant galaxy, to see where exactly the funnel of this cyclopean “donut” will lead. The results were not very clear, but in civilizations of this level there is a tendency to migrate to the centers of galaxies. They have found something there, and they are not telling.|||||
+C4.3.Hint|The result of a long scientific and technical activity related to exotic materials, hyper-precise instruments, transcendental energies, the unimaginable power of computing technology, a prediction generator and much more interesting is the ability to fold space, completely changing its topology. Early experiments, which only made it possible to make a room from the inside several times larger than it is from the outside, now seem cute and naïve. [p] [p]It is sufficient to mention an amusing tourist wonder that has become possible: a gigaparsec hiking trail. It takes several days to complete. Along the way the guests of the attraction visit historical sites in their corresponding eras. The café near the first supernova explosion, where time is frozen outside, invariably attracts lovers of beautiful views. [p] [p]This universe is becoming very strange.|||||
+C4.4.Hint|This civilization has populated an entire universe bubble, turning titanic volumes of space filled with matter into a kind of a huge city. Everything is available to her that is not absolutely impossible. And, as it turned out, there are not a lot of absolutely impossible things. [p] [p]With the help of special devices for cyclic twisting of temporal loops, it is possible to achieve the most unlikely effects. Every inhabitant of such a universe actually has a “magic wand” that fulfills any desires. [p] [p]Further development of civilization does not seem possible.|||||
+Ethic:m.Hint|[b]Mystics[/b] deeply believe in the supernatural. They are assured that their lives are controlled by a higher power. Given the circumstances, they really are not completely wrong. [p] [p]The cultures of the mystics are based on ancient traditions. They are very conservative, which helps with the stabilization of society. But it also hinders the development of new ideas and even acceptance of technologies. But one should not think that mystical societies are absolutely backward. Only relatively. [p] [p]A significant portion of the efforts of the mystics is directed to [b]worship[/b] higher powers. This increases the efficiency of sources of basic resources such as clouds and stars.|||||
+Ethic:b.Hint|[b]Builders[/b] do not dig in breadth, but in depth. They are accustomed to squeezing every last drop out of the material available to them and only then move on to a new source. The civilizations of the builders occupy a relatively compact territory, but compared to their high cities, all the rest looks like villages. [p] [p]In the culture of builders, senseless waste is unacceptable, but this in no way means that they live in a spirit of asceticism. On the contrary, thanks to a superbly adjusted [b]economy[/b], builders' societies are exceptionally stable and very pleasant to live in. [p] [p]Emigration, breaking away from roots in search of a better life, is something not very clear and even alien for builders.|||||
+Ethic:d.Hint|[b]Diplomats[/b] hope to live in harmony with their neighbors in the galaxy. They strive for [b]diplomatic contacts[/b], constantly trying to form star leagues, communities and organizations based on the principles of mutual trust and respect. They resort to military action only when all the other possibilities have already been tested and have not brought the expected result, but it is simply impossible to sit it out. [p] [p]Although they are open to everything new, their attention is often focused on not the most practical aspects of reality, which slows down progress somewhat.|||||
+Ethic:l.Hint|[b]Logicians[/b] strive to study the world strictly from a scientific point of view. They deny the obscurantist ideas of their backward relatives and do not need a hypothesis about the presence of supernatural forces for normal functioning. [p] [p]Critical thinking of logicians somewhat constrains your possibilities. This reduces the efficiency of the sources of basic resources such as clouds and stars. [p] [p]The main aspiration of logicians is [b]progress[/b]. All other things being equal, they develop faster than any other culture. Unfortunately, due to their penchant for risky experimentation, their societies are not as stable as they would like to think.|||||
+Ethic:c.Hint|[b]Colonists[/b] perceive the colossal dimensions of the unexploited space of the universe as a challenge. They are annoyed by the expanses without owners, so they try to get their hands on them at the first opportunity, founding [b]colonies[/b] on new worlds. [p] [p]The freedom-loving societies of the colonists are not very stable due to the habit of citizens to resolve conflicts by emigration. In such circumstances, it is not easy to make far-reaching plans. [p] [p]The colonists themselves are quite peaceful. But their habit of putting their flags onto everything in vicinity sometimes provokes neighbors to take harsh actions, which often leads to escalation.|||||
+Ethic:w.Hint|[b]Warriors[/b] perceive the universe with a mixture of dark gloom and cold determination. They do not trust outsiders and are not going to wait for them to strike first, considering it only a matter of time. Warriors do not always strive for the mass destruction of other forms of life. Often they are satisfied with just being the strongest, feeling safe and secure. But, unfortunately, things happen. [p] [p]The meaning of existence for warriors is [b]war[/b]. The warriors strongly doubt the applicability of diplomatic means.|||||
+Trend:a.Hint|The trend of antitheism indicates that the sapient inhabitants of this universe have a very negative attitude towards your activities, and possibly towards you personally. Whether their claims are justified is debatable.[p] [p]In any case, the antitheists are openly fighting against you. They may be looking for a way to reduce your influence on their peaceful life, or they may be trying to leave their own universe in search of another one where they do not have to coexist with someone like you.[p] [p][b]Logicians[/b] are characterized by the denial of higher powers.[p]Like logicians, [b]builders[/b] prefer not to be interfered with, and are not in need of any sort of supernatural help.[p]Despite their religiosity, [b] warriors[/b] have a rather negative attitude towards the creator of the imperfect universe in which they have to live and fight.[p]In [b]colonist[/b] societies there are many who blame higher powers for their difficult situation.[p][b] Diplomats[/b] never stoop to such a hostile attitude towards a higher mind.[p]Antitheism is completely contrary to all ethical attitudes of [b]mystics[/b].|||||
+Trend:i.Hint|Successful cooperation is only possible when all participants are interested in it. In aggressive universes, where it is customary to resolve all issues by shooting ahead of time, it is difficult to reach a consensus.[p] [p]Integrators are engaged in propaganda of peaceful life, they teach others to seek compromises and put out conflicts. In their universe, aggression is reduced and diplomacy is intensified. Enlightenment missions help young civilizations and even primitive life forms to develop faster, and the armed forces of the allied associations vigilantly monitor the preservation of world peace.[p] [p]This is what [b]diplomats[/b] live for.[p][b]Colonists[/b] are ready to coexist with any neighbors, there is enough space for everyone.[p]The missionary work of [b]mystics[/b] creates stable bonds.[p][b]Logicians[/b] see the point in cooperation and symbiosis.[p][b]Builders[/b] are too self-contained and only contact with neighbors when necessary.[p][b]Warriors[/b] gravitate towards the opposite way of resolving issues.|||||
+Trend:x.Hint|If there are no enemies left, then there will be no need to fight. For civilizations that treat their neighbors with suspicion or contempt, over time, outbreaks of aggressive chauvinism are almost inevitable, leading to the mass extermination of everyone who was possible to reach out to. Of course, there are multitudes of pretty and rational explanations that can be crafted to support this line of action.[p] [p]As a result of xenocidal tendencies, the level of universal aggression is increasing. Wars turn out to be more destructive than usual, because they are fought with maximum cruelty.[p] [p]Most often [b]warriors[/b] do this, and there is nothing to be surprised about.[p]In such cases, [b]colonists[/b] usually claim that they were forced by circumstances.[p]Some interpretations of sacred texts push [b]mystics[/b] to incredible cruelty.[p]Among [b]logicians[/b] sometimes the cynical-cold-blooded point of view prevails, rationalizing such actions.[p][b]Builders[/b] will never engage in such senseless destruction.[p]For [b]diplomats[/b] this way of acting is absolutely unacceptable.|||||
+Trend:r.Hint|Some cultures are definitely sure that they are the masters of their own universe. And the owner can remake his possessions as he sees fit. The desires of these figures are absolutely not obliged to coincide with your plans.[p] [p]Reconstruction, as a rule, is aimed at maximizing living space and optimizing resource consumption. From the point of view of diligent owners, large stars look like a meaningless luxury, and nebulae are just dirt and debris.[p] [p]For [b]builders[/b] this is the main purpose of existence.[p][b]Colonists[/b] believe that the universe should not only be explored and staked out, but also thoroughly exploited.[p][b]Logicians[/b] strive for the practical application of theoretical knowledge.[p][b]Diplomats[/b] are sure that the optimal arrangement of the universe is necessary for general comfort and prosperity.[p][b]Warriors[/b] do not find it possible to allocate their resources for such luxury.[p][b]Mystics[/b] regard such a gross interference in the design of the author of the universe as wrong.|||||
+Trend:s.Hint|An individual true believer, living among billions of his fellows on one of the planets of the vast universe, has quite a few chances to personally shout out to you. But if a whole civilization coordinates its spiritual aspirations and maintains them for a long time, then it has every chance.[p] [p]Spirituality helps to achieve mutual understanding between life forms as far apart as you and the highly developed inhabitants of your universe. It reduces tension and weakens the trend of antitheism.[p] [p][b]Mystics[/b] naturally strive for this as much as possible.[p][b]Diplomats[/b] want to make friends even with higher powers. [p][b]Warriors[/b] are characterized by fatalism and a specific philosophy, often manifesting itself in various forms of spiritual search.[p]Some of the [b]builders[/b] look for sources of inspiration in religious sources.[p] [b]Colonists[/b] make better use of their time, they have no purpose for this.[p]For [b]logicians[/b] such a method of interacting with reality is unacceptable, they prefer the scientific one.|||||
+Composition.Header|[b]Stellar composition of the universe[/b]|||||
+RD.Fraction|Red Dwarfs: [color=#cccc88]%value0%[/color]|proportion||||
+OD.Fraction|Orange Dwarfs: [color=#cccc88]%value0%[/color]|proportion||||
+YD.Fraction|Yellow Dwarfs: [color=#cccc88]%value0%[/color]|proportion||||
+WYD.Fraction|White-Yellow Dwarfs: [color=#cccc88]%value0%[/color]|proportion||||
+WS.Fraction|White Stars: [color=#cccc88]%value0%[/color]|proportion||||
+BG.Fraction|Blue Giants: [color=#cccc88]%value0%[/color]|proportion||||
+SG.Fraction|Supergiants: [color=#cccc88]%value0%[/color]|proportion||||
+HG.Fraction|Hypergiant: [color=#cccc88]%value0%[/color]|proportion||||
+Trends.Header|[b]Influence of advanced civilizations on the universe[/b]|||||
+Int.Fed.Max|[Integration] Federation: [color=#cccc88]+%value0%[/color]. The number of civilizations affected by diplomacy is increased.|max||||
+Int.Enl.Max|[Integration] Enlightenment: [color=#cccc88]+%value0%[/color]. The progress during primitive stages of life development is accelerated.|max||||
+Int.Ord.Max|[Integration] New Order: [color=#cccc88]+%value0%[/color]. Civilizations in crisis obtain aid and support.|max||||
+Emerged.Header|[b]Maximum amount of emerged entities[/b]|||||
+Ctm.Max|Transcendent mystics civilization: [color=#cccc88]%value0%[/color]|max||||
+Ctb.Max|Transcendent builders civilization: [color=#cccc88]%value0%[/color]|max||||
+Ctd.Max|Transcendent diplomats civilization: [color=#cccc88]%value0%[/color]|max||||
+Ctl.Max|Transcendent logicians civilization: [color=#cccc88]%value0%[/color]|max||||
+Ctc.Max|Transcendent colonists civilization: [color=#cccc88]%value0%[/color]|max||||
+Ctw.Max|Transcendent warriors civilization: [color=#cccc88]%value0%[/color]|max||||
+C4.4.Max|Type 4.4 civilization: [color=#cccc88]%value0%[/color]|max||||
+C4.3.Max|Type 4.3 civilization: [color=#cccc88]%value0%[/color]|max||||
+C4.2.Max|Type 4.2 civilization: [color=#cccc88]%value0%[/color]|max||||
+C4.1.Max|Type 4.1 civilization: [color=#cccc88]%value0%[/color]|max||||
+C4.0.Max|Type 4.0 civilization: [color=#cccc88]%value0%[/color]|max||||
+C4.Max|Type 4 civilization: [color=#cccc88]%value0%[/color]|max||||
+C3.9.Max|Type 3.9 civilization: [color=#cccc88]%value0%[/color]|max||||
+C3.8.Max|Type 3.8 civilization: [color=#cccc88]%value0%[/color]|max||||
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+SCD.Max|Scattered Star Cluster: [color=#cccc88]%value0%[/color]|max||||
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+G.Max|Globula: [color=#cccc88]%value0%[/color]|max||||
+N.Max|Nebula: [color=#cccc88]%value0%[/color]|max||||
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+SG.Max|Supergiant: [color=#cccc88]%value0%[/color]|max||||
+BG.Max|Blue Giant: [color=#cccc88]%value0%[/color]|max||||
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+RG.Max|Red Giant: [color=#cccc88]%value0%[/color]|max||||
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+BD.Max|Brown Dwarf: [color=#cccc88]%value0%[/color]|max||||
+Obtained.Header|[b]Maximum for all the existence of the universe[/b]|||||
+S.Max|Space: [color=#cccc88]%value0%[/color]|max||||
+H.Max|Hydrogen: [color=#cccc88]%value0%[/color]|max||||
+He.Max|Helium: [color=#cccc88]%value0%[/color]|max||||
+Met.Max|Metals: [color=#cccc88]%value0%[/color]|max||||
+AboutTheGame.Help|In this game you can [b]create a universe[/b] and control its development. The final goal is designated by yourself. Don't forget to check out the list of game achievements and try to reach some of the ones that seem interesting. Read hints, explore possibilities and don't be afraid to experiment. In the worst case you can always start from scratch.[p] [p]Numbers greater than 1 000 are displayed using [b]scientific notation[/b]. 1e4 – this is a 10 000, meaning “one with 4 zeroes”. 1e6 – a million, 1e9 – a billion and so on. 13.77e9 – this is 13 billions 770 millions.[p] [p]The game plays in [b]real time[/b] with changeable scaling. One second of real time can pass a year, a decade, a century and so on. Change the pace of time by using buttons “−” and “+”.|||||
+GameplayBasics.Help|You have access to a very large, but still limited [b]cache of energy[/b] that is used to create the whole matter in the universe and the expanse of the universe's space itself. At the start of the game the vast majority of this energy is not in your direct control. But during the game you will take more and more energy from the cache. The less filled the cache is, the harder it is to obtain new energy. The energy shortage won’t become an urgent problem in the first billion years or so: the cache is really very large.[p] [p]The matter is harvested from the energy cache in the form of [b]hydrogen[/b] by clouds. Hydrogen may be spent to create new clouds and also to create stars. During their burning stars create [b]space[/b] that can be used to place additional stars and clouds. This creation of space also spends some energy from the cache.|||||
+StarsAndStructures.Help|The heavier the star is, the faster it burns and the more space it produces. However, on the contrary, the most cost-efficient way of spending hydrogen to obtain new space, is investment into the smallest stars. Unfortunately they burn for a very long time and produce space very slowly. Also each star takes a unit of space, no matter which type the star is.[p] [p]There is a reason to arrange stars and nebulae of the growing universe into galaxies and even larger [b]structures[/b]. The production of space by stars is increased inside structures.[p] [p]The proportion between universe matter and space is called density. The universe is only stable when the [b]density[/b] is inside a certain range. If it is too packed or too empty, problems come into being.|||||
+LifeAndForces.Help|[b]Planets[/b] form around certain stars, and life may emerge there. In specific circumstances life can evolve to sapience, and sapience can advance to high technology. Life's next step is to try to reclaim the universe, which she assumes as her own.[p] [p]There are many events in the universe that don't happen all the time, only with certain probability. You have access to special [b]forces[/b], which you can use to “tweak” chances of events that are important to you, changing the laws of nature in the process.|||||
+Achievements.Help|During the gameplay you will definitely be able to reach certain [b]achievements[/b]. While simpler ones come by themselves, ones that are more complex may be more tricky. You can use the achievements list as a roadmap of hints and suggestions for possible next steps.[p] [p]It is unnecessary to try to finish each and every achievement. This is your own universe and you can do whatever you like with it. However, achievements are a nice thing in general, and besides just having a personal feeling of pride and accomplishment you can easily [b]share[/b] it with friends!|||||
+Karma.Help|Each obtained achievement grants you a certain number of [b]karmic points[/b]. During the new universe creation you may spend these points to gain some small bonuses that will definitely help you to gain better results.[p] [p]Spent karmic points are not lost: they will be [b]available[/b] for spending again in the next universe. There is a chance that there will be even more of them at that moment.|||||
+Gauges.Help|[b]Gauges[/b] of measures that are especially important for an active objects page are located on the dashboard. To check other gauges just swipe the page.|||||
+EnergyAndDensity.Help|[b]Energy[/b] from the cache is converted into hydrogen and space. The lower the proportion of remaining cache, indicated in the middle of the bar, the lower is the efficiency of the resource generators, such as clouds for hydrogen and stars for space.[p]The energy cache really is immense, however it is not infinite.[p] [p]Average [b]density[/b] of the universe is the ratio of total matter mass, meaning all stars, clouds and so on, to the empty space. It increases alongside the mass and decreases when the space grows. If the “ρ” gauge will leave the “middle zone” and become inclined to any of the two extremeties, then the outcome might surprise you in a bad way.|||||
+BurnabilityAndExplosiveness.Help|[b]Burnability[/b] displays the current burning rate of stars. It can be influenced by the universe density (the denser the greater), the actions of superadvanced civilizations and the forces used by the player.[p] [p][b]Explosiveness[/b] displays the current probability of the gamma-ray bursts and the space yield produced by any sort of star collapses. It can be influenced by universe density (the denser the lower), actions of superadvanced civilizations and forces used by the player.|||||
+AggressionAndTrends.Help|[b]Aggression[/b] displays the intensity of competition between species, civilizations and their inner factions. It governs the progress and stability of life and societies. It can be influenced by universal trends and forces used by the player.[p]By default the average universal aggression is shown. But you can select any civilization level and observe the average aggression for this level, which can be different from the universal one.[p] [p][b]Trends[/b] are the results of prolonged civilization influences. There are five trends in total.|||||
+SpaceAndHydrogen.Help|The majority of creative actions require spending [b]resources[/b].[p] [p][b]Space[/b] is needed to place everything you are creating. To add new space lit up some stars! Also don't forget to combine the created stars into structures to get even more space.[p] [p][b]Hydrogen[/b] is required to create nebulae and stars. Nebulae allow you to obtain more hydrogen. Stars are used to make more space and also to harbor planets. Both of these object types also serve as building blocks to create more complex structures.|||||
+HeliumAndMetals.Help|Helium and metals are obtained when stars finish their life cycle.[p][b]Helium[/b] is not especially useful, but it is inevitable. It is automatically spent in a line of hydrogen if possible, conserving the more valuable resource.[p] [p][b]Metals[/b] “contaminate” your hydrogen and helium by heavier elements. And usually it is a good thing, because the high proportion of metals to hydrogen and helium, also known as “metallicity”, provides for a greater chance for planets to emerge near new stars.[p]Metals are added when stars burn out, especially larger ones. But total metellicity may shrink down when the universe is filled by new objects made from pure hydrogen and helium, such as nebulae and stars.|||||
+Clouds.Help|Clouds are used to produce hydrogen, which is required to construct the universe. Simplest nebulae can be arranged into more complex cloud structures.[p] [p][b]Nebula:[/b] the simplest of clouds.[p][b]Globula:[/b] provides hydrogen at a slower rate than nebulae, but persists for longer, and also takes less space. Used in creation of larger clouds.[p][b]Star nursery:[/b] automatically creates stars from a fraction of provided hydrogen.[p][b]Molecular cloud:[/b] large and long-lasting hydrogen generator.[p][b]Active star nursery:[/b] very large automatic hydrogen and stars generator.|||||
+DwarfStars.Help|Dwarf stars are cheap, they last for a long time and produce space efficiently. They can have planets that sometimes may harbor life at some point.[p] [p][b]Brown dwarf:[/b] useless rejects that happen during the star creation process. They appear by themselves and do not take space as opposed to all the other stars. Can’t be created manually, and you don’t need to.[p][b]Red dwarf:[/b] It is cost-effective in space creation, but works very slowly.[p][b]Orange dwarf:[/b] perfect for the development of life.[p][b]Yellow dwarf:[/b] good for the emergence of life.[p][b]White-yellow dwarf:[/b] has a largest habitable zone, but burns out rapidly.|||||
+GiantStars.Help|Giant stars burn rapidly and produce a lot of space. At the end of their existence they collapse. These events can damage planets at nearby stars, but they produce metals.[p] [p][b]Red giant:[/b] a star that has consumed the majority of its fuel. You can’t create these manually, they emerge themselves.[p][b]Yellow giant:[/b] the most modest of giant stars. Produces a lot of metals, collapse is weak.[p][b]Blue giant:[/b] a common giant star. Produces a good amount of space and metals. Collapse is average.[p][b]Supergiant:[/b] huge giant star. Lives short, collapses violently, produces a lot of space and few metals.[p][b]Hypergiant:[/b] extremely giant star. Always collapses into a black hole, producing a huge amount of space, which is accompanied by insane destruction.|||||
+DegenerateObjects.Help|Stars that have exhausted their fusion fuel. They occupy space and do not produce anything, but can be used in forming structures.[p] [p][b]White dwarf:[/b] the remains of a dwarf star.[p][b]Neutron star:[/b] exceptionally compact remains of a giant star.[p][b]Magnetar:[/b] the most dense object that is not a black hole.[p][b]Black hole:[/b] the remains of a giant star that experienced a destructive collapse. They may be merged into supermassive black holes.[p][b]Supermassive black hole:[/b] the result of multitudes of the stellar mass black holes merged into one. Required for galactic formation. They do grow in time, consuming other stars, but do so very slowly.|||||
+StarClusters.Help|Star clusters are the most modest of available structures. As a matter of fact these are just a lot of stars which are co-located closer to each other than usual, and therefore they are gravitationally bound. But even such simple lumps already bring noticeable variety into the homogenous landscape of the universe.[p] [p][b]Scattered:[/b] little structure of irregular shape.[p][b]Small:[/b] globular shape.[p][b]Medium:[/b] noticeable from afar off.[p][b]Large:[/b] makes an impression.[p][b]Giant:[/b] causes awe.[p] [p]Clusters, like other structures, increase the production of space for their constituent stars. Stars in structures exist as usual. Over time, the clusters disintegrate, releasing the stars they are composed of. Large clusters last longer than small ones and provide a larger bonus to space production.|||||
+Galaxies.Help|[b]Elliptical galaxies[/b] resemble colossal star clusters. They have lenticular shapes, rotate slowly and look very much alike to each other. The stars in them produce more space than in spiral galaxies. Gradually, elliptical galaxies disintegrate into separate stars.[p] [p][b]Spiral galaxies[/b] spin faster than elliptical ones, they have diverse structures with arms and keep active star formation. They are better fit for the emergence and development of life. In time spiral galaxies exhaust their storage of free gas, they slow down and become more stable and boring ellipticals.|||||
+LargeStructures.Help|[b]Large structures[/b] are called that for a reason: whole galaxies are used there as building blocks. They are needed to arrange the universe on the largest scales. Without them the space, uniformly filled by stars and galaxies, becomes too monotonous and sparse, meanwile these structures create a packing gradient with more and less dense regions. This arrangement is better fit for being claimed and developed by superadvanced sapient beings.[p] [p]Over time, large structures disintegrate into their components, but this does not happen very soon.|||||
+Planets.Help|Planets emerge around dwarf stars when metals are sufficient. In a sense all this space construction is being made with a purpose of making planets with potential of bearing life.[p] [p][b]Gas giant:[/b] large planet with a very thick atmosphere, unsuitable for life.[p][b]Asteroid belt:[/b] a bunch of rocks that lacks mass to form a planet.[p][b]Rocky planet:[/b] a planet unsuitable for life. Too cold, hot or wrong chemical makeup.[p][b]Habitable planet:[/b] there is liquid water here and life may emerge in the long run.[p][b]Living planet:[/b] denizens of this planet show great promise!|||||
+Eons.Help|Life slowly evolves through eons from the most primitive one to the one with sapience potential. Not all planets are successful in completing this process to the end, because stars do not burn forever.[p] [p][b]Archean:[/b] it is difficult to notice, but these planets are full of archaea and cyanobacteria.[p][b]Paleozoic:[/b] alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.[p][b]Proterozoic:[/b] ferns, worms, trilobites and fishes.[p][b]Mezozoic:[/b] conifers, lizards, dinosaurs and therapsids.[p][b]Cenozoic:[/b] flowering plants and various mammals, some of which show signs of sapience.|||||
+Ethics.Help|[b]Ethics[/b] make it possible to distinguish between civilizations not only by the level of development, but also by cultural values. At a certain point in the development of a new civilization, it gets one of the six ethics. If a civilization is created as a colony, then it receives the ethics of the parent civilization.[p] [p]As a civilization develops, it has a small chance to change its ethics. Also, ethics can change as a result of interaction between different civilizations.|||||
+Mysticism.Help|[b]Mystics[/b] deeply believe in the supernatural. They are assured that their lives are controlled by a higher power. Given the circumstances, they really are not completely wrong.[p]The cultures of the mystics are based on ancient traditions. They are very conservative, which helps with the stabilization of society. But it also hinders the development of new ideas and even acceptance of technologies. But one should not think that mystical societies are absolutely backward. Only relatively.[p]A significant portion of the efforts of the mystics is directed to [b]worship[/b] higher powers. This increases the efficiency of sources of basic resources such as clouds and stars.|||||
+Building.Help|[b]Builders[/b] do not dig in breadth, but in depth. They are accustomed to squeezing every last drop out of the material available to them and only then move on to a new source. The civilizations of the builders occupy a relatively compact territory, but compared to their high cities, all the rest looks like villages.[p]In the culture of builders, senseless waste is unacceptable, but this in no way means that they live in a spirit of asceticism. On the contrary, thanks to a superbly adjusted [b]economy[/b], builders' societies are exceptionally stable and very pleasant to live in.[p]Emigration, breaking away from roots in search of a better life, is something not very clear and even alien for builders.|||||
+Diplomacy.Help|[b]Diplomats[/b] hope to live in harmony with their neighbors in the galaxy. They strive for [b]diplomatic contacts[/b], constantly trying to form star leagues, communities and organizations based on the principles of mutual trust and respect. They resort to military action only when all the other possibilities have already been tested and have not brought the expected result, but it is simply impossible to sit it out.[p]Although they are open to everything new, their attention is often focused on not the most practical aspects of reality, which slows down progress somewhat.|||||
+Logic.Help|[b]Logicians[/b] strive to study the world strictly from a scientific point of view. They deny the obscurantist ideas of their backward relatives and do not need a hypothesis about the presence of supernatural forces for normal functioning.[p]Critical thinking of logicians somewhat constrains your possibilities. This reduces the efficiency of the sources of basic resources such as clouds and stars.[p]The main aspiration of logicians is [b]progress[/b]. All other things being equal, they develop faster than any other culture. Unfortunately, due to their penchant for risky experimentation, their societies are not as stable as they would like to think.|||||
+Colonization.Help|[b]Colonists[/b] perceive the colossal dimensions of the unexploited space of the universe as a challenge. They are annoyed by the expanses without owners, so they try to get their hands on them at the first opportunity, founding [b]colonies[/b] on new worlds.[p]The freedom-loving societies of the colonists are not very stable due to the habit of citizens to resolve conflicts by emigration. In such circumstances, it is not easy to make far-reaching plans.[p]The colonists themselves are quite peaceful. But their habit of putting their flags onto everything in vicinity sometimes provokes neighbors to take harsh actions, which often leads to escalation.|||||
+Bellicosity.Help|[b]Warriors[/b] perceive the universe with a mixture of dark gloom and cold determination. They do not trust outsiders and are not going to wait for them to strike first, considering it only a matter of time. Warriors do not always strive for the mass destruction of other forms of life. Often they are satisfied with just being the strongest, feeling safe and secure. But, unfortunately, things happen.[p]The meaning of existence for warriors is [b]war[/b]. The warriors strongly doubt the applicability of diplomatic means.|||||
+Type0Civilizations.Help|Pre-space epoch – from a tribe to a federation.[p] [p][b]c0.0:[/b] Lower Paleolithic. Control of fire, stone tools.[p][b]c0.1:[/b] Middle Paleolithic. Developed stone tools.[p][b]c0.2:[/b] Upper Paleolithic. Advanced stone tools, art.[p][b]c0.3:[/b] Mesolithic. Bow and arrows, fishing, boats.[p][b]c0.4:[/b] Early Neolithic. Agriculture.[p][b]c0.5:[/b] Middle Neolithic. Animal husbandry, ceramics.[p][b]c0.6:[/b] Late Neolithic. Large settlements.[p][b]c0.7:[/b] First kingdoms of copper and bronze ages. Wheel.[p][b]c0.8:[/b] Ancient empires of the iron age. Philosophy.[p][b]c0.9:[/b] Industrial age. Electronics and nuclear energy.|||||
+Type1Civilizations.Help|Civilizations are busy with settling their own solar system.[p] [p][b]c1.0:[/b] A civilization that has completely mastered its home planet. Superconductivity, controlled nuclear fusion.[p][b]c1.1:[/b] Research compounds in the home system. Launch loop, space elevator.[p][b]c1.2:[/b] Complete genetic tailoring. Cyborgization.[p][b]c1.3:[/b] Industrial asteroid mining. Colonies on the other planets of the home system.[p][b]c1.4:[/b] Harvesting of matter from atmospheres of gas giants.[p][b]c1.5:[/b] Space cities. Picotechnologies.[p][b]c1.6:[/b] Industrial manufacturing of antimatter. First starships.[p][b]c1.7:[/b] Terraforming. Gamma-lasers.[p][b]c1.8:[/b] Space stations of continental scale.[p][b]c1.9:[/b] Partial Dyson swarm.|||||
+Type2Civilizations.Help|Civilizations that can expand to other stars.[p] [p][b]c2.0:[/b] A civilization that completely exploits the energy output of its own sun.[p][b]c2.1:[/b] Change of planetary orbits.[p][b]c2.2:[/b] Control over inertia.[p][b]c2.3:[/b] Starlifting, harvesting matter from stars.[p][b]c2.4:[/b] Femtotechnologies: manipulations on individual fermions.[p][b]c2.5:[/b] Deconstruction and creation of planets.[p][b]c2.6:[/b] Complete domination of astroarchitecture over planets.[p][b]c2.7:[/b] Giant stars resources exploitation.[p][b]c2.8:[/b] Control over gravity.[p][b]c2.9:[/b] Movement of stars.|||||
+Type3Civilizations.Help|Civilizations of galactic scale.[p] [p][b]c3.0:[/b] Expansion into a galactic group is available.[p][b]c3.1:[/b] Creation of stars.[p][b]c3.2:[/b] Utilization of white dwarfs.[p][b]c3.3:[/b] Creation of black holes by focused radiation.[p][b]c3.4:[/b] Expansion into a galactic supercluster is available.[p][b]c3.5:[/b] Utilization of neutron stars.[p][b]c3.6:[/b] Expansion into a galactic filament is available.[p][b]c3.7:[/b] Utilization of magnetars.[p][b]c3.8:[/b] Expansion into a great wall is available.[p][b]c3.9:[/b] Utilization of black holes.|||||
+Type4Civilizations.Help|Civilizations of the universe scale.[p] [p][b]c4.0:[/b] Temporal manipulations.[p][b]c4.1:[/b] Expansion into the whole universe scale is available.[p][b]c4.2:[/b] Utilization of supermassive black holes.[p][b]c4.3:[/b] Folding space.[p][b]c4.4:[/b] Improbability field.[p] [p]More advanced civilizations reach the state of transcendence and leave the universe. You can also consider this your success!|||||
+AboutTheGame.Path|GameHelp/en/AboutTheGame|||||
+GameplayBasics.Path|GameHelp/en/GameplayBasics|||||
+StarsAndStructures.Path|GameHelp/en/StarsAndStructures|||||
+LifeAndForces.Path|GameHelp/en/LifeAndForces|||||
+Achievements.Path|GameHelp/en/Achievements|||||
+Karma.Path|GameHelp/en/Karma|||||
+Gauges.Path|GameHelp/en/Gauges|||||
+EnergyAndDensity.Path|GameHelp/en/EnergyAndDensity|||||
+BurnabilityAndExplosiveness.Path|GameHelp/en/BurnabilityAndExplosiveness|||||
+AggressionAndTrends.Path|GameHelp/en/AggressionAndTrends|||||
+SpaceAndHydrogen.Path|GameHelp/en/SpaceAndHydrogen|||||
+HeliumAndMetals.Path|GameHelp/en/HeliumAndMetals|||||
+Clouds.Path|GameHelp/en/Clouds|||||
+DwarfStars.Path|GameHelp/en/DwarfStars|||||
+GiantStars.Path|GameHelp/en/GiantStars|||||
+DegenerateObjects.Path|GameHelp/en/DegenerateObjects|||||
+StarClusters.Path|GameHelp/en/StarClusters|||||
+Galaxies.Path|GameHelp/en/Galaxies|||||
+LargeStructures.Path|GameHelp/en/LargeStructures|||||
+Planets.Path|GameHelp/en/Planets|||||
+Eons.Path|GameHelp/en/Eons|||||
+Ethics.Path|GameHelp/en/Ethics|||||
+Mysticism.Path|GameHelp/en/Mysticism|||||
+Building.Path|GameHelp/en/Building|||||
+Diplomacy.Path|GameHelp/en/Diplomacy|||||
+Logic.Path|GameHelp/en/Logic|||||
+Colonization.Path|GameHelp/en/Colonization|||||
+Bellicosity.Path|GameHelp/en/Bellicosity|||||
+Type0Civilizations.Path|GameHelp/en/Type0Civilizations|||||
+Type1Civilizations.Path|GameHelp/en/Type1Civilizations|||||
+Type2Civilizations.Path|GameHelp/en/Type2Civilizations|||||
+Type3Civilizations.Path|GameHelp/en/Type3Civilizations|||||
+Type4Civilizations.Path|GameHelp/en/Type4Civilizations|||||
+ButtonAbout.Image|Path/To/en/ButtonAbout.webp|||||
diff --git a/Stage/stage.gd b/Stage/stage.gd
index c6e1205..fdafa17 100644
--- a/Stage/stage.gd
+++ b/Stage/stage.gd
@@ -1,7 +1,8 @@
extends Control
-@export var stage_pages: Array[Container]
-@export var stage_page_scroller: ScrollContainer
+const ITEM_BUTTON = preload("uid://d3xjfxwe3w16v")
+
+const SPEED_TEXTURE_NAME_TEMPLATE = "res://UI/TopMenu/Time&Speed/Time%s.png"
const PAGE_COUNT = 5
const PAGE_WIDTH = 1080
@@ -9,6 +10,47 @@ const DRAG_TOLERANCE = 360
const SWIPE_DURATION: float = 2
const SWIPE_DELAY = 2000 # msec
+@onready var stage_page_scroller: ScrollContainer = $StageRows/PageScroller
+
+@onready var item_pages: Array[Control] = [
+ $StageRows/PageScroller/HBoxContainer/ForcePage/Forces,
+ $StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/Resources,
+ $StageRows/PageScroller/HBoxContainer/StarPage/Stars,
+ $StageRows/PageScroller/HBoxContainer/StructurePage/Structures,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/Life,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/LivingPlanet,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ0,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ1,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ2,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ3,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ4
+]
+
+@onready var g_entity_descriptions: Array = [
+ $StageRows/PageScroller/HBoxContainer/ForcePage/Description,
+ $StageRows/PageScroller/HBoxContainer/ResourcePage/Description,
+ $StageRows/PageScroller/HBoxContainer/StarPage/Description,
+ $StageRows/PageScroller/HBoxContainer/StructurePage/Description,
+ $StageRows/PageScroller/HBoxContainer/LifePage/Description
+]
+
+@onready var date_time: Label = $StageRows/TopMenu/InfoPanel/DateTime
+
+@onready var g_speed_icons: Array = [
+ $StageRows/TopMenu/InfoPanel/Speed/Speed1,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed2,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed3,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed4,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed5,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed6,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed7,
+ $StageRows/TopMenu/InfoPanel/Speed/Speed8
+]
+
+@onready var g_time_minus: TextureButton = $StageRows/TopMenu/TimeMinus
+@onready var g_time_plus: TextureButton = $StageRows/TopMenu/TimePlus
+
+
var g_tween: Tween = null
var g_dragged_start: Vector2 = Vector2.ZERO
var g_scroll_start: int = 0
@@ -23,19 +65,79 @@ var g_counters: Dictionary[String, Counter] = {
"swipe": Counter.new(),
}
+var ActiveEntities: Dictionary = {}
-func _ready() -> void:
- pass
+var owniverse = Owniverse.new()
+
+func set_datetime(value: String):
+ date_time.text = value
+
+
+func _on_indicator_pressed(indicator_name: String, page: int = 0):
+ _set_description(indicator_name, page)
+
+
+func entity_activated(entity: OwniverseEntity) -> void:
+ _control_page(entity)
+ _set_entity_description(entity)
+
+
+func _set_entity_description(entity: OwniverseEntity) -> void:
+ var description: String = "[b]" \
+ + Global.get_localized_item_description(entity.entity_name, "label") \
+ +"[/b]" \
+ +"\n" \
+ + Global.get_localized_item_description(entity.entity_name, "description")
+ var desc_page = clamp(entity.entity_page, 0, 4)
+ g_entity_descriptions[desc_page].text = description
+
+
+func _set_description(item_name: String, page: int) -> void:
+ var description = Global.get_description(item_name + ".Name")
+ description += "\n"
+ description += Global.get_description(item_name + ".Description")
+ g_entity_descriptions[page].text = description
+
+
+func _control_page(entity: OwniverseEntity) -> void:
+ if !ActiveEntities.has(entity.entity_page):
+ ActiveEntities[entity.entity_page] = null
-
-func _init() -> void:
- pass
- #page_scroller.scroll_horizontal = 3240
-
+ var current_entity: OwniverseEntity = ActiveEntities[entity.entity_page]
+ if current_entity == entity:
+ return
-func _process(delta: float) -> void:
- var actions = _check_counters(delta)
- _do_actions(actions)
+ ActiveEntities[entity.entity_page] = entity
+
+ if current_entity != null and current_entity.entity_page == entity.entity_page:
+ current_entity.set_selection(false)
+
+ entity.set_selection(true)
+
+ # subpages
+ if entity.sub_page != -1:
+ item_pages[entity.sub_page].visible = true
+
+ if current_entity == null \
+ or current_entity.sub_page == -1 \
+ or current_entity.sub_page == entity.sub_page:
+ return
+ item_pages[current_entity.sub_page].visible = false
+
+
+func _init_entities() -> bool:
+ for e_id in Global.Entities:
+ var entity_properties: Dictionary = Global.Entities[e_id]
+ var entity: OwniverseEntity = ITEM_BUTTON.instantiate()
+ if !entity_properties.has("page"):
+ printerr("Entity `", e_id, "` has no `page` key.")
+ return false
+ var page: int = int(entity_properties.page)
+ item_pages[page].add_child(entity)
+ entity.init_button(entity_properties)
+ entity.entity_activated.connect(entity_activated)
+
+ return false
func _check_counters(delta: float) -> Array:
@@ -53,34 +155,32 @@ func _check_counters(delta: float) -> Array:
return actions
+
func _do_actions(actions: Array) -> void:
for action: String in actions:
match action:
- "swipe":
+ "swipe":
_swipe_to_nearest_page()
-func button_pressed() -> void:
- print(name)
+#region Swipe
func _swipe_to_nearest_page() -> void:
if stage_page_scroller.scroll_horizontal % PAGE_WIDTH == 0: return
var new_page: int = round(1.0 * stage_page_scroller.scroll_horizontal / PAGE_WIDTH)
- #print(stage_page_scroller.scroll_horizontal, " | ", 1.0 * stage_page_scroller.scroll_horizontal / PAGE_WIDTH, " | ", new_page)
if g_tween != null:
if g_tween.is_running():
return
g_tween = stage_page_scroller.get_tree().create_tween()
- g_tween.tween_property(stage_page_scroller, "scroll_horizontal",
+ g_tween.tween_property(stage_page_scroller, "scroll_horizontal",
new_page * PAGE_WIDTH, SWIPE_DURATION).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
func _input(event: InputEvent) -> void:
-
if event is InputEventScreenDrag:
stage_page_scroller.scroll_horizontal = clamp(
stage_page_scroller.scroll_horizontal - PAGE_COUNT * event.screen_relative.x,
@@ -92,3 +192,49 @@ func _input(event: InputEvent) -> void:
g_counters.swipe.value = 0
elif event is InputEventScreenTouch:
pass
+#endregion
+
+
+func _ready() -> void:
+ _init_entities()
+
+
+func _process(delta: float) -> void:
+ # Update date
+ var sdt: String = str(snapped(owniverse.add_time_delta(delta), 0.1))
+ set_datetime(sdt)
+
+ var actions = _check_counters(delta)
+ _do_actions(actions)
+
+
+func _on_burger_button_pressed() -> void:
+ print("b")
+ pass # Replace with function body.
+
+
+func _on_report_button_pressed() -> void:
+ print("r")
+ pass # Replace with function body.
+
+func _change_speed(delta: int) -> void:
+ var speed: int = owniverse.change_speed(delta)
+ var ind: int = 1
+ for icon in g_speed_icons:
+ if ind <= speed:
+ icon.visible = true
+ else:
+ icon.visible = false
+ ind += 1
+ if speed == 1:
+ g_time_minus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % "x")
+ g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % "2")
+ elif speed == Global.SPEED_LIMIT:
+ g_time_minus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(Global.SPEED_LIMIT - 1))
+ g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % "x")
+ else:
+ g_time_minus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(speed - 1))
+ g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(speed + 1))
+
+func _on_topmenu_button_pressed(ButtonName) -> void:
+ print(ButtonName)
diff --git a/Tools/Counter.gd.uid b/Tools/Counter.gd.uid
index 930dd48..013c273 100644
--- a/Tools/Counter.gd.uid
+++ b/Tools/Counter.gd.uid
@@ -1 +1 @@
-uid://cxuq0pyjwds5o
+uid://dnshr5nb2v60a
diff --git a/Tools/Datetime.gd b/Tools/Datetime.gd
deleted file mode 100644
index 050e5b9..0000000
--- a/Tools/Datetime.gd
+++ /dev/null
@@ -1,49 +0,0 @@
-class_name Datetime extends RefCounted
-
-const WEEKDAYS = {
- "ru": ["вторник", "среда", "четверг", "пятница", "суббота", "воскресенье"],
- "en": ["tuesday", "wednesday", "thursday", "friday", "saturday", "sunday"],
- }
-
-# var readable is unused and removed to avoid confusion
-
-static func init_datetime() -> Dictionary:
- const SEC_IN_YEAR := 31556925.9747
- const RATIO := SEC_IN_YEAR/432/24/60/60
- var now := int((1970 * SEC_IN_YEAR + Time.get_unix_time_from_system()) / RATIO - 1970 * SEC_IN_YEAR)
- var adt = Time.get_datetime_dict_from_unix_time(now)
- var dt: int = adt["second"] + 60 * adt["minute"] + 3600 * adt["hour"] + \
- + 86400 * adt["day"] + 3110400 * adt["month"] + 37324800 * adt["year"]
- return _to_adventure_dict_dt(dt)
-
-
-static func add_timedelta(dt, delta_in_min: int) -> int:
- const TIME_DELTA_DEVIATION: float = 0.2
- var delta_in_sec = delta_in_min * 60
- var delta := int(TIME_DELTA_DEVIATION * delta_in_sec)
- return dt + delta_in_sec + randi_range(-delta, delta)
-
-
-static func _to_adventure_dict_dt(dt_from: int) -> Dictionary:
- var dt := {}
- dt["dt"] = dt_from
- @warning_ignore("integer_division")
- dt["year"] = dt_from / 37324800
- dt_from %= 37324800
- @warning_ignore("integer_division")
- dt["month"] = dt_from / 3110400
- dt_from %= 3110400
- @warning_ignore("integer_division")
- dt["day"] = dt_from / 86400
- dt["weekday"] = dt["day"] % 6
-
- # TODO replace with language from global settings
- dt["weekdayname"] = WEEKDAYS["ru"][dt.weekday]
- dt_from %= 86400
- @warning_ignore("integer_division")
- dt["hour"] = dt_from / 3600
- dt_from %= 3600
- @warning_ignore("integer_division")
- dt["minute"] = dt_from / 60
- dt["second"] = dt_from % 60
- return dt
diff --git a/Tools/Datetime.gd.uid b/Tools/Datetime.gd.uid
deleted file mode 100644
index 6817e52..0000000
--- a/Tools/Datetime.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://btdmjpth4vks
diff --git a/UI/2-Stars/2-5-ActiveStarNursery.png b/UI/2-Stars/ActiveStarNursery.png
similarity index 100%
rename from UI/2-Stars/2-5-ActiveStarNursery.png
rename to UI/2-Stars/ActiveStarNursery.png
diff --git a/UI/2-Stars/2-19-BlackHole.png b/UI/2-Stars/BlackHole.png
similarity index 100%
rename from UI/2-Stars/2-19-BlackHole.png
rename to UI/2-Stars/BlackHole.png
diff --git a/UI/2-Stars/2-13-BlueGiant.png b/UI/2-Stars/BlueGiant.png
similarity index 100%
rename from UI/2-Stars/2-13-BlueGiant.png
rename to UI/2-Stars/BlueGiant.png
diff --git a/UI/2-Stars/2-6-BrownDwarf.png b/UI/2-Stars/BrownDwarf.png
similarity index 100%
rename from UI/2-Stars/2-6-BrownDwarf.png
rename to UI/2-Stars/BrownDwarf.png
diff --git a/UI/2-Stars/2-2-Globula.png b/UI/2-Stars/Globula.png
similarity index 100%
rename from UI/2-Stars/2-2-Globula.png
rename to UI/2-Stars/Globula.png
diff --git a/UI/2-Stars/2-15-Hypergiant.png b/UI/2-Stars/Hypergiant.png
similarity index 100%
rename from UI/2-Stars/2-15-Hypergiant.png
rename to UI/2-Stars/Hypergiant.png
diff --git a/UI/2-Stars/2-18-Magnetar.png b/UI/2-Stars/Magnetar.png
similarity index 100%
rename from UI/2-Stars/2-18-Magnetar.png
rename to UI/2-Stars/Magnetar.png
diff --git a/UI/2-Stars/2-4-MolecularCloud.png b/UI/2-Stars/MolecularCloud.png
similarity index 100%
rename from UI/2-Stars/2-4-MolecularCloud.png
rename to UI/2-Stars/MolecularCloud.png
diff --git a/UI/2-Stars/2-1-Nebula.png b/UI/2-Stars/Nebula.png
similarity index 100%
rename from UI/2-Stars/2-1-Nebula.png
rename to UI/2-Stars/Nebula.png
diff --git a/UI/2-Stars/2-17-NeutronStar.png b/UI/2-Stars/NeutronStar.png
similarity index 100%
rename from UI/2-Stars/2-17-NeutronStar.png
rename to UI/2-Stars/NeutronStar.png
diff --git a/UI/2-Stars/2-8-OrangeDwarf.png b/UI/2-Stars/OrangeDwarf.png
similarity index 100%
rename from UI/2-Stars/2-8-OrangeDwarf.png
rename to UI/2-Stars/OrangeDwarf.png
diff --git a/UI/2-Stars/2-7-RedDwarf.png b/UI/2-Stars/RedDwarf.png
similarity index 100%
rename from UI/2-Stars/2-7-RedDwarf.png
rename to UI/2-Stars/RedDwarf.png
diff --git a/UI/2-Stars/2-11-RedGiant.png b/UI/2-Stars/RedGiant.png
similarity index 100%
rename from UI/2-Stars/2-11-RedGiant.png
rename to UI/2-Stars/RedGiant.png
diff --git a/UI/2-Stars/2-3-StarNursery.png b/UI/2-Stars/StarNursery.png
similarity index 100%
rename from UI/2-Stars/2-3-StarNursery.png
rename to UI/2-Stars/StarNursery.png
diff --git a/UI/2-Stars/2-14-Supergiant.png b/UI/2-Stars/Supergiant.png
similarity index 100%
rename from UI/2-Stars/2-14-Supergiant.png
rename to UI/2-Stars/Supergiant.png
diff --git a/UI/2-Stars/2-20-SupermassiveBlackHole.png b/UI/2-Stars/SupermassiveBlackHole.png
similarity index 100%
rename from UI/2-Stars/2-20-SupermassiveBlackHole.png
rename to UI/2-Stars/SupermassiveBlackHole.png
diff --git a/UI/2-Stars/2-16-WhiteDwarf.png b/UI/2-Stars/WhiteDwarf.png
similarity index 100%
rename from UI/2-Stars/2-16-WhiteDwarf.png
rename to UI/2-Stars/WhiteDwarf.png
diff --git a/UI/2-Stars/2-12-WhiteStar.png b/UI/2-Stars/WhiteStar.png
similarity index 100%
rename from UI/2-Stars/2-12-WhiteStar.png
rename to UI/2-Stars/WhiteStar.png
diff --git a/UI/2-Stars/2-10-WhiteYellowDwarf.png b/UI/2-Stars/WhiteYellowDwarf.png
similarity index 100%
rename from UI/2-Stars/2-10-WhiteYellowDwarf.png
rename to UI/2-Stars/WhiteYellowDwarf.png
diff --git a/UI/2-Stars/2-9-YellowDwarf.png b/UI/2-Stars/YellowDwarf.png
similarity index 100%
rename from UI/2-Stars/2-9-YellowDwarf.png
rename to UI/2-Stars/YellowDwarf.png
diff --git a/UI/4-Planets/AsteroidBelt.png b/UI/4-Life/AsteroidBelt.png
similarity index 100%
rename from UI/4-Planets/AsteroidBelt.png
rename to UI/4-Life/AsteroidBelt.png
diff --git a/UI/4-Planets/Civ0.png b/UI/4-Life/Civ0.png
similarity index 100%
rename from UI/4-Planets/Civ0.png
rename to UI/4-Life/Civ0.png
diff --git a/UI/4-Planets/Civ0/Civ0.0.png b/UI/4-Life/Civ0/Civ0.0.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.0.png
rename to UI/4-Life/Civ0/Civ0.0.png
diff --git a/UI/4-Planets/Civ0/Civ0.1.png b/UI/4-Life/Civ0/Civ0.1.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.1.png
rename to UI/4-Life/Civ0/Civ0.1.png
diff --git a/UI/4-Planets/Civ0/Civ0.2.png b/UI/4-Life/Civ0/Civ0.2.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.2.png
rename to UI/4-Life/Civ0/Civ0.2.png
diff --git a/UI/4-Planets/Civ0/Civ0.3.png b/UI/4-Life/Civ0/Civ0.3.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.3.png
rename to UI/4-Life/Civ0/Civ0.3.png
diff --git a/UI/4-Planets/Civ0/Civ0.4.png b/UI/4-Life/Civ0/Civ0.4.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.4.png
rename to UI/4-Life/Civ0/Civ0.4.png
diff --git a/UI/4-Planets/Civ0/Civ0.5.png b/UI/4-Life/Civ0/Civ0.5.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.5.png
rename to UI/4-Life/Civ0/Civ0.5.png
diff --git a/UI/4-Planets/Civ0/Civ0.6.png b/UI/4-Life/Civ0/Civ0.6.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.6.png
rename to UI/4-Life/Civ0/Civ0.6.png
diff --git a/UI/4-Planets/Civ0/Civ0.7.png b/UI/4-Life/Civ0/Civ0.7.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.7.png
rename to UI/4-Life/Civ0/Civ0.7.png
diff --git a/UI/4-Planets/Civ0/Civ0.8.png b/UI/4-Life/Civ0/Civ0.8.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.8.png
rename to UI/4-Life/Civ0/Civ0.8.png
diff --git a/UI/4-Planets/Civ0/Civ0.9.png b/UI/4-Life/Civ0/Civ0.9.png
similarity index 100%
rename from UI/4-Planets/Civ0/Civ0.9.png
rename to UI/4-Life/Civ0/Civ0.9.png
diff --git a/UI/4-Planets/Civ1.png b/UI/4-Life/Civ1.png
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deleted file mode 100644
index caec244..0000000
--- a/UI/Buttons/item_button.gd
+++ /dev/null
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-extends VBoxContainer
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- pass # Replace with function body.
-
-@export var Texture_button: TextureButton
-@export var Description: Label
-@export var Properties: Dictionary
-
-#Shortcut|Name|Area|AreaName|Screen|ScreenName|Row|Col|ImagePath|LinkedScreen|ShowBound
-
-
-func init_button(initial_dict: Dictionary):
- Properties = initial_dict
-
-func _on_button_up() -> void:
- print("hello button")
- #Texture_button.texture_normal = load("res://UI/1-Items/Helium.png")
diff --git a/UI/Buttons/item_button.tscn b/UI/Buttons/item_button.tscn
deleted file mode 100644
index 2744275..0000000
--- a/UI/Buttons/item_button.tscn
+++ /dev/null
@@ -1,18 +0,0 @@
-[gd_scene format=3 uid="uid://d3xjfxwe3w16v"]
-
-[ext_resource type="Script" uid="uid://bxxllddlgurus" path="res://UI/Buttons/item_button.gd" id="1_e6ro1"]
-
-[node name="Button" type="VBoxContainer" unique_id=1538731567 node_paths=PackedStringArray("Texture_button", "Description")]
-script = ExtResource("1_e6ro1")
-Texture_button = NodePath("TextureButton")
-Description = NodePath("Description")
-
-[node name="TextureButton" type="TextureButton" parent="." unique_id=1377839155]
-custom_minimum_size = Vector2(216, 216)
-layout_mode = 2
-
-[node name="Description" type="Label" parent="." unique_id=1488477178]
-custom_minimum_size = Vector2(216, 40)
-layout_mode = 2
-
-[connection signal="button_up" from="TextureButton" to="." method="_on_button_up"]
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diff --git a/UI/ItemButton/Selected.png b/UI/ItemButton/Selected.png
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index 0000000..a04adb1
--- /dev/null
+++ b/UI/ItemButton/Selected.png
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+oid sha256:4a18510da762346ae96487a8371bc0cbf019df4f8e2367ca56d76673181e19bf
+size 15026
diff --git a/UI/ItemButton/item_button.gd b/UI/ItemButton/item_button.gd
new file mode 100644
index 0000000..12458a8
--- /dev/null
+++ b/UI/ItemButton/item_button.gd
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+extends Control
+class_name OwniverseEntity
+
+signal entity_activated(entity)
+
+const ENTITY_WIDTH = 216
+const ENTITY_HEIGHT = 256
+
+
+@onready var texture_button: TextureButton = $TextureButton
+@onready var description: Label = $Description
+@onready var selection: TextureRect = $Selection
+
+@export var entity_name: String = ""
+@export var entity_id: String = ""
+@export var entity_page: int = -1
+@export var sub_page: int = -1
+
+
+func set_selection(flag: bool) -> void:
+ selection.visible = flag
+
+
+func init_button(properties: Dictionary):
+ var image_path = "res://" + properties.image + properties.name + ".png"
+ texture_button.texture_normal = load(image_path)
+ position = Vector2i(int(properties.col) * ENTITY_WIDTH, int(properties.row) * ENTITY_HEIGHT)
+ entity_id = properties.id
+ entity_name = properties.name
+ entity_page = int(properties.page)
+ sub_page = int(properties.sub_page)
+ name = properties.id
+ set_selection(false)
+ #print(properties)
+
+
+func _on_button_up() -> void:
+ set_selection(true)
+ entity_activated.emit(self)
+ #Texture_button.texture_normal = load("res://UI/0-Forces/Inflatin.png")
diff --git a/UI/Buttons/item_button.gd.uid b/UI/ItemButton/item_button.gd.uid
similarity index 100%
rename from UI/Buttons/item_button.gd.uid
rename to UI/ItemButton/item_button.gd.uid
diff --git a/UI/ItemButton/item_button.tscn b/UI/ItemButton/item_button.tscn
new file mode 100644
index 0000000..5540112
--- /dev/null
+++ b/UI/ItemButton/item_button.tscn
@@ -0,0 +1,32 @@
+[gd_scene format=3 uid="uid://d3xjfxwe3w16v"]
+
+[ext_resource type="Script" uid="uid://bxxllddlgurus" path="res://UI/ItemButton/item_button.gd" id="1_e6ro1"]
+[ext_resource type="Texture2D" uid="uid://56w57w6iu3np" path="res://UI/ItemButton/Selected.png" id="2_eurq3"]
+
+[node name="Button" type="Control" unique_id=667620208]
+layout_mode = 3
+anchors_preset = 0
+offset_right = 216.0
+offset_bottom = 260.0
+script = ExtResource("1_e6ro1")
+
+[node name="TextureButton" type="TextureButton" parent="." unique_id=1377839155]
+custom_minimum_size = Vector2(216, 216)
+layout_mode = 0
+offset_right = 216.0
+offset_bottom = 216.0
+
+[node name="Description" type="Label" parent="." unique_id=1488477178]
+custom_minimum_size = Vector2(216, 40)
+layout_mode = 0
+offset_top = 220.0
+offset_right = 216.0
+offset_bottom = 260.0
+
+[node name="Selection" type="TextureRect" parent="." unique_id=674793134]
+layout_mode = 0
+offset_right = 40.0
+offset_bottom = 40.0
+texture = ExtResource("2_eurq3")
+
+[connection signal="button_up" from="TextureButton" to="." method="_on_button_up"]
diff --git a/UI/Pages/Forces.en.png b/UI/Pages/Forces.en.png
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new file mode 100644
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--- /dev/null
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new file mode 100644
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--- /dev/null
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--- a/UI/TopMenu/CharsheetButton/button.charsheet.focused.png
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--- /dev/null
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--- /dev/null
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--- /dev/null
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new file mode 100644
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--- /dev/null
+++ b/UI/TopMenu/Time&Speed/TimeX.png
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new file mode 100644
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--- /dev/null
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diff --git a/UI/TopMenu/TravelButton/button.travel.focused.png b/UI/TopMenu/TravelButton/button.travel.focused.png
deleted file mode 100644
index e3070a7..0000000
--- a/UI/TopMenu/TravelButton/button.travel.focused.png
+++ /dev/null
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diff --git a/UI/TopMenu/TravelButton/button.travel.normal.png b/UI/TopMenu/TravelButton/button.travel.normal.png
deleted file mode 100644
index a90ed84..0000000
--- a/UI/TopMenu/TravelButton/button.travel.normal.png
+++ /dev/null
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diff --git a/UI/TopMenu/top_menu.gd b/UI/TopMenu/top_menu.gd
deleted file mode 100644
index 988c142..0000000
--- a/UI/TopMenu/top_menu.gd
+++ /dev/null
@@ -1,27 +0,0 @@
-class_name TopMenu extends HBoxContainer
-
-signal button_pressed(button_name: String)
-
-@export_group("Menu Items")
-
-@export var BurgerButton: TextureButton
-@export var DateTime: Label
-@export var Info: Label
-
-@export var TopMenuButtons: Dictionary[String, TextureButton]
-
-func set_datetime(value: String):
- DateTime.text = value
-
-func set_info(value: String):
- Info.text = value
-
-func enable_buttons(button_state: Array):
- for button_name in TopMenuButtons:
- TopMenuButtons[button_name].visible = button_state.has(button_name)
-
-func on_putton_pressed(button_name: String):
- emit_signal("button_pressed", button_name)
- #SaveManager.save_settings()
- SaveManager.ch()
- #print(Global.filename)
diff --git a/UI/TopMenu/top_menu.gd.uid b/UI/TopMenu/top_menu.gd.uid
deleted file mode 100644
index 1896113..0000000
--- a/UI/TopMenu/top_menu.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://co14qmemlpt4a
diff --git a/UI/TopMenu/top_menu.tscn b/UI/TopMenu/top_menu.tscn
deleted file mode 100644
index c914790..0000000
--- a/UI/TopMenu/top_menu.tscn
+++ /dev/null
@@ -1,60 +0,0 @@
-[gd_scene format=3 uid="uid://cdbqh3hvqvpab"]
-
-[ext_resource type="Texture2D" uid="uid://5f80g4i46ycl" path="res://UI/TopMenu/BurgerButton/button.burger.normal.png" id="1_0ttbs"]
-[ext_resource type="Script" uid="uid://co14qmemlpt4a" path="res://UI/TopMenu/top_menu.gd" id="1_jcwb6"]
-[ext_resource type="Texture2D" uid="uid://cimgueu70lvqi" path="res://UI/TopMenu/BurgerButton/button.burger.focused.png" id="4_5mkgh"]
-[ext_resource type="FontFile" uid="uid://deij0htxjmcs7" path="res://fonts/Roboto-Light.ttf" id="5_14pnr"]
-
-[node name="TopMenu" type="HBoxContainer" unique_id=10516167 node_paths=PackedStringArray("BurgerButton", "DateTime", "Info", "TopMenuButtons")]
-custom_minimum_size = Vector2(0, 128)
-theme_override_constants/separation = 0
-script = ExtResource("1_jcwb6")
-BurgerButton = NodePath("BurgerButton")
-DateTime = NodePath("InfoPanel/DateTime")
-Info = NodePath("InfoPanel/Info")
-TopMenuButtons = {
-"Charsheet": NodePath(""),
-"Dialog": NodePath(""),
-"Questlog": NodePath(""),
-"Starship": NodePath(""),
-"Travel": NodePath("")
-}
-
-[node name="BurgerButton" type="TextureButton" parent="." unique_id=760392200]
-custom_minimum_size = Vector2(128, 128)
-layout_mode = 2
-size_flags_horizontal = 4
-size_flags_vertical = 4
-texture_normal = ExtResource("1_0ttbs")
-texture_focused = ExtResource("4_5mkgh")
-
-[node name="InfoPanel" type="VBoxContainer" parent="." unique_id=685953039]
-custom_minimum_size = Vector2(256, 0)
-layout_mode = 2
-size_flags_horizontal = 3
-theme_override_constants/separation = 0
-
-[node name="DateTime" type="Label" parent="InfoPanel" unique_id=1261215093]
-custom_minimum_size = Vector2(240, 64)
-layout_mode = 2
-theme_override_colors/font_color = Color(0, 0.6862745, 0, 1)
-theme_override_fonts/font = ExtResource("5_14pnr")
-theme_override_font_sizes/font_size = 36
-text = "2025.11.16 09:23"
-horizontal_alignment = 1
-vertical_alignment = 1
-
-[node name="Info" type="Label" parent="InfoPanel" unique_id=2140704604]
-custom_minimum_size = Vector2(240, 64)
-layout_mode = 2
-theme_override_colors/font_color = Color(0, 0.6862745, 0, 1)
-theme_override_fonts/font = ExtResource("5_14pnr")
-theme_override_font_sizes/font_size = 36
-horizontal_alignment = 1
-vertical_alignment = 1
-
-[node name="Control" type="Control" parent="." unique_id=645103441]
-custom_minimum_size = Vector2(640, 128)
-layout_mode = 2
-
-[connection signal="pressed" from="BurgerButton" to="." method="on_putton_pressed" binds= ["Burger"]]
diff --git a/export_presets.cfg b/export_presets.cfg
index 81e0a29..b0fed85 100644
--- a/export_presets.cfg
+++ b/export_presets.cfg
@@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
-export_path="../../Sync/Owad/Owniverse.I/Builds/owniverse.II.20260309.exe"
+export_path="../../Documents/Owad/Owniverse.I/Builds/owniverse.0.6.7.exe"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
@@ -80,7 +80,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
-export_path="../../Sync/Owad/Builds/Owniverse/owniverse.II.20260305.aab"
+export_path="../../Documents/Owad/Owniverse.I/Builds/owniverse.0.6.8-124.aab"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
@@ -110,10 +110,10 @@ architectures/armeabi-v7a=false
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
-version/code=114
+version/code=124
version/name=""
package/unique_name="com.KIDGameProduction.Owniverse"
-package/name=""
+package/name="Owniverse"
package/signed=true
package/app_category=2
package/retain_data_on_uninstall=false
diff --git a/fonts/Roboto_Condensed/RobotoCondensed-Bold.ttf b/fonts/Roboto_Condensed/RobotoCondensed-Bold.ttf
new file mode 100644
index 0000000..c807004
Binary files /dev/null and b/fonts/Roboto_Condensed/RobotoCondensed-Bold.ttf differ
diff --git a/fonts/Roboto_Condensed/RobotoCondensed-BoldItalic.ttf b/fonts/Roboto_Condensed/RobotoCondensed-BoldItalic.ttf
new file mode 100644
index 0000000..6d3e4fb
Binary files /dev/null and b/fonts/Roboto_Condensed/RobotoCondensed-BoldItalic.ttf differ
diff --git a/fonts/Roboto_Condensed/RobotoCondensed-Italic.ttf b/fonts/Roboto_Condensed/RobotoCondensed-Italic.ttf
new file mode 100644
index 0000000..0668a58
Binary files /dev/null and b/fonts/Roboto_Condensed/RobotoCondensed-Italic.ttf differ
diff --git a/fonts/Roboto_Condensed/RobotoCondensed-Light.ttf b/fonts/Roboto_Condensed/RobotoCondensed-Light.ttf
new file mode 100644
index 0000000..9418633
Binary files /dev/null and b/fonts/Roboto_Condensed/RobotoCondensed-Light.ttf differ
diff --git a/fonts/Roboto_Condensed/RobotoCondensed-LightItalic.ttf b/fonts/Roboto_Condensed/RobotoCondensed-LightItalic.ttf
new file mode 100644
index 0000000..24737d7
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diff --git a/fonts/Roboto_Condensed/RobotoCondensed-Regular.ttf b/fonts/Roboto_Condensed/RobotoCondensed-Regular.ttf
new file mode 100644
index 0000000..17e8ea5
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diff --git a/project.godot b/project.godot
index b41d476..1a42ee9 100644
--- a/project.godot
+++ b/project.godot
@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Owniverse"
-config/version="0.6.2"
+config/version="0.6.8"
run/main_scene="uid://bv384dpmvjv8o"
config/features=PackedStringArray("4.6", "Mobile")
config/icon="res://icon.svg"
diff --git a/world.tscn b/world.tscn
index a104e18..3f4b111 100644
--- a/world.tscn
+++ b/world.tscn
@@ -1,132 +1,47 @@
[gd_scene format=3 uid="uid://bv384dpmvjv8o"]
[ext_resource type="Script" uid="uid://d2wrwichuoncd" path="res://World/Background/background.gd" id="1_fj7yv"]
-[ext_resource type="PackedScene" uid="uid://cdbqh3hvqvpab" path="res://UI/TopMenu/top_menu.tscn" id="3_036b0"]
[ext_resource type="PackedScene" uid="uid://icbk3la71t7h" path="res://World/Background/starry_sky_layer.tscn" id="3_aqk2v"]
[ext_resource type="Script" uid="uid://iiva6x8uo0f2" path="res://Stage/stage.gd" id="3_bh8nc"]
+[ext_resource type="Texture2D" uid="uid://5f80g4i46ycl" path="res://UI/TopMenu/Buttons/button.burger.normal.png" id="4_2u3nc"]
+[ext_resource type="Texture2D" uid="uid://caia36a08wlqs" path="res://UI/TopMenu/Buttons/button.burger.pressed.png" id="5_2u3nc"]
[ext_resource type="Script" uid="uid://xte4iwvipeve" path="res://command_processor.gd" id="5_036b0"]
-[ext_resource type="PackedScene" uid="uid://d3xjfxwe3w16v" path="res://UI/Buttons/item_button.tscn" id="5_dwbse"]
-[ext_resource type="Texture2D" uid="uid://ga2cmjyqwguq" path="res://UI/1-Resources/Space1.png" id="6_gbfbk"]
-[ext_resource type="Texture2D" uid="uid://cx3kjgbrnnw0p" path="res://UI/0-Forces/Shovelin.png" id="7_4ll5h"]
-[ext_resource type="Texture2D" uid="uid://cwk20fmuby3su" path="res://UI/1-Resources/Hydrogen.png" id="7_wse8f"]
-[ext_resource type="Texture2D" uid="uid://cui0cypev80ye" path="res://UI/1-Resources/Helium.png" id="8_ic0uy"]
-[ext_resource type="Texture2D" uid="uid://w7i24umbak03" path="res://UI/0-Forces/Inflatin.png" id="8_t63o8"]
-[ext_resource type="Texture2D" uid="uid://cablnnhm4qd0u" path="res://UI/0-Forces/Temporite.png" id="9_croyg"]
-[ext_resource type="Texture2D" uid="uid://boah2ksq0o3ya" path="res://UI/1-Resources/Metal.png" id="9_k3n1d"]
-[ext_resource type="Texture2D" uid="uid://c8vxmhm677t84" path="res://UI/2-Stars/2-1-Nebula.png" id="10_hiqwa"]
-[ext_resource type="Texture2D" uid="uid://bcfo2b321wfho" path="res://UI/0-Forces/Collisite.png" id="10_w8bmm"]
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-[ext_resource type="Texture2D" uid="uid://slmsycajkv78" path="res://UI/0-Forces/Singularite.png" id="12_bnxrb"]
-[ext_resource type="Texture2D" uid="uid://bhy81joehi67d" path="res://UI/2-Stars/2-3-StarNursery.png" id="12_udxuc"]
-[ext_resource type="Texture2D" uid="uid://dxgj3gmt7gym6" path="res://UI/0-Forces/Renewin.png" id="13_8arjy"]
-[ext_resource type="Texture2D" uid="uid://oec8mj1o8757" path="res://UI/2-Stars/2-4-MolecularCloud.png" id="13_ikiii"]
-[ext_resource type="Texture2D" uid="uid://boh3xvveg0qqw" path="res://UI/2-Stars/2-5-ActiveStarNursery.png" id="14_cbp6q"]
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layout_mode = 3
anchors_preset = 0
@@ -143,8 +58,6 @@ offset_bottom = 40.0
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size_flags_vertical = 3
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[node name="StageRows" type="VBoxContainer" parent="Stage" unique_id=1878643860]
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@@ -155,18 +68,111 @@ grow_horizontal = 2
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theme_override_constants/separation = 0
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layout_mode = 2
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-"Questlog": null,
-"Starship": null,
-"Trade": null,
-"Travel": null,
-"Worm": null
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+size_flags_vertical = 4
+texture_normal = ExtResource("4_2u3nc")
+texture_pressed = ExtResource("5_2u3nc")
+
+[node name="LeftSeparator" type="Panel" parent="Stage/StageRows/TopMenu" unique_id=305575734]
+self_modulate = Color(1, 1, 1, 0)
+custom_minimum_size = Vector2(64, 128)
+layout_mode = 2
+
+[node name="TimeMinus" type="TextureButton" parent="Stage/StageRows/TopMenu" unique_id=1811052825]
+custom_minimum_size = Vector2(128, 128)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 4
+texture_normal = ExtResource("6_ikiii")
+
+[node name="InfoPanel" type="VBoxContainer" parent="Stage/StageRows/TopMenu" unique_id=397773008]
+custom_minimum_size = Vector2(440, 0)
+layout_mode = 2
+size_flags_horizontal = 3
+
+[node name="DateTime" type="Label" parent="Stage/StageRows/TopMenu/InfoPanel" unique_id=1261215093]
+custom_minimum_size = Vector2(240, 72)
+layout_mode = 2
+theme_override_colors/font_color = Color(0.6, 0.6, 0.6, 1)
+theme_override_fonts/font = ExtResource("7_ic0uy")
+theme_override_font_sizes/font_size = 48
+text = "2025.11.16 09:23"
+horizontal_alignment = 1
+vertical_alignment = 1
+
+[node name="Speed" type="HBoxContainer" parent="Stage/StageRows/TopMenu/InfoPanel" unique_id=1961840008]
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 4
+
+[node name="Speed1" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=2128881914]
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed2" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=1532494238]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed3" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=180180843]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed4" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=847300920]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed5" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=636141728]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed6" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=988232766]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed7" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=1241111770]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="Speed8" type="TextureRect" parent="Stage/StageRows/TopMenu/InfoPanel/Speed" unique_id=220922349]
+visible = false
+layout_mode = 2
+texture = ExtResource("8_2u3nc")
+
+[node name="TimePlus" type="TextureButton" parent="Stage/StageRows/TopMenu" unique_id=2128537958]
+custom_minimum_size = Vector2(128, 128)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 4
+texture_normal = ExtResource("8_cbp6q")
+
+[node name="RightSeparator" type="Panel" parent="Stage/StageRows/TopMenu" unique_id=1481873764]
+self_modulate = Color(1, 1, 1, 0)
+custom_minimum_size = Vector2(64, 128)
+layout_mode = 2
+
+[node name="ReportButton" type="TextureButton" parent="Stage/StageRows/TopMenu" unique_id=247269539]
+custom_minimum_size = Vector2(128, 128)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 4
+texture_normal = ExtResource("9_26xuy")
+texture_pressed = ExtResource("10_bc84e")
[node name="TopMenuBorder" parent="Stage/StageRows" unique_id=476233375 instance=ExtResource("28_o3ebs")]
layout_mode = 2
@@ -184,174 +190,180 @@ theme_override_constants/separation = 0
[node name="ForcePage" type="VBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer" unique_id=71643627]
layout_mode = 2
+[node name="PageHeader" type="HBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage" unique_id=2102307933]
+custom_minimum_size = Vector2(0, 128)
+layout_mode = 2
+size_flags_horizontal = 6
+size_flags_vertical = 4
+theme_override_constants/separation = 0
+
+[node name="LeftIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/PageHeader" unique_id=663302862]
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 2
+
+[node name="Header" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/PageHeader" unique_id=1295272502]
+custom_minimum_size = Vector2(440, 64)
+layout_mode = 2
+texture = ExtResource("13_il2jm")
+
+[node name="RighIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/PageHeader" unique_id=504419468]
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 2
+
+[node name="PageHeaderBorder" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage" unique_id=1411786120 instance=ExtResource("28_o3ebs")]
+layout_mode = 2
+
[node name="Description" type="RichTextLabel" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage" unique_id=1934400572]
-custom_minimum_size = Vector2(0, 736)
+custom_minimum_size = Vector2(0, 670)
layout_mode = 2
size_flags_vertical = 3
+theme_override_fonts/normal_font = ExtResource("6_wse8f")
+theme_override_fonts/bold_font = ExtResource("7_ic0uy")
+theme_override_fonts/bold_italics_font = ExtResource("8_k3n1d")
+theme_override_fonts/italics_font = ExtResource("9_2o6r5")
theme_override_font_sizes/normal_font_size = 42
+theme_override_font_sizes/bold_font_size = 54
+theme_override_font_sizes/bold_italics_font_size = 42
+theme_override_font_sizes/italics_font_size = 42
+theme_override_font_sizes/mono_font_size = 42
+bbcode_enabled = true
text = "Forces"
fit_content = true
+horizontal_alignment = 1
[node name="Border" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage" unique_id=519355296 instance=ExtResource("28_o3ebs")]
layout_mode = 2
-[node name="Forces" type="GridContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage" unique_id=1730857021]
+[node name="Forces" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage" unique_id=2057408842]
custom_minimum_size = Vector2(1080, 1024)
layout_mode = 2
-theme_override_constants/h_separation = 0
-theme_override_constants/v_separation = 0
-columns = 5
-
-[node name="Shovelin" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1590773441 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Shovelin" index="0" unique_id=1377839155]
-texture_normal = ExtResource("7_4ll5h")
-
-[node name="Inflatin" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1538731567 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Inflatin" index="0" unique_id=1377839155]
-texture_normal = ExtResource("8_t63o8")
-
-[node name="Temporite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1882142809 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Temporite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("9_croyg")
-
-[node name="Collisite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1049145445 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Collisite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("10_w8bmm")
-
-[node name="Primex" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1166871652 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Primex" index="0" unique_id=1377839155]
-texture_normal = ExtResource("11_8gfof")
-
-[node name="Singularite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=167854530 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Singularite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("12_bnxrb")
-
-[node name="Renewin" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1723320543 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Renewin" index="0" unique_id=1377839155]
-texture_normal = ExtResource("13_8arjy")
-
-[node name="Infusite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=861187765 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Infusite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("14_inanf")
-
-[node name="Frostin" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1107661248 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Frostin" index="0" unique_id=1377839155]
-texture_normal = ExtResource("15_itvcc")
-
-[node name="Destellarite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1204871805 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Destellarite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("16_kb3vm")
-
-[node name="Rockex" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=350733653 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Rockex" index="0" unique_id=1377839155]
-texture_normal = ExtResource("17_e6jkr")
-
-[node name="Panspermin" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1785536244 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Panspermin" index="0" unique_id=1377839155]
-texture_normal = ExtResource("18_2vwdk")
-
-[node name="Gaianite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1476879859 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Gaianite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("19_8wjcy")
-
-[node name="Darwinite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=983648111 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Darwinite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("20_xh3xj")
-
-[node name="Edenex" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1321230655 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Edenex" index="0" unique_id=1377839155]
-texture_normal = ExtResource("21_ofgfh")
-
-[node name="Pacifin" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1586357183 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Pacifin" index="0" unique_id=1377839155]
-texture_normal = ExtResource("22_6d1iy")
-
-[node name="Enragein" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1531932793 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Enragein" index="0" unique_id=1377839155]
-texture_normal = ExtResource("23_awgtj")
-
-[node name="Moralite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=173012442 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Moralite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("24_mou3f")
-
-[node name="Discriminite" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=1847022436 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Discriminite" index="0" unique_id=1377839155]
-texture_normal = ExtResource("25_8343f")
-
-[node name="Reprex" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces" unique_id=626640600 instance=ExtResource("5_dwbse")]
-layout_mode = 2
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Reprex" index="0" unique_id=1377839155]
-texture_normal = ExtResource("26_2lhbq")
[node name="ResourcePage" type="VBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer" unique_id=1417647206]
layout_mode = 2
+[node name="ResourceHeader" type="HBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage" unique_id=1468901953]
+custom_minimum_size = Vector2(0, 128)
+layout_mode = 2
+size_flags_horizontal = 6
+size_flags_vertical = 4
+theme_override_constants/separation = 0
+
+[node name="EnergyIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader" unique_id=1518176902]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Indicator" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/EnergyIndicator" unique_id=427946956]
+custom_minimum_size = Vector2(316, 60)
+layout_mode = 1
+offset_left = 2.0
+offset_top = 34.0
+offset_right = 318.0
+offset_bottom = 94.0
+texture = ExtResource("16_udxuc")
+
+[node name="Energy" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/EnergyIndicator" unique_id=1283004804]
+layout_mode = 0
+offset_top = 32.0
+offset_right = 320.0
+offset_bottom = 96.0
+texture = ExtResource("18_mc2jv")
+
+[node name="Header" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader" unique_id=1086493812]
+custom_minimum_size = Vector2(440, 64)
+layout_mode = 2
+texture = ExtResource("18_wjb0r")
+
+[node name="DensityIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader" unique_id=956598060]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Density" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/DensityIndicator" unique_id=1404964132]
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -64.0
+offset_right = 158.0
+offset_bottom = 64.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("17_ikiii")
+stretch_mode = 3
+
+[node name="DensityCrunch" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/DensityIndicator" unique_id=473304616]
+visible = false
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -64.0
+offset_right = 158.0
+offset_bottom = 64.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("21_4h6ng")
+stretch_mode = 3
+
+[node name="DensityRip" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/DensityIndicator" unique_id=1255957268]
+visible = false
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -64.0
+offset_right = 158.0
+offset_bottom = 64.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("22_o3ebs")
+stretch_mode = 3
+
+[node name="Pointer" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/DensityIndicator" unique_id=1087356985]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -20.0
+offset_top = -24.0
+offset_right = 20.0
+offset_bottom = 24.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("20_wjb0r")
+
+[node name="ResourceHeaderBorder" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage" unique_id=2672876 instance=ExtResource("28_o3ebs")]
+layout_mode = 2
+
[node name="Description" type="RichTextLabel" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage" unique_id=1171833]
-custom_minimum_size = Vector2(0, 736)
+custom_minimum_size = Vector2(0, 670)
layout_mode = 2
size_flags_vertical = 3
+theme_override_fonts/normal_font = ExtResource("6_wse8f")
+theme_override_fonts/bold_font = ExtResource("7_ic0uy")
+theme_override_fonts/bold_italics_font = ExtResource("8_k3n1d")
+theme_override_fonts/italics_font = ExtResource("9_2o6r5")
theme_override_font_sizes/normal_font_size = 42
-text = "Resources"
+theme_override_font_sizes/bold_font_size = 54
+theme_override_font_sizes/bold_italics_font_size = 42
+theme_override_font_sizes/italics_font_size = 42
+theme_override_font_sizes/mono_font_size = 42
+bbcode_enabled = true
fit_content = true
+horizontal_alignment = 1
[node name="Border" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage" unique_id=1268799323 instance=ExtResource("28_o3ebs")]
layout_mode = 2
@@ -360,45 +372,10 @@ layout_mode = 2
custom_minimum_size = Vector2(1080, 1024)
layout_mode = 2
-[node name="VBoxContainer" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer" unique_id=1538364728]
+[node name="Resources" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer" unique_id=1538364728]
custom_minimum_size = Vector2(256, 1024)
layout_mode = 2
-[node name="Space" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer" unique_id=1331240101 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 260.0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Space" index="0" unique_id=1377839155]
-texture_normal = ExtResource("6_gbfbk")
-
-[node name="Hydrogene" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer" unique_id=1608891302 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 520.0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Hydrogene" index="0" unique_id=1377839155]
-texture_normal = ExtResource("7_wse8f")
-
-[node name="Helium" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer" unique_id=390491229 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 520.0
-offset_right = 216.0
-offset_bottom = 780.0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Helium" index="0" unique_id=1377839155]
-texture_normal = ExtResource("8_ic0uy")
-
-[node name="Metal" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer" unique_id=719382862 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 780.0
-offset_right = 216.0
-offset_bottom = 1040.0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Metal" index="0" unique_id=1377839155]
-texture_normal = ExtResource("9_k3n1d")
-
[node name="RichTextLabel" type="RichTextLabel" parent="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer" unique_id=420150583]
layout_mode = 2
size_flags_horizontal = 3
@@ -407,12 +384,105 @@ context_menu_enabled = true
[node name="StarPage" type="VBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer" unique_id=270059674]
layout_mode = 2
+[node name="StarHeader" type="HBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage" unique_id=1459928]
+custom_minimum_size = Vector2(0, 128)
+layout_mode = 2
+size_flags_horizontal = 6
+size_flags_vertical = 4
+theme_override_constants/separation = 0
+
+[node name="BurnabilityIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader" unique_id=1361870819]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Burnability" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader/BurnabilityIndicator" unique_id=24868730]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -30.0
+offset_right = 158.0
+offset_bottom = 30.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("27_jjr1n")
+
+[node name="BurnabilityPointer" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader/BurnabilityIndicator" unique_id=326702611]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -20.0
+offset_top = -24.0
+offset_right = 20.0
+offset_bottom = 24.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("25_bh8nc")
+
+[node name="Header" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader" unique_id=1846312458]
+custom_minimum_size = Vector2(440, 64)
+layout_mode = 2
+texture = ExtResource("20_mc2jv")
+
+[node name="ExplosivenessIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader" unique_id=528204117]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Explosiveness" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader/ExplosivenessIndicator" unique_id=149475724]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -30.0
+offset_right = 158.0
+offset_bottom = 30.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("24_qktwf")
+
+[node name="ExplosivenessPointer" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader/ExplosivenessIndicator" unique_id=1486652639]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -20.0
+offset_top = -24.0
+offset_right = 20.0
+offset_bottom = 24.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("27_qktwf")
+
+[node name="StarHeaderBorder" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage" unique_id=2057421818 instance=ExtResource("28_o3ebs")]
+layout_mode = 2
+
[node name="Description" type="RichTextLabel" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage" unique_id=1195874488]
-custom_minimum_size = Vector2(0, 736)
+custom_minimum_size = Vector2(0, 670)
layout_mode = 2
size_flags_vertical = 3
+theme_override_fonts/normal_font = ExtResource("6_wse8f")
+theme_override_fonts/bold_font = ExtResource("7_ic0uy")
+theme_override_fonts/bold_italics_font = ExtResource("8_k3n1d")
+theme_override_fonts/italics_font = ExtResource("9_2o6r5")
theme_override_font_sizes/normal_font_size = 42
+theme_override_font_sizes/bold_font_size = 54
+theme_override_font_sizes/bold_italics_font_size = 42
+theme_override_font_sizes/italics_font_size = 42
+theme_override_font_sizes/mono_font_size = 42
+bbcode_enabled = true
text = "Stars"
+horizontal_alignment = 1
[node name="Border" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage" unique_id=358659431 instance=ExtResource("28_o3ebs")]
layout_mode = 2
@@ -421,226 +491,132 @@ layout_mode = 2
custom_minimum_size = Vector2(1080, 1024)
layout_mode = 2
-[node name="Nebula" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1275650318 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/Nebula" index="0" unique_id=1377839155]
-texture_normal = ExtResource("10_hiqwa")
-
-[node name="Globula" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=342608460 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_right = 432.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/Globula" index="0" unique_id=1377839155]
-texture_normal = ExtResource("11_2u3nc")
-
-[node name="StarNursery" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1971344630 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_right = 648.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/StarNursery" index="0" unique_id=1377839155]
-texture_normal = ExtResource("12_udxuc")
-
-[node name="MolecularCloud" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1055123181 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_right = 864.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/MolecularCloud" index="0" unique_id=1377839155]
-texture_normal = ExtResource("13_ikiii")
-
-[node name="ActiveStarNursery" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=20826371 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_right = 1080.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/ActiveStarNursery" index="0" unique_id=1377839155]
-texture_normal = ExtResource("14_cbp6q")
-
-[node name="BrownDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=930496257 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 256.0
-offset_right = 216.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/BrownDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("15_26xuy")
-
-[node name="RedDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=2091373914 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_top = 256.0
-offset_right = 432.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/RedDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("16_bc84e")
-
-[node name="OrangeDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=648810096 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_top = 256.0
-offset_right = 648.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/OrangeDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("17_wukud")
-
-[node name="YellowDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1031433094 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_top = 256.0
-offset_right = 864.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/YellowDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("18_il2jm")
-
-[node name="WhiteYellowDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=2096274249 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_top = 256.0
-offset_right = 1080.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/WhiteYellowDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("19_wjb0r")
-
-[node name="RedGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=166043590 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 512.0
-offset_right = 216.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/RedGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("20_qktwf")
-
-[node name="WhiteStar" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1966011803 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_top = 512.0
-offset_right = 432.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/WhiteStar" index="0" unique_id=1377839155]
-texture_normal = ExtResource("42_e6jkr")
-
-[node name="BlueGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=87527341 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_top = 512.0
-offset_right = 648.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/BlueGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("22_jjr1n")
-
-[node name="SuperGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=951672272 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_top = 512.0
-offset_right = 864.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/SuperGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("23_gggvi")
-
-[node name="WhiteDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1937780540 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_top = 512.0
-offset_right = 1080.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/WhiteDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("25_6ah6f")
-
-[node name="HyperGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1615957027 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 768.0
-offset_right = 216.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/HyperGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("24_w44yn")
-
-[node name="NeutronStar" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=134671256 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_top = 768.0
-offset_right = 432.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/NeutronStar" index="0" unique_id=1377839155]
-texture_normal = ExtResource("26_g1i3r")
-
-[node name="Magnetar" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1832072189 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_top = 768.0
-offset_right = 648.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/Magnetar" index="0" unique_id=1377839155]
-texture_normal = ExtResource("27_my276")
-
-[node name="BlackHole" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=216436565 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_top = 768.0
-offset_right = 864.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/BlackHole" index="0" unique_id=1377839155]
-texture_normal = ExtResource("28_yx0jh")
-
-[node name="SupermassiveBlackHole" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars" unique_id=1355858773 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_top = 768.0
-offset_right = 1080.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/SupermassiveBlackHole" index="0" unique_id=1377839155]
-texture_normal = ExtResource("29_1ew0l")
-
[node name="StructurePage" type="VBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer" unique_id=435979853]
layout_mode = 2
+[node name="StructureHeader" type="HBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage" unique_id=1291109226]
+custom_minimum_size = Vector2(0, 128)
+layout_mode = 2
+size_flags_horizontal = 6
+size_flags_vertical = 4
+theme_override_constants/separation = 0
+
+[node name="EnergyIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader" unique_id=410607995]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Indicator" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/EnergyIndicator" unique_id=1701423661]
+custom_minimum_size = Vector2(316, 60)
+layout_mode = 1
+offset_left = 2.0
+offset_top = 34.0
+offset_right = 318.0
+offset_bottom = 94.0
+texture = ExtResource("16_udxuc")
+
+[node name="Energy" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/EnergyIndicator" unique_id=1417853951]
+layout_mode = 0
+offset_top = 32.0
+offset_right = 320.0
+offset_bottom = 96.0
+texture = ExtResource("18_mc2jv")
+
+[node name="Header" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader" unique_id=1038870090]
+custom_minimum_size = Vector2(440, 64)
+layout_mode = 2
+texture = ExtResource("21_bo7i5")
+
+[node name="DensityIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader" unique_id=1280030697]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Density" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/DensityIndicator" unique_id=1683122883]
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -64.0
+offset_right = 158.0
+offset_bottom = 64.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("17_ikiii")
+stretch_mode = 3
+
+[node name="DensityCrunch" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/DensityIndicator" unique_id=1612334015]
+visible = false
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -64.0
+offset_right = 158.0
+offset_bottom = 64.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("21_4h6ng")
+stretch_mode = 3
+
+[node name="DensityRip" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/DensityIndicator" unique_id=1570489598]
+visible = false
+custom_minimum_size = Vector2(316, 64)
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -64.0
+offset_right = 158.0
+offset_bottom = 64.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("22_o3ebs")
+stretch_mode = 3
+
+[node name="Pointer" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/DensityIndicator" unique_id=1090838442]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -20.0
+offset_top = -24.0
+offset_right = 20.0
+offset_bottom = 24.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("20_wjb0r")
+
+[node name="StructureHeaderBorder" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage" unique_id=522613609 instance=ExtResource("28_o3ebs")]
+layout_mode = 2
+
[node name="Description" type="RichTextLabel" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage" unique_id=414749774]
-custom_minimum_size = Vector2(0, 736)
+custom_minimum_size = Vector2(0, 670)
layout_mode = 2
size_flags_vertical = 3
+theme_override_fonts/normal_font = ExtResource("6_wse8f")
+theme_override_fonts/bold_font = ExtResource("7_ic0uy")
+theme_override_fonts/bold_italics_font = ExtResource("8_k3n1d")
+theme_override_fonts/italics_font = ExtResource("9_2o6r5")
theme_override_font_sizes/normal_font_size = 42
+theme_override_font_sizes/bold_font_size = 54
+theme_override_font_sizes/bold_italics_font_size = 42
+theme_override_font_sizes/italics_font_size = 42
+theme_override_font_sizes/mono_font_size = 42
+bbcode_enabled = true
text = "Structures"
+horizontal_alignment = 1
[node name="Border" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage" unique_id=342730054 instance=ExtResource("28_o3ebs")]
layout_mode = 2
@@ -649,954 +625,213 @@ layout_mode = 2
custom_minimum_size = Vector2(1080, 1024)
layout_mode = 2
-[node name="StarClusterScattered" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=492230274 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterScattered" index="0" unique_id=1377839155]
-texture_normal = ExtResource("31_ytpkv")
-
-[node name="StarClusterSmall" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1517185178 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_right = 432.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterSmall" index="0" unique_id=1377839155]
-texture_normal = ExtResource("32_jas3d")
-
-[node name="StarClusterMedium" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=337145121 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_right = 648.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterMedium" index="0" unique_id=1377839155]
-texture_normal = ExtResource("33_7htu6")
-
-[node name="StarClusterLarge" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1228264691 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_right = 864.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterLarge" index="0" unique_id=1377839155]
-texture_normal = ExtResource("34_7qk3m")
-
-[node name="StarClusterGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1664418992 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_right = 1080.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("35_xpnt2")
-
-[node name="GalaxyEllipticalDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=2116931063 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 256.0
-offset_right = 216.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("36_ruyqm")
-
-[node name="GalaxyEllipticalSmall" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=817098715 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_top = 256.0
-offset_right = 432.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalSmall" index="0" unique_id=1377839155]
-texture_normal = ExtResource("37_fnoqa")
-
-[node name="GalaxyEllipticalMedium" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1725007529 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_top = 256.0
-offset_right = 648.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalMedium" index="0" unique_id=1377839155]
-texture_normal = ExtResource("38_nx736")
-
-[node name="GalaxyEllipticalLarge" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=273115301 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_top = 256.0
-offset_right = 864.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalLarge" index="0" unique_id=1377839155]
-texture_normal = ExtResource("39_55kwu")
-
-[node name="GalaxyEllipticalGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1178604667 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_top = 256.0
-offset_right = 1080.0
-offset_bottom = 512.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("40_f3o6s")
-
-[node name="GalaxySpiralDwarf" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1852389162 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 512.0
-offset_right = 216.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralDwarf" index="0" unique_id=1377839155]
-texture_normal = ExtResource("41_w4lh7")
-
-[node name="GalaxySpiralSmall" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=463359042 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_top = 512.0
-offset_right = 432.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralSmall" index="0" unique_id=1377839155]
-texture_normal = ExtResource("42_k3lar")
-
-[node name="GalaxySpiralMedium" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=10791419 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_top = 512.0
-offset_right = 648.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralMedium" index="0" unique_id=1377839155]
-texture_normal = ExtResource("43_olr1q")
-
-[node name="GalaxySpiralLarge" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1123548 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_top = 512.0
-offset_right = 864.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralLarge" index="0" unique_id=1377839155]
-texture_normal = ExtResource("44_q42o5")
-
-[node name="GalaxySpiralGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1003285563 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_top = 512.0
-offset_right = 1080.0
-offset_bottom = 768.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("45_b7btk")
-
-[node name="GalacticGroup" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1469265404 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 768.0
-offset_right = 216.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticGroup" index="0" unique_id=1377839155]
-texture_normal = ExtResource("46_kkgr2")
-
-[node name="GalacticSupercluster" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=825925214 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 216.0
-offset_top = 768.0
-offset_right = 432.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticSupercluster" index="0" unique_id=1377839155]
-texture_normal = ExtResource("47_iett8")
-
-[node name="GalacticFilament" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=749624487 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 432.0
-offset_top = 768.0
-offset_right = 648.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticFilament" index="0" unique_id=1377839155]
-texture_normal = ExtResource("48_r5m4j")
-
-[node name="GalacticWall" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=1990234056 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 648.0
-offset_top = 768.0
-offset_right = 864.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticWall" index="0" unique_id=1377839155]
-texture_normal = ExtResource("49_e77ka")
-
-[node name="UniverseBubble" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures" unique_id=226372462 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 864.0
-offset_top = 768.0
-offset_right = 1080.0
-offset_bottom = 1024.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/UniverseBubble" index="0" unique_id=1377839155]
-texture_normal = ExtResource("50_c0wax")
-
[node name="LifePage" type="VBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer" unique_id=1519563846]
layout_mode = 2
+[node name="LifeHeader" type="HBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=1673431378]
+custom_minimum_size = Vector2(0, 128)
+layout_mode = 2
+size_flags_horizontal = 6
+size_flags_vertical = 4
+theme_override_constants/separation = 0
+
+[node name="AggressionIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader" unique_id=654536473]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="Aggression" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/AggressionIndicator" unique_id=1538930806]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -158.0
+offset_top = -30.0
+offset_right = 158.0
+offset_bottom = 30.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("30_gggvi")
+
+[node name="AggressionPointer" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/AggressionIndicator" unique_id=1229249560]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -20.0
+offset_top = -24.0
+offset_right = 20.0
+offset_bottom = 24.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("31_w44yn")
+
+[node name="Header" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader" unique_id=607573422]
+custom_minimum_size = Vector2(440, 64)
+layout_mode = 2
+texture = ExtResource("22_4h6ng")
+
+[node name="TrendIndicator" type="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader" unique_id=483731989]
+custom_minimum_size = Vector2(320, 128)
+layout_mode = 2
+
+[node name="HBoxContainer" type="HBoxContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator" unique_id=1344897474]
+layout_mode = 0
+offset_right = 40.0
+offset_bottom = 40.0
+theme_override_constants/separation = 2
+
+[node name="CenterContainer" type="CenterContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer" unique_id=907503399]
+layout_mode = 2
+
+[node name="Trend1" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer" unique_id=1067418872]
+layout_mode = 2
+texture = ExtResource("33_w44yn")
+
+[node name="Trend1Icon" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer" unique_id=433344874]
+layout_mode = 2
+texture = ExtResource("31_w44yn")
+
+[node name="CenterContainer2" type="CenterContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer" unique_id=1119046601]
+layout_mode = 2
+
+[node name="Trend2" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer2" unique_id=893059409]
+layout_mode = 2
+texture = ExtResource("34_g1i3r")
+
+[node name="Trend2Icon" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer2" unique_id=1567846635]
+layout_mode = 2
+texture = ExtResource("35_my276")
+
+[node name="CenterContainer3" type="CenterContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer" unique_id=1657283663]
+layout_mode = 2
+
+[node name="Trend3" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer3" unique_id=1541892233]
+layout_mode = 2
+texture = ExtResource("36_jas3d")
+
+[node name="Trend3Icon" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer3" unique_id=2131664708]
+layout_mode = 2
+texture = ExtResource("37_7htu6")
+
+[node name="CenterContainer4" type="CenterContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer" unique_id=1576749946]
+layout_mode = 2
+
+[node name="Trend4" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer4" unique_id=1484921702]
+layout_mode = 2
+texture = ExtResource("38_7qk3m")
+
+[node name="Trend4Icon" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer4" unique_id=209689041]
+layout_mode = 2
+texture = ExtResource("39_xpnt2")
+
+[node name="CenterContainer5" type="CenterContainer" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer" unique_id=1182691919]
+layout_mode = 2
+
+[node name="Trend5" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer5" unique_id=873423599]
+layout_mode = 2
+texture = ExtResource("40_ruyqm")
+
+[node name="Trend5Icon" type="TextureRect" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator/HBoxContainer/CenterContainer5" unique_id=1362104530]
+layout_mode = 2
+texture = ExtResource("41_fnoqa")
+
+[node name="LifeHeaderBorder" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=100084430 instance=ExtResource("28_o3ebs")]
+layout_mode = 2
+
[node name="Description" type="RichTextLabel" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=454792539]
-custom_minimum_size = Vector2(0, 736)
+custom_minimum_size = Vector2(0, 670)
layout_mode = 2
size_flags_vertical = 3
+theme_override_fonts/normal_font = ExtResource("6_wse8f")
+theme_override_fonts/bold_font = ExtResource("7_ic0uy")
+theme_override_fonts/bold_italics_font = ExtResource("8_k3n1d")
+theme_override_fonts/italics_font = ExtResource("9_2o6r5")
theme_override_font_sizes/normal_font_size = 42
+theme_override_font_sizes/bold_font_size = 54
+theme_override_font_sizes/bold_italics_font_size = 42
+theme_override_font_sizes/italics_font_size = 42
+theme_override_font_sizes/mono_font_size = 42
+bbcode_enabled = true
text = "Planets"
+horizontal_alignment = 1
[node name="Border" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=335602062 instance=ExtResource("28_o3ebs")]
layout_mode = 2
-[node name="Planets" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=2090564849]
-custom_minimum_size = Vector2(1080, 512)
+[node name="Planets" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=1203503863]
+custom_minimum_size = Vector2(1080, 1024)
layout_mode = 2
-[node name="GasGiant" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=1527063134 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/GasGiant" index="0" unique_id=1377839155]
-texture_normal = ExtResource("51_tje1l")
-
-[node name="AsteroidBelt" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=754997869 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_right = 436.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/AsteroidBelt" index="0" unique_id=1377839155]
-texture_normal = ExtResource("52_0mimp")
-
-[node name="RockyPlanet" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=1405246051 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_right = 656.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/RockyPlanet" index="0" unique_id=1377839155]
-texture_normal = ExtResource("53_57k0h")
-
-[node name="HabitablePlanet" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=451472226 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_right = 876.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/HabitablePlanet" index="0" unique_id=1377839155]
-texture_normal = ExtResource("54_yykvs")
-
-[node name="LivingPlanet" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=43895283 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_right = 1096.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/LivingPlanet" index="0" unique_id=1377839155]
-texture_normal = ExtResource("55_aq2cj")
-
-[node name="Civ0" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=953538573 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ0" index="0" unique_id=1377839155]
-texture_normal = ExtResource("56_4ll5h")
-
-[node name="Civ1" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=1848251690 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_top = 260.0
-offset_right = 436.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ1" index="0" unique_id=1377839155]
-texture_normal = ExtResource("57_t63o8")
-
-[node name="Civ2" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=972418480 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_top = 260.0
-offset_right = 656.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ2" index="0" unique_id=1377839155]
-texture_normal = ExtResource("58_croyg")
-
-[node name="Civ3" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=211437932 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_top = 260.0
-offset_right = 876.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ3" index="0" unique_id=1377839155]
-texture_normal = ExtResource("59_w8bmm")
-
-[node name="Civ4" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=1421931483 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_top = 260.0
-offset_right = 1096.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ4" index="0" unique_id=1377839155]
-texture_normal = ExtResource("60_8gfof")
-
-[node name="Civ0" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=7201092]
+[node name="Life" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=2090564849]
custom_minimum_size = Vector2(1080, 512)
-layout_mode = 2
+anchors_preset = 0
+offset_right = 1080.0
+offset_bottom = 512.0
-[node name="Civ0-0" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=420142709 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-0" index="0" unique_id=1377839155]
-texture_normal = ExtResource("61_bnxrb")
-
-[node name="Civ0-1" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=626169565 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_right = 436.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-1" index="0" unique_id=1377839155]
-texture_normal = ExtResource("62_8arjy")
-
-[node name="Civ0-2" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=1811805959 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_right = 656.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-2" index="0" unique_id=1377839155]
-texture_normal = ExtResource("63_inanf")
-
-[node name="Civ0-3" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=651916192 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_right = 876.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-3" index="0" unique_id=1377839155]
-texture_normal = ExtResource("64_itvcc")
-
-[node name="Civ0-4" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=1562868383 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_right = 1096.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-4" index="0" unique_id=1377839155]
-texture_normal = ExtResource("65_kb3vm")
-
-[node name="Civ0-5" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=482153976 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-5" index="0" unique_id=1377839155]
-texture_normal = ExtResource("66_qxwm4")
-
-[node name="Civ0-6" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=1081448411 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_top = 260.0
-offset_right = 436.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-6" index="0" unique_id=1377839155]
-texture_normal = ExtResource("67_xslfe")
-
-[node name="Civ0-7" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=753601967 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_top = 260.0
-offset_right = 656.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-7" index="0" unique_id=1377839155]
-texture_normal = ExtResource("68_j08qh")
-
-[node name="Civ0-8" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=570511607 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_top = 260.0
-offset_right = 876.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-8" index="0" unique_id=1377839155]
-texture_normal = ExtResource("69_bt6bu")
-
-[node name="Civ0-9" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0" unique_id=1390137047 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_top = 260.0
-offset_right = 1096.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-9" index="0" unique_id=1377839155]
-texture_normal = ExtResource("70_85csc")
-
-[node name="Civ1" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=986637561]
+[node name="LivingPlanet" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=678651682]
visible = false
custom_minimum_size = Vector2(1080, 512)
-layout_mode = 2
+anchors_preset = 0
+offset_top = 512.0
+offset_right = 1080.0
+offset_bottom = 1024.0
-[node name="Civ1-0" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=1595278272 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-0" index="0" unique_id=1377839155]
-texture_normal = ExtResource("71_e6jkr")
-
-[node name="Civ1-1" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=1472134926 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_right = 436.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-1" index="0" unique_id=1377839155]
-texture_normal = ExtResource("72_2vwdk")
-
-[node name="Civ1-2" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=1681529079 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_right = 656.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-2" index="0" unique_id=1377839155]
-texture_normal = ExtResource("73_8wjcy")
-
-[node name="Civ1-3" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=87179881 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_right = 876.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-3" index="0" unique_id=1377839155]
-texture_normal = ExtResource("74_xh3xj")
-
-[node name="Civ1-4" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=1794092404 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_right = 1096.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-4" index="0" unique_id=1377839155]
-texture_normal = ExtResource("75_ofgfh")
-
-[node name="Civ1-5" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=746646129 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-5" index="0" unique_id=1377839155]
-texture_normal = ExtResource("76_6d1iy")
-
-[node name="Civ1-6" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=16456388 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_top = 260.0
-offset_right = 436.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-6" index="0" unique_id=1377839155]
-texture_normal = ExtResource("77_awgtj")
-
-[node name="Civ1-7" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=955273046 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_top = 260.0
-offset_right = 656.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-7" index="0" unique_id=1377839155]
-texture_normal = ExtResource("78_mou3f")
-
-[node name="Civ1-8" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=64273050 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_top = 260.0
-offset_right = 876.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-8" index="0" unique_id=1377839155]
-texture_normal = ExtResource("79_8343f")
-
-[node name="Civ1-9" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1" unique_id=2139749527 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_top = 260.0
-offset_right = 1096.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-9" index="0" unique_id=1377839155]
-texture_normal = ExtResource("80_2lhbq")
-
-[node name="Civ2" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=323991195]
+[node name="Civ0" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=7201092]
visible = false
custom_minimum_size = Vector2(1080, 512)
-layout_mode = 2
+anchors_preset = 0
+offset_top = 512.0
+offset_right = 1080.0
+offset_bottom = 1024.0
-[node name="Civ2-0" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=2035244656 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-0" index="0" unique_id=1377839155]
-texture_normal = ExtResource("81_5wt1p")
-
-[node name="Civ2-1" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=31619695 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_right = 436.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-1" index="0" unique_id=1377839155]
-texture_normal = ExtResource("82_jtjv0")
-
-[node name="Civ2-2" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=1413429714 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_right = 656.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-2" index="0" unique_id=1377839155]
-texture_normal = ExtResource("83_wiowo")
-
-[node name="Civ2-3" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=412565932 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_right = 876.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-3" index="0" unique_id=1377839155]
-texture_normal = ExtResource("84_1f132")
-
-[node name="Civ2-4" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=966143807 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_right = 1096.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-4" index="0" unique_id=1377839155]
-texture_normal = ExtResource("85_why7d")
-
-[node name="Civ2-5" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=1320885779 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-5" index="0" unique_id=1377839155]
-texture_normal = ExtResource("86_p12th")
-
-[node name="Civ2-6" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=792087892 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_top = 260.0
-offset_right = 436.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-6" index="0" unique_id=1377839155]
-texture_normal = ExtResource("87_ttq3l")
-
-[node name="Civ2-7" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=984318312 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_top = 260.0
-offset_right = 656.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-7" index="0" unique_id=1377839155]
-texture_normal = ExtResource("88_kkvrv")
-
-[node name="Civ2-8" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=905301730 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_top = 260.0
-offset_right = 876.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-8" index="0" unique_id=1377839155]
-texture_normal = ExtResource("89_4f1xi")
-
-[node name="Civ2-9" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2" unique_id=462769899 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_top = 260.0
-offset_right = 1096.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-9" index="0" unique_id=1377839155]
-texture_normal = ExtResource("90_ngogq")
-
-[node name="Civ3" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=289902942]
+[node name="Civ1" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=986637561]
visible = false
custom_minimum_size = Vector2(1080, 512)
-layout_mode = 2
+anchors_preset = 0
+offset_top = 512.0
+offset_right = 1080.0
+offset_bottom = 1024.0
-[node name="Civ3-0" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=908689677 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-0" index="0" unique_id=1377839155]
-texture_normal = ExtResource("91_r5ugs")
-
-[node name="Civ3-1" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=1726213345 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_right = 436.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-1" index="0" unique_id=1377839155]
-texture_normal = ExtResource("92_312do")
-
-[node name="Civ3-2" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=1420501015 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_right = 656.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-2" index="0" unique_id=1377839155]
-texture_normal = ExtResource("93_hfaud")
-
-[node name="Civ3-3" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=2084588622 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_right = 876.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-3" index="0" unique_id=1377839155]
-texture_normal = ExtResource("94_8gw3t")
-
-[node name="Civ3-4" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=467723837 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_right = 1096.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-4" index="0" unique_id=1377839155]
-texture_normal = ExtResource("95_iyplw")
-
-[node name="Civ3-5" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=757166956 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-5" index="0" unique_id=1377839155]
-texture_normal = ExtResource("96_iad0i")
-
-[node name="Civ3-6" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=586848883 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_top = 260.0
-offset_right = 436.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-6" index="0" unique_id=1377839155]
-texture_normal = ExtResource("97_fl4at")
-
-[node name="Civ3-7" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=1304501558 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_top = 260.0
-offset_right = 656.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-7" index="0" unique_id=1377839155]
-texture_normal = ExtResource("98_76eeb")
-
-[node name="Civ3-8" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=1011649373 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_top = 260.0
-offset_right = 876.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-8" index="0" unique_id=1377839155]
-texture_normal = ExtResource("99_d7cwp")
-
-[node name="Civ3-9" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3" unique_id=1007385930 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_top = 260.0
-offset_right = 1096.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-9" index="0" unique_id=1377839155]
-texture_normal = ExtResource("100_svgmy")
-
-[node name="Civ4" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage" unique_id=19783669]
+[node name="Civ2" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=323991195]
visible = false
custom_minimum_size = Vector2(1080, 512)
-layout_mode = 2
+anchors_preset = 0
+offset_top = 512.0
+offset_right = 1080.0
+offset_bottom = 1024.0
-[node name="Civ4-0" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4" unique_id=1213098908 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_right = 216.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
+[node name="Civ3" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=289902942]
+visible = false
+custom_minimum_size = Vector2(1080, 512)
+anchors_preset = 0
+offset_top = 512.0
+offset_right = 1080.0
+offset_bottom = 1024.0
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-0" index="0" unique_id=1377839155]
-texture_normal = ExtResource("101_obhsp")
-
-[node name="Civ4-1" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4" unique_id=1646968450 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 220.0
-offset_right = 436.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-1" index="0" unique_id=1377839155]
-texture_normal = ExtResource("102_3p52x")
-
-[node name="Civ4-2" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4" unique_id=190350435 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 440.0
-offset_right = 656.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-2" index="0" unique_id=1377839155]
-texture_normal = ExtResource("103_7fg3d")
-
-[node name="Civ4-3" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4" unique_id=150912293 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 660.0
-offset_right = 876.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-3" index="0" unique_id=1377839155]
-texture_normal = ExtResource("104_6irl1")
-
-[node name="Civ4-4" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4" unique_id=1598741795 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_left = 880.0
-offset_right = 1096.0
-offset_bottom = 256.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-4" index="0" unique_id=1377839155]
-texture_normal = ExtResource("105_ogahp")
-
-[node name="Civ4-5" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4" unique_id=1619295013 instance=ExtResource("5_dwbse")]
-layout_mode = 0
-offset_top = 260.0
-offset_right = 216.0
-offset_bottom = 516.0
-theme_override_constants/separation = 0
-
-[node name="TextureButton" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-5" index="0" unique_id=1377839155]
-texture_normal = ExtResource("106_y3npd")
+[node name="Civ4" type="Control" parent="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets" unique_id=19783669]
+visible = false
+custom_minimum_size = Vector2(1080, 512)
+anchors_preset = 0
+offset_top = 512.0
+offset_right = 1080.0
+offset_bottom = 1024.0
[node name="CommandProcessor" type="Node" parent="." unique_id=2069361293]
script = ExtResource("5_036b0")
-[connection signal="button_pressed" from="Stage/StageRows/TopMenu" to="CommandProcessor" method="print_smth"]
-
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Shovelin"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Inflatin"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Temporite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Collisite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Primex"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Singularite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Renewin"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Infusite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Frostin"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Destellarite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Rockex"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Panspermin"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Gaianite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Darwinite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Edenex"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Pacifin"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Enragein"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Moralite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Discriminite"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ForcePage/Forces/Reprex"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Space"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Hydrogene"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Helium"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/VBoxContainer/Metal"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/Nebula"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/Globula"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/StarNursery"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/MolecularCloud"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/ActiveStarNursery"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/BrownDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/RedDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/OrangeDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/YellowDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/WhiteYellowDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/RedGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/WhiteStar"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/BlueGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/SuperGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/WhiteDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/HyperGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/NeutronStar"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/Magnetar"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/BlackHole"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StarPage/Stars/SupermassiveBlackHole"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterScattered"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterSmall"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterMedium"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterLarge"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/StarClusterGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalSmall"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalMedium"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalLarge"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxyEllipticalGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralDwarf"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralSmall"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralMedium"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralLarge"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalaxySpiralGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticGroup"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticSupercluster"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticFilament"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/GalacticWall"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/Structures/UniverseBubble"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/GasGiant"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/AsteroidBelt"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/RockyPlanet"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/HabitablePlanet"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/LivingPlanet"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ0"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ1"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ2"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ3"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Planets/Civ4"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-0"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-1"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-2"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-3"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-4"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-5"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-6"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-7"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-8"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ0/Civ0-9"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-0"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-1"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-2"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-3"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-4"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-5"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-6"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-7"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-8"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ1/Civ1-9"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-0"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-1"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-2"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-3"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-4"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-5"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-6"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-7"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-8"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ2/Civ2-9"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-0"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-1"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-2"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-3"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-4"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-5"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-6"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-7"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-8"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ3/Civ3-9"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-0"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-1"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-2"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-3"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-4"]
-[editable path="Stage/StageRows/PageScroller/HBoxContainer/LifePage/Civ4/Civ4-5"]
+[connection signal="pressed" from="Stage/StageRows/TopMenu/BurgerButton" to="Stage" method="_on_topmenu_button_pressed" binds= ["Burger"]]
+[connection signal="pressed" from="Stage/StageRows/TopMenu/TimeMinus" to="Stage" method="_change_speed" binds= [-1]]
+[connection signal="pressed" from="Stage/StageRows/TopMenu/TimePlus" to="Stage" method="_change_speed" binds= [1]]
+[connection signal="pressed" from="Stage/StageRows/TopMenu/ReportButton" to="Stage" method="_on_topmenu_button_pressed" binds= ["Report"]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/EnergyIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Energy", 1]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/ResourcePage/ResourceHeader/DensityIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Density", 1]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader/BurnabilityIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Burnability", 2]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/StarPage/StarHeader/ExplosivenessIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Explosiveness", 2]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/EnergyIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Energy", 3]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/StructurePage/StructureHeader/DensityIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Density", 3]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/AggressionIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Aggression", 4]]
+[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Trends", 4]]
diff --git a/world/owniverse.gd b/world/owniverse.gd
new file mode 100644
index 0000000..090eea1
--- /dev/null
+++ b/world/owniverse.gd
@@ -0,0 +1,23 @@
+extends Node
+class_name Owniverse
+
+var g_datetime: float = 0
+var g_speed: int = 1
+var g_speed_in_years = 1
+
+func add_time_delta(delta) -> float:
+ var year_delta:float = delta * g_speed_in_years
+
+ # all ownivewrse activity should be called here
+
+ g_datetime += year_delta
+ return g_datetime
+
+func change_speed(delta: int) -> int:
+ g_speed = clamp(g_speed + delta, 1, Global.SPEED_LIMIT)
+ g_speed_in_years = pow(10, g_speed-1)
+ return g_speed
+
+
+func hello():
+ print("ello")
diff --git a/world/owniverse.gd.uid b/world/owniverse.gd.uid
new file mode 100644
index 0000000..ca37c08
--- /dev/null
+++ b/world/owniverse.gd.uid
@@ -0,0 +1 @@
+uid://chlw6b5conenp