Implement civilization flow mechanics and profiling for resource allocation
- Added `civilization_flow.gd` to manage continuous expected flows and resource allocation within civilizations. - Introduced `allocate_profiled` and `whole_quotas` functions in `quantity_math.gd` for precise stock allocation based on float shares. - Enhanced `credit` logic in `object_ledger.gd` to handle production remainders more effectively. - Updated `append_batch` in `object_batches.gd` to prevent batch creation for invalid IDs. - Introduced `ratio_approx` function in `exact.gd` for better handling of float profiles. - Added a benchmark script `benchmark_civilization_flows.gd` to evaluate the performance of civilization flow mechanics. - Refactored various functions to improve clarity and efficiency in handling resource flows and allocations.
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@@ -40,7 +40,7 @@ func run():
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for id in stage.owniverse.catalog.entities:
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if E.gt(stage.owniverse.ledger.physical_amount(stage.owniverse.state, id), 0): remaining_objects += 1
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print("Remaining objects: ", remaining_objects)
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print("Final adaptive step: ", stage.owniverse.frame_step_seconds)
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print("Simulation step: ", stage.owniverse.frame_step_seconds)
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for entity in stage.owniverse.catalog.entities.values(): entity.free()
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stage.owniverse.free()
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scene.free()
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