Add localization support for achievements: implement language-specific titles and update UI components
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@@ -2,6 +2,10 @@ extends Node
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## Player-wide achievement progress and the shared in-game notification queue.
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const E = preload("res://world/owniverse/math/exact.gd")
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const ITEM = preload("res://ui/achievements/achievement_item.tscn")
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const TITLES = {
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"en": preload("res://ui/achievements/achievements.en.png"),
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"ru": preload("res://ui/achievements/achievements.ru.png"),
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}
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var progress_path: String = "user://achievements.cfg"
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const HOLD_SECONDS = 3.0
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const FADE_SECONDS = 0.3
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@@ -158,6 +162,8 @@ func _display_event(event: Dictionary) -> void:
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panel.show()
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func _rebuild_list() -> void:
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var title: TextureRect = stage.get_node_or_null("Achievements/Header/Title")
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if title != null: title.texture = TITLES[locale]
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var unlocked := 0
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var position := 1
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for id in definitions:
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@@ -11,7 +11,7 @@
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[ext_resource type="Texture2D" uid="uid://bmp7e6lmtaex0" path="res://ui/achievements/icons/10g.png" id="9_3xyrb"]
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[node name="AchievementItem" type="Control" unique_id=1273881744]
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custom_minimum_size = Vector2(0, 128)
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custom_minimum_size = Vector2(1080, 128)
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layout_mode = 3
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anchors_preset = 0
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size_flags_horizontal = 3
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@@ -19,9 +19,9 @@ script = ExtResource("1_w8f20")
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[node name="Row" type="HBoxContainer" parent="." unique_id=2025386077]
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layout_mode = 0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme_override_constants/separation = 16
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[node name="Icon1c" type="TextureRect" parent="Row" unique_id=2146478339]
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visible = false
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@@ -74,8 +74,10 @@ texture = ExtResource("9_3xyrb")
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[node name="Label" type="RichTextLabel" parent="Row" unique_id=230945261]
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layout_mode = 2
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size_flags_horizontal = 3
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bbcode_enabled = true
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fit_content = true
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scroll_active = false
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theme_override_font_sizes/normal_font_size = 30
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theme_override_font_sizes/bold_font_size = 30
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bbcode_enabled = true
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text = "123"
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fit_content = true
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scroll_active = false
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vertical_alignment = 1
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