refactor(world): optimize visuals and item definitions
Add new high-res textures for planetary systems, remove placeholder graphics and update scene tree structure in 'world.tscn
This commit is contained in:
+3
-2
@@ -27,7 +27,7 @@ var entity_batches = {}
|
||||
func cycle(year_delta: float) -> void:
|
||||
# all owniverse activity should be called here
|
||||
_auto_production(year_delta)
|
||||
_entity_evolution(year_delta)
|
||||
#_entity_evolution(year_delta)
|
||||
|
||||
_check_locked_items()
|
||||
|
||||
@@ -49,6 +49,7 @@ func _auto_production(year_delta: float) -> void:
|
||||
|
||||
|
||||
func _entity_evolution(year_delta: float) -> void:
|
||||
print("evolution: ", year_delta)
|
||||
pass
|
||||
|
||||
func _get_distribution(source: Dictionary) -> Dictionary:
|
||||
@@ -151,7 +152,7 @@ func change_speed(delta: int) -> int:
|
||||
|
||||
|
||||
func load_data() -> bool:
|
||||
var is_succesfull = false
|
||||
#var _is_succesfull = false
|
||||
|
||||
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
|
||||
if game_data == {}:
|
||||
|
||||
Reference in New Issue
Block a user