refactor(world): optimize visuals and item definitions

Add new high-res textures for planetary systems, remove placeholder graphics and update scene tree structure in 'world.tscn
This commit is contained in:
Kirill
2026-07-18 15:53:31 +03:00
parent 5820bbc7b2
commit 2a64274322
26 changed files with 37 additions and 36 deletions
+3 -2
View File
@@ -27,7 +27,7 @@ var entity_batches = {}
func cycle(year_delta: float) -> void:
# all owniverse activity should be called here
_auto_production(year_delta)
_entity_evolution(year_delta)
#_entity_evolution(year_delta)
_check_locked_items()
@@ -49,6 +49,7 @@ func _auto_production(year_delta: float) -> void:
func _entity_evolution(year_delta: float) -> void:
print("evolution: ", year_delta)
pass
func _get_distribution(source: Dictionary) -> Dictionary:
@@ -151,7 +152,7 @@ func change_speed(delta: int) -> int:
func load_data() -> bool:
var is_succesfull = false
#var _is_succesfull = false
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
if game_data == {}: