Refactor owniverse state management; replace evolution class with state handling and update cycle logic
This commit is contained in:
@@ -1,14 +1,10 @@
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extends Node
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class_name Owniverse
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var evolution: OwniverseEvolution = OwniverseEvolution.new()
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#var state: State = State.new()
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signal unlock_item(item_id: String)
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var current_year: float = 0.0
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var current_speed: int = 1
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var current_speed_in_years: float = 1.0
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var entities: Dictionary[String, OwniverseEntity] = {}
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var entity_groups: Dictionary[String, Array] = {}
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var entity_event_groups: Dictionary[String, Array] = {}
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@@ -22,18 +18,63 @@ var cumulative_amount: Dictionary[String, float] = {}
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var current_amount: Dictionary[String, float] = {}
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func cycle(year_delta: float) -> void:
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# ----
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var state: Dictionary = {
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'datetime': 0.0,
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'year': 0.0,
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'speed': 1,
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'speed_in_year': 1,
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'energy': 1E14,
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}
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var speed: int:
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get:
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return state.speed
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set(value):
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state.speed = clampi(value, 1, Global.SPEED_LIMIT)
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state.speed_in_years = pow(10, state.speed - 1)
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func evolute(delta: float) -> Owniverse:
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var new_owniverse := Owniverse.new()
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_add_time_delta(new_owniverse, delta)
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return new_owniverse
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func _add_time_delta(new_owniverse: Owniverse, delta: float):
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new_owniverse.state.speed_in_year = state.speed_in_year
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new_owniverse.state.datetime = state.datetime \
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+ delta * new_owniverse.state.speed_in_year
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new_owniverse.state.year = floorf(new_owniverse.state.datetime)
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# ----------
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func cycle(delta: float):
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var new_state:State = State.new()
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#new_state.evolute(state, delta, current_speed_in_years)
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# TODO review
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func cycle_legacy(year_delta: float) -> void:
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# all owniverse activity should be called here
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_auto_production(year_delta)
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_produce_automatically(year_delta)
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_check_locked_items()
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evolution.update_distribution(current_amount)
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#state.update_distribution(current_amount)
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#region auto production and evolution
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func _auto_production(year_delta: float) -> void:
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func _produce_automatically(year_delta: float) -> void:
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var _cycle_production = {"S": 0.0, "H": 0.0}
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for entity: OwniverseEntity in auto_production:
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if current_amount[entity.id] == 0:
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@@ -75,7 +116,7 @@ func produce(item_id: String, amount: float) -> void:
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for elem in entity_transaction:
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_process_enitity(elem, entity_transaction[elem])
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_process_enitity(item_id, amount)
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evolution.add(_entity, current_year, amount)
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#state.add(_entity, current_year, amount)
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func automated_production(_delta: float) -> void:
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@@ -128,16 +169,6 @@ func _check_locked_items() -> void:
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#region Time
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func add_time_delta(delta) -> float:
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var year_delta: float = delta * current_speed_in_years
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current_year += year_delta
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return current_year
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func change_speed(delta: int) -> int:
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current_speed = clampi(current_speed + delta, 1, Global.SPEED_LIMIT)
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current_speed_in_years = pow(10, current_speed - 1)
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return current_speed
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#endregion
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@@ -146,35 +177,40 @@ func change_speed(delta: int) -> int:
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func load_data() -> bool:
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#var _is_succesfull = false
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var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
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if game_data == {}:
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return false
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if !game_data.has_all(["cumulative_amount", "current_amount"
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if !game_data.has_all(["cumulative_amount"
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, "current_amount"
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#, "entity_batches"
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, "year",
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#, "year",
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]):
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return false
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#entity_batches = game_data["entity_batches"]
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cumulative_amount = game_data["cumulative_amount"]
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current_amount = game_data["current_amount"]
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current_year = game_data["year"]
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state = game_data["state"]
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print(state)
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for item in current_amount:
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items_to_update[item] = current_amount[item]
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print("loaded")
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return true
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func save_data() -> void:
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var game_data: Dictionary = {}
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game_data["year"] = current_year
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game_data["cumulative_amount"] = cumulative_amount
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game_data["current_amount"] = current_amount
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game_data["state"] = state
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#game_data["entity_batches"] = entity_batches
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SaveManager.save_data("owniverse", "qwerty", game_data)
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print("saved: ", game_data)
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func init_enitities() -> void:
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@@ -192,7 +228,7 @@ func init_enitities() -> void:
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if _entity.unlock != {}:
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locked_entities.append(_entity)
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evolution.init_entity(_entity)
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#state.init_entity(_entity)
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if _entity.product_per_year_type != "":
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auto_production.append(_entity)
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@@ -1,11 +1,17 @@
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extends Node
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class_name OwniverseEvolution
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class_name State
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const FLOAT_THRESHOLD: float = 1.0E14
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# TODO to save !!!
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var state: Dictionary = {
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var data: Dictionary = {
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'time': {
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'timestamp': 0.0,
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'year': 0.0,
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},
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'timestamp': 0.0,
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'year': 0.0,
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'speed_in_year': 0,
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'energy': 1E14,
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}
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@@ -25,12 +31,32 @@ var evolving_entities: Array[OwniverseEntity] = []
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# TODO to save !!!
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var batches: Dictionary[String, Array] = {}
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# TODO to save !!!
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var amount: Dictionary[String, float] = {}
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var gamount: Dictionary[String, float] = {}
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var distribution: Dictionary[String, float] = {}
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# new functions
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func evolute(prev_state: State, delta: float, current_speed_in_year: float) -> float:
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var _new_year: float = _add_year_delta(delta, current_speed_in_year)
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if data.year == _new_year:
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return data.year
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return _new_year
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func _add_year_delta(delta: float, current_speed_in_year: float) -> float:
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var _new_year:float = floorf(data.year + delta * current_speed_in_year)
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#print(data.year, " | ", _new_year, " | ", data)
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return _new_year
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# end of new functions
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func add(entity: OwniverseEntity, year: float, amount: float):
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var _batch_array: Array = batches[entity.id]
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var _from_year: float = year + entity.lifespan - entity.lifespan_delta
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@@ -106,11 +132,11 @@ func produce(from_year: float, to_year: float):
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func produce_hs(entity_id: String, value: float) -> float:
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var _to_produce: float = floorf(value)
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amount[entity_id] += _to_produce
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gamount[entity_id] += _to_produce
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# TODO double double math
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if _to_produce > state["energy"]:
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_to_produce = state["energy"]
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state["energy"] -= _to_produce
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if _to_produce > data["energy"]:
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_to_produce = data["energy"]
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data["energy"] -= _to_produce
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return value - _to_produce
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func produce_auto() -> float:
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@@ -118,7 +144,7 @@ func produce_auto() -> float:
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func init_entity(entity: OwniverseEntity) -> void:
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entities[entity.id] = entity
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amount[entity.id] = 0.0
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gamount[entity.id] = 0.0
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if entity.product_per_year_type != "":
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producing_entities.append(entity)
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+33
-33
@@ -3,45 +3,45 @@
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