Refactor: clean up unused code and improve variable initialization in evolution and entity management
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+5
-5
@@ -1,7 +1,5 @@
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extends Control
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#signal produce_items(item_id: String, amount: int)
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const OWNIVERSE_ITEM = preload("uid://d3xjfxwe3w16v")
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const SPEED_TEXTURE_NAME_TEMPLATE = "res://ui/topmenu/time&speed/time%s.png"
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@@ -98,9 +96,6 @@ func set_owniverse_item_value() -> void:
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owniverse.items_to_update = {}
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#func unlock_owniverse_item() -> void:
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#pass
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#endregion
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func _on_indicator_pressed(indicator_name: String, page: int = 0):
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@@ -300,6 +295,11 @@ func _change_speed(delta: int) -> void:
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func _on_topmenu_button_pressed(ButtonName) -> void:
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print(ButtonName)
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#var s: float = 1E15
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#var z = 1.0
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#for i in range(30):
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#print(i, " | ", z, " | ", " | ", s - z)
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#z *= 10
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func _on_save_data() -> void:
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@@ -21,14 +21,14 @@ LRG|0||||50||50000000||||S:300||DSN^SGRB%0.1|2|||RG|Star|||||
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HRG|0||||100||10000000||||S:400.||SN^GRB%1|2|||RG|Star|||||
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RSG|0||||300||1000000||||S:500||BSN^LGRB%3|2|||RG|Star|||||
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RHG|0||||1000||100000||||S:600||HN^HGRB%10|2|||RG|Star|||||
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DSN|0||||||0|||2|S:59.1||SNS:1&H:6.5&He:13.5&Met:11&blast:2|2|mass:15&H:6.5&HE:13.5&MET:11||||SNGRBB||||
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SN|0||||||0|||9|S:99.1||LNS:1&H:8&He:50&Met:11&blast:9|2|mass:18&H:8&HE:50&MET:11||||SNGRBB||||
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BSN|0||||||0||.|305|S:309.1||MGT:1&H:15&He:186&Met:15&blast:305|2|mass:21&H:15&HE:186&MET:15||||SNGRBB||||
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HN|0||||||0|||9990|S:939.1||BH40:1&H:30&He:560&Met:30&blast:9990|2|mass:40&H:30&HE:560&MET:30||||SNGRBB||||
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SGRB|0||||||0||0.001|31|S:149.1||BH25:1&H:0.5&He:10&Met:4&blast:31|2|mass:25&H:0.5&HE:10&MET:4||||SNGRBB||||
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GRB|0||||||0||0.01|136|S:239.1||BH30:1&H:19&He:12&Met:5&blast:136|2|mass:30&H:19&HE:12&MET:5||||SNGRBB||||
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LGRB|0||||||0||0.03|3446|S:669.1||BH40:1&H:68&He:18&Met:9&blast:3446|2|mass:40&H:68&HE:18&MET:9||||SNGRBB||||
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HGRB|0||||||0||0.1|97342|S:1939.1||BH60:1&H:0&He:40&Met:10&blast:97342|2|mass:60&H:0&HE:40&MET:10||||SNGRBB||||
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DSN|0||||||1|||2|S:59.1||SNS:1&H:6.5&He:13.5&Met:11&blast:2|2|mass:15&H:6.5&HE:13.5&MET:11||||SNGRBB||||
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SN|0||||||1|||9|S:99.1||LNS:1&H:8&He:50&Met:11&blast:9|2|mass:18&H:8&HE:50&MET:11||||SNGRBB||||
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BSN|0||||||1||.|305|S:309.1||MGT:1&H:15&He:186&Met:15&blast:305|2|mass:21&H:15&HE:186&MET:15||||SNGRBB||||
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HN|0||||||1|||9990|S:939.1||BH40:1&H:30&He:560&Met:30&blast:9990|2|mass:40&H:30&HE:560&MET:30||||SNGRBB||||
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SGRB|0||||||1||0.001|31|S:149.1||BH25:1&H:0.5&He:10&Met:4&blast:31|2|mass:25&H:0.5&HE:10&MET:4||||SNGRBB||||
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GRB|0||||||1||0.01|136|S:239.1||BH30:1&H:19&He:12&Met:5&blast:136|2|mass:30&H:19&HE:12&MET:5||||SNGRBB||||
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LGRB|0||||||1||0.03|3446|S:669.1||BH40:1&H:68&He:18&Met:9&blast:3446|2|mass:40&H:68&HE:18&MET:9||||SNGRBB||||
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HGRB|0||||||1||0.1|97342|S:1939.1||BH60:1&H:0&He:40&Met:10&blast:97342|2|mass:60&H:0&HE:40&MET:10||||SNGRBB||||
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CBD|0||||0.1||||||||||||BD||||||
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WD|1|WD:1|||||||||||||||||||||
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TWD|0||||0.8||||||||||||WD|Star|Degen||||
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@@ -5,9 +5,9 @@ var evolution: OwniverseEvolution = OwniverseEvolution.new()
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signal unlock_item(item_id: String)
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var current_year: float = 0
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var current_year: float = 0.0
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var current_speed: int = 1
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var current_speed_in_years: float = 1
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var current_speed_in_years: float = 1.0
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var entities: Dictionary[String, OwniverseEntity] = {}
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var entity_groups: Dictionary[String, Array] = {}
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@@ -21,24 +21,15 @@ var locked_entities: Array = []
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var cumulative_amount: Dictionary[String, float] = {}
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var current_amount: Dictionary[String, float] = {}
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#var batch_count: int = 40
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#var entity_batches = {}
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func cycle(year_delta: float) -> void:
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# all owniverse activity should be called here
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_auto_production(year_delta)
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#_entity_evolution(year_delta)
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_check_locked_items()
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#var v = _get_distribution(current_amount)
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evolution.update_distribution(current_amount)
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#for k in current_amount:
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#if current_amount[k] != 0:
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#print(k, "|", current_amount[k])
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#region auto production and evolution
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@@ -15,7 +15,7 @@ var gamma: float
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var blast: int
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var life_product: Dictionary = {}
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var product_per_year_type: String = ""
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var product_per_year_amount: float = 0.0
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var product_per_year_amount: float = 0
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var voids: int
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var output_or: Dictionary = {}
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var output_and: Dictionary = {}
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@@ -41,14 +41,16 @@ func _init(values: Dictionary) -> void:
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mass = float(values.mass)
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space = int(values.space)
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lifespan = float(values.lifespan)
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lifespan_delta = lifespan / Global.batch_count / 2 # need for proper math
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lifespan_delta = lifespan / Global.batch_count / 2 if lifespan > 10 else lifespan
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auto = float(values.auto)
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gamma = float(values.gamma)
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blast = int(values.blast)
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life_product = _parse_and_string(values.life_product)
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for key in life_product.keys():
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product_per_year_type = key
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product_per_year_amount = life_product[key] / lifespan if lifespan != 0 else 0
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#print(id, " | ", lifespan_delta, " | ", lifespan)
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voids = int(values.voids)
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output_or = _parse_or_string(values.output)
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@@ -2,13 +2,31 @@ extends Node
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class_name OwniverseEvolution
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const FLOAT_THRESHOLD: float = 1.0E14
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# TODO to save !!!
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var state: Dictionary = {
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'year': 0.0,
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'energy': 1E14,
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}
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var entities: Dictionary[String, OwniverseEntity] = {}
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var producing_entities: Array[OwniverseEntity] = []
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var auto_producing_entities: Array[OwniverseEntity] = []
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var auto_production_rest: Dictionary[String, float] = {}
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# TODO to save !!!
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var auto_production_rest: Dictionary = {
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'H': 0.0,
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'S': 0.0,
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'auto': 0.0,
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}
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var evolving_entities: Array[OwniverseEntity] = []
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# TODO to save !!!
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var batches: Dictionary[String, Array] = {}
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# TODO to save !!!
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var amount: Dictionary[String, float] = {}
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var distribution: Dictionary[String, float] = {}
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@@ -27,6 +45,9 @@ func add(entity: OwniverseEntity, year: float, amount: float):
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}
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_batch_array.append(_batch)
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print('---------')
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print(batches)
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func process(from_year: float, to_year: float) -> void:
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# производим
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@@ -68,33 +89,42 @@ func produce(from_year: float, to_year: float):
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var _time_delta = to_year - from_year
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# get entity array for production
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for _entity: OwniverseEntity in producing_entities:
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var _to_produce: float = 0
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var _new_batch_array:= []
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var _to_produce: float = 0.0
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for _batch: Dictionary in batches[_entity.id]:
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_to_produce += _batch.amount
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# production
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_to_produce *= _time_delta * _entity.product_per_year_amount
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var _auto_production_part: float = 0
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if _entity.auto > 0:
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_auto_production_part = _entity.auto * _to_produce
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var _auto_production_part: float = _entity.auto * _to_produce
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_to_produce -= _auto_production_part
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auto_production_rest.auto += _auto_production_part
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# and rest
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# energy = wasted vs rest !!
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auto_production_rest[_entity.product_per_year_type] += _to_produce
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print("auto prod rest: ", auto_production_rest)
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auto_production_rest["H"] = produce_hs("H", auto_production_rest["H"])
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auto_production_rest["S"] = produce_hs("S", auto_production_rest["S"])
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func produce_hs(entity_id: String, value: float) -> float:
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var _to_produce:float = floorf(value)
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amount[entity_id] += _to_produce
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# TODO double double math
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if _to_produce > state["energy"]:
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_to_produce = state["energy"]
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state["energy"] -= _to_produce
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return value - _to_produce
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func produce_auto() -> float:
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return 0.0
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func init_entity(entity: OwniverseEntity) -> void:
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entities[entity.id] = entity
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amount[entity.id] = 0.0
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if entity.product_per_year_type != "":
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producing_entities.append(entity)
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if entity.lifespan > 0:
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evolving_entities.append(entity)
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if entity.auto > 0:
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auto_producing_entities.append(entity)
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auto_production_rest[entity.id] = 0
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batches[entity.id] = []
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@@ -111,3 +141,9 @@ func update_distribution(_distribute_by: Dictionary[String, float]) -> void:
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for id in distribution:
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distribution[id] /= _total
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#func _add_float(a: float, b: Array[float]) -> Array[float]:
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#if a < FLOAT_THRESHOLD:
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#return [a+b[0], 0]
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#else:
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#return [a+b[0], 0]
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