2026-03-05 20:13:45 +03:00
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# SaveManager.gd (добавить в AutoLoad)
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extends Node
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# ~/Library/Application Support/Godot/app_userdata/Owniverse Adventure/savegame.cfg
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const SETTING_SECTION := "Settings"
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const SAVE_PATH = "user://settings.cfg"
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2026-09-20 20:56:15 +03:00
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const FORMAT_VERSION: int = 2
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2026-09-15 08:27:04 +03:00
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const SimulationTime = preload("res://world/owniverse/simulation_time.gd")
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const STATE_VERSION: String = SimulationTime.STATE_VERSION
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2026-09-13 22:57:25 +03:00
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var last_error: String = ""
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var blocked_saves: Dictionary = {}
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2026-09-20 22:14:47 +03:00
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var save_directory: String = "user://"
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signal save_completed(filename: String, success: bool, error: String)
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signal saves_drained
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# Queue ownership stays on the main thread. The worker only sees its snapshot.
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var _save_thread: Thread
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var _active_filename: String = ""
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var _pending_saves: Dictionary = {}
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func _process(_delta: float) -> void:
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if _save_thread != null and not _save_thread.is_alive():
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_finish_save()
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func is_saving() -> bool:
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return _save_thread != null or not _pending_saves.is_empty()
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func _snapshot(filename: String, password: String, data: Dictionary) -> Dictionary:
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var payload: Dictionary = data.duplicate(true)
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payload.format_version = FORMAT_VERSION
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payload.app_version = str(ProjectSettings.get_setting("application/config/version", ""))
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return {"filename": filename, "path": save_directory.path_join(filename + ".adventure"), "password": password, "payload": payload,
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"plaintext": Global.save_plaintext_copy, "speed_limit": Global.SPEED_LIMIT,
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"stages": Global.CivilizationRules.keys()}
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## True means queued, not written. Completion is reported by save_completed.
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func request_save(filename: String, password: String, data: Dictionary) -> bool:
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if blocked_saves.has(filename):
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return _fail("Save blocked to preserve an unreadable save: " + filename)
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_pending_saves[filename] = _snapshot(filename, password, data)
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if _save_thread == null:
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_start_save()
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return true
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func _start_save() -> void:
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if _pending_saves.is_empty():
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return
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_active_filename = _pending_saves.keys()[0]
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var job: Dictionary = _pending_saves[_active_filename]
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_pending_saves.erase(_active_filename)
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_save_thread = Thread.new()
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var error: Error = _save_thread.start(_write_snapshot.bind(job))
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if error != OK:
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_save_thread = null
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_fail("Cannot start save worker: " + error_string(error))
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save_completed.emit(_active_filename, false, last_error)
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_start_save()
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if not is_saving(): saves_drained.emit()
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func _finish_save() -> void:
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var error: String = _save_thread.wait_to_finish()
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var filename: String = _active_filename
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_save_thread = null
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last_error = error
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if error != "": push_error(error)
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save_completed.emit(filename, error == "", error)
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if _save_thread == null: _start_save()
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if not is_saving(): saves_drained.emit()
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## Used for application suspension and teardown, when frames may stop arriving.
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func flush_saves() -> void:
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while is_saving():
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if _save_thread == null: _start_save()
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if _save_thread != null: _finish_save()
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func _exit_tree() -> void:
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flush_saves()
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2026-09-13 22:57:25 +03:00
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2026-07-10 20:36:44 +03:00
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#region Save Load routines
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2026-03-05 20:13:45 +03:00
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2026-09-13 22:57:25 +03:00
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func _fail(message: String) -> bool:
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last_error = message
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push_error(message)
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return false
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2026-03-05 20:13:45 +03:00
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2026-09-13 22:57:25 +03:00
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func save_data(filename: String, password: String, data: Dictionary) -> bool:
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2026-09-20 22:14:47 +03:00
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# Synchronous compatibility API must never race an asynchronous writer.
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flush_saves()
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2026-09-13 22:57:25 +03:00
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last_error = ""
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if blocked_saves.has(filename):
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return _fail("Save blocked to preserve an unreadable save: " + filename)
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2026-09-20 22:14:47 +03:00
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var error: String = _write_snapshot(_snapshot(filename, password, data))
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return _fail(error) if error != "" else true
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static func _write_snapshot(job: Dictionary) -> String:
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var payload: Dictionary = job.payload
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var problem: String = _validate_payload(payload, job.speed_limit, job.stages)
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2026-09-13 22:57:25 +03:00
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if problem != "":
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2026-09-20 22:14:47 +03:00
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return "Invalid save: " + problem
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var path: String = job.path
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2026-09-13 22:57:25 +03:00
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var temporary: String = path + ".tmp"
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2026-09-20 22:14:47 +03:00
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var file := FileAccess.open_encrypted_with_pass(temporary, FileAccess.WRITE, job.password)
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2026-09-13 22:57:25 +03:00
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if file == null:
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2026-09-20 22:14:47 +03:00
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return "Cannot write encrypted save: " + temporary
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2026-09-13 22:57:25 +03:00
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file.store_var(payload, false)
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2026-03-05 20:13:45 +03:00
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file.close()
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2026-09-13 22:57:25 +03:00
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# Check the actual encrypted file, including finalization, before replacing the old save.
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2026-09-20 22:14:47 +03:00
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var verification := FileAccess.open_encrypted_with_pass(temporary, FileAccess.READ, job.password)
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2026-09-13 22:57:25 +03:00
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if verification == null:
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2026-09-20 22:14:47 +03:00
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return "Cannot verify encrypted save: " + temporary
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2026-09-13 22:57:25 +03:00
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var restored: Variant = verification.get_var(false)
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verification.close()
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if not restored is Dictionary or restored != payload:
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2026-09-20 22:14:47 +03:00
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return "Encrypted save verification failed: " + temporary
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2026-09-13 22:57:25 +03:00
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if DirAccess.rename_absolute(temporary, path) != OK:
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2026-09-20 22:14:47 +03:00
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return "Cannot replace encrypted save: " + path
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if job.plaintext:
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2026-09-13 22:57:25 +03:00
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var plain_path: String = path + ".json"
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file = FileAccess.open(plain_path + ".tmp", FileAccess.WRITE)
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if file == null:
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2026-09-20 22:14:47 +03:00
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return "Encrypted save written, but cannot write diagnostic copy: " + plain_path
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2026-09-13 22:57:25 +03:00
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file.store_string(JSON.stringify(payload, " ", true, true) + "\n")
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file.flush()
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var write_error: Error = file.get_error()
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file.close()
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if write_error != OK or DirAccess.rename_absolute(plain_path + ".tmp", plain_path) != OK:
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2026-09-20 22:14:47 +03:00
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return "Encrypted save written, but diagnostic copy failed: " + plain_path
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return ""
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2026-03-05 20:13:45 +03:00
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func load_data(filename: String, password: String) -> Dictionary:
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2026-09-20 22:14:47 +03:00
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flush_saves()
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2026-09-13 22:57:25 +03:00
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last_error = ""
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# Plaintext is diagnostic only: never use it as a fallback.
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2026-09-20 22:14:47 +03:00
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var path: String = save_directory.path_join(filename + ".adventure")
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2026-09-13 22:57:25 +03:00
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if not FileAccess.file_exists(path):
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2026-03-05 20:13:45 +03:00
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return {}
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2026-09-13 22:57:25 +03:00
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var file := FileAccess.open_encrypted_with_pass(path, FileAccess.READ, password)
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2026-03-05 20:13:45 +03:00
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if file == null:
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2026-09-13 22:57:25 +03:00
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blocked_saves[filename] = true
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_fail("Cannot decrypt save: " + path)
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2026-03-05 20:13:45 +03:00
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return {}
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2026-09-13 22:57:25 +03:00
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var data: Variant = file.get_var(false)
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2026-03-05 20:13:45 +03:00
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file.close()
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2026-09-20 22:14:47 +03:00
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# Unsupported formats are archived, never converted or overwritten.
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# Returning no data lets the stage start a new, saveable session.
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if data is Dictionary and data.get("format_version") != FORMAT_VERSION:
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var archive: String = path + ".incompatible.bak"
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var index: int = 0
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while FileAccess.file_exists(archive):
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index += 1
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archive = path + ".incompatible.bak." + str(index)
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var error: Error = DirAccess.rename_absolute(path, archive)
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if error != OK:
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blocked_saves[filename] = true
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_fail("Cannot archive incompatible save: " + error_string(error))
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return {}
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blocked_saves.erase(filename)
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push_warning("Incompatible save preserved at " + archive + "; starting a new game.")
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return {}
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2026-09-13 22:57:25 +03:00
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var problem: String = validate_data(data)
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if problem != "":
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blocked_saves[filename] = true
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_fail("Invalid save " + path + ": " + problem)
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return {}
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blocked_saves.erase(filename)
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return data
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2026-09-20 22:14:47 +03:00
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static func _number(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
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2026-09-13 22:57:25 +03:00
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if not (value is int or value is float) or not is_finite(float(value)):
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return false
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return (not whole or float(value) == floorf(float(value))) and (not nonnegative or value >= 0)
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2026-09-20 22:14:47 +03:00
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static func _number_map(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
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2026-09-13 22:57:25 +03:00
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if not value is Dictionary:
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return false
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for key in value:
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if not (key is String or key is StringName) or not _number(value[key], whole, nonnegative):
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return false
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return true
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2026-09-20 22:14:47 +03:00
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static func _plain_tree(value: Variant) -> bool:
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2026-09-13 22:57:25 +03:00
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if value is Dictionary:
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for key in value:
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if not (key is String or key is StringName) or not _plain_tree(value[key]):
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return false
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return true
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if value is Array:
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for item in value:
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if not _plain_tree(item):
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return false
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return true
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return value == null or value is String or value is StringName or value is bool or _number(value, false, false)
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## Return a diagnostic path on failure; an empty string means the structure is valid.
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func validate_data(data: Variant) -> String:
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2026-09-20 22:14:47 +03:00
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return _validate_payload(data, Global.SPEED_LIMIT, Global.CivilizationRules.keys())
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static func _validate_payload(data: Variant, speed_limit: int, stages: Array) -> String:
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2026-09-20 20:56:15 +03:00
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if not data is Dictionary or not _plain_tree(data):
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return "save must contain plain finite values"
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if data.get("format_version") != FORMAT_VERSION or not data.get("app_version") is String:
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return "unsupported save format"
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if not data.get("ui") is Dictionary or not data.ui.get("current_page") is int or data.ui.current_page < 0:
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return "invalid ui.current_page"
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if not data.get("state") is Dictionary:
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2026-09-13 22:57:25 +03:00
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return "state must be a Dictionary"
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var saved: Dictionary = data.state
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2026-09-20 20:56:15 +03:00
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var required := [
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"version", "time", "speed", "speed_in_year", "energy", "batches", "batch_origins",
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"binds", "amount", "distribution", "auto_resources", "auto_star_deficits",
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"production_remainders", "resource_remainders", "evolution_remainders", "life_remainders",
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"planet_remainders", "blast_remainders", "destruction_remainders", "civilization_remainders",
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"civilization_stats", "civilization_homes", "ethics", "stats",
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]
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if saved.size() != required.size():
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return "unsupported state structure"
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for field in required:
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if not saved.has(field):
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return "missing state." + field
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if saved.version != STATE_VERSION:
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2026-09-13 22:57:25 +03:00
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return "unsupported state.version"
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2026-09-20 20:56:15 +03:00
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if not saved.time is Dictionary or not _number(saved.time.get("datetime")) or not _number(saved.time.get("year")):
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2026-09-13 22:57:25 +03:00
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return "invalid state.time"
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2026-09-20 20:56:15 +03:00
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if not is_finite(float(saved.time.datetime) * 10.0) or saved.time.year != SimulationTime.processed_year(saved.time.datetime):
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return "invalid processed time"
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2026-09-20 22:14:47 +03:00
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if not _number(saved.speed, true) or saved.speed < 1 or saved.speed > speed_limit:
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2026-09-13 22:57:25 +03:00
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return "invalid state.speed"
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2026-09-20 20:56:15 +03:00
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if not _number(saved.speed_in_year) or saved.speed_in_year != pow(10.0, saved.speed - 1):
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2026-09-13 22:57:25 +03:00
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return "invalid state.speed_in_year"
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2026-09-20 20:56:15 +03:00
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if not _number(saved.energy, true) or not _number_map(saved.amount, true):
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return "invalid state resources"
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if not saved.stats is Dictionary or not _number_map(saved.stats.get("total_amount"), true):
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2026-09-13 22:57:25 +03:00
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return "invalid state.stats.total_amount"
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2026-09-20 20:56:15 +03:00
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if saved.amount.keys() != saved.stats.total_amount.keys():
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return "amount and total_amount keys differ"
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if not saved.binds is Dictionary or not saved.batches is Dictionary:
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2026-09-13 22:57:25 +03:00
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return "state.binds and state.batches must be Dictionaries"
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2026-09-14 07:47:21 +03:00
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for owner_id in saved.binds:
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if not saved.amount.has(owner_id) or not _number_map(saved.binds[owner_id], true):
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return "invalid state.binds." + owner_id
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for id in saved.binds[owner_id]:
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2026-09-13 22:57:25 +03:00
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if not saved.amount.has(id):
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return "unknown bound resource " + id
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for id in saved.batches:
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if not saved.amount.has(id) or not saved.batches[id] is Array:
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return "invalid state.batches." + id
|
|
|
|
|
for batch in saved.batches[id]:
|
2026-09-20 20:56:15 +03:00
|
|
|
if not batch is Dictionary or not _number(batch.get("amount"), true) or not _number(batch.get("start_year")) or not _number(batch.get("end_year")):
|
2026-09-13 22:57:25 +03:00
|
|
|
return "invalid batch in " + id
|
|
|
|
|
if batch.end_year < batch.start_year:
|
|
|
|
|
return "reversed batch interval in " + id
|
2026-09-20 20:56:15 +03:00
|
|
|
if batch.has("created_from") != batch.has("created_to"):
|
|
|
|
|
return "incomplete batch creation interval in " + id
|
|
|
|
|
if batch.has("created_from") and (not _number(batch.created_from) or not _number(batch.created_to) or batch.created_to <= batch.created_from or batch.start_year < batch.created_from):
|
|
|
|
|
return "invalid batch creation interval in " + id
|
|
|
|
|
if batch.has("processed_until") and (not _number(batch.processed_until) or batch.processed_until < batch.start_year or batch.processed_until > batch.end_year):
|
|
|
|
|
return "invalid batch.processed_until in " + id
|
2026-09-13 22:57:25 +03:00
|
|
|
if batch.has("withdraw_remainder") and (not _number(batch.withdraw_remainder) or batch.withdraw_remainder > batch.amount):
|
|
|
|
|
return "invalid batch.withdraw_remainder in " + id
|
2026-09-20 20:56:15 +03:00
|
|
|
for field in ["batch_origins", "distribution", "production_remainders", "evolution_remainders", "planet_remainders", "blast_remainders", "destruction_remainders", "life_remainders", "civilization_remainders", "civilization_stats"]:
|
|
|
|
|
if not _number_map(saved[field], false, false):
|
2026-09-13 22:57:25 +03:00
|
|
|
return "invalid state." + field
|
2026-09-20 20:56:15 +03:00
|
|
|
if not _number_map(saved.auto_resources, true) or not _number_map(saved.auto_star_deficits, false, false):
|
|
|
|
|
return "invalid automatic production state"
|
|
|
|
|
if not saved.resource_remainders is Dictionary or saved.resource_remainders.keys().size() != 2 or not saved.resource_remainders.has("basic") or not saved.resource_remainders.has("automatic"):
|
|
|
|
|
return "invalid state.resource_remainders"
|
|
|
|
|
for channel in ["basic", "automatic"]:
|
|
|
|
|
if not _number_map(saved.resource_remainders[channel], false, false):
|
|
|
|
|
return "invalid state.resource_remainders." + channel
|
|
|
|
|
if not saved.ethics is Dictionary or not saved.civilization_homes is Dictionary:
|
|
|
|
|
return "invalid civilization state"
|
|
|
|
|
for id in saved.ethics:
|
2026-09-20 22:14:47 +03:00
|
|
|
if id not in stages or not _number_map(saved.ethics[id], true):
|
2026-09-20 20:56:15 +03:00
|
|
|
return "invalid state.ethics." + str(id)
|
|
|
|
|
for ethic in saved.ethics[id]:
|
|
|
|
|
if ethic not in ["m", "l", "w", "d", "c", "b"]:
|
|
|
|
|
return "invalid ethic " + str(ethic)
|
|
|
|
|
for id in saved.civilization_homes:
|
|
|
|
|
if not _number_map(saved.civilization_homes[id], true):
|
|
|
|
|
return "invalid civilization homes"
|
2026-09-13 22:57:25 +03:00
|
|
|
return ""
|
2026-03-05 20:13:45 +03:00
|
|
|
|
2026-09-20 20:56:15 +03:00
|
|
|
|
2026-07-10 20:36:44 +03:00
|
|
|
#endregion
|
2026-03-05 20:13:45 +03:00
|
|
|
|
|
|
|
|
|
|
|
|
|
#region Settings
|
|
|
|
|
func save_settings():
|
|
|
|
|
var config = ConfigFile.new()
|
|
|
|
|
|
|
|
|
|
for item in Global.Settings:
|
|
|
|
|
config.set_value(SETTING_SECTION, item, Global.Settings[item])
|
|
|
|
|
config.save(SAVE_PATH)
|
|
|
|
|
|
|
|
|
|
func load_settings():
|
|
|
|
|
var config = ConfigFile.new()
|
|
|
|
|
var err = config.load(SAVE_PATH)
|
|
|
|
|
if err != OK:
|
|
|
|
|
return false
|
|
|
|
|
for item in Global.Settings:
|
|
|
|
|
Global.Settings[item] = config.get_value(SETTING_SECTION, item, Global.Settings[item])
|
|
|
|
|
return true
|
|
|
|
|
#endregion
|